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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GameSizeDialog.h"
#include "Game.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent)
: GUI::Dialog(parent)
{
set_rect({ 0, 0, 200, 150 });
set_title("New Game");
set_icon(parent->icon());
set_resizable(false);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
auto& board_size_box = main_widget.add<GUI::Widget>();
auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& spinbox = board_size_box.add<GUI::SpinBox>();
auto& target_box = main_widget.add<GUI::Widget>();
auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
target_layout.set_spacing(4);
spinbox.set_min(2);
spinbox.set_value(m_board_size);
target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
auto& target_spinbox = target_box.add<GUI::SpinBox>();
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
target_spinbox.set_min(3);
target_spinbox.set_value(m_target_tile_power);
spinbox.on_change = [&](auto value) {
m_board_size = value;
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
};
target_spinbox.on_change = [&](auto value) {
m_target_tile_power = value;
tile_value_label.set_text(String::number(target_tile()));
};
auto& evil_ai_checkbox = main_widget.add<GUI::CheckBox>("Evil AI");
evil_ai_checkbox.set_checked(m_evil_ai);
evil_ai_checkbox.on_checked = [this](auto checked) { m_evil_ai = checked; };
auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
temp_checkbox.set_checked(m_temporary);
temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
auto& buttonbox = main_widget.add<GUI::Widget>();
auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
};
}
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