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/*
* gui-mouse.c - functions for mouse (used by all GUI)
*
* Copyright (C) 2011-2024 Sébastien Helleu <flashcode@flashtux.org>
*
* This file is part of WeeChat, the extensible chat client.
*
* WeeChat is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* WeeChat is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WeeChat. If not, see <https://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "../core/weechat.h"
#include "gui-chat.h"
int gui_mouse_enabled = 0; /* 1 if mouse support is enabled */
int gui_mouse_debug = 0; /* debug mode for mouse (0-2) */
int gui_mouse_grab = 0; /* 1 if grab mode enabled */
/* mouse event */
int gui_mouse_event_pending = 0; /* 1 if mouse event has started */
int gui_mouse_event_index = 0; /* index for x/y in array (0 or 1) */
int gui_mouse_event_x[2] = { 0, 0 }; /* position of latest mouse event: */
/* (on click, on release) */
int gui_mouse_event_y[2] = { 0, 0 }; /* position of latest mouse event */
/* (on click, on release) */
char gui_mouse_event_button = '#'; /* button pressed (or wheel) */
/*
* Sets debug for mouse events.
*/
void
gui_mouse_debug_set (int debug)
{
gui_mouse_debug = debug;
if (gui_mouse_debug)
{
gui_chat_printf (NULL, _("Debug enabled for mouse (%s)"),
(debug > 1) ? _("verbose") : _("normal"));
}
else
gui_chat_printf (NULL, _("Debug disabled for mouse"));
}
/*
* Resets event values.
*/
void
gui_mouse_event_reset ()
{
gui_mouse_event_index = 0;
gui_mouse_event_x[0] = 0;
gui_mouse_event_y[0] = 0;
gui_mouse_event_x[1] = 0;
gui_mouse_event_y[1] = 0;
gui_mouse_event_button = '#';
}
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