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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/BaseTypes/Class.js
+ * @requires OpenLayers/Style.js
+ * @requires OpenLayers/Feature/Vector.js
+ */
+
+/**
+ * Class: OpenLayers.StyleMap
+ */
+OpenLayers.StyleMap = OpenLayers.Class({
+
+ /**
+ * Property: styles
+ * {Object} Hash of {<OpenLayers.Style>}, keyed by names of well known
+ * rendering intents (e.g. "default", "temporary", "select", "delete").
+ */
+ styles: null,
+
+ /**
+ * Property: extendDefault
+ * {Boolean} if true, every render intent will extend the symbolizers
+ * specified for the "default" intent at rendering time. Otherwise, every
+ * rendering intent will be treated as a completely independent style.
+ */
+ extendDefault: true,
+
+ /**
+ * Constructor: OpenLayers.StyleMap
+ *
+ * Parameters:
+ * style - {Object} Optional. Either a style hash, or a style object, or
+ * a hash of style objects (style hashes) keyed by rendering
+ * intent. If just one style hash or style object is passed,
+ * this will be used for all known render intents (default,
+ * select, temporary)
+ * options - {Object} optional hash of additional options for this
+ * instance
+ */
+ initialize: function (style, options) {
+ this.styles = {
+ "default": new OpenLayers.Style(
+ OpenLayers.Feature.Vector.style["default"]),
+ "select": new OpenLayers.Style(
+ OpenLayers.Feature.Vector.style["select"]),
+ "temporary": new OpenLayers.Style(
+ OpenLayers.Feature.Vector.style["temporary"]),
+ "delete": new OpenLayers.Style(
+ OpenLayers.Feature.Vector.style["delete"])
+ };
+
+ // take whatever the user passed as style parameter and convert it
+ // into parts of stylemap.
+ if(style instanceof OpenLayers.Style) {
+ // user passed a style object
+ this.styles["default"] = style;
+ this.styles["select"] = style;
+ this.styles["temporary"] = style;
+ this.styles["delete"] = style;
+ } else if(typeof style == "object") {
+ for(var key in style) {
+ if(style[key] instanceof OpenLayers.Style) {
+ // user passed a hash of style objects
+ this.styles[key] = style[key];
+ } else if(typeof style[key] == "object") {
+ // user passsed a hash of style hashes
+ this.styles[key] = new OpenLayers.Style(style[key]);
+ } else {
+ // user passed a style hash (i.e. symbolizer)
+ this.styles["default"] = new OpenLayers.Style(style);
+ this.styles["select"] = new OpenLayers.Style(style);
+ this.styles["temporary"] = new OpenLayers.Style(style);
+ this.styles["delete"] = new OpenLayers.Style(style);
+ break;
+ }
+ }
+ }
+ OpenLayers.Util.extend(this, options);
+ },
+
+ /**
+ * Method: destroy
+ */
+ destroy: function() {
+ for(var key in this.styles) {
+ this.styles[key].destroy();
+ }
+ this.styles = null;
+ },
+
+ /**
+ * Method: createSymbolizer
+ * Creates the symbolizer for a feature for a render intent.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature>} The feature to evaluate the rules
+ * of the intended style against.
+ * intent - {String} The intent determines the symbolizer that will be
+ * used to draw the feature. Well known intents are "default"
+ * (for just drawing the features), "select" (for selected
+ * features) and "temporary" (for drawing features).
+ *
+ * Returns:
+ * {Object} symbolizer hash
+ */
+ createSymbolizer: function(feature, intent) {
+ if(!feature) {
+ feature = new OpenLayers.Feature.Vector();
+ }
+ if(!this.styles[intent]) {
+ intent = "default";
+ }
+ feature.renderIntent = intent;
+ var defaultSymbolizer = {};
+ if(this.extendDefault && intent != "default") {
+ defaultSymbolizer = this.styles["default"].createSymbolizer(feature);
+ }
+ return OpenLayers.Util.extend(defaultSymbolizer,
+ this.styles[intent].createSymbolizer(feature));
+ },
+
+ /**
+ * Method: addUniqueValueRules
+ * Convenience method to create comparison rules for unique values of a
+ * property. The rules will be added to the style object for a specified
+ * rendering intent. This method is a shortcut for creating something like
+ * the "unique value legends" familiar from well known desktop GIS systems
+ *
+ * Parameters:
+ * renderIntent - {String} rendering intent to add the rules to
+ * property - {String} values of feature attributes to create the
+ * rules for
+ * symbolizers - {Object} Hash of symbolizers, keyed by the desired
+ * property values
+ * context - {Object} An optional object with properties that
+ * symbolizers' property values should be evaluated
+ * against. If no context is specified, feature.attributes
+ * will be used
+ */
+ addUniqueValueRules: function(renderIntent, property, symbolizers, context) {
+ var rules = [];
+ for (var value in symbolizers) {
+ rules.push(new OpenLayers.Rule({
+ symbolizer: symbolizers[value],
+ context: context,
+ filter: new OpenLayers.Filter.Comparison({
+ type: OpenLayers.Filter.Comparison.EQUAL_TO,
+ property: property,
+ value: value
+ })
+ }));
+ }
+ this.styles[renderIntent].addRules(rules);
+ },
+
+ CLASS_NAME: "OpenLayers.StyleMap"
+});