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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Control.js
+ * @requires OpenLayers/Handler/Drag.js
+ * @requires OpenLayers/Handler/Feature.js
+ */
+
+/**
+ * Class: OpenLayers.Control.DragFeature
+ * The DragFeature control moves a feature with a drag of the mouse. Create a
+ * new control with the <OpenLayers.Control.DragFeature> constructor.
+ *
+ * Inherits From:
+ * - <OpenLayers.Control>
+ */
+OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, {
+
+ /**
+ * APIProperty: geometryTypes
+ * {Array(String)} To restrict dragging to a limited set of geometry types,
+ * send a list of strings corresponding to the geometry class names.
+ */
+ geometryTypes: null,
+
+ /**
+ * APIProperty: onStart
+ * {Function} Define this function if you want to know when a drag starts.
+ * The function should expect to receive two arguments: the feature
+ * that is about to be dragged and the pixel location of the mouse.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that is about to be
+ * dragged.
+ * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
+ */
+ onStart: function(feature, pixel) {},
+
+ /**
+ * APIProperty: onDrag
+ * {Function} Define this function if you want to know about each move of a
+ * feature. The function should expect to receive two arguments: the
+ * feature that is being dragged and the pixel location of the mouse.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
+ * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
+ */
+ onDrag: function(feature, pixel) {},
+
+ /**
+ * APIProperty: onComplete
+ * {Function} Define this function if you want to know when a feature is
+ * done dragging. The function should expect to receive two arguments:
+ * the feature that is being dragged and the pixel location of the
+ * mouse.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
+ * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse.
+ */
+ onComplete: function(feature, pixel) {},
+
+ /**
+ * APIProperty: onEnter
+ * {Function} Define this function if you want to know when the mouse
+ * goes over a feature and thereby makes this feature a candidate
+ * for dragging.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that is ready
+ * to be dragged.
+ */
+ onEnter: function(feature) {},
+
+ /**
+ * APIProperty: onLeave
+ * {Function} Define this function if you want to know when the mouse
+ * goes out of the feature that was dragged.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged.
+ */
+ onLeave: function(feature) {},
+
+ /**
+ * APIProperty: documentDrag
+ * {Boolean} If set to true, mouse dragging will continue even if the
+ * mouse cursor leaves the map viewport. Default is false.
+ */
+ documentDrag: false,
+
+ /**
+ * Property: layer
+ * {<OpenLayers.Layer.Vector>}
+ */
+ layer: null,
+
+ /**
+ * Property: feature
+ * {<OpenLayers.Feature.Vector>}
+ */
+ feature: null,
+
+ /**
+ * Property: dragCallbacks
+ * {Object} The functions that are sent to the drag handler for callback.
+ */
+ dragCallbacks: {},
+
+ /**
+ * Property: featureCallbacks
+ * {Object} The functions that are sent to the feature handler for callback.
+ */
+ featureCallbacks: {},
+
+ /**
+ * Property: lastPixel
+ * {<OpenLayers.Pixel>}
+ */
+ lastPixel: null,
+
+ /**
+ * Constructor: OpenLayers.Control.DragFeature
+ * Create a new control to drag features.
+ *
+ * Parameters:
+ * layer - {<OpenLayers.Layer.Vector>} The layer containing features to be
+ * dragged.
+ * options - {Object} Optional object whose properties will be set on the
+ * control.
+ */
+ initialize: function(layer, options) {
+ OpenLayers.Control.prototype.initialize.apply(this, [options]);
+ this.layer = layer;
+ this.handlers = {
+ drag: new OpenLayers.Handler.Drag(
+ this, OpenLayers.Util.extend({
+ down: this.downFeature,
+ move: this.moveFeature,
+ up: this.upFeature,
+ out: this.cancel,
+ done: this.doneDragging
+ }, this.dragCallbacks), {
+ documentDrag: this.documentDrag
+ }
+ ),
+ feature: new OpenLayers.Handler.Feature(
+ this, this.layer, OpenLayers.Util.extend({
+ // 'click' and 'clickout' callback are for the mobile
+ // support: no 'over' or 'out' in touch based browsers.
+ click: this.clickFeature,
+ clickout: this.clickoutFeature,
+ over: this.overFeature,
+ out: this.outFeature
+ }, this.featureCallbacks),
+ {geometryTypes: this.geometryTypes}
+ )
+ };
+ },
+
+ /**
+ * Method: clickFeature
+ * Called when the feature handler detects a click-in on a feature.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>}
+ */
+ clickFeature: function(feature) {
+ if (this.handlers.feature.touch && !this.over && this.overFeature(feature)) {
+ this.handlers.drag.dragstart(this.handlers.feature.evt);
+ // to let the events propagate to the feature handler (click callback)
+ this.handlers.drag.stopDown = false;
+ }
+ },
+
+ /**
+ * Method: clickoutFeature
+ * Called when the feature handler detects a click-out on a feature.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>}
+ */
+ clickoutFeature: function(feature) {
+ if (this.handlers.feature.touch && this.over) {
+ this.outFeature(feature);
+ this.handlers.drag.stopDown = true;
+ }
+ },
+
+ /**
+ * APIMethod: destroy
+ * Take care of things that are not handled in superclass
+ */
+ destroy: function() {
+ this.layer = null;
+ OpenLayers.Control.prototype.destroy.apply(this, []);
+ },
+
+ /**
+ * APIMethod: activate
+ * Activate the control and the feature handler.
