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author | Chris Schlaeger <chris@linux.com> | 2014-08-12 21:56:44 +0200 |
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committer | Chris Schlaeger <chris@linux.com> | 2014-08-12 21:56:44 +0200 |
commit | ea346a785dc1b3f7c156f6fc33da634e1f1a627b (patch) | |
tree | af67530553d20b6e82ad60fd79593e9c4abf5565 /misc/openlayers/lib/OpenLayers/Control/Snapping.js | |
parent | 59741cd535c47f25971bf8c32b25da25ceadc6d5 (diff) | |
download | postrunner-0.0.4.zip |
Adding jquery, flot and openlayers to be included with the GEM.v0.0.4
Diffstat (limited to 'misc/openlayers/lib/OpenLayers/Control/Snapping.js')
-rw-r--r-- | misc/openlayers/lib/OpenLayers/Control/Snapping.js | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/misc/openlayers/lib/OpenLayers/Control/Snapping.js b/misc/openlayers/lib/OpenLayers/Control/Snapping.js new file mode 100644 index 0000000..2173114 --- /dev/null +++ b/misc/openlayers/lib/OpenLayers/Control/Snapping.js @@ -0,0 +1,560 @@ +/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the 2-clause BSD license. + * See license.txt in the OpenLayers distribution or repository for the + * full text of the license. */ + +/** + * @requires OpenLayers/Control.js + * @requires OpenLayers/Layer/Vector.js + */ + +/** + * Class: OpenLayers.Control.Snapping + * Acts as a snapping agent while editing vector features. + * + * Inherits from: + * - <OpenLayers.Control> + */ +OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, { + + /** + * APIProperty: events + * {<OpenLayers.Events>} Events instance for listeners and triggering + * control specific events. + * + * Register a listener for a particular event with the following syntax: + * (code) + * control.events.register(type, obj, listener); + * (end) + * + * Supported event types (in addition to those from <OpenLayers.Control.events>): + * beforesnap - Triggered before a snap occurs. Listeners receive an + * event object with *point*, *x*, *y*, *distance*, *layer*, and + * *snapType* properties. The point property will be original point + * geometry considered for snapping. The x and y properties represent + * coordinates the point will receive. The distance is the distance + * of the snap. The layer is the target layer. The snapType property + * will be one of "node", "vertex", or "edge". Return false to stop + * snapping from occurring. + * snap - Triggered when a snap occurs. Listeners receive an event with + * *point*, *snapType*, *layer*, and *distance* properties. The point + * will be the location snapped to. The snapType will be one of "node", + * "vertex", or "edge". The layer will be the target layer. The + * distance will be the distance of the snap in map units. + * unsnap - Triggered when a vertex is unsnapped. Listeners receive an + * event with a *point* property. + */ + + /** + * CONSTANT: DEFAULTS + * Default target properties. + */ + DEFAULTS: { + tolerance: 10, + node: true, + edge: true, + vertex: true + }, + + /** + * Property: greedy + * {Boolean} Snap to closest feature in first layer with an eligible + * feature. Default is true. + */ + greedy: true, + + /** + * Property: precedence + * {Array} List representing precedence of different snapping types. + * Default is "node", "vertex", "edge". + */ + precedence: ["node", "vertex", "edge"], + + /** + * Property: resolution + * {Float} The map resolution for the previously considered snap. + */ + resolution: null, + + /** + * Property: geoToleranceCache + * {Object} A cache of geo-tolerances. Tolerance values (in map units) are + * calculated when the map resolution changes. + */ + geoToleranceCache: null, + + /** + * Property: layer + * {<OpenLayers.Layer.Vector>} The current editable layer. Set at + * construction or after construction with <setLayer>. + */ + layer: null, + + /** + * Property: feature + * {<OpenLayers.Feature.Vector>} The current editable feature. + */ + feature: null, + + /** + * Property: point + * {<OpenLayers.Geometry.Point>} The currently snapped vertex. + */ + point: null, + + /** + * Constructor: OpenLayers.Control.Snapping + * Creates a new snapping control. A control is constructed with an editable + * layer and a set of configuration objects for target layers. While the + * control is active, dragging vertices while drawing new features or + * modifying existing features on the editable layer will engage + * snapping to features on the target layers. Whether a vertex snaps to + * a feature on a target layer