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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Layer.js
+ * @requires OpenLayers/Renderer.js
+ * @requires OpenLayers/StyleMap.js
+ * @requires OpenLayers/Feature/Vector.js
+ * @requires OpenLayers/Console.js
+ * @requires OpenLayers/Lang.js
+ */
+
+/**
+ * Class: OpenLayers.Layer.Vector
+ * Instances of OpenLayers.Layer.Vector are used to render vector data from
+ * a variety of sources. Create a new vector layer with the
+ * <OpenLayers.Layer.Vector> constructor.
+ *
+ * Inherits from:
+ * - <OpenLayers.Layer>
+ */
+OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, {
+
+ /**
+ * APIProperty: events
+ * {<OpenLayers.Events>}
+ *
+ * Register a listener for a particular event with the following syntax:
+ * (code)
+ * layer.events.register(type, obj, listener);
+ * (end)
+ *
+ * Listeners will be called with a reference to an event object. The
+ * properties of this event depends on exactly what happened.
+ *
+ * All event objects have at least the following properties:
+ * object - {Object} A reference to layer.events.object.
+ * element - {DOMElement} A reference to layer.events.element.
+ *
+ * Supported map event types (in addition to those from <OpenLayers.Layer.events>):
+ * beforefeatureadded - Triggered before a feature is added. Listeners
+ * will receive an object with a *feature* property referencing the
+ * feature to be added. To stop the feature from being added, a
+ * listener should return false.
+ * beforefeaturesadded - Triggered before an array of features is added.
+ * Listeners will receive an object with a *features* property
+ * referencing the feature to be added. To stop the features from
+ * being added, a listener should return false.
+ * featureadded - Triggered after a feature is added. The event
+ * object passed to listeners will have a *feature* property with a
+ * reference to the added feature.
+ * featuresadded - Triggered after features are added. The event
+ * object passed to listeners will have a *features* property with a
+ * reference to an array of added features.
+ * beforefeatureremoved - Triggered before a feature is removed. Listeners
+ * will receive an object with a *feature* property referencing the
+ * feature to be removed.
+ * beforefeaturesremoved - Triggered before multiple features are removed.
+ * Listeners will receive an object with a *features* property
+ * referencing the features to be removed.
+ * featureremoved - Triggerd after a feature is removed. The event
+ * object passed to listeners will have a *feature* property with a
+ * reference to the removed feature.
+ * featuresremoved - Triggered after features are removed. The event
+ * object passed to listeners will have a *features* property with a
+ * reference to an array of removed features.
+ * beforefeatureselected - Triggered before a feature is selected. Listeners
+ * will receive an object with a *feature* property referencing the
+ * feature to be selected. To stop the feature from being selectd, a
+ * listener should return false.
+ * featureselected - Triggered after a feature is selected. Listeners
+ * will receive an object with a *feature* property referencing the
+ * selected feature.
+ * featureunselected - Triggered after a feature is unselected.
+ * Listeners will receive an object with a *feature* property
+ * referencing the unselected feature.
+ * beforefeaturemodified - Triggered when a feature is selected to
+ * be modified. Listeners will receive an object with a *feature*
+ * property referencing the selected feature.
+ * featuremodified - Triggered when a feature has been modified.
+ * Listeners will receive an object with a *feature* property referencing
+ * the modified feature.
+ * afterfeaturemodified - Triggered when a feature is finished being modified.
+ * Listeners will receive an object with a *feature* property referencing
+ * the modified feature.
+ * vertexmodified - Triggered when a vertex within any feature geometry
+ * has been modified. Listeners will receive an object with a
+ * *feature* property referencing the modified feature, a *vertex*
+ * property referencing the vertex modified (always a point geometry),
+ * and a *pixel* property referencing the pixel location of the
+ * modification.
