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+<!DOCTYPE html>
+<html>
+ <head>
+ <title>OpenLayers Undo/Redo Drawing Methods</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0">
+ <meta name="apple-mobile-web-app-capable" content="yes">
+ <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
+ <link rel="stylesheet" href="style.css" type="text/css">
+ <script src="../lib/OpenLayers.js"></script>
+ </head>
+ <body>
+ <h1 id="title">Undo/Redo Drawing</h1>
+ <p id="shortdesc">
+ Demonstrates the use of undo &amp; redo methods while drawing.
+ </p>
+ <div id="map" class="smallmap"></div>
+
+ <div id="docs">
+ <p>
+ Use <code>Ctrl-Z</code> or <code>⌘-Z</code> to undo while drawing.
+ Use <code>Ctrl-Y</code> or <code>⌘-Y</code> to redo what you have
+ undone. Use <code>Esc</code> to cancel the current sketch.
+ <p>
+ The <code>control.undo</code> method works on the current
+ sketch, removing the most recently added point.
+ The <code>control.redo</code> method adds back items that were
+ removed from an undo. To fully erase a sketch, call the
+ <code>control.cancel</code> method.
+ </p><p>
+ View the <a href="draw-undo-redo.js" target="_blank">draw-undo-redo.js</a>
+ source to see how this is done.
+ </p>
+ </div>
+
+ <script src="draw-undo-redo.js"></script>
+ </body>
+</html>