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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
+ <meta name="apple-mobile-web-app-capable" content="yes">
+ <title>OpenLayers Teleporter Example</title>
+ <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
+ <link rel="stylesheet" href="style.css" type="text/css">
+ <script src="../lib/OpenLayers.js"></script>
+
+ <style type="text/css">
+ #wrapper {
+ position: relative;
+ }
+ .spot1 {
+ width: 250px;
+ }
+ .spot2 {
+ width: 300px;
+ position: absolute;
+ left: 300px;
+ top: 0;
+ }
+ </style>
+
+ <script type="text/javascript">
+
+ var map, layer, spot=1;
+ function init(){
+ map = new OpenLayers.Map({
+ div: "spot1"
+ });
+ map.addControl(new OpenLayers.Control.OverviewMap());
+ layer = new OpenLayers.Layer.WMS( "OpenLayers WMS",
+ "http://vmap0.tiles.osgeo.org/wms/vmap0",
+ {layers: 'basic'} );
+ map.addLayer(layer);
+ map.zoomTo(2);
+ }
+
+ function teleport() {
+ if (spot == 1) {
+ spot = 2;
+ } else {
+ spot = 1;
+ }
+ map.render("spot" + spot);
+ }
+
+ </script>
+ </head>
+ <body onload="init()">
+ <h1 id="title">Map "Teleportation" and Rendering</h1>
+
+ <div id="tags">
+ map, rendering
+ </div>
+
+ <p id="shortdesc">Call the map's render method to change its container.</p>
+
+ <div id="wrapper">
+ <div id="spot1" class="smallmap spot1"></div>
+ <div id="spot2" class="smallmap spot2"></div>
+ </div>
+
+ <input type="button" onclick="teleport()" value="Teleport!"></input>
+
+ <div id="docs">
+ <p>This example demonstrates how a map can be rendered initially in one
+ container and then moved to a new container. At any point after map
+ construction, the map's render method can be called with the id of
+ an empty container, moving the map to the new container.</p>
+ </div>
+ </body>
+</html>