+ * vertexremoved - Triggered when a vertex within any feature geometry
+ * has been deleted. Listeners will receive an object with a
+ * *feature* property referencing the modified feature, a *vertex*
+ * property referencing the vertex modified (always a point geometry),
+ * and a *pixel* property referencing the pixel location of the
+ * removal.
+ * sketchstarted - Triggered when a feature sketch bound for this layer
+ * is started. Listeners will receive an object with a *feature*
+ * property referencing the new sketch feature and a *vertex* property
+ * referencing the creation point.
+ * sketchmodified - Triggered when a feature sketch bound for this layer
+ * is modified. Listeners will receive an object with a *vertex*
+ * property referencing the modified vertex and a *feature* property
+ * referencing the sketch feature.
+ * sketchcomplete - Triggered when a feature sketch bound for this layer
+ * is complete. Listeners will receive an object with a *feature*
+ * property referencing the sketch feature. By returning false, a
+ * listener can stop the sketch feature from being added to the layer.
+ * refresh - Triggered when something wants a strategy to ask the protocol
+ * for a new set of features.
+ */
+
+ /**
+ * APIProperty: isBaseLayer
+ * {Boolean} The layer is a base layer. Default is false. Set this property
+ * in the layer options.
+ */
+ isBaseLayer: false,
+
+ /**
+ * APIProperty: isFixed
+ * {Boolean} Whether the layer remains in one place while dragging the
+ * map. Note that setting this to true will move the layer to the bottom
+ * of the layer stack.
+ */
+ isFixed: false,
+
+ /**
+ * APIProperty: features
+ * {Array(<OpenLayers.Feature.Vector>)}
+ */
+ features: null,
+
+ /**
+ * Property: filter
+ * {<OpenLayers.Filter>} The filter set in this layer,
+ * a strategy launching read requests can combined
+ * this filter with its own filter.
+ */
+ filter: null,
+
+ /**
+ * Property: selectedFeatures
+ * {Array(<OpenLayers.Feature.Vector>)}
+ */
+ selectedFeatures: null,
+
+ /**
+ * Property: unrenderedFeatures
+ * {Object} hash of features, keyed by feature.id, that the renderer
+ * failed to draw
+ */
+ unrenderedFeatures: null,
+
+ /**
+ * APIProperty: reportError
+ * {Boolean} report friendly error message when loading of renderer
+ * fails.
+ */
+ reportError: true,
+
+ /**
+ * APIProperty: style
+ * {Object} Default style for the layer
+ */
+ style: null,
+
+ /**
+ * Property: styleMap
+ * {<OpenLayers.StyleMap>}
+ */
+ styleMap: null,
+
+ /**
+ * Property: strategies
+ * {Array(<OpenLayers.Strategy>})} Optional list of strategies for the layer.
+ */
+ strategies: null,
+
+ /**
+ * Property: protocol
+ * {<OpenLayers.Protocol>} Optional protocol for the layer.
+ */
+ protocol: null,
+
+ /**
+ * Property: renderers
+ * {Array(String)} List of supported Renderer classes. Add to this list to
+ * add support for additional renderers. This list is ordered:
+ * the first renderer which returns true for the 'supported()'
+ * method will be used, if not defined in the 'renderer' option.
+ */
+ renderers: ['SVG', 'VML', 'Canvas'],
+
+ /**
+ * Property: renderer
+ * {<OpenLayers.Renderer>}
+ */
+ renderer: null,
+
+ /**
+ * APIProperty: rendererOptions
+ * {Object} Options for the renderer. See {<OpenLayers.Renderer>} for
+ * supported options.
+ */
+ rendererOptions: null,
+
+ /**
+ * APIProperty: geometryType
+ * {String} geometryType allows you to limit the types of geometries this
+ * layer supports. This should be set to something like
+ * "OpenLayers.Geometry.Point" to limit types.
+ */
+ geometryType: null,
+
+ /**
+ * Property: drawn
+ * {Boolean} Whether the Vector Layer features have been drawn yet.
