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local setmetatable = setmetatable
local pairs = pairs
local tableInsert = table.insert
local mathMax = math.max
local mathFloor = math.floor
local curFrame = 0
local maxFrame = 0
local curIndex = 0
local freeQueue = {}
local timer = {}
local function allocQueue()
local n = #freeQueue
if n > 0 then
local r = freeQueue[n]
freeQueue[n] = nil
return r
else
return {}
end
end
local function mTimeout(self, timeout)
if self._pauseRemaining or self._running then
return
end
local ti = curFrame + timeout
local q = timer[ti]
if q == nil then
q = allocQueue()
timer[ti] = q
end
self._timeoutFrame = ti
self._running = true
q[#q + 1] = self
end
local function mWakeup(self)
if self._removed then
return
end
self._running = false
if self._onTimer then
self:_onTimer()
end
if self._removed then
return
end
if self._timerCount then
if self._timerCount > 1 then
self._timerCount = self._timerCount - 1
mTimeout(self, self._timeout)
else
self._removed = true
end
else
mTimeout(self, self._timeout)
end
end
local function getRemaining(self)
if self._removed then
return 0
end
if self._pauseRemaining then
return self._pauseRemaining
end
if self._timeoutFrame == curFrame then
return self._timeout or 0
end
return self._timeoutFrame - curFrame
end
local function onTick()
local q = timer[curFrame]
if q == nil then
curIndex = 0
return
end
for i = curIndex + 1, #q do
local callback = q[i]
curIndex = i
q[i] = nil
if callback then
mWakeup(callback)
end
end
curIndex = 0
timer[curFrame] = nil
freeQueue[#freeQueue + 1] = q
end
function ac.clock()
return curFrame / 1000.0
end
function ac.timer_size()
local n = 0
for _, ts in pairs(timer) do
n = n + #ts
end
return n
end
function ac.timer_all()
local tbl = {}
for _, ts in pairs(timer) do
for i, t in ipairs(ts) do
if t then
tbl[#tbl + 1] = t
end
end
end
return tbl
end
local function update(delta)
if curIndex ~= 0 then
curFrame = curFrame - 1
end
maxFrame = maxFrame + delta * 1000.0
while curFrame < maxFrame do
curFrame = curFrame + 1
onTick()
end
end
local mt = {}
mt.__index = mt
mt.type = 'timer'
function mt:__tostring()
return '[table:timer]'
end
function mt:__call()
if self._onTimer then
self:_onTimer()
end
end
function mt:remove()
self._removed = true
end
function mt:pause()
if self._removed or self._pauseRemaining then
return
end
self._pauseRemaining = getRemaining(self)
self._running = false
local ti = self._timeoutFrame
local q = timer[ti]
if q then
for i = #q, 1, -1 do
if q[i] == self then
q[i] = false
return
end
end
end
end
function mt:resume()
if self._removed or not self._pauseRemaining then
return
end
local timeout = self._pauseRemaining
self._pauseRemaining = nil
mTimeout(self, timeout)
end
function mt:restart()
if self._removed or self._pauseRemaining or not self._running then
return
end
local ti = self._timeoutFrame
local q = timer[ti]
if q then
for i = #q, 1, -1 do
if q[i] == self then
q[i] = false
break
end
end
end
self._running = false
mTimeout(self, self._timeout)
end
function mt:remaining()
return getRemaining(self) / 1000.0
end
function ac.wait(timeout, onTimer)
local t = setmetatable({
['_timeout'] = mathMax(mathFloor(timeout * 1000.0), 1),
['_onTimer'] = onTimer,
['_timerCount'] = 1,
}, mt)
mTimeout(t, t._timeout)
return t
end
function ac.loop(timeout, onTimer)
local t = setmetatable({
['_timeout'] = mathFloor(timeout * 1000.0),
['_onTimer'] = onTimer,
}, mt)
mTimeout(t, t._timeout)
return t
end
function ac.timer(timeout, count, onTimer)
if count == 0 then
return ac.loop(timeout, onTimer)
end
local t = setmetatable({
['_timeout'] = mathFloor(timeout * 1000.0),
['_onTimer'] = onTimer,
['_timerCount'] = count,
}, mt)
mTimeout(t, t._timeout)
return t
end
local function utimer_initialize(u)
if not u._timers then
u._timers = {}
end
if #u._timers > 0 then
return
end
u._timers[1] = ac.loop(0.01, function()
local timers = u._timers
for i = #timers, 2, -1 do
if timers[i]._removed then
local len = #timers
timers[i] = timers[len]
timers[len] = nil
end
end
if #timers == 1 then
timers[1]:remove()
timers[1] = nil
end
end)
end
function ac.uwait(u, timeout, onTimer)
utimer_initialize(u)
local t = ac.wait(timeout, onTimer)
tableInsert(u._timers, t)
return t
end
function ac.uloop(u, timeout, onTimer)
utimer_initialize(u)
local t = ac.loop(timeout, onTimer)
tableInsert(u._timers, t)
return t
end
function ac.utimer(u, timeout, count, onTimer)
utimer_initialize(u)
local t = ac.timer(timeout, count, onTimer)
tableInsert(u._timers, t)
return t
end
return update
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