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|
local guide = require 'parser.guide'
local type = type
local specials = {
['_G'] = true,
['rawset'] = true,
['rawget'] = true,
['setmetatable'] = true,
['require'] = true,
['dofile'] = true,
['loadfile'] = true,
['pcall'] = true,
['xpcall'] = true,
}
_ENV = nil
local LocalLimit = 200
local pushError, Compile, CompileBlock, Block, GoToTag, ENVMode, Compiled, LocalCount, Version, Root, Options
local function addRef(node, obj)
if not node.ref then
node.ref = {}
end
node.ref[#node.ref+1] = obj
obj.node = node
end
local function addSpecial(name, obj)
if not Root.specials then
Root.specials = {}
end
if not Root.specials[name] then
Root.specials[name] = {}
end
Root.specials[name][#Root.specials[name]+1] = obj
obj.special = name
end
local vmMap = {
['getname'] = function (obj)
local loc = guide.getLocal(obj, obj[1], obj.start)
if loc then
obj.type = 'getlocal'
obj.loc = loc
addRef(loc, obj)
if loc.special then
addSpecial(loc.special, obj)
end
else
obj.type = 'getglobal'
local node = guide.getLocal(obj, ENVMode, obj.start)
if node then
addRef(node, obj)
end
local name = obj[1]
if specials[name] then
addSpecial(name, obj)
elseif Options and Options.special then
local asName = Options.special[name]
if specials[asName] then
addSpecial(asName, obj)
end
end
end
return obj
end,
['getfield'] = function (obj)
Compile(obj.node, obj)
end,
['call'] = function (obj)
Compile(obj.node, obj)
Compile(obj.args, obj)
end,
['callargs'] = function (obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
end,
['binary'] = function (obj)
Compile(obj[1], obj)
Compile(obj[2], obj)
end,
['unary'] = function (obj)
Compile(obj[1], obj)
end,
['varargs'] = function (obj)
local func = guide.getParentFunction(obj)
if func then
local index, vararg = guide.getFunctionVarArgs(func)
if not index then
pushError {
type = 'UNEXPECT_DOTS',
start = obj.start,
finish = obj.finish,
}
end
if vararg then
if not vararg.ref then
vararg.ref = {}
end
vararg.ref[#vararg.ref+1] = obj
end
end
end,
['paren'] = function (obj)
Compile(obj.exp, obj)
end,
['getindex'] = function (obj)
Compile(obj.node, obj)
Compile(obj.index, obj)
end,
['setindex'] = function (obj)
Compile(obj.node, obj)
Compile(obj.index, obj)
Compile(obj.value, obj)
end,
['getmethod'] = function (obj)
Compile(obj.node, obj)
Compile(obj.method, obj)
end,
['setmethod'] = function (obj)
Compile(obj.node, obj)
Compile(obj.method, obj)
local value = obj.value
value.localself = {
type = 'local',
start = 0,
finish = 0,
method = obj,
effect = obj.finish,
tag = 'self',
[1] = 'self',
}
Compile(value, obj)
end,
['function'] = function (obj)
local lastBlock = Block
local LastLocalCount = LocalCount
Block = obj
LocalCount = 0
if obj.localself then
Compile(obj.localself, obj)
obj.localself = nil
end
Compile(obj.args, obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
Block = lastBlock
LocalCount = LastLocalCount
end,
['funcargs'] = function (obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
end,
['table'] = function (obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
end,
['tablefield'] = function (obj)
Compile(obj.value, obj)
end,
['tableindex'] = function (obj)
Compile(obj.index, obj)
Compile(obj.value, obj)
end,
['index'] = function (obj)
Compile(obj.index, obj)
end,
['select'] = function (obj)
local vararg = obj.vararg
if vararg.parent then
if not vararg.extParent then
vararg.extParent = {}
end
vararg.extParent[#vararg.extParent+1] = obj
else
Compile(vararg, obj)
end
end,
['setname'] = function (obj)
Compile(obj.value, obj)
local loc = guide.getLocal(obj, obj[1], obj.start)
if loc then
obj.type = 'setlocal'
obj.loc = loc
addRef(loc, obj)
if loc.attrs then
local const
for i = 1, #loc.attrs do
local attr = loc.attrs[i][1]
if attr == 'const'
or attr == 'close' then
const = true
break
end
end
if const then
pushError {
type = 'SET_CONST',
start = obj.start,
finish = obj.finish,
}
end
end
else
obj.type = 'setglobal'
local node = guide.getLocal(obj, ENVMode, obj.start)
if node then
addRef(node, obj)
end
local name = obj[1]
if specials[name] then
addSpecial(name, obj)
elseif Options and Options.special then
local asName = Options.special[name]
if specials[asName] then
addSpecial(asName, obj)
end
end
end
end,
['local'] = function (obj)
local attrs = obj.attrs
if attrs then
for i = 1, #attrs do
Compile(attrs[i], obj)
end
end
if Block then
if not Block.locals then
Block.locals = {}
end
Block.locals[#Block.locals+1] = obj
LocalCount = LocalCount + 1
if LocalCount > LocalLimit then
pushError {
type = 'LOCAL_LIMIT',
start = obj.start,
finish = obj.finish,
}
end
end
if obj.localfunction then
obj.localfunction = nil
end
Compile(obj.value, obj)
if obj.value and obj.value.special then
addSpecial(obj.value.special, obj)
end
end,