+ */
+ drawn: false,
+
+ /**
+ * APIProperty: ratio
+ * {Float} This specifies the ratio of the size of the visiblity of the Vector Layer features to the size of the map.
+ */
+ ratio: 1,
+
+ /**
+ * Constructor: OpenLayers.Layer.Vector
+ * Create a new vector layer
+ *
+ * Parameters:
+ * name - {String} A name for the layer
+ * options - {Object} Optional object with non-default properties to set on
+ * the layer.
+ *
+ * Returns:
+ * {<OpenLayers.Layer.Vector>} A new vector layer
+ */
+ initialize: function(name, options) {
+ OpenLayers.Layer.prototype.initialize.apply(this, arguments);
+
+ // allow user-set renderer, otherwise assign one
+ if (!this.renderer || !this.renderer.supported()) {
+ this.assignRenderer();
+ }
+
+ // if no valid renderer found, display error
+ if (!this.renderer || !this.renderer.supported()) {
+ this.renderer = null;
+ this.displayError();
+ }
+
+ if (!this.styleMap) {
+ this.styleMap = new OpenLayers.StyleMap();
+ }
+
+ this.features = [];
+ this.selectedFeatures = [];
+ this.unrenderedFeatures = {};
+
+ // Allow for custom layer behavior
+ if(this.strategies){
+ for(var i=0, len=this.strategies.length; i<len; i++) {
+ this.strategies[i].setLayer(this);
+ }
+ }
+
+ },
+
+ /**
+ * APIMethod: destroy
+ * Destroy this layer
+ */
+ destroy: function() {
+ if (this.strategies) {
+ var strategy, i, len;
+ for(i=0, len=this.strategies.length; i<len; i++) {
+ strategy = this.strategies[i];
+ if(strategy.autoDestroy) {
+ strategy.destroy();
+ }
+ }
+ this.strategies = null;
+ }
+ if (this.protocol) {
+ if(this.protocol.autoDestroy) {
+ this.protocol.destroy();
+ }
+ this.protocol = null;
+ }
+ this.destroyFeatures();
+ this.features = null;
+ this.selectedFeatures = null;
+ this.unrenderedFeatures = null;
+ if (this.renderer) {
+ this.renderer.destroy();
+ }
+ this.renderer = null;
+ this.geometryType = null;
+ this.drawn = null;
+ OpenLayers.Layer.prototype.destroy.apply(this, arguments);
+ },
+
+ /**
+ * Method: clone
+ * Create a clone of this layer.
+ *
+ * Note: Features of the layer are also cloned.
+ *
+ * Returns:
+ * {<OpenLayers.Layer.Vector>} An exact clone of this layer
+ */
+ clone: function (obj) {
+
+ if (obj == null) {
+ obj = new OpenLayers.Layer.Vector(this.name, this.getOptions());
+ }
+
+ //get all additions from superclasses
+ obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]);
+
+ // copy/set any non-init, non-simple values here
+ var features = this.features;
+ var len = features.length;
+ var clonedFeatures = new Array(len);
+ for(var i=0; i<len; ++i) {
+ clonedFeatures[i] = features[i].clone();
+ }
+ obj.features = clonedFeatures;
+
+ return obj;
+ },
+
+ /**
+ * Method: refresh
+ * Ask the layer to request features again and redraw them. Triggers
+ * the refresh event if the layer is in range and visible.
+ *
+ * Parameters:
+ * obj - {Object} Optional object with properties for any listener of
+ * the refresh event.
+ */
+ refresh: function(obj) {
+ if(this.calculateInRange() && this.visibility) {
+ this.events.triggerEvent("refresh", obj);
+ }
+ },
+
+ /**
+ * Method: assignRenderer
+ * Iterates through the available renderer implementations and selects
+ * and assigns the first one whose "supported()" function returns true.
+ */
+ assignRenderer: function() {
+ for (var i=0, len=this.renderers.length; i<len; i++) {
+ var rendererClass = this.renderers[i];
+ var renderer = (typeof rendererClass == "function") ?
