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authorChris Schlaeger <chris@linux.com>2014-08-12 21:56:44 +0200
committerChris Schlaeger <chris@linux.com>2014-08-12 21:56:44 +0200
commitea346a785dc1b3f7c156f6fc33da634e1f1a627b (patch)
treeaf67530553d20b6e82ad60fd79593e9c4abf5565 /misc/openlayers/lib/OpenLayers/Control/Snapping.js
parent59741cd535c47f25971bf8c32b25da25ceadc6d5 (diff)
downloadpostrunner-0.0.4.zip
Adding jquery, flot and openlayers to be included with the GEM.v0.0.4
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+/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
+ * full list of contributors). Published under the 2-clause BSD license.
+ * See license.txt in the OpenLayers distribution or repository for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Control.js
+ * @requires OpenLayers/Layer/Vector.js
+ */
+
+/**
+ * Class: OpenLayers.Control.Snapping
+ * Acts as a snapping agent while editing vector features.
+ *
+ * Inherits from:
+ * - <OpenLayers.Control>
+ */
+OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, {
+
+ /**
+ * APIProperty: events
+ * {<OpenLayers.Events>} Events instance for listeners and triggering
+ * control specific events.
+ *
+ * Register a listener for a particular event with the following syntax:
+ * (code)
+ * control.events.register(type, obj, listener);
+ * (end)
+ *
+ * Supported event types (in addition to those from <OpenLayers.Control.events>):
+ * beforesnap - Triggered before a snap occurs. Listeners receive an
+ * event object with *point*, *x*, *y*, *distance*, *layer*, and
+ * *snapType* properties. The point property will be original point
+ * geometry considered for snapping. The x and y properties represent
+ * coordinates the point will receive. The distance is the distance
+ * of the snap. The layer is the target layer. The snapType property
+ * will be one of "node", "vertex", or "edge". Return false to stop
+ * snapping from occurring.
+ * snap - Triggered when a snap occurs. Listeners receive an event with
+ * *point*, *snapType*, *layer*, and *distance* properties. The point
+ * will be the location snapped to. The snapType will be one of "node",
+ * "vertex", or "edge". The layer will be the target layer. The
+ * distance will be the distance of the snap in map units.
+ * unsnap - Triggered when a vertex is unsnapped. Listeners receive an
+ * event with a *point* property.
+ */
+
+ /**
+ * CONSTANT: DEFAULTS
+ * Default target properties.
+ */
+ DEFAULTS: {
+ tolerance: 10,
+ node: true,
+ edge: true,
+ vertex: true
+ },
+
+ /**
+ * Property: greedy
+ * {Boolean} Snap to closest feature in first layer with an eligible
+ * feature. Default is true.
+ */
+ greedy: true,
+
+ /**
+ * Property: precedence
+ * {Array} List representing precedence of different snapping types.
+ * Default is "node", "vertex", "edge".
+ */
+ precedence: ["node", "vertex", "edge"],
+
+ /**
+ * Property: resolution
+ * {Float} The map resolution for the previously considered snap.
+ */
+ resolution: null,
+
+ /**
+ * Property: geoToleranceCache
+ * {Object} A cache of geo-tolerances. Tolerance values (in map units) are
+ * calculated when the map resolution changes.
+ */
+ geoToleranceCache: null,
+
+ /**
+ * Property: layer
+ * {<OpenLayers.Layer.Vector>} The current editable layer. Set at
+ * construction or after construction with <setLayer>.
+ */
+ layer: null,
+
+ /**
+ * Property: feature
+ * {<OpenLayers.Feature.Vector>} The current editable feature.
+ */
+ feature: null,
+
+ /**
+ * Property: point
+ * {<OpenLayers.Geometry.Point>} The currently snapped vertex.
+ */
+ point: null,
+
+ /**
+ * Constructor: OpenLayers.Control.Snapping
+ * Creates a new snapping control. A control is constructed with an editable
+ * layer and a set of configuration objects for target layers. While the
+ * control is active, dragging vertices while drawing new features or
+ * modifying existing features on the editable layer will engage
+ * snapping to features on the target layers. Whether a vertex snaps to
+ * a feature on a target layer depends on the target layer configuration.
+ *
+ * Parameters:
+ * options - {Object} An object containing all configuration properties for
+ * the control.
+ *
+ * Valid options:
+ * layer - {<OpenLayers.Layer.Vector>} The editable layer. Features from this
+ * layer that are digitized or modified may have vertices snapped to
+ * features from any of the target layers.
+ * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for
+ * configuring target layers. See valid properties of the target
+ * objects below. If the items in the targets list are vector layers
+ * (instead of configuration objects), the defaults from the <defaults>
+ * property will apply. The editable layer itself may be a target
+ * layer, allowing newly created or edited features to be snapped to
+ * existing features from the same layer. If no targets are provided
+ * the layer given in the constructor (as <layer>) will become the
+ * initial target.
+ * defaults - {Object} An object with default properties to be applied
+ * to all target objects.
+ * greedy - {Boolean} Snap to closest feature in first target layer that
+ * applies. Default is true. If false, all features in all target
+ * layers will be checked and the closest feature in all target layers
+ * will be chosen. The greedy property determines if the order of the
+ * target layers is significant. By default, the order of the target
+ * layers is significant where layers earlier in the target layer list
+ * have precedence over layers later in the list. Within a single
+ * layer, the closest feature is always chosen for snapping. This
+ * property only determines whether the search for a closer feature
+ * continues after an eligible feature is found in a target layer.
+ *
+ * Valid target properties:
+ * layer - {<OpenLayers.Layer.Vector>} A target layer. Features from this
+ * layer will be eligible to act as snapping target for the editable
+ * layer.
+ * tolerance - {Float} The distance (in pixels) at which snapping may occur.
+ * Default is 10.
+ * node - {Boolean} Snap to nodes (first or last point in a geometry) in
+ * target layer. Default is true.
+ * nodeTolerance - {Float} Optional distance at which snapping may occur
+ * for nodes specifically. If none is provided, <tolerance> will be
+ * used.
+ * vertex - {Boolean} Snap to vertices in target layer. Default is true.
+ * vertexTolerance - {Float} Optional distance at which snapping may occur
+ * for vertices specifically. If none is provided, <tolerance> will be
+ * used.
+ * edge - {Boolean} Snap to edges in target layer. Default is true.
+ * edgeTolerance - {Float} Optional distance at which snapping may occur
+ * for edges specifically. If none is provided, <tolerance> will be
+ * used.
+ * filter - {<OpenLayers.Filter>} Optional filter to evaluate to determine if
+ * feature is eligible for snapping. If filter evaluates to true for a
+ * target feature a vertex may be snapped to the feature.
+ * minResolution - {Number} If a minResolution is provided, snapping to this
+ * target will only be considered if the map resolution is greater than
+ * or equal to this value (the minResolution is inclusive). Default is
+ * no minimum resolution limit.
+ * maxResolution - {Number} If a maxResolution is provided, snapping to this
+ * target will only be considered if the map resolution is strictly
+ * less than this value (the maxResolution is exclusive). Default is
+ * no maximum resolution limit.
+ */
+ initialize: function(options) {
+ OpenLayers.Control.prototype.initialize.apply(this, [options]);
+ this.options = options || {}; // TODO: this could be done by the super
+
+ // set the editable layer if provided
+ if(this.options.layer) {
+ this.setLayer(this.options.layer);
+ }
+ // configure target layers
+ var defaults = OpenLayers.Util.extend({}, this.options.defaults);
+ this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS);
+ this.setTargets(this.options.targets);
+ if(this.targets.length === 0 && this.layer) {
+ this.addTargetLayer(this.layer);
+ }
+
+ this.geoToleranceCache = {};
+ },
+
+ /**
+ * APIMethod: setLayer
+ * Set the editable layer. Call the setLayer method if the editable layer
+ * changes and the same control should be used on a new editable layer.
+ * If the control is already active, it will be active after the new
+ * layer is set.
+ *
+ * Parameters:
+ * layer - {<OpenLayers.Layer.Vector>} The new editable layer.
+ */
+ setLayer: function(layer) {
+ if(this.active) {
+ this.deactivate();
+ this.layer = layer;
+ this.activate();
+ } else {
+ this.layer = layer;
+ }
+ },
+
+ /**
+ * Method: setTargets
+ * Set the targets for the snapping agent.
+ *
+ * Parameters:
+ * targets - {Array} An array of target configs or target layers.
+ */
+ setTargets: function(targets) {
+ this.targets = [];
+ if(targets && targets.length) {
+ var target;
+ for(var i=0, len=targets.length; i<len; ++i) {
+ target = targets[i];
+ if(target instanceof OpenLayers.Layer.Vector) {
+ this.addTargetLayer(target);
+ } else {
+ this.addTarget(target);
+ }
+ }
+ }
+ },
+
+ /**
+ * Method: addTargetLayer
+ * Add a target layer with the default target config.
+ *
+ * Parameters:
+ * layer - {<OpenLayers.Layer.Vector>} A target layer.
+ */
+ addTargetLayer: function(layer) {
+ this.addTarget({layer: layer});
+ },
+
+ /**
+ * Method: addTarget
+ * Add a configured target layer.
