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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua156
2 files changed, 0 insertions, 156 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua b/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua
deleted file mode 100644
index 9c4bf522..00000000
--- a/meta/3rd/Cocos4.0/library/cc/SpriteFrame.lua
+++ /dev/null
@@ -1,156 +0,0 @@
----@meta
-
----@class cc.SpriteFrame :cc.Ref
-local SpriteFrame={ }
-cc.SpriteFrame=SpriteFrame
-
-
-
-
----* Set anchor point of the frame.<br>
----* param anchorPoint The anchor point of the sprite frame.
----@param anchorPoint vec2_table
----@return self
-function SpriteFrame:setAnchorPoint (anchorPoint) end
----* Set texture of the frame, the texture is retained.<br>
----* param pobTexture The texture of the sprite frame.
----@param pobTexture cc.Texture2D
----@return self
-function SpriteFrame:setTexture (pobTexture) end
----* Get texture of the frame.<br>
----* return The texture of the sprite frame.
----@return cc.Texture2D
-function SpriteFrame:getTexture () end
----* Set offset of the frame.<br>
----* param offsetInPixels The offset of the sprite frame, in pixels.
----@param offsetInPixels vec2_table
----@return self
-function SpriteFrame:setOffsetInPixels (offsetInPixels) end
----* Get original size of the trimmed image.<br>
----* return The original size of the trimmed image, in pixels.
----@return size_table
-function SpriteFrame:getOriginalSizeInPixels () end
----* Set original size of the trimmed image.<br>
----* param sizeInPixels The original size of the trimmed image.
----@param sizeInPixels size_table
----@return self
-function SpriteFrame:setOriginalSize (sizeInPixels) end
----* Get center rect of the frame.<br>
----* Useful to create 9-slice sprites<br>
----* return The center rect of the sprite frame in points
----@return rect_table
-function SpriteFrame:getCenterRect () end
----* Set rect of the sprite frame.<br>
----* param rectInPixels The rect of the sprite frame, in pixels.
----@param rectInPixels rect_table
----@return self
-function SpriteFrame:setRectInPixels (rectInPixels) end
----* Get rect of the frame.<br>
----* return The rect of the sprite frame.
----@return rect_table
-function SpriteFrame:getRect () end
----* setCenterRect<br>
----* Useful to implement "9 sliced" sprites.<br>
----* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br>
----* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br>
----* The center is scaled in both directions.<br>
----* Important: The scaling is based the Sprite's trimmed size.<br>
----* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.<br>
----* param centerRect the Rect in points
----@param centerRect rect_table
----@return self
-function SpriteFrame:setCenterRectInPixels (centerRect) end
----* Set offset of the frame.<br>
----* param offsets The offset of the sprite frame.
----@param offsets vec2_table
----@return self
-function SpriteFrame:setOffset (offsets) end
----@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
----@overload fun(string:string,rect_table:rect_table):self
----@param filename string
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@return boolean
-function SpriteFrame:initWithTextureFilename (filename,rect,rotated,offset,originalSize) end
----* Set rect of the frame.<br>
----* param rect The rect of the sprite.
----@param rect rect_table
----@return self
-function SpriteFrame:setRect (rect) end
----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
----@param pobTexture cc.Texture2D
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@return boolean
-function SpriteFrame:initWithTexture (pobTexture,rect,rotated,offset,originalSize) end
----* Get original size of the trimmed image.<br>
----* return The original size of the trimmed image.
----@return size_table
-function SpriteFrame:getOriginalSize () end
----*
----@return self
-function SpriteFrame:clone () end
----* Get rect of the sprite frame.<br>
----* return The rect of the sprite frame, in pixels.
----@return rect_table
-function SpriteFrame:getRectInPixels () end
----* Is the sprite frame rotated or not.<br>
----* return Is rotated if true.
----@return boolean
-function SpriteFrame:isRotated () end
----* hasCenterRect<br>
----* return Whether or not it has a centerRect
----@return boolean
-function SpriteFrame:hasCenterRect () end
----* Set rotated of the sprite frame.<br>
----* param rotated Rotated the sprite frame if true.
----@param rotated boolean
----@return self
-function SpriteFrame:setRotated (rotated) end
----* Get offset of the frame.<br>
----* return The offset of the sprite frame.
----@return vec2_table
-function SpriteFrame:getOffset () end
----* Set original size of the trimmed image.<br>
----* param sizeInPixels The original size of the trimmed image, in pixels.
----@param sizeInPixels size_table
----@return self
-function SpriteFrame:setOriginalSizeInPixels (sizeInPixels) end
----* Get anchor point of the frame.<br>
----* return The anchor point of the sprite frame.
----@return vec2_table
-function SpriteFrame:getAnchorPoint () end
----* Check if anchor point is defined for the frame.<br>
----* return true if anchor point is available.
----@return boolean
-function SpriteFrame:hasAnchorPoint () end
----* Get offset of the frame.<br>
----* return The offset of the sprite frame, in pixels.
----@return vec2_table
-function SpriteFrame:getOffsetInPixels () end
----@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
----@overload fun(string:string,rect_table:rect_table):self
----@param filename string
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@return self
-function SpriteFrame:create (filename,rect,rotated,offset,originalSize) end
----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
----@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
----@param pobTexture cc.Texture2D
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@return self
-function SpriteFrame:createWithTexture (pobTexture,rect,rotated,offset,originalSize) end
----* lua NA
----@return self
-function SpriteFrame:SpriteFrame () end \ No newline at end of file