+ rendererClass :
+ OpenLayers.Renderer[rendererClass];
+ if (renderer && renderer.prototype.supported()) {
+ this.renderer = new renderer(this.div, this.rendererOptions);
+ break;
+ }
+ }
+ },
+
+ /**
+ * Method: displayError
+ * Let the user know their browser isn't supported.
+ */
+ displayError: function() {
+ if (this.reportError) {
+ OpenLayers.Console.userError(OpenLayers.i18n("browserNotSupported",
+ {renderers: this. renderers.join('\n')}));
+ }
+ },
+
+ /**
+ * Method: setMap
+ * The layer has been added to the map.
+ *
+ * If there is no renderer set, the layer can't be used. Remove it.
+ * Otherwise, give the renderer a reference to the map and set its size.
+ *
+ * Parameters:
+ * map - {<OpenLayers.Map>}
+ */
+ setMap: function(map) {
+ OpenLayers.Layer.prototype.setMap.apply(this, arguments);
+
+ if (!this.renderer) {
+ this.map.removeLayer(this);
+ } else {
+ this.renderer.map = this.map;
+
+ var newSize = this.map.getSize();
+ newSize.w = newSize.w * this.ratio;
+ newSize.h = newSize.h * this.ratio;
+ this.renderer.setSize(newSize);
+ }
+ },
+
+ /**
+ * Method: afterAdd
+ * Called at the end of the map.addLayer sequence. At this point, the map
+ * will have a base layer. Any autoActivate strategies will be
+ * activated here.
+ */
+ afterAdd: function() {
+ if(this.strategies) {
+ var strategy, i, len;
+ for(i=0, len=this.strategies.length; i<len; i++) {
+ strategy = this.strategies[i];
+ if(strategy.autoActivate) {
+ strategy.activate();
+ }
+ }
+ }
+ },
+
+ /**
+ * Method: removeMap
+ * The layer has been removed from the map.
+ *
+ * Parameters:
+ * map - {<OpenLayers.Map>}
+ */
+ removeMap: function(map) {
+ this.drawn = false;
+ if(this.strategies) {
+ var strategy, i, len;
+ for(i=0, len=this.strategies.length; i<len; i++) {
+ strategy = this.strategies[i];
+ if(strategy.autoActivate) {
+ strategy.deactivate();
+ }
+ }
+ }
+ },
+
+ /**
+ * Method: onMapResize
+ * Notify the renderer of the change in size.
+ *
+ */
+ onMapResize: function() {
+ OpenLayers.Layer.prototype.onMapResize.apply(this, arguments);
+
+ var newSize = this.map.getSize();
+ newSize.w = newSize.w * this.ratio;
+ newSize.h = newSize.h * this.ratio;
+ this.renderer.setSize(newSize);
+ },
+
+ /**
+ * Method: moveTo
+ * Reset the vector layer's div so that it once again is lined up with
+ * the map. Notify the renderer of the change of extent, and in the
+ * case of a change of zoom level (resolution), have the
+ * renderer redraw features.
+ *
+ * If the layer has not yet been drawn, cycle through the layer's
+ * features and draw each one.
+ *
+ * Parameters:
+ * bounds - {<OpenLayers.Bounds>}
+ * zoomChanged - {Boolean}
+ * dragging - {Boolean}
+ */
+ moveTo: function(bounds, zoomChanged, dragging) {
+ OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
+
+ var coordSysUnchanged = true;
+ if (!dragging) {
+ this.renderer.root.style.visibility = 'hidden';
+
+ var viewSize = this.map.getSize(),
+ viewWidth = viewSize.w,
+ viewHeight = viewSize.h,
+ offsetLeft = (viewWidth / 2 * this.ratio) - viewWidth / 2,
+ offsetTop = (viewHeight / 2 * this.ratio) - viewHeight / 2;
+ offsetLeft += this.map.layerContainerOriginPx.x;
+ offsetLeft = -Math.round(offsetLeft);
+ offsetTop += this.map.layerContainerOriginPx.y;
+ offsetTop = -Math.round(offsetTop);
+
+ this.div.style.left = offsetLeft + 'px';
+ this.div.style.top = offsetTop + 'px';
+
+ var extent = this.map.getExtent().scale(this.ratio);
+ coordSysUnchanged = this.renderer.setExtent(extent, zoomChanged);
+
+ this.renderer.root.style.visibility = 'visible';
+
+ // Force a reflow on gecko based browsers to prevent jump/flicker.
