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/* vi:set ts=8 sts=4 sw=4:
*
* VIM - Vi IMproved by Bram Moolenaar
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
* See README.txt for an overview of the Vim source code.
*/
/*
* popupmenu.c: Popup menu (PUM)
*/
#include "vim.h"
#if defined(FEAT_INS_EXPAND) || defined(PROTO)
static pumitem_T *pum_array = NULL; /* items of displayed pum */
static int pum_size; /* nr of items in "pum_array" */
static int pum_selected; /* index of selected item or -1 */
static int pum_first = 0; /* index of top item */
static int pum_height; /* nr of displayed pum items */
static int pum_width; /* width of displayed pum items */
static int pum_base_width; /* width of pum items base */
static int pum_scrollbar; /* TRUE when scrollbar present */
static int pum_row; /* top row of pum */
static int pum_col; /* left column of pum */
#define PUM_DEF_HEIGHT 10
#define PUM_DEF_WIDTH 15
/*
* Show the popup menu with items "array[size]".
* "array" must remain valid until pum_undisplay() is called!
* When possible the leftmost character is aligned with screen column "col".
* The menu appears above the screen line "row" or at "row" + "height" - 1.
*/
void
pum_display(array, size, selected, row, height, col)
pumitem_T *array;
int size;
int selected; /* index of initially selected item */
int row;
int height;
int col;
{
int w;
int def_width = PUM_DEF_WIDTH;
int max_width = 0;
int extra_width = 0;
int i;
/*
* Figure out the size and position of the pum.
*/
if (size < PUM_DEF_HEIGHT)
pum_height = size;
else
pum_height = PUM_DEF_HEIGHT;
/* Put the pum below "row" if possible. If there are few lines decide on
* where there is more room. */
if (row >= cmdline_row - pum_height && row > (cmdline_row - height) / 2)
{
/* pum above "row" */
if (row >= size)
{
pum_row = row - size;
pum_height = size;
}
else
{
pum_row = 0;
pum_height = row;
}
}
else
{
/* pum below "row" */
pum_row = row + height;
if (size > cmdline_row - pum_row)
pum_height = cmdline_row - pum_row;
else
pum_height = size;
}
/* don't display when we only have room for one line */
if (pum_height < 1 || (pum_height == 1 && size > 1))
return;
/* Compute the width of the widest match and the widest extra. */
for (i = 0; i < size; ++i)
{
w = vim_strsize(array[i].pum_text);
if (max_width < w)
max_width = w;
if (array[i].pum_extra != NULL)
{
w = vim_strsize(array[i].pum_extra);
if (extra_width < w)
extra_width = w;
}
}
pum_base_width = max_width;
/* if there are more items than room we need a scrollbar */
if (pum_height < size)
{
pum_scrollbar = 1;
++max_width;
}
else
pum_scrollbar = 0;
if (def_width < max_width)
def_width = max_width;
if (col < Columns - PUM_DEF_WIDTH || col < Columns - max_width)
{
/* align pum column with "col" */
pum_col = col;
pum_width = Columns - pum_col - pum_scrollbar;
if (pum_width > max_width + extra_width + 1
&& pum_width > PUM_DEF_WIDTH)
{
pum_width = max_width + extra_width + 1;
if (pum_width < PUM_DEF_WIDTH)
pum_width = PUM_DEF_WIDTH;
}
}
else if (Columns < def_width)
{
/* not enough room, will use what we have */
pum_col = 0;
pum_width = Columns - 1;
}
else
{
if (max_width > PUM_DEF_WIDTH)
max_width = PUM_DEF_WIDTH; /* truncate */
pum_col = Columns - max_width;
pum_width = max_width - pum_scrollbar;
}
pum_array = array;
pum_size = size;
/* Set selected item and redraw. */
pum_set_selected(selected);
}
/*
* Redraw the popup menu, using "pum_first" and "pum_selected".