+ *
+ * Returns:
+ * {Boolean} Successfully activated the control and feature handler.
+ */
+ activate: function() {
+ return (this.handlers.feature.activate() &&
+ OpenLayers.Control.prototype.activate.apply(this, arguments));
+ },
+
+ /**
+ * APIMethod: deactivate
+ * Deactivate the control and all handlers.
+ *
+ * Returns:
+ * {Boolean} Successfully deactivated the control.
+ */
+ deactivate: function() {
+ // the return from the handlers is unimportant in this case
+ this.handlers.drag.deactivate();
+ this.handlers.feature.deactivate();
+ this.feature = null;
+ this.dragging = false;
+ this.lastPixel = null;
+ OpenLayers.Element.removeClass(
+ this.map.viewPortDiv, this.displayClass + "Over"
+ );
+ return OpenLayers.Control.prototype.deactivate.apply(this, arguments);
+ },
+
+ /**
+ * Method: overFeature
+ * Called when the feature handler detects a mouse-over on a feature.
+ * This activates the drag handler.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The selected feature.
+ *
+ * Returns:
+ * {Boolean} Successfully activated the drag handler.
+ */
+ overFeature: function(feature) {
+ var activated = false;
+ if(!this.handlers.drag.dragging) {
+ this.feature = feature;
+ this.handlers.drag.activate();
+ activated = true;
+ this.over = true;
+ OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over");
+ this.onEnter(feature);
+ } else {
+ if(this.feature.id == feature.id) {
+ this.over = true;
+ } else {
+ this.over = false;
+ }
+ }
+ return activated;
+ },
+
+ /**
+ * Method: downFeature
+ * Called when the drag handler detects a mouse-down.
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} Location of the mouse event.
+ */
+ downFeature: function(pixel) {
+ this.lastPixel = pixel;
+ this.onStart(this.feature, pixel);
+ },
+
+ /**
+ * Method: moveFeature
+ * Called when the drag handler detects a mouse-move. Also calls the
+ * optional onDrag method.
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} Location of the mouse event.
+ */
+ moveFeature: function(pixel) {
+ var res = this.map.getResolution();
+ this.feature.geometry.move(res * (pixel.x - this.lastPixel.x),
+ res * (this.lastPixel.y - pixel.y));
+ this.layer.drawFeature(this.feature);
+ this.lastPixel = pixel;
+ this.onDrag(this.feature, pixel);
+ },
+
+ /**
+ * Method: upFeature
+ * Called when the drag handler detects a mouse-up.
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} Location of the mouse event.
+ */
+ upFeature: function(pixel) {
+ if(!this.over) {
+ this.handlers.drag.deactivate();
+ }
+ },
+
+ /**
+ * Method: doneDragging
+ * Called when the drag handler is done dragging.
+ *
+ * Parameters:
+ * pixel - {<OpenLayers.Pixel>} The last event pixel location. If this event
+ * came from a mouseout, this may not be in the map viewport.
+ */
+ doneDragging: function(pixel) {
+ this.onComplete(this.feature, pixel);
+ },
+
+ /**
+ * Method: outFeature
+ * Called when the feature handler detects a mouse-out on a feature.
+ *
+ * Parameters:
+ * feature - {<OpenLayers.Feature.Vector>} The feature that the mouse left.
+ */
+ outFeature: function(feature) {
+ if(!this.handlers.drag.dragging) {
+ this.over = false;
+ this.handlers.drag.deactivate();
+ OpenLayers.Element.removeClass(
+ this.map.viewPortDiv, this.displayClass + "Over"
+ );
+ this.onLeave(feature);
+ this.feature = null;
+ } else {
+ if(this.feature.id == feature.id) {
+ this.over = false;
+ }
+ }
+ },
+
+ /**
+ * Method: cancel
+ * Called when the drag handler detects a mouse-out (from the map viewport).
+ */
+ cancel: function() {
+ this.handlers.drag.deactivate();
+ this.over = false;
+ },
+
+ /**
+ * Method: setMap
+ * Set the map property for the control and all handlers.
+ *
+ * Parameters:
+ * map - {<OpenLayers.Map>} The control's map.
+ */
+ setMap: function(map) {
+ this.handlers.drag.setMap(map);
+ this.handlers.feature.setMap(map);
+ OpenLayers.Control.prototype.setMap.apply(this, arguments);
+ },
+
+ CLASS_NAME: "OpenLayers.Control.DragFeature"
+});