+ // This seems to happen on only certain configurations; it was originally
+ // noticed in FF 2.0 and Linux.
+ if (OpenLayers.IS_GECKO === true) {
+ this.div.scrollLeft = this.div.scrollLeft;
+ }
+
+ if (!zoomChanged && coordSysUnchanged) {
+ for (var i in this.unrenderedFeatures) {
+ var feature = this.unrenderedFeatures[i];
+ this.drawFeature(feature);
+ }
+ }
+ }
+ if (!this.drawn || zoomChanged || !coordSysUnchanged) {
+ this.drawn = true;
+ var feature;
+ for(var i=0, len=this.features.length; i<len; i++) {
+ this.renderer.locked = (i !== (len - 1));
+ feature = this.features[i];
+ this.drawFeature(feature);
+ }
+ }
+ },
+
+ /**
+ * APIMethod: display
+ * Hide or show the Layer
+ *
+ * Parameters:
+ * display - {Boolean}
+ */
+ display: function(display) {
+ OpenLayers.Layer.prototype.display.apply(this, arguments);
+ // we need to set the display style of the root in case it is attached
+ // to a foreign layer
+ var currentDisplay = this.div.style.display;
+ if(currentDisplay != this.renderer.root.style.display) {
+ this.renderer.root.style.display = currentDisplay;
+ }
+ },
+
+ /**
+ * APIMethod: addFeatures
+ * Add Features to the layer.
+ *
+ * Parameters:
+ * features - {Array(<OpenLayers.Feature.Vector>)}
+ * options - {Object}
+ */
+ addFeatures: function(features, options) {
+ if (!(OpenLayers.Util.isArray(features))) {
+ features = [features];
+ }
+
+ var notify = !options || !options.silent;
+ if(notify) {
+ var event = {features: features};
+ var ret = this.events.triggerEvent("beforefeaturesadded", event);
+ if(ret === false) {
+ return;
+ }
+ features = event.features;
+ }
+
+ // Track successfully added features for featuresadded event, since
+ // beforefeatureadded can veto single features.
+ var featuresAdded = [];
+ for (var i=0, len=features.length; i<len; i++) {
+ if (i != (features.length - 1)) {
+ this.renderer.locked = true;
+ } else {
+ this.renderer.locked = false;
+ }
+ var feature = features[i];
+
+ if (this.geometryType &&
+ !(feature.geometry instanceof this.geometryType)) {
+ throw new TypeError('addFeatures: component should be an ' +
+ this.geometryType.prototype.CLASS_NAME);
+ }
+
+ //give feature reference to its layer
+ feature.layer = this;
+
+ if (!feature.style && this.style) {
+ feature.style = OpenLayers.Util.extend({}, this.style);
+ }
+
+ if (notify) {
+ if(this.events.triggerEvent("beforefeatureadded",
+ {feature: feature}) === false) {
+ continue;
+ }
+ this.preFeatureInsert(feature);
+ }
+
+ featuresAdded.push(feature);
+ this.features.push(feature);
+ this.drawFeature(feature);
+
+ if (notify) {
+ this.events.triggerEvent("featureadded", {
+ feature: feature
+ });
+ this.onFeatureInsert(feature);
+ }
+ }
+
+ if(notify) {
+ this.events.triggerEvent("featuresadded", {features: featuresAdded});
+ }
+ },
+
+
+ /**
+ * APIMethod: removeFeatures
+ * Remove features from the layer. This erases any drawn features and
+ * removes them from the layer's control. The beforefeatureremoved
+ * and featureremoved events will be triggered for each feature. The
+ * featuresremoved event will be triggered after all features have
+ * been removed. To supress event triggering, use the silent option.
