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Diffstat (limited to 'libssh2-sys/libssh2-1.5.0/example/scp.c')
-rw-r--r--libssh2-sys/libssh2-1.5.0/example/scp.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/libssh2-sys/libssh2-1.5.0/example/scp.c b/libssh2-sys/libssh2-1.5.0/example/scp.c
new file mode 100644
index 0000000..5e7eb99
--- /dev/null
+++ b/libssh2-sys/libssh2-1.5.0/example/scp.c
@@ -0,0 +1,186 @@
+/*
+ * Sample showing how to do a simple SCP transfer.
+ */
+
+#include "libssh2_config.h"
+#include <libssh2.h>
+
+#ifdef HAVE_WINSOCK2_H
+# include <winsock2.h>
+#endif
+#ifdef HAVE_SYS_SOCKET_H
+# include <sys/socket.h>
+#endif
+#ifdef HAVE_NETINET_IN_H
+# include <netinet/in.h>
+#endif
+# ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+#ifdef HAVE_ARPA_INET_H
+# include <arpa/inet.h>
+#endif
+#ifdef HAVE_SYS_TIME_H
+# include <sys/time.h>
+#endif
+
+#include <sys/types.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <stdio.h>
+#include <ctype.h>
+
+int main(int argc, char *argv[])
+{
+ unsigned long hostaddr;
+ int sock, i, auth_pw = 1;
+ struct sockaddr_in sin;
+ const char *fingerprint;
+ LIBSSH2_SESSION *session;
+ LIBSSH2_CHANNEL *channel;
+ const char *username="username";
+ const char *password="password";
+ const char *scppath="/tmp/TEST";
+ struct stat fileinfo;
+ int rc;
+ off_t got=0;
+
+#ifdef WIN32
+ WSADATA wsadata;
+ int err;
+
+ err = WSAStartup(MAKEWORD(2,0), &wsadata);
+ if (err != 0) {
+ fprintf(stderr, "WSAStartup failed with error: %d\n", err);
+ return 1;
+ }
+#endif
+
+ if (argc > 1) {
+ hostaddr = inet_addr(argv[1]);
+ } else {
+ hostaddr = htonl(0x7F000001);
+ }
+ if (argc > 2) {
+ username = argv[2];
+ }
+ if (argc > 3) {
+ password = argv[3];
+ }
+ if (argc > 4) {
+ scppath = argv[4];
+ }
+
+ rc = libssh2_init (0);
+ if (rc != 0) {
+ fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
+ return 1;
+ }
+
+ /* Ultra basic "connect to port 22 on localhost"
+ * Your code is responsible for creating the socket establishing the
+ * connection
+ */
+ sock = socket(AF_INET, SOCK_STREAM, 0);
+
+ sin.sin_family = AF_INET;
+ sin.sin_port = htons(22);
+ sin.sin_addr.s_addr = hostaddr;
+ if (connect(sock, (struct sockaddr*)(&sin),
+ sizeof(struct sockaddr_in)) != 0) {
+ fprintf(stderr, "failed to connect!\n");
+ return -1;
+ }
+
+ /* Create a session instance
+ */
+ session = libssh2_session_init();
+ if(!session)
+ return -1;
+
+ /* ... start it up. This will trade welcome banners, exchange keys,
+ * and setup crypto, compression, and MAC layers
+ */
+ rc = libssh2_session_handshake(session, sock);
+ if(rc) {
+ fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
+ return -1;
+ }
+
+ /* At this point we havn't yet authenticated. The first thing to do
+ * is check the hostkey's fingerprint against our known hosts Your app
+ * may have it hard coded, may go to a file, may present it to the
+ * user, that's your call
+ */
+ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
+ fprintf(stderr, "Fingerprint: ");
+ for(i = 0; i < 20; i++) {
+ fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
+ }
+ fprintf(stderr, "\n");
+
+ if (auth_pw) {
+ /* We could authenticate via password */
+ if (libssh2_userauth_password(session, username, password)) {
+ fprintf(stderr, "Authentication by password failed.\n");
+ goto shutdown;
+ }
+ } else {
+ /* Or by public key */
+ if (libssh2_userauth_publickey_fromfile(session, username,
+ "/home/username/.ssh/id_rsa.pub",
+ "/home/username/.ssh/id_rsa",
+ password)) {
+ fprintf(stderr, "\tAuthentication by public key failed\n");
+ goto shutdown;
+ }
+ }
+
+ /* Request a file via SCP */
+ channel = libssh2_scp_recv(session, scppath, &fileinfo);
+
+ if (!channel) {
+ fprintf(stderr, "Unable to open a session: %d\n",
+ libssh2_session_last_errno(session));
+ goto shutdown;
+ }
+
+
+ while(got < fileinfo.st_size) {
+ char mem[1024];
+ int amount=sizeof(mem);
+
+ if((fileinfo.st_size -got) < amount) {
+ amount = fileinfo.st_size -got;
+ }
+
+ rc = libssh2_channel_read(channel, mem, amount);
+ if(rc > 0) {
+ write(1, mem, rc);
+ }
+ else if(rc < 0) {
+ fprintf(stderr, "libssh2_channel_read() failed: %d\n", rc);
+ break;
+ }
+ got += rc;
+ }
+
+ libssh2_channel_free(channel);
+ channel = NULL;
+
+ shutdown:
+
+ libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
+ libssh2_session_free(session);
+
+#ifdef WIN32
+ closesocket(sock);
+#else
+ close(sock);
+#endif
+ fprintf(stderr, "all done\n");
+
+ libssh2_exit();
+
+ return 0;
+}