summaryrefslogtreecommitdiff
path: root/script/await.lua
blob: d8b9ef383772b7814e7ab199eaceb420c4fdc87c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
local timer = require 'timer'

local wkmt = { __mode = 'k' }

---@class await
local m = {}
m.type = 'await'

m.coMap = setmetatable({}, wkmt)
m.idMap = {}
m.delayQueue = {}
m.delayQueueIndex = 1
m.watchList = {}
m.needClose = {}
m._enable = true

local function setID(id, co, callback)
    if not coroutine.isyieldable(co) then
        return
    end
    if not m.idMap[id] then
        m.idMap[id] = setmetatable({}, wkmt)
    end
    m.idMap[id][co] = callback or true
end

--- 设置错误处理器
---@param errHandle function # 当有错误发生时,会