['setfield'] = function (obj)
Compile(obj.node, obj)
Compile(obj.value, obj)
end,
['do'] = function (obj)
local lastBlock = Block
Block = obj
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['return'] = function (obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
if Block and Block[#Block] ~= obj then
pushError {
type = 'ACTION_AFTER_RETURN',
start = obj.start,
finish = obj.finish,
}
end
local func = guide.getParentFunction(obj)
if func then
if not func.returns then
func.returns = {}
end
func.returns[#func.returns+1] = obj
end
end,
['label'] = function (obj)
local block = guide.getBlock(obj)
if block then
if not block.labels then
block.labels = {}
end
local name = obj[1]
local label = guide.getLabel(block, name)
if label then
if Version == 'Lua 5.4'
or block == guide.getBlock(label) then
pushError {
type = 'REDEFINED_LABEL',
start = obj.start,
finish = obj.finish,
relative = {
{
label.start,
label.finish,
}
}
}
end
end
block.labels[name] = obj
end
end,
['goto'] = function (obj)
GoToTag[#GoToTag+1] = obj
end,
['if'] = function (obj)
for i = 1, #obj do
Compile(obj[i], obj)
end
end,
['ifblock'] = function (obj)
local lastBlock = Block
Block = obj
Compile(obj.filter, obj)
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['elseifblock'] = function (obj)
local lastBlock = Block
Block = obj
Compile(obj.filter, obj)
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['elseblock'] = function (obj)
local lastBlock = Block
Block = obj
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['loop'] = function (obj)
local lastBlock = Block
Block = obj
Compile(obj.loc, obj)
Compile(obj.max, obj)
Compile(obj.step, obj)
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['in'] = function (obj)
local lastBlock = Block
Block = obj
local keys = obj.keys
for i = 1, #keys do
Compile(keys[i], obj)
end
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['while'] = function (obj)
local lastBlock = Block
Block = obj
Compile(obj.filter, obj)
CompileBlock(obj, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['repeat'] = function (obj)
local lastBlock = Block
Block = obj
CompileBlock(obj, obj)
Compile(obj.filter, obj)
if Block.locals then
LocalCount = LocalCount - #Block.locals
end
Block = lastBlock
end,
['break'] = function (obj)
local block = guide.getBreakBlock(obj)
if block then
if not block.breaks then
block.breaks = {}
end
block.breaks[#block.breaks+1] = obj
else
pushError {
type = 'BREAK_OUTSIDE',
start = obj.start,
finish = obj.finish,
}
end
end,
['main'] = function (obj)
Block = obj
Compile({
type = 'local',
start = 0,
finish = 0,
effect = 0,
tag = '_ENV',
special= '_G',
[1] = ENVMode,
}, obj)
--- _ENV 是上值,不计入局部变量计数
LocalCount = 0
CompileBlock(obj, obj)
Block = nil
end,
}
function CompileBlock(obj, parent)
for i = 1, #obj do
local act = obj[i]
local f = vmMap[act.type]
if f then
act.parent = parent
f(act)
end
end
end
function Compile(obj, parent)
if not obj then
return nil
end
if Compiled[obj] then
return
end
Compiled[obj] = true
obj.parent = parent
local f = vmMap[obj.type]
if not f then
return
end
f(obj)
end
local function compileGoTo(obj)
local name = obj[1]
local label = guide.getLabel(obj, name)
if not label then
pushError {
type = 'NO_VISIBLE_LABEL',
start = obj.start,
finish = obj.finish,
info = {
label = name,
}
}
return
end
if not label.ref then
label.ref = {}
end
label.ref[#label.ref+1] = obj
obj.node = label
-- 如果有局部变量在 goto 与 label 之间声明,
-- 并在 label 之后使用,则算作语法错误
-- 如果 label 在 goto 之前声明,那么不会有中间声明的局部变量
if obj.start > label.start then
return
end
local block = guide.getBlock(obj)
local locals = block and block.locals
if not locals then
return
end
for i = 1, #locals do
local loc = locals[i]
-- 检查局部变量声明位置为 goto 与 label 之间
if loc.start < obj.start or loc.finish > label.finish then
goto CONTINUE
end
-- 检查局部变量的使用位置在 label 之后
local refs = loc.ref
if not refs then
goto CONTINUE
end
for j = 1, #refs do
local ref = refs[j]
if ref.finish > label.finish then
pushError {
type = 'JUMP_LOCAL_SCOPE',
start = obj.start,
finish = obj.finish,
info = {
loc = loc[1],
},
relative = {
{
start = label.start,
finish = label.finish,
},
{
start = loc.start,
finish = loc.finish,
}
},
}
return
end
end
::CONTINUE::
end
end
local function PostCompile()
for i = 1, #GoToTag do
compileGoTo(GoToTag[i])
end
end
return function (self, lua, mode, version, options)
local state, err = self:parse(lua, mode, version)
if not state then
return nil, err
end
pushError = state.pushError
if version == 'Lua 5.1' or version == 'LuaJIT' then
ENVMode = '@fenv'
else
ENVMode = '_ENV'
end
Compiled = {}
GoToTag = {}
LocalCount = 0
Version = version
Root = state.ast
Root.state = state
Options = options
state.ENVMode = ENVMode
if type(state.ast) == 'table' then
Compile(state.ast)
end
PostCompile()
Compiled = nil
GoToTag = nil
return state
end
|