+ *
+ * Parameters:
+ * features - {Array(<OpenLayers.Feature.Vector>)} List of features to be
+ * removed.
+ * options - {Object} Optional properties for changing behavior of the
+ * removal.
+ *
+ * Valid options:
+ * silent - {Boolean} Supress event triggering. Default is false.
+ */
+ removeFeatures: function(features, options) {
+ if(!features || features.length === 0) {
+ return;
+ }
+ if (features === this.features) {
+ return this.removeAllFeatures(options);
+ }
+ if (!(OpenLayers.Util.isArray(features))) {
+ features = [features];
+ }
+ if (features === this.selectedFeatures) {
+ features = features.slice();
+ }
+
+ var notify = !options || !options.silent;
+
+ if (notify) {
+ this.events.triggerEvent(
+ "beforefeaturesremoved", {features: features}
+ );
+ }
+
+ for (var i = features.length - 1; i >= 0; i--) {
+ // We remain locked so long as we're not at 0
+ // and the 'next' feature has a geometry. We do the geometry check
+ // because if all the features after the current one are 'null', we
+ // won't call eraseGeometry, so we break the 'renderer functions
+ // will always be called with locked=false *last*' rule. The end result
+ // is a possible gratiutious unlocking to save a loop through the rest
+ // of the list checking the remaining features every time. So long as
+ // null geoms are rare, this is probably okay.
+ if (i != 0 && features[i-1].geometry) {
+ this.renderer.locked = true;
+ } else {
+ this.renderer.locked = false;
+ }
+
+ var feature = features[i];
+ delete this.unrenderedFeatures[feature.id];
+
+ if (notify) {
+ this.events.triggerEvent("beforefeatureremoved", {
+ feature: feature
+ });
+ }
+
+ this.features = OpenLayers.Util.removeItem(this.features, feature);
+ // feature has no layer at this point
+ feature.layer = null;
+
+ if (feature.geometry) {
+ this.renderer.eraseFeatures(feature);
+ }
+
+ //in the case that this feature is one of the selected features,
+ // remove it from that array as well.
+ if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){
+ OpenLayers.Util.removeItem(this.selectedFeatures, feature);
+ }
+
+ if (notify) {
+ this.events.triggerEvent("featureremoved", {
+ feature: feature
+ });
+ }
+ }
+
+ if (notify) {
+ this.events.triggerEvent("featuresremoved", {features: features});
+ }
+ },
+
+ /**
+ * APIMethod: removeAllFeatures
+ * Remove all features from the layer.
+ *
+ * Parameters:
+ * options - {Object} Optional properties for changing behavior of the
+ * removal.
+ *
+ * Valid options:
+ * silent - {Boolean} Supress event triggering. Default is false.
+ */
+ removeAllFeatures: function(options) {
+ var notify = !options || !options.silent;
+ var features = this.features;
+ if (notify) {
+ this.events.triggerEvent(
+ "beforefeaturesremoved", {features: features}
+ );
+ }
+ var feature;
+ for (var i = features.length-1; i >= 0; i--) {
+ feature = features[i];
+ if (notify) {
+ this.events.triggerEvent("beforefeatureremoved", {
+ feature: feature
+ });
+ }
+ feature.layer = null;
+ if (notify) {
+ this.events.triggerEvent("featureremoved", {
+ feature: feature
+ });
+ }
+ }
+ this.renderer.clear();
+ this.features = [];
+ this.unrenderedFeatures = {};
+ this.selectedFeatures = [];
+ if (notify) {
+ this.events.triggerEvent("featuresremoved", {features: features});
+ }
+ },
+
+ /**
+ * APIMethod: destroyFeatures
+ * Erase and destroy features on the layer.