depends on the target layer configuration. + * + * Parameters: + * options - {Object} An object containing all configuration properties for + * the control. + * + * Valid options: + * layer - {<OpenLayers.Layer.Vector>} The editable layer. Features from this + * layer that are digitized or modified may have vertices snapped to + * features from any of the target layers. + * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for + * configuring target layers. See valid properties of the target + * objects below. If the items in the targets list are vector layers + * (instead of configuration objects), the defaults from the <defaults> + * property will apply. The editable layer itself may be a target + * layer, allowing newly created or edited features to be snapped to + * existing features from the same layer. If no targets are provided + * the layer given in the constructor (as <layer>) will become the + * initial target. + * defaults - {Object} An object with default properties to be applied + * to all target objects. + * greedy - {Boolean} Snap to closest feature in first target layer that + * applies. Default is true. If false, all features in all target + * layers will be checked and the closest feature in all target layers + * will be chosen. The greedy property determines if the order of the + * target layers is significant. By default, the order of the target + * layers is significant where layers earlier in the target layer list + * have precedence over layers later in the list. Within a single + * layer, the closest feature is always chosen for snapping. This + * property only determines whether the search for a closer feature + * continues after an eligible feature is found in a target layer. + * + * Valid target properties: + * layer - {<OpenLayers.Layer.Vector>} A target layer. Features from this + * layer will be eligible to act as snapping target for the editable + * layer. + * tolerance - {Float} The distance (in pixels) at which snapping may occur. + * Default is 10. + * node - {Boolean} Snap to nodes (first or last point in a geometry) in + * target layer. Default is true. + * nodeTolerance - {Float} Optional distance at which snapping may occur + * for nodes specifically. If none is provided, <tolerance> will be + * used. + * vertex - {Boolean} Snap to vertices in target layer. Default is true. + * vertexTolerance - {Float} Optional distance at which snapping may occur + * for vertices specifically. If none is provided, <tolerance> will be + * used. + * edge - {Boolean} Snap to edges in target layer. Default is true. + * edgeTolerance - {Float} Optional distance at which snapping may occur + * for edges specifically. If none is provided, <tolerance> will be + * used. + * filter - {<OpenLayers.Filter>} Optional filter to evaluate to determine if + * feature is eligible for snapping. If filter evaluates to true for a + * target feature a vertex may be snapped to the feature. + * minResolution - {Number} If a minResolution is provided, snapping to this + * target will only be considered if the map resolution is greater than + * or equal to this value (the minResolution is inclusive). Default is + * no minimum resolution limit. + * maxResolution - {Number} If a maxResolution is provided, snapping to this + * target will only be considered if the map resolution is strictly + * less than this value (the maxResolution is exclusive). Default is + * no maximum resolution limit. + */ + initialize: function(options) { + OpenLayers.Control.prototype.initialize.apply(this, [options]); + this.options = options || {}; // TODO: this could be done by the super + + // set the editable layer if provided + if(this.options.layer) { + this.setLayer(this.options.layer); + } + // configure target layers + var defaults = OpenLayers.Util.extend({}, this.options.defaults); + this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS); + this.setTargets(this.options.targets); + if(this.targets.length === 0 && this.layer) { + this.addTargetLayer(this.layer); + } + + this.geoToleranceCache = {}; + }, + + /** + * APIMethod: setLayer + * Set the editable layer. Call the setLayer method if the editable layer + * changes and the same control should be used on a new editable layer. + * If the control is already active, it will be active after the new + * layer is set. + * + * Parameters: + * layer - {<OpenLayers.Layer.Vector>} The new editable layer. + */ + setLayer: function(layer) { + if(this.active) { + this.deactivate(); + this.layer = layer; + this.activate(); + } else { + this.layer = layer; + } + }, + + /** + * Method: setTargets + * Set the targets for the snapping agent. + * + * Parameters: + * targets - {Array} An array of target configs or target layers. + */ + setTargets: function(targets) { + this.targets = []; + if(targets && targets.length) { + var target; + for(var i=0, len=targets.length; i<len; ++i) { + target = targets[i]; + if(target instanceof OpenLayers.Layer.Vector) { + this.addTargetLayer(target); + } else { + this.addTarget(target); + } + } + } + }, + + /** + * Method: addTargetLayer + * Add a target layer with the default target config. + * + * Parameters: + * layer - {<OpenLayers.Layer.Vector>} A target layer. + */ + addTargetLayer: function(layer) { + this.addTarget({layer: layer}); + }, + + /** + * Method: addTarget + * Add a configured target layer. + * + * Parameters: + * target - {Object} A target config. + */ + addTarget: function(target) { + target = OpenLayers.Util.applyDefaults(target, this.defaults); + target.nodeTolerance = target.nodeTolerance || target.tolerance; + target.vertexTolerance = target.vertexTolerance || target.tolerance; + target.edgeTolerance = target.edgeTolerance || target.tolerance; + this.targets.push(target); + }, + + /** + * Method: removeTargetLayer + * Remove a target layer. + * + * Parameters: + * layer - {<OpenLayers.Layer.Vector>} The target layer to remove. + */ + removeTargetLayer: function(layer) { + var target; + for(var i=this.targets.length-1; i>=0; --i) { + target = this.targets[i]; + if(target.layer === layer) { + this.removeTarget(target); + } + } + }, + + /** + * Method: removeTarget + * Remove a target. + * + * Parameters: + * target - {Object} A target config. + * + * Returns: + * {Array} The targets array. + */ + removeTarget: function(target) { + return OpenLayers.Util.removeItem(this.targets, target); + }, + + /** + * APIMethod: activate + * Activate the control. Activating the control registers listeners for + * editing related events so that during feature creation and + * modification, moving vertices will trigger snapping. + */ + activate: function() { + var activated = OpenLayers.Control.prototype.activate.call(this); + if(activated) { + if(this.layer && this.layer.events) { + this.layer.events.on({ + sketchstarted: this.onSketchModified, + sketchmodified: this.onSketchModified, + vertexmodified: this.onVertexModified, + scope: this + }); + } + } + return activated; + }, + + /** + * APIMethod: deactivate + * Deactivate the control. Deactivating the control unregisters listeners + * so feature editing may proceed without engaging the snapping agent. + */ + deactivate: function() { + var deactivated = OpenLayers.Control.prototype.deactivate.call(this); + if(deactivated) { + if(this.layer && this.layer.events) { + this.layer.events.un({ + sketchstarted: this.onSketchModified, + sketchmodified: this.onSketchModified, + vertexmodified: this.onVertexModified, + scope: this + }); + } + } + this.feature = null; + this.point = null; + return deactivated; + }, + + /** + * Method: onSketchModified + * Registered as a listener for the sketchmodified event on the editable + * layer. + * + * Parameters: + * event - {Object} The sketch modified event. + */ + onSketchModified: function(event) { + this.feature = event.feature; + this.considerSnapping(event.vertex, event.vertex); + }, + + /** + * Method: onVertexModified + * Registered as a listener for the vertexmodified event on the editable + * layer. + * + * Parameters: + * event - {Object} The vertex modified event. + */ + onVertexModified: function(event) { + this.feature = event.feature; + var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel); + this.considerSnapping( + event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat) + ); + }, + + /** + * Method: considerSnapping + * + * Parameters: + * point - {<OpenLayers.Geometry.Point>} The vertex to be snapped (or + * unsnapped). + * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map + * coords. + */ + considerSnapping: function(point, loc) { + var best = { + rank: Number.POSITIVE_INFINITY, + dist: Number.POSITIVE_INFINITY, + x: null, y: null + }; + var snapped = false; + var result, target; + for(var i=0, len=this.targets.length; i<len; ++i) { + target = this.targets[i]; + result = this.testTarget(target, loc); + if(result) { + if(this.greedy) { + best = result; + best.target = target; + snapped = true; + break; + } else { + if((result.rank < best.rank) || + (result.rank === best.rank && result.dist < best.dist)) { + best = result; + best.target = target; + snapped = true; + } + } + } + } + if(snapped) { + var proceed = this.events.triggerEvent("beforesnap", { + point: point, x: best.x, y: best.y, distance: best.dist, + layer: best.target.layer, snapType: this.precedence[best.rank] + }); + if(proceed !