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authorMim Hufford <mim@hotmail.co.uk>2021-06-01 17:59:01 +0100
committerLinus Groh <mail@linusgroh.de>2021-06-20 10:54:27 +0100
commit018344bb0790f5cdd9582662690cbc4c0209156a (patch)
treec4282495fdec6b042d41c485b56abb1486a86ecf /Userland
parent3f603ab0828a8e80990c38cf0845e67a2d443943 (diff)
downloadserenity-018344bb0790f5cdd9582662690cbc4c0209156a.zip
FlappyBug: Keep track of score and highscore
Better information is now shown to the player. Instructions are shown when first loading the program, and any available scores are shown on the game over screen.
Diffstat (limited to 'Userland')
-rw-r--r--Userland/Games/FlappyBug/Game.cpp25
-rw-r--r--Userland/Games/FlappyBug/Game.h3
2 files changed, 23 insertions, 5 deletions
diff --git a/Userland/Games/FlappyBug/Game.cpp b/Userland/Games/FlappyBug/Game.cpp
index db44f7ba3b..2c7e62b511 100644
--- a/Userland/Games/FlappyBug/Game.cpp
+++ b/Userland/Games/FlappyBug/Game.cpp
@@ -18,11 +18,20 @@ Game::Game()
void Game::reset()
{
m_active = false;
+ m_last_score = m_difficulty;
m_difficulty = 1;
m_bug.reset();
m_obstacle.reset();
}
+void Game::game_over()
+{
+ if (m_highscore.value_or(0) < m_difficulty) {
+ m_highscore = m_difficulty;
+ }
+ reset();
+}
+
void Game::timer_event(Core::TimerEvent&)
{
tick();
@@ -39,7 +48,13 @@ void Game::paint_event(GUI::PaintEvent& event)
painter.fill_rect(enclosing_int_rect(m_obstacle.bottom_rect()), Color::White);
painter.fill_ellipse(enclosing_int_rect(m_bug.rect()), Color::Red);
- painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green);
+ if (m_active) {
+ painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green);
+ } else if (m_highscore.has_value()) {
+ painter.draw_text(rect(), String::formatted("Your score: {:.0}\nHighscore: {:.0}\nPress any key to start", m_last_score, m_highscore.value()), Gfx::TextAlignment::Center, Color::Green);
+ } else {
+ painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::Green);
+ }
}
void Game::keydown_event(GUI::KeyEvent& event)
@@ -58,18 +73,18 @@ void Game::keydown_event(GUI::KeyEvent& event)
void Game::tick()
{
if (m_active) {
- m_difficulty += 0.0001f;
+ m_difficulty += 1.0f / 16.0f;
m_bug.fall();
m_bug.apply_velocity();
- m_obstacle.x -= 4 + m_difficulty;
+ m_obstacle.x -= 4 + m_difficulty / 16.0f;
if (m_bug.y > game_height || m_bug.y < 0) {
- reset();
+ game_over();
}
if (m_bug.rect().intersects(m_obstacle.top_rect()) || m_bug.rect().intersects(m_obstacle.bottom_rect())) {
- reset();
+ game_over();
}
if (m_obstacle.x < 0) {
diff --git a/Userland/Games/FlappyBug/Game.h b/Userland/Games/FlappyBug/Game.h
index ad0d20fa39..8d03ec87db 100644
--- a/Userland/Games/FlappyBug/Game.h
+++ b/Userland/Games/FlappyBug/Game.h
@@ -33,6 +33,7 @@ private:
void tick();
void reset();
+ void game_over();
struct Bug {
const float x { 50 };
@@ -95,6 +96,8 @@ private:
Bug m_bug;
Obstacle m_obstacle;
bool m_active;
+ Optional<float> m_highscore;
+ float m_last_score;
float m_difficulty;
};