+ *
+ * Parameters:
+ * features - {Array(<OpenLayers.Feature.Vector>)} An optional array of
+ * features to destroy. If not supplied, all features on the layer
+ * will be destroyed.
+ * options - {Object}
+ */
+ destroyFeatures: function(features, options) {
+ var all = (features == undefined); // evaluates to true if
+ // features is null
+ if(all) {
+ features = this.features;
+ }
+ if(features) {
+ this.removeFeatures(features, options);
+ for(var i=features.length-1; i>=0; i--) {
+ features[i].destroy();
+ }
+ }
+ },
+
+ /**
+ * APIMethod: drawFeature
+ * Draw (or redraw) a feature on the layer. If the optional style argument
+ * is included, this style will be used. If no style is included, the
+ * feature's style will be used. If the feature doesn't have a style,
+ * the layer's style will be used.
+ *
+ * This function is not designed to be used when adding features to
+ * the layer (use addFeatures instead). It is meant to be used when
+ * the style of a feature has changed, or in some other way needs to
+ * visually updated *after* it has already been added to a layer. You
+ * must add the feature to the layer for most layer-related events to
+ * happen.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>}
+ * style - {String | Object} Named render intent or full symbolizer object.
+ */
+ drawFeature: function(feature, style) {
+ // don't try to draw the feature with the renderer if the layer is not
+ // drawn itself
+ if (!this.drawn) {
+ return;
+ }
+ if (typeof style != "object") {
+ if(!style && feature.state === OpenLayers.State.DELETE) {
+ style = "delete";
+ }
+ var renderIntent = style || feature.renderIntent;
+ style = feature.style || this.style;
+ if (!style) {
+ style = this.styleMap.createSymbolizer(feature, renderIntent);
+ }
+ }
+
+ var drawn = this.renderer.drawFeature(feature, style);
+ //TODO remove the check for null when we get rid of Renderer.SVG
+ if (drawn === false || drawn === null) {
+ this.unrenderedFeatures[feature.id] = feature;
+ } else {
+ delete this.unrenderedFeatures[feature.id];
+ }
+ },
+
+ /**
+ * Method: eraseFeatures
+ * Erase features from the layer.
+ *
+ * Parameters:
+ * features - {Array(<OpenLayers.Feature.Vector>)}
+ */
+ eraseFeatures: function(features) {
+ this.renderer.eraseFeatures(features);
+ },
+
+ /**
+ * Method: getFeatureFromEvent
+ * Given an event, return a feature if the event occurred over one.
+ * Otherwise, return null.
+ *
+ * Parameters:
+ * evt - {Event}
+ *
+ * Returns:
+ * {<OpenLayers.Feature.Vector>} A feature if one was under the event.
+ */
+ getFeatureFromEvent: function(evt) {
+ if (!this.renderer) {
+ throw new Error('getFeatureFromEvent called on layer with no ' +
+ 'renderer. This usually means you destroyed a ' +
+ 'layer, but not some handler which is associated ' +
+ 'with it.');
+ }
+ var feature = null;
+ var featureId = this.renderer.getFeatureIdFromEvent(evt);
+ if (featureId) {
+ if (typeof featureId === "string") {
+ feature = this.getFeatureById(featureId);
+ } else {
+ feature = featureId;
+ }
+ }
+ return feature;
+ },
+
+ /**
+ * APIMethod: getFeatureBy
+ * Given a property value, return the feature if it exists in the features array
+ *
+ * Parameters:
+ * property - {String}
+ * value - {String}
+ *
+ * Returns:
+ * {<OpenLayers.Feature.Vector>} A feature corresponding to the given
+ * property value or null if there is no such feature.
+ */
+ getFeatureBy: function(property, value) {
+ //TBD - would it be more efficient to use a hash for this.features?
