From 018344bb0790f5cdd9582662690cbc4c0209156a Mon Sep 17 00:00:00 2001 From: Mim Hufford Date: Tue, 1 Jun 2021 17:59:01 +0100 Subject: FlappyBug: Keep track of score and highscore Better information is now shown to the player. Instructions are shown when first loading the program, and any available scores are shown on the game over screen. --- Userland/Games/FlappyBug/Game.cpp | 25 ++++++++++++++++++++----- Userland/Games/FlappyBug/Game.h | 3 +++ 2 files changed, 23 insertions(+), 5 deletions(-) (limited to 'Userland') diff --git a/Userland/Games/FlappyBug/Game.cpp b/Userland/Games/FlappyBug/Game.cpp index db44f7ba3b..2c7e62b511 100644 --- a/Userland/Games/FlappyBug/Game.cpp +++ b/Userland/Games/FlappyBug/Game.cpp @@ -18,11 +18,20 @@ Game::Game() void Game::reset() { m_active = false; + m_last_score = m_difficulty; m_difficulty = 1; m_bug.reset(); m_obstacle.reset(); } +void Game::game_over() +{ + if (m_highscore.value_or(0) < m_difficulty) { + m_highscore = m_difficulty; + } + reset(); +} + void Game::timer_event(Core::TimerEvent&) { tick(); @@ -39,7 +48,13 @@ void Game::paint_event(GUI::PaintEvent& event) painter.fill_rect(enclosing_int_rect(m_obstacle.bottom_rect()), Color::White); painter.fill_ellipse(enclosing_int_rect(m_bug.rect()), Color::Red); - painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green); + if (m_active) { + painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green); + } else if (m_highscore.has_value()) { + painter.draw_text(rect(), String::formatted("Your score: {:.0}\nHighscore: {:.0}\nPress any key to start", m_last_score, m_highscore.value()), Gfx::TextAlignment::Center, Color::Green); + } else { + painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::Green); + } } void Game::keydown_event(GUI::KeyEvent& event) @@ -58,18 +73,18 @@ void Game::keydown_event(GUI::KeyEvent& event) void Game::tick() { if (m_active) { - m_difficulty += 0.0001f; + m_difficulty += 1.0f / 16.0f; m_bug.fall(); m_bug.apply_velocity(); - m_obstacle.x -= 4 + m_difficulty; + m_obstacle.x -= 4 + m_difficulty / 16.0f; if (m_bug.y > game_height || m_bug.y < 0) { - reset(); + game_over(); } if (m_bug.rect().intersects(m_obstacle.top_rect()) || m_bug.rect().intersects(m_obstacle.bottom_rect())) { - reset(); + game_over(); } if (m_obstacle.x < 0) { diff --git a/Userland/Games/FlappyBug/Game.h b/Userland/Games/FlappyBug/Game.h index ad0d20fa39..8d03ec87db 100644 --- a/Userland/Games/FlappyBug/Game.h +++ b/Userland/Games/FlappyBug/Game.h @@ -33,6 +33,7 @@ private: void tick(); void reset(); + void game_over(); struct Bug { const float x { 50 }; @@ -95,6 +96,8 @@ private: Bug m_bug; Obstacle m_obstacle; bool m_active; + Optional m_highscore; + float m_last_score; float m_difficulty; }; -- cgit v1.2.3