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diff --git a/misc/openlayers/examples/draw-undo-redo.html b/misc/openlayers/examples/draw-undo-redo.html new file mode 100644 index 0000000..6d5fa72 --- /dev/null +++ b/misc/openlayers/examples/draw-undo-redo.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<html> + <head> + <title>OpenLayers Undo/Redo Drawing Methods</title> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0"> + <meta name="apple-mobile-web-app-capable" content="yes"> + <link rel="stylesheet" href="../theme/default/style.css" type="text/css"> + <link rel="stylesheet" href="style.css" type="text/css"> + <script src="../lib/OpenLayers.js"></script> + </head> + <body> + <h1 id="title">Undo/Redo Drawing</h1> + <p id="shortdesc"> + Demonstrates the use of undo & redo methods while drawing. + </p> + <div id="map" class="smallmap"></div> + + <div id="docs"> + <p> + Use <code>Ctrl-Z</code> or <code>⌘-Z</code> to undo while drawing. + Use <code>Ctrl-Y</code> or <code>⌘-Y</code> to redo what you have + undone. Use <code>Esc</code> to cancel the current sketch. + <p> + The <code>control.undo</code> method works on the current + sketch, removing the most recently added point. + The <code>control.redo</code> method adds back items that were + removed from an undo. To fully erase a sketch, call the + <code>control.cancel</code> method. + </p><p> + View the <a href="draw-undo-redo.js" target="_blank">draw-undo-redo.js</a> + source to see how this is done. + </p> + </div> + + <script src="draw-undo-redo.js"></script> + </body> +</html> |