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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Handler/Path.js
+ * @requires OpenLayers/Geometry/Polygon.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.Polygon
+ * Handler to draw a polygon on the map. Polygon is displayed on mouse down,
+ * moves on mouse move, and is finished on mouse up.
+ *
+ * Inherits from:
+ * - <OpenLayers.Handler.Path>
+ * - <OpenLayers.Handler>
+ */
+OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
+
+ /**
+ * APIProperty: holeModifier
+ * {String} Key modifier to trigger hole digitizing. Acceptable values are
+ * "altKey", "shiftKey", or "ctrlKey". If not set, no hole digitizing
+ * will take place. Default is null.
+ */
+ holeModifier: null,
+
+ /**
+ * Property: drawingHole
+ * {Boolean} Currently drawing an interior ring.
+ */
+ drawingHole: false,
+
+ /**
+ * Property: polygon
+ * {<OpenLayers.Feature.Vector>}
+ */
+ polygon: null,
+
+ /**
+ * Constructor: OpenLayers.Handler.Polygon
+ * Create a Polygon Handler.
+ *
+ * Parameters:
+ * control - {<OpenLayers.Control>} The control that owns this handler
+ * callbacks - {Object} An object with a properties whose values are
+ * functions. Various callbacks described below.
+ * options - {Object} An optional object with properties to be set on the
+ * handler
+ *
+ * Named callbacks:
+ * create - Called when a sketch is first created. Callback called with
+ * the creation point geometry and sketch feature.
+ * modify - Called with each move of a vertex with the vertex (point)
+ * geometry and the sketch feature.
+ * point - Called as each point is added. Receives the new point geometry.
+ * done - Called when the point drawing is finished. The callback will
+ * recieve a single argument, the polygon geometry.
+ * cancel - Called when the handler is deactivated while drawing. The
+ * cancel callback will receive a geometry.
+ */
+
+ /**
+ * Method: createFeature
+ * Add temporary geometries
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} The initial pixel location for the new
+ * feature.
+ */
+ createFeature: function(pixel) {
+ var lonlat = this.layer.getLonLatFromViewPortPx(pixel);
+ var geometry = new OpenLayers.Geometry.Point(
+ lonlat.lon, lonlat.lat
+ );
+ this.point = new OpenLayers.Feature.Vector(geometry);
+ this.line = new OpenLayers.Feature.Vector(
+ new OpenLayers.Geometry.LinearRing([this.point.geometry])
+ );
+ this.polygon = new OpenLayers.Feature.Vector(
+ new OpenLayers.Geometry.Polygon([this.line.geometry])
+ );
+ this.callback("create", [this.point.geometry, this.getSketch()]);
+ this.point.geometry.clearBounds();
+ this.layer.addFeatures([this.polygon, this.point], {silent: true});
+ },
+
+ /**
+ * Method: addPoint
+ * Add point to geometry.
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} The pixel location for the new point.
+ */
+ addPoint: function(pixel) {
+ if(!this.drawingHole && this.holeModifier &&
+ this.evt && this.evt[this.holeModifier]) {
+ var geometry = this.point.geometry;
+ var features = this.control.layer.features;
+ var candidate, polygon;
+ // look for intersections, last drawn gets priority
+ for (var i=features.length-1; i>=0; --i) {
+ candidate = features[i].geometry;
+ if ((candidate instanceof OpenLayers.Geometry.Polygon ||
+ candidate instanceof OpenLayers.Geometry.MultiPolygon) &&
+ candidate.intersects(geometry)) {
+ polygon = features[i];
+ this.control.layer.removeFeatures([polygon], {silent: true});
+ this.control.layer.events.registerPriority(
+ "sketchcomplete", this, this.finalizeInteriorRing
+ );
+ this.control.layer.events.registerPriority(
+ "sketchmodified", this, this.enforceTopology
+ );
+ polygon.geometry.addComponent(this.line.geometry);
+ this.polygon = polygon;
+ this.drawingHole = true;
+ break;
+ }
+ }
+ }
+ OpenLayers.Handler.Path.prototype.addPoint.apply(this, arguments);
+ },
+
+ /**
+ * Method: getCurrentPointIndex
+ *
+ * Returns:
+ * {Number} The index of the most recently drawn point.
+ */
+ getCurrentPointIndex: function() {
+ return this.line.geometry.components.length - 2;
+ },
+
+ /**
+ * Method: enforceTopology
+ * Simple topology enforcement for drawing interior rings. Ensures vertices
+ * of interior rings are contained by exterior ring. Other topology
+ * rules are enforced in <finalizeInteriorRing> to allow drawing of
+ * rings that intersect only during the sketch (e.g. a "C" shaped ring
+ * that nearly encloses another ring).