== false) { + point.x = best.x; + point.y = best.y; + this.point = point; + this.events.triggerEvent("snap", { + point: point, + snapType: this.precedence[best.rank], + layer: best.target.layer, + distance: best.dist + }); + } else { + snapped = false; + } + } + if(this.point && !snapped) { + point.x = loc.x; + point.y = loc.y; + this.point = null; + this.events.triggerEvent("unsnap", {point: point}); + } + }, + + /** + * Method: testTarget + * + * Parameters: + * target - {Object} Object with target layer configuration. + * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map + * coords. + * + * Returns: + * {Object} A result object with rank, dist, x, and y properties. + * Returns null if candidate is not eligible for snapping. + */ + testTarget: function(target, loc) { + var resolution = this.layer.map.getResolution(); + if ("minResolution" in target) { + if (resolution < target.minResolution) { + return null; + } + } + if ("maxResolution" in target) { + if (resolution >= target.maxResolution) { + return null; + } + } + var tolerance = { + node: this.getGeoTolerance(target.nodeTolerance, resolution), + vertex: this.getGeoTolerance(target.vertexTolerance, resolution), + edge: this.getGeoTolerance(target.edgeTolerance, resolution) + }; + // this could be cached if we don't support setting tolerance values directly + var maxTolerance = Math.max( + tolerance.node, tolerance.vertex, tolerance.edge + ); + var result = { + rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY + }; + var eligible = false; + var features = target.layer.features; + var feature, type, vertices, vertex, closest, dist, found; + var numTypes = this.precedence.length; + var ll = new OpenLayers.LonLat(loc.x, loc.y); + for(var i=0, len=features.length; i<len; ++i) { + feature = features[i]; + if(feature !== this.feature && !feature._sketch && + feature.state !== OpenLayers.State.DELETE && + (!target.filter || target.filter.evaluate(feature))) { + if(feature.atPoint(ll, maxTolerance, maxTolerance)) { + for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) { + type = this.precedence[j]; + if(target[type]) { + if(type === "edge") { + closest = feature.geometry.distanceTo(loc, {details: true}); + dist = closest.distance; + if(dist <= tolerance[type] && dist < result.dist) { + result = { + rank: j, dist: dist, + x: closest.x0, y: closest.y0 // closest coords on feature + }; + eligible = true; + // don't look for lower precedence types for this feature + break; + } + } else { + // look for nodes or vertices + vertices = feature.geometry.getVertices(type === "node"); + found = false; + for(var k=0, klen=vertices.length; k<klen; ++k) { + vertex = vertices[k]; + dist = vertex.distanceTo(loc); + if(dist <= tolerance[type] && + (j < result.rank || (j === result.rank && dist < result.dist))) { + result = { + rank: j, dist: dist, + x: vertex.x, y: vertex.y + }; + eligible = true; + found = true; + } + } + if(found) { + // don't look for lower precedence types for this feature + break; + } + } + } + } + } + } + } + return eligible ? result : null; + }, + + /** + * Method: getGeoTolerance + * Calculate a tolerance in map units given a tolerance in pixels. This + * takes advantage of the <geoToleranceCache> when the map resolution + * has not changed. + * + * Parameters: + * tolerance - {Number} A tolerance value in pixels. + * resolution - {Number} Map resolution. + * + * Returns: + * {Number} A tolerance value in map units. + */ + getGeoTolerance: function(tolerance, resolution) { + if(resolution !== this.resolution) { + this.resolution = resolution; + this.geoToleranceCache = {}; + } + var geoTolerance = this.geoToleranceCache[tolerance]; + if(geoTolerance === undefined) { + geoTolerance = tolerance * resolution; + this.geoToleranceCache[tolerance] = geoTolerance; + } + return geoTolerance; + }, + + /** + * Method: destroy + * Clean up the control. + */ + destroy: function() { + if(this.active) { + this.deactivate(); // TODO: this should be handled by the super + } + delete this.layer; + delete this.targets; + OpenLayers.Control.prototype.destroy.call(this); + }, + + CLASS_NAME: "OpenLayers.Control.Snapping" +}); |