+ *
+ * Parameters:
+ * target - {Object} A target config.
+ */
+ addTarget: function(target) {
+ target = OpenLayers.Util.applyDefaults(target, this.defaults);
+ target.nodeTolerance = target.nodeTolerance || target.tolerance;
+ target.vertexTolerance = target.vertexTolerance || target.tolerance;
+ target.edgeTolerance = target.edgeTolerance || target.tolerance;
+ this.targets.push(target);
+ },
+
+ /**
+ * Method: removeTargetLayer
+ * Remove a target layer.
+ *
+ * Parameters:
+ * layer - {<OpenLayers.Layer.Vector>} The target layer to remove.
+ */
+ removeTargetLayer: function(layer) {
+ var target;
+ for(var i=this.targets.length-1; i>=0; --i) {
+ target = this.targets[i];
+ if(target.layer === layer) {
+ this.removeTarget(target);
+ }
+ }
+ },
+
+ /**
+ * Method: removeTarget
+ * Remove a target.
+ *
+ * Parameters:
+ * target - {Object} A target config.
+ *
+ * Returns:
+ * {Array} The targets array.
+ */
+ removeTarget: function(target) {
+ return OpenLayers.Util.removeItem(this.targets, target);
+ },
+
+ /**
+ * APIMethod: activate
+ * Activate the control. Activating the control registers listeners for
+ * editing related events so that during feature creation and
+ * modification, moving vertices will trigger snapping.
+ */
+ activate: function() {
+ var activated = OpenLayers.Control.prototype.activate.call(this);
+ if(activated) {
+ if(this.layer && this.layer.events) {
+ this.layer.events.on({
+ sketchstarted: this.onSketchModified,
+ sketchmodified: this.onSketchModified,
+ vertexmodified: this.onVertexModified,
+ scope: this
+ });
+ }
+ }
+ return activated;
+ },
+
+ /**
+ * APIMethod: deactivate
+ * Deactivate the control. Deactivating the control unregisters listeners
+ * so feature editing may proceed without engaging the snapping agent.
+ */
+ deactivate: function() {
+ var deactivated = OpenLayers.Control.prototype.deactivate.call(this);
+ if(deactivated) {
+ if(this.layer && this.layer.events) {
+ this.layer.events.un({
+ sketchstarted: this.onSketchModified,
+ sketchmodified: this.onSketchModified,
+ vertexmodified: this.onVertexModified,
+ scope: this
+ });
+ }
+ }
+ this.feature = null;
+ this.point = null;
+ return deactivated;
+ },
+
+ /**
+ * Method: onSketchModified
+ * Registered as a listener for the sketchmodified event on the editable
+ * layer.
+ *
+ * Parameters:
+ * event - {Object} The sketch modified event.
+ */
+ onSketchModified: function(event) {
+ this.feature = event.feature;
+ this.considerSnapping(event.vertex, event.vertex);
+ },
+
+ /**
+ * Method: onVertexModified
+ * Registered as a listener for the vertexmodified event on the editable
+ * layer.
+ *
+ * Parameters:
+ * event - {Object} The vertex modified event.
+ */
+ onVertexModified: function(event) {
+ this.feature = event.feature;
+ var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel);
+ this.considerSnapping(
+ event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat)
+ );
+ },
+
+ /**
+ * Method: considerSnapping
+ *
+ * Parameters:
+ * point - {<OpenLayers.Geometry.Point>} The vertex to be snapped (or
+ * unsnapped).
+ * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
+ * coords.
+ */
+ considerSnapping: function(point, loc) {
+ var best = {
+ rank: Number.POSITIVE_INFINITY,
+ dist: Number.POSITIVE_INFINITY,
+ x: null, y: null
+ };
+ var snapped = false;
+ var result, target;
+ for(var i=0, len=this.targets.length; i<len; ++i) {
+ target = this.targets[i];
+ result = this.testTarget(target, loc);
+ if(result) {
+ if(this.greedy) {
+ best = result;
+ best.target = target;
+ snapped = true;
+ break;
+ } else {
+ if((result.rank < best.rank) ||
+ (result.rank === best.rank && result.dist < best.dist)) {
+ best = result;
+ best.target = target;
+ snapped = true;
+ }
+ }
+ }
+ }
+ if(snapped) {
+ var proceed = this.events.triggerEvent("beforesnap", {
+ point: point, x: best.x, y: best.y, distance: best.dist,
+ layer: best.target.layer, snapType: this.precedence[best.rank]
+ });
+ if(proceed !== false) {
+ point.x = best.x;
+ point.y = best.y;
+ this.point = point;
+ this.events.triggerEvent("snap", {
+ point: point,
+ snapType: this.precedence[best.rank],
+ layer: best.target.layer,
+ distance: best.dist
+ });
+ } else {
+ snapped = false;
+ }
+ }
+ if(this.point && !snapped) {
+ point.x = loc.x;
+ point.y = loc.y;
+ this.point = null;
+ this.events.triggerEvent("unsnap", {point: point});
+ }
+ },
+
+ /**
+ * Method: testTarget
+ *
+ * Parameters:
+ * target - {Object} Object with target layer configuration.
+ * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
+ * coords.
+ *
+ * Returns:
+ * {Object} A result object with rank, dist, x, and y properties.
+ * Returns null if candidate is not eligible for snapping.
+ */
+ testTarget: function(target, loc) {
+ var resolution = this.layer.map.getResolution();
+ if ("minResolution" in target) {
+ if (resolution < target.minResolution) {
+ return null;
+ }
+ }
+ if ("maxResolution" in target) {
+ if (resolution >= target.maxResolution) {
+ return null;
+ }
+ }
+ var tolerance = {
+ node: this.getGeoTolerance(target.nodeTolerance, resolution),
+ vertex: this.getGeoTolerance(target.vertexTolerance, resolution),
+ edge: this.getGeoTolerance(target.edgeTolerance, resolution)
+ };
+ // this could be cached if we don't support setting tolerance values directly
+ var maxTolerance = Math.max(
+ tolerance.node, tolerance.vertex, tolerance.edge
+ );
+ var result = {
+ rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY
+ };
+ var eligible = false;
+ var features = target.layer.features;
+ var feature, type, vertices, vertex, closest, dist, found;
+ var numTypes = this.precedence.length;
+ var ll = new OpenLayers.LonLat(loc.x, loc.y);
+ for(var i=0, len=features.length; i<len; ++i) {
+ feature = features[i];
+ if(feature !== this.feature && !feature._sketch &&
+ feature.state !== OpenLayers.State.DELETE &&
+ (!target.filter || target.filter.evaluate(feature))) {
+ if(feature.atPoint(ll, maxTolerance, maxTolerance)) {
+ for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) {
+ type = this.precedence[j];
+ if(target[type]) {
+ if(type === "edge") {
+ closest = feature.geometry.distanceTo(loc, {details: true});
+ dist = closest.distance;
+ if(dist <= tolerance[type] && dist < result.dist) {
+ result = {
+ rank: j, dist: dist,
+ x: closest.x0, y: closest.y0 // closest coords on feature
+ };
+ eligible = true;
+ // don't look for lower precedence types for this feature
+ break;
+ }
+ } else {
+ // look for nodes or vertices
+ vertices = feature.geometry.getVertices(type === "node");
+ found = false;
+ for(var k=0, klen=vertices.length; k<klen; ++k) {
+ vertex = vertices[k];
+ dist = vertex.distanceTo(loc);
+ if(dist <= tolerance[type] &&
+ (j < result.rank || (j === result.rank && dist < result.dist))) {
+ result = {
+ rank: j, dist: dist,
+ x: vertex.x, y: vertex.y
+ };
+ eligible = true;
+ found = true;
+ }
+ }
+ if(found) {
+ // don't look for lower precedence types for this feature
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return eligible ? result : null;
+ },
+
+ /**
+ * Method: getGeoTolerance
+ * Calculate a tolerance in map units given a tolerance in pixels. This
+ * takes advantage of the <geoToleranceCache> when the map resolution
+ * has not changed.
+ *
+ * Parameters:
+ * tolerance - {Number} A tolerance value in pixels.
+ * resolution - {Number} Map resolution.
+ *
+ * Returns:
+ * {Number} A tolerance value in map units.
+ */
+ getGeoTolerance: function(tolerance, resolution) {
+ if(resolution !== this.resolution) {
+ this.resolution = resolution;
+ this.geoToleranceCache = {};
+ }
+ var geoTolerance = this.geoToleranceCache[tolerance];
+ if(geoTolerance === undefined) {
+ geoTolerance = tolerance * resolution;
+ this.geoToleranceCache[tolerance] = geoTolerance;
+ }
+ return geoTolerance;
+ },
+
+ /**
+ * Method: destroy
+ * Clean up the control.
+ */
+ destroy: function() {
+ if(this.active) {
+ this.deactivate(); // TODO: this should be handled by the super
+ }
+ delete this.layer;
+ delete this.targets;
+ OpenLayers.Control.prototype.destroy.call(this);
+ },
+
+ CLASS_NAME: "OpenLayers.Control.Snapping"
+});