*/
void
pum_redraw()
{
int row = pum_row;
int col;
int attr_norm = highlight_attr[HLF_PNI];
int attr_select = highlight_attr[HLF_PSI];
int attr_scroll = highlight_attr[HLF_PSB];
int attr_thumb = highlight_attr[HLF_PST];
int attr;
int i;
int idx;
char_u *s;
char_u *p;
int totwidth, width, w;
int thumb_pos = 0;
int thumb_heigth = 1;
int round;
if (pum_scrollbar)
{
thumb_heigth = pum_height * pum_height / pum_size;
if (thumb_heigth == 0)
thumb_heigth = 1;
thumb_pos = (pum_first * (pum_height - thumb_heigth)
+ (pum_size - pum_height) / 2)
/ (pum_size - pum_height);
}
for (i = 0; i < pum_height; ++i)
{
idx = i + pum_first;
attr = (idx == pum_selected) ? attr_select : attr_norm;
/* prepend a space if there is room */
if (pum_col > 0)
screen_putchar(' ', row, pum_col - 1, attr);
/* Display each entry, use two spaces for a Tab.
* Do this twice: For the main text and for the extra info */
col = pum_col;
totwidth = 0;
for (round = 1; round <= 2; ++round)
{
width = 0;
s = NULL;
for (p = round == 1 ? pum_array[idx].pum_text
: pum_array[idx].pum_extra; ; mb_ptr_adv(p))
{
if (s == NULL)
s = p;
w = ptr2cells(p);
if (*p == NUL || *p == TAB || totwidth + w > pum_width)
{
/* Display the text that fits or comes before a Tab. */
screen_puts_len(s, p - s, row, col, attr);
col += width;
if (*p != TAB)
break;
/* Display two spaces for a Tab. */
screen_puts_len((char_u *)" ", 2, row, col, attr);
col += 2;
totwidth += 2;
s = NULL; /* start text at next char */
width = 0;
}
else
width += w;
}
if (round == 2 || pum_array[idx].pum_extra == NULL
|| pum_base_width + 1 >= pum_width)
break;
screen_fill(row, row + 1, col, pum_col + pum_base_width + 1,
' ', ' ', attr);
col = pum_col + pum_base_width + 1;
totwidth = pum_base_width + 1;
}
screen_fill(row, row + 1, col, pum_col + pum_width, ' ', ' ', attr);
if (pum_scrollbar > 0)
screen_putchar(' ', row, pum_col + pum_width,
i >= thumb_pos && i < thumb_pos + thumb_heigth
? attr_thumb : attr_scroll);
++row;
}
}
#if 0 /* not used yet */
/*
* Return the index of the currently selected item.
*/
int
pum_get_selected()
{
return pum_selected;
}
#endif
/*
* Set the index of the currently selected item. The menu will scroll when
* necessary.
*/
void
pum_set_selected(n)
int n;
{
pum_selected = n;
if (pum_selected >= 0)
{
if (pum_first > pum_selected - 4)
{
/* scroll down; when we did a jump it's probably a PageUp then
* scroll a whole page */
if (pum_first > pum_selected - 2)
{
pum_first -= pum_height - 2;
if (pum_first < 0)
pum_first = 0;
else if (pum_first > pum_selected)
pum_first = pum_selected;
}
else
pum_first = pum_selected;
}
else if (pum_first < pum_selected - pum_height + 5)
{
/* scroll up; when we did a jump it's probably a PageDown then
* scroll a whole page */
if (pum_first < pum_selected - pum_height + 1 + 2)
{
pum_first += pum_height - 2;
if (pum_first < pum_selected - pum_height + 1)
pum_first = pum_selected - pum_height + 1;
}
else
pum_first = pum_selected - pum_height + 1;
}
if (pum_height > 6)
{
/* Give three lines of context when possible. */
if (pum_first > pum_selected - 3)
{
/* scroll down */
pum_first = pum_selected - 3;
if (pum_first < 0)
pum_first = 0;
}
else if (pum_first < pum_selected + 3 - pum_height + 1)
{
/* scroll up */
pum_first = pum_selected + 3 - pum_height + 1;
}
}
}
/* Never display more than we have */
if (pum_first > pum_size - pum_height)
pum_first = pum_size - pum_height;
pum_redraw();
}
/*
* Undisplay the popup menu (later).
*/
void
pum_undisplay()
{
pum_array = NULL;
redraw_all_later(NOT_VALID);
}
/*
* Clear the popup menu. Currently only resets the offset to the first
* displayed item.
*/
void
pum_clear()
{
pum_first = 0;
}
/*
* Return TRUE if the popup menu is displayed.
*/
int
pum_visible()
{
return pum_array != NULL;
}
/*
* Return the height of the popup menu, the number of entries visible.
* Only valid when pum_visible() returns TRUE!
*/
int
pum_get_height()
{
return pum_height;
}
#endif
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