diff options
author | Jelle Raaijmakers <jelle@gmta.nl> | 2022-09-04 20:02:37 +0200 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-09-11 22:37:07 +0100 |
commit | 44953a430159117fcfbbee6f3e47bfac89f5e215 (patch) | |
tree | c3b6220b0be8f5c41c173e3f306a1b4bf6887fdf /Userland/Libraries/LibGPU/Device.h | |
parent | d7f1dc146e024ee947dd0941e37a40abb6cdae39 (diff) | |
download | serenity-44953a430159117fcfbbee6f3e47bfac89f5e215.zip |
LibGL+LibGPU+LibSoftGPU: Implement `glCopyTex(Sub)?Image2d`
These two methods copy from the frame buffer to (part of) a texture.
Diffstat (limited to 'Userland/Libraries/LibGPU/Device.h')
-rw-r--r-- | Userland/Libraries/LibGPU/Device.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Userland/Libraries/LibGPU/Device.h b/Userland/Libraries/LibGPU/Device.h index b40704e4c4..3c019b68e5 100644 --- a/Userland/Libraries/LibGPU/Device.h +++ b/Userland/Libraries/LibGPU/Device.h @@ -8,10 +8,7 @@ #pragma once #include <AK/Array.h> -#include <AK/Error.h> #include <AK/NonnullRefPtr.h> -#include <AK/RefCounted.h> -#include <AK/RefPtr.h> #include <AK/Vector.h> #include <LibGPU/DeviceInfo.h> #include <LibGPU/Enums.h> @@ -29,7 +26,6 @@ #include <LibGfx/Bitmap.h> #include <LibGfx/Matrix3x3.h> #include <LibGfx/Matrix4x4.h> -#include <LibGfx/Rect.h> #include <LibGfx/Size.h> #include <LibGfx/Vector2.h> #include <LibGfx/Vector4.h> @@ -48,8 +44,10 @@ public: virtual void clear_depth(DepthType) = 0; virtual void clear_stencil(StencilType) = 0; virtual void blit_from_color_buffer(Gfx::Bitmap& target) = 0; + virtual void blit_from_color_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0; virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0; virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0; + virtual void blit_from_depth_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0; virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0; virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0; virtual void set_options(RasterizerOptions const&) = 0; |