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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua | 156 |
2 files changed, 0 insertions, 156 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua b/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua deleted file mode 100644 index 9c4bf522..00000000 --- a/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua +++ /dev/null @@ -1,156 +0,0 @@ ----@meta - ----@class cc.SpriteFrame :cc.Ref -local SpriteFrame={ } -cc.SpriteFrame=SpriteFrame - - - - ----* Set anchor point of the frame.<br> ----* param anchorPoint The anchor point of the sprite frame. ----@param anchorPoint vec2_table ----@return self -function SpriteFrame:setAnchorPoint (anchorPoint) end ----* Set texture of the frame, the texture is retained.<br> ----* param pobTexture The texture of the sprite frame. ----@param pobTexture cc.Texture2D ----@return self -function SpriteFrame:setTexture (pobTexture) end ----* Get texture of the frame.<br> ----* return The texture of the sprite frame. ----@return cc.Texture2D -function SpriteFrame:getTexture () end ----* Set offset of the frame.<br> ----* param offsetInPixels The offset of the sprite frame, in pixels. ----@param offsetInPixels vec2_table ----@return self -function SpriteFrame:setOffsetInPixels (offsetInPixels) end ----* Get original size of the trimmed image.<br> ----* return The original size of the trimmed image, in pixels. ----@return size_table -function SpriteFrame:getOriginalSizeInPixels () end ----* Set original size of the trimmed image.<br> ----* param sizeInPixels The original size of the trimmed image. ----@param sizeInPixels size_table ----@return self -function SpriteFrame:setOriginalSize (sizeInPixels) end ----* Get center rect of the frame.<br> ----* Useful to create 9-slice sprites<br> ----* return The center rect of the sprite frame in points ----@return rect_table -function SpriteFrame:getCenterRect () end ----* Set rect of the sprite frame.<br> ----* param rectInPixels The rect of the sprite frame, in pixels. ----@param rectInPixels rect_table ----@return self -function SpriteFrame:setRectInPixels (rectInPixels) end ----* Get rect of the frame.<br> ----* return The rect of the sprite frame. ----@return rect_table -function SpriteFrame:getRect () end ----* setCenterRect<br> ----* Useful to implement "9 sliced" sprites.<br> ----* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br> ----* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br> ----* The center is scaled in both directions.<br> ----* Important: The scaling is based the Sprite's trimmed size.<br> ----* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.<br> ----* param centerRect the Rect in points ----@param centerRect rect_table ----@return self -function SpriteFrame:setCenterRectInPixels (centerRect) end ----* Set offset of the frame.<br> ----* param offsets The offset of the sprite frame. ----@param offsets vec2_table ----@return self -function SpriteFrame:setOffset (offsets) end ----@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self ----@overload fun(string:string,rect_table:rect_table):self ----@param filename string ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@return boolean -function SpriteFrame:initWithTextureFilename (filename,rect,rotated,offset,originalSize) end ----* Set rect of the frame.<br> ----* param rect The rect of the sprite. ----@param rect rect_table ----@return self -function SpriteFrame:setRect (rect) end ----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self ----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self ----@param pobTexture cc.Texture2D ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@return boolean -function SpriteFrame:initWithTexture (pobTexture,rect,rotated,offset,originalSize) end ----* Get original size of the trimmed image.<br> ----* return The original size of the trimmed image. ----@return size_table -function SpriteFrame:getOriginalSize () end ----* ----@return self -function SpriteFrame:clone () end ----* Get rect of the sprite frame.<br> ----* return The rect of the sprite frame, in pixels. ----@return rect_table -function SpriteFrame:getRectInPixels () end ----* Is the sprite frame rotated or not.<br> ----* return Is rotated if true. ----@return boolean -function SpriteFrame:isRotated () end ----* hasCenterRect<br> ----* return Whether or not it has a centerRect ----@return boolean -function SpriteFrame:hasCenterRect () end ----* Set rotated of the sprite frame.<br> ----* param rotated Rotated the sprite frame if true. ----@param rotated boolean ----@return self -function SpriteFrame:setRotated (rotated) end ----* Get offset of the frame.<br> ----* return The offset of the sprite frame. ----@return vec2_table -function SpriteFrame:getOffset () end ----* Set original size of the trimmed image.<br> ----* param sizeInPixels The original size of the trimmed image, in pixels. ----@param sizeInPixels size_table ----@return self -function SpriteFrame:setOriginalSizeInPixels (sizeInPixels) end ----* Get anchor point of the frame.<br> ----* return The anchor point of the sprite frame. ----@return vec2_table -function SpriteFrame:getAnchorPoint () end ----* Check if anchor point is defined for the frame.<br> ----* return true if anchor point is available. ----@return boolean -function SpriteFrame:hasAnchorPoint () end ----* Get offset of the frame.<br> ----* return The offset of the sprite frame, in pixels. ----@return vec2_table -function SpriteFrame:getOffsetInPixels () end ----@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self ----@overload fun(string:string,rect_table:rect_table):self ----@param filename string ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@return self -function SpriteFrame:create (filename,rect,rotated,offset,originalSize) end ----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self ----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self ----@param pobTexture cc.Texture2D ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@return self -function SpriteFrame:createWithTexture (pobTexture,rect,rotated,offset,originalSize) end ----* lua NA ----@return self -function SpriteFrame:SpriteFrame () end
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