+ var feature = null;
+ for(var i=0, len=this.features.length; i<len; ++i) {
+ if(this.features[i][property] == value) {
+ feature = this.features[i];
+ break;
+ }
+ }
+ return feature;
+ },
+
+ /**
+ * APIMethod: getFeatureById
+ * Given a feature id, return the feature if it exists in the features array
+ *
+ * Parameters:
+ * featureId - {String}
+ *
+ * Returns:
+ * {<OpenLayers.Feature.Vector>} A feature corresponding to the given
+ * featureId or null if there is no such feature.
+ */
+ getFeatureById: function(featureId) {
+ return this.getFeatureBy('id', featureId);
+ },
+
+ /**
+ * APIMethod: getFeatureByFid
+ * Given a feature fid, return the feature if it exists in the features array
+ *
+ * Parameters:
+ * featureFid - {String}
+ *
+ * Returns:
+ * {<OpenLayers.Feature.Vector>} A feature corresponding to the given
+ * featureFid or null if there is no such feature.
+ */
+ getFeatureByFid: function(featureFid) {
+ return this.getFeatureBy('fid', featureFid);
+ },
+
+ /**
+ * APIMethod: getFeaturesByAttribute
+ * Returns an array of features that have the given attribute key set to the
+ * given value. Comparison of attribute values takes care of datatypes, e.g.
+ * the string '1234' is not equal to the number 1234.
+ *
+ * Parameters:
+ * attrName - {String}
+ * attrValue - {Mixed}
+ *
+ * Returns:
+ * Array({<OpenLayers.Feature.Vector>}) An array of features that have the
+ * passed named attribute set to the given value.
+ */
+ getFeaturesByAttribute: function(attrName, attrValue) {
+ var i,
+ feature,
+ len = this.features.length,
+ foundFeatures = [];
+ for(i = 0; i < len; i++) {
+ feature = this.features[i];
+ if(feature && feature.attributes) {
+ if (feature.attributes[attrName] === attrValue) {
+ foundFeatures.push(feature);
+ }
+ }
+ }
+ return foundFeatures;
+ },
+
+ /**
+ * Unselect the selected features
+ * i.e. clears the featureSelection array
+ * change the style back
+ clearSelection: function() {
+
+ var vectorLayer = this.map.vectorLayer;
+ for (var i = 0; i < this.map.featureSelection.length; i++) {
+ var featureSelection = this.map.featureSelection[i];
+ vectorLayer.drawFeature(featureSelection, vectorLayer.style);
+ }
+ this.map.featureSelection = [];
+ },
+ */
+
+
+ /**
+ * APIMethod: onFeatureInsert
+ * method called after a feature is inserted.
+ * Does nothing by default. Override this if you
+ * need to do something on feature updates.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>}
+ */
+ onFeatureInsert: function(feature) {
+ },
+
+ /**
+ * APIMethod: preFeatureInsert
+ * method called before a feature is inserted.
+ * Does nothing by default. Override this if you
+ * need to do something when features are first added to the
+ * layer, but before they are drawn, such as adjust the style.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>}
+ */
+ preFeatureInsert: function(feature) {
+ },
+
+ /**
+ * APIMethod: getDataExtent
+ * Calculates the max extent which includes all of the features.
+ *
+ * Returns:
+ * {<OpenLayers.Bounds>} or null if the layer has no features with
+ * geometries.
+ */
+ getDataExtent: function () {
+ var maxExtent = null;
+ var features = this.features;
+ if(features && (features.length > 0)) {
+ var geometry = null;
+ for(var i=0, len=features.length; i<len; i++) {
+ geometry = features[i].geometry;
+ if (geometry) {
+ if (maxExtent === null) {
+ maxExtent = new OpenLayers.Bounds();
+ }
+ maxExtent.extend(geometry.getBounds());
+ }
+ }
+ }
+ return maxExtent;
+ },
+
+ CLASS_NAME: "OpenLayers.Layer.Vector"
+});