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author | Andreas Kling <kling@serenityos.org> | 2020-02-02 12:34:39 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-02-02 15:15:30 +0100 |
commit | 2d39da5405a4527e91e853ddb1e56a539c96c6c1 (patch) | |
tree | 342f5d553c844f05b550510de27d5b7c937daf90 /Games/Snake | |
parent | b7e3810b5c3d7e52217e70eed61132d9f670648d (diff) | |
download | serenity-2d39da5405a4527e91e853ddb1e56a539c96c6c1.zip |
LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
Diffstat (limited to 'Games/Snake')
-rw-r--r-- | Games/Snake/SnakeGame.cpp | 2 | ||||
-rw-r--r-- | Games/Snake/SnakeGame.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Games/Snake/SnakeGame.cpp b/Games/Snake/SnakeGame.cpp index af494a94b6..6ffd0a3845 100644 --- a/Games/Snake/SnakeGame.cpp +++ b/Games/Snake/SnakeGame.cpp @@ -102,7 +102,7 @@ Rect SnakeGame::high_score_rect() const return { 2, height() - font().glyph_height() - 2, high_score_width, font().glyph_height() }; } -void SnakeGame::timer_event(CTimerEvent&) +void SnakeGame::timer_event(Core::TimerEvent&) { Vector<Coordinate> dirty_cells; diff --git a/Games/Snake/SnakeGame.h b/Games/Snake/SnakeGame.h index 5df9ce40d0..8dbf8f1d84 100644 --- a/Games/Snake/SnakeGame.h +++ b/Games/Snake/SnakeGame.h @@ -41,7 +41,7 @@ private: explicit SnakeGame(GWidget* parent = nullptr); virtual void paint_event(GPaintEvent&) override; virtual void keydown_event(GKeyEvent&) override; - virtual void timer_event(CTimerEvent&) override; + virtual void timer_event(Core::TimerEvent&) override; struct Coordinate { int row { 0 }; |