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---@meta
---@class cc.SpriteFrame :cc.Ref
local SpriteFrame={ }
cc.SpriteFrame=SpriteFrame
---* Set anchor point of the frame.<br>
---* param anchorPoint The anchor point of the sprite frame.
---@param anchorPoint vec2_table
---@return self
function SpriteFrame:setAnchorPoint (anchorPoint) end
---* Set texture of the frame, the texture is retained.<br>
---* param pobTexture The texture of the sprite frame.
---@param pobTexture cc.Texture2D
---@return self
function SpriteFrame:setTexture (pobTexture) end
---* Get texture of the frame.<br>
---* return The texture of the sprite frame.
---@return cc.Texture2D
function SpriteFrame:getTexture () end
---* Set offset of the frame.<br>
---* param offsetInPixels The offset of the sprite frame, in pixels.
---@param offsetInPixels vec2_table
---@return self
function SpriteFrame:setOffsetInPixels (offsetInPixels) end
---* Get original size of the trimmed image.<br>
---* return The original size of the trimmed image, in pixels.
---@return size_table
function SpriteFrame:getOriginalSizeInPixels () end
---* Set original size of the trimmed image.<br>
---* param sizeInPixels The original size of the trimmed image.
---@param sizeInPixels size_table
---@return self
function SpriteFrame:setOriginalSize (sizeInPixels) end
---* Get center rect of the frame.<br>
---* Useful to create 9-slice sprites<br>
---* return The center rect of the sprite frame in points
---@return rect_table
function SpriteFrame:getCenterRect () end
---* Set rect of the sprite frame.<br>
---* param rectInPixels The rect of the sprite frame, in pixels.
---@param rectInPixels rect_table
---@return self
function SpriteFrame:setRectInPixels (rectInPixels) end
---* Get rect of the frame.<br>
---* return The rect of the sprite frame.
---@return rect_table
function SpriteFrame:getRect () end
---* setCenterRect<br>
---* Useful to implement "9 sliced" sprites.<br>
---* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br>
---* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br>
---* The center is scaled in both directions.<br>
---* Important: The scaling is based the Sprite's trimmed size.<br>
---* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.<br>
---* param centerRect the Rect in points
---@param centerRect rect_table
---@return self
function SpriteFrame:setCenterRectInPixels (centerRect) end
---* Set offset of the frame.<br>
---* param offsets The offset of the sprite frame.
---@param offsets vec2_table
---@return self
function SpriteFrame:setOffset (offsets) end
---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
---@overload fun(string:string,rect_table:rect_table):self
---@param filename string
---@param rect rect_table
---@param rotated boolean
---@param offset vec2_table
---@param originalSize size_table
---@return boolean
function SpriteFrame:initWithTextureFilename (filename,rect,rotated,offset,originalSize) end
---* Set rect of the frame.<br>
---* param rect The rect of the sprite.
---@param rect rect_table
---@return self
function SpriteFrame:setRect (rect) end
---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
---@param pobTexture cc.Texture2D
---@param rect rect_table
---@param rotated boolean
---@param offset vec2_table
---@param originalSize size_table
---@return boolean
function SpriteFrame:initWithTexture (pobTexture,rect,rotated,offset,originalSize) end
---* Get original size of the trimmed image.<br>
---* return The original size of the trimmed image.
---@return size_table
function SpriteFrame:getOriginalSize () end
---*
---@return self
function SpriteFrame:clone () end
---* Get rect of the sprite frame.<br>
---* return The rect of the sprite frame, in pixels.
---@return rect_table
function SpriteFrame:getRectInPixels () end
---* Is the sprite frame rotated or not.<br>
---* return Is rotated if true.
---@return boolean
function SpriteFrame:isRotated () end
---* hasCenterRect<br>
---* return Whether or not it has a centerRect
---@return boolean
function SpriteFrame:hasCenterRect () end
---* Set rotated of the sprite frame.<br>
---* param rotated Rotated the sprite frame if true.
---@param rotated boolean
---@return self
function SpriteFrame:setRotated (rotated) end
---* Get offset of the frame.<br>
---* return The offset of the sprite frame.
---@return vec2_table
function SpriteFrame:getOffset () end
---* Set original size of the trimmed image.<br>
---* param sizeInPixels The original size of the trimmed image, in pixels.
---@param sizeInPixels size_table
---@return self
function SpriteFrame:setOriginalSizeInPixels (sizeInPixels) end
---* Get anchor point of the frame.<br>
---* return The anchor point of the sprite frame.
---@return vec2_table
function SpriteFrame:getAnchorPoint () end
---* Check if anchor point is defined for the frame.<br>
---* return true if anchor point is available.
---@return boolean
function SpriteFrame:hasAnchorPoint () end
---* Get offset of the frame.<br>
---* return The offset of the sprite frame, in pixels.
---@return vec2_table
function SpriteFrame:getOffsetInPixels () end
---@overload fun(string:string,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
---@overload fun(string:string,rect_table:rect_table):self
---@param filename string
---@param rect rect_table
---@param rotated boolean
---@param offset vec2_table
---@param originalSize size_table
---@return self
function SpriteFrame:create (filename,rect,rotated,offset,originalSize) end
---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table):self
---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
---@param pobTexture cc.Texture2D
---@param rect rect_table
---@param rotated boolean
---@param offset vec2_table
---@param originalSize size_table
---@return self
function SpriteFrame:createWithTexture (pobTexture,rect,rotated,offset,originalSize) end
---* lua NA
---@return self
function SpriteFrame:SpriteFrame () end
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