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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
+ <meta name="apple-mobile-web-app-capable" content="yes">
+ <title>Canvas Renderer Example</title>
+ <link rel="stylesheet" href="../theme/default/style.css" type="text/css">
+ <link rel="stylesheet" href="style.css" type="text/css">
+ <script src="../lib/OpenLayers.js"></script>
+ <script src='http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAAjpkAC9ePGem0lIq5XcMiuhR_wWLPFku8Ix9i2SXYRVK3e45q1BQUd_beF8dtzKET_EteAjPdGDwqpQ'></script>
+ <script src="canvas.js"></script>
+ </head>
+ <body onload="init()">
+ <h1 id="title">Canvas Renderer Example</h1>
+ <div id="tags">
+ canvas, renderer, advanced,
+ </div>
+ <p id="shortdesc">
+ Demonstrates the use of the canvas renderer with a vector layer.
+ </p>
+ <div id="map" class="smallmap"></div>
+ <div id="docs">
+ <p>
+ This example shows a vector layer that uses the Canvas renderer
+ where available. The order of the renderers given in the layer
+ options is used to locate the first available renderer.
+ </p>
+ <p>
+ See the <a href="canvas.js" target="_blank">canvas.js source</a>
+ to see how this is done.
+ </p>
+ </div>
+ </body>
+</html>