+ */
+ enforceTopology: function(event) {
+ var point = event.vertex;
+ var components = this.line.geometry.components;
+ // ensure that vertices of interior ring are contained by exterior ring
+ if (!this.polygon.geometry.intersects(point)) {
+ var last = components[components.length-3];
+ point.x = last.x;
+ point.y = last.y;
+ }
+ },
+
+ /**
+ * Method: finishGeometry
+ * Finish the geometry and send it back to the control.
+ */
+ finishGeometry: function() {
+ var index = this.line.geometry.components.length - 2;
+ this.line.geometry.removeComponent(this.line.geometry.components[index]);
+ this.removePoint();
+ this.finalize();
+ },
+
+ /**
+ * Method: finalizeInteriorRing
+ * Enforces that new ring has some area and doesn't contain vertices of any
+ * other rings.
+ */
+ finalizeInteriorRing: function() {
+ var ring = this.line.geometry;
+ // ensure that ring has some area
+ var modified = (ring.getArea() !== 0);
+ if (modified) {
+ // ensure that new ring doesn't intersect any other rings
+ var rings = this.polygon.geometry.components;
+ for (var i=rings.length-2; i>=0; --i) {
+ if (ring.intersects(rings[i])) {
+ modified = false;
+ break;
+ }
+ }
+ if (modified) {
+ // ensure that new ring doesn't contain any other rings
+ var target;
+ outer: for (var i=rings.length-2; i>0; --i) {
+ var points = rings[i].components;
+ for (var j=0, jj=points.length; j<jj; ++j) {
+ if (ring.containsPoint(points[j])) {
+ modified = false;
+ break outer;
+ }
+ }
+ }
+ }
+ }
+ if (modified) {
+ if (this.polygon.state !== OpenLayers.State.INSERT) {
+ this.polygon.state = OpenLayers.State.UPDATE;
+ }
+ } else {
+ this.polygon.geometry.removeComponent(ring);
+ }
+ this.restoreFeature();
+ return false;
+ },
+
+ /**
+ * APIMethod: cancel
+ * Finish the geometry and call the "cancel" callback.
+ */
+ cancel: function() {
+ if (this.drawingHole) {
+ this.polygon.geometry.removeComponent(this.line.geometry);
+ this.restoreFeature(true);
+ }
+ return OpenLayers.Handler.Path.prototype.cancel.apply(this, arguments);
+ },
+
+ /**
+ * Method: restoreFeature
+ * Move the feature from the sketch layer to the target layer.
+ *
+ * Properties:
+ * cancel - {Boolean} Cancel drawing. If falsey, the "sketchcomplete" event
+ * will be fired.
+ */
+ restoreFeature: function(cancel) {
+ this.control.layer.events.unregister(
+ "sketchcomplete", this, this.finalizeInteriorRing
+ );
+ this.control.layer.events.unregister(
+ "sketchmodified", this, this.enforceTopology
+ );
+ this.layer.removeFeatures([this.polygon], {silent: true});
+ this.control.layer.addFeatures([this.polygon], {silent: true});
+ this.drawingHole = false;
+ if (!cancel) {
+ // Re-trigger "sketchcomplete" so other listeners can do their
+ // business. While this is somewhat sloppy (if a listener is
+ // registered with registerPriority - not common - between the start
+ // and end of a single ring drawing - very uncommon - it will be
+ // called twice).
+ // TODO: In 3.0, collapse sketch handlers into geometry specific
+ // drawing controls.
+ this.control.layer.events.triggerEvent(
+ "sketchcomplete", {feature : this.polygon}
+ );
+ }
+ },
+
+ /**
+ * Method: destroyFeature
+ * Destroy temporary geometries
+ *
+ * Parameters:
+ * force - {Boolean} Destroy even if persist is true.
+ */
+ destroyFeature: function(force) {
+ OpenLayers.Handler.Path.prototype.destroyFeature.call(
+ this, force);
+ this.polygon = null;
+ },
+
+ /**
+ * Method: drawFeature
+ * Render geometries on the temporary layer.
+ */
+ drawFeature: function() {
+ this.layer.drawFeature(this.polygon, this.style);
+ this.layer.drawFeature(this.point, this.style);
+ },
+
+ /**
+ * Method: getSketch
+ * Return the sketch feature.
+ *
+ * Returns:
+ * {<OpenLayers.Feature.Vector>}
+ */
+ getSketch: function() {
+ return this.polygon;
+ },
+
+ /**
+ * Method: getGeometry
+ * Return the sketch geometry. If <multi> is true, this will return
+ * a multi-part geometry.
+ *
+ * Returns:
+ * {<OpenLayers.Geometry.Polygon>}
+ */
+ getGeometry: function() {
+ var geometry = this.polygon && this.polygon.geometry;
+ if(geometry && this.multi) {
+ geometry = new OpenLayers.Geometry.MultiPolygon([geometry]);
+ }
+ return geometry;
+ },
+
+ CLASS_NAME: "OpenLayers.Handler.Polygon"
+});