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authorAndreas Kling <kling@serenityos.org>2020-02-02 12:34:39 +0100
committerAndreas Kling <kling@serenityos.org>2020-02-02 15:15:30 +0100
commit2d39da5405a4527e91e853ddb1e56a539c96c6c1 (patch)
tree342f5d553c844f05b550510de27d5b7c937daf90 /Games/Snake
parentb7e3810b5c3d7e52217e70eed61132d9f670648d (diff)
downloadserenity-2d39da5405a4527e91e853ddb1e56a539c96c6c1.zip
LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
Diffstat (limited to 'Games/Snake')
-rw-r--r--Games/Snake/SnakeGame.cpp2
-rw-r--r--Games/Snake/SnakeGame.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/Games/Snake/SnakeGame.cpp b/Games/Snake/SnakeGame.cpp
index af494a94b6..6ffd0a3845 100644
--- a/Games/Snake/SnakeGame.cpp
+++ b/Games/Snake/SnakeGame.cpp
@@ -102,7 +102,7 @@ Rect SnakeGame::high_score_rect() const
return { 2, height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
}
-void SnakeGame::timer_event(CTimerEvent&)
+void SnakeGame::timer_event(Core::TimerEvent&)
{
Vector<Coordinate> dirty_cells;
diff --git a/Games/Snake/SnakeGame.h b/Games/Snake/SnakeGame.h
index 5df9ce40d0..8dbf8f1d84 100644
--- a/Games/Snake/SnakeGame.h
+++ b/Games/Snake/SnakeGame.h
@@ -41,7 +41,7 @@ private:
explicit SnakeGame(GWidget* parent = nullptr);
virtual void paint_event(GPaintEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
- virtual void timer_event(CTimerEvent&) override;
+ virtual void timer_event(Core::TimerEvent&) override;
struct Coordinate {
int row { 0 };