summaryrefslogtreecommitdiff
path: root/src/environment.c
blob: 5f1c3dac8c8f98fd34e34747f44f7ba114b13eff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/// @submodule system
#include <lua.h>
#include <lauxlib.h>
#include "compat.h"
#include <stdlib.h>
#include <string.h>

#ifdef _WIN32
#include "windows.h"
#endif

/***
Gets the value of an environment variable.

__NOTE__: Windows has multiple copies of environment variables. For this reason,
the `setenv` function will not work with Lua's `os.getenv` on Windows. If you want
to use `setenv` then consider patching `os.getenv` with this implementation of `getenv`.
@function getenv
@tparam string name name of the environment variable
@treturn string|nil value of the environment variable, or nil if the variable is not set
*/
static int lua_get_environment_variable(lua_State* L) {
    const char* variableName = luaL_checkstring(L, 1);

#ifdef _WIN32
    // On Windows, use GetEnvironmentVariable to retrieve the value
    DWORD bufferSize = GetEnvironmentVariable(variableName, NULL, 0);
    if (bufferSize > 0) {
        char* buffer = (char*)malloc(bufferSize);
        if (GetEnvironmentVariable(variableName, buffer, bufferSize) > 0) {
            lua_pushstring(L, buffer);
            free(buffer);
            return 1;
        }
        free(buffer);
    }
#else
    // On non-Windows platforms, use getenv to retrieve the value
    const char* variableValue = getenv(variableName);
    if (variableValue != NULL) {
        lua_pushstring(L, variableValue);
        return 1;
    }
#endif

    // If the variable is not set or an error occurs, push nil
    lua_pushnil(L);
    return 1;
}


/***
Returns a table with all environment variables.
@function getenvs
@treturn table table with all environment variables and their values
*/
static int lua_list_environment_variables(lua_State* L) {
    lua_newtable(L);

#ifdef _WIN32
    char* envStrings = GetEnvironmentStrings();
    char* envString = envStrings;

    if (envStrings == NULL) {
        lua_pushnil(L);
        return 1;
    }

    while (*envString != '\0') {
        const char* envVar = envString;

        // Split the environment variable into key and value
        char* equals = strchr(envVar, '=');
        if (equals != NULL) {
            lua_pushlstring(L, envVar, equals - envVar); // Push the key
            lua_pushstring(L, equals + 1); // Push the value
            lua_settable(L, -3); // Set the key-value pair in the table
        }

        envString += strlen(envString) + 1;
    }

    FreeEnvironmentStrings(envStrings);
#else
    extern char** environ;

    if (environ != NULL) {
        for (char** envVar = environ; *envVar != NULL; envVar++) {
            const char* envVarStr = *envVar;

            // Split the environment variable into key and value
            char* equals = strchr(envVarStr, '=');
            if (equals != NULL) {
                lua_pushlstring(L, envVarStr, equals - envVarStr); // Push the key
                lua_pushstring(L, equals + 1); // Push the value
                lua_settable(L, -3); // Set the key-value pair in the table
            }
        }
    }
#endif

    return 1;
}


/***
Sets an environment variable.

__NOTE__: Windows has multiple copies of environment variables. For this reason, the
`setenv` function will not work with Lua's `os.getenv` on Windows. If you want to use
it then consider patching `os.getenv` with the implementation of `system.getenv`.
@function setenv
@tparam string name name of the environment variable
@tparam[opt] string value value of the environment variable, if `nil` the variable will be deleted (on
Windows, setting an empty string, will also delete the variable)
@treturn boolean success
*/
static int lua_set_environment_variable(lua_State* L) {
    const char* variableName = luaL_checkstring(L, 1);
    const char* variableValue = luaL_optstring(L, 2, NULL);

#ifdef _WIN32
    // if (variableValue == NULL) {
    //     // If the value is nil, delete the environment variable
    //     if (SetEnvironmentVariable(variableName, NULL)) {
    //         lua_pushboolean(L, 1);
    //     } else {
    //         lua_pushboolean(L, 0);
    //     }
    // } else {
        // Set the environment variable with the provided value
        if (SetEnvironmentVariable(variableName, variableValue)) {
            lua_pushboolean(L, 1);
        } else {
            lua_pushboolean(L, 0);
        }
    // }
#else
    if (variableValue == NULL) {
        // If the value is nil, delete the environment variable
        if (unsetenv(variableName) == 0) {
            lua_pushboolean(L, 1);
        } else {
            lua_pushboolean(L, 0);
        }
    } else {
        // Set the environment variable with the provided value
        if (setenv(variableName, variableValue, 1) == 0) {
            lua_pushboolean(L, 1);
        } else {
            lua_pushboolean(L, 0);
        }
    }
#endif

    return 1;
}



static luaL_Reg func[] = {
    { "getenv", lua_get_environment_variable },
    { "setenv", lua_set_environment_variable },
    { "getenvs", lua_list_environment_variables },
    { NULL, NULL }
};

/*-------------------------------------------------------------------------
 * Initializes module
 *-------------------------------------------------------------------------*/
void environment_open(lua_State *L) {
    luaL_setfuncs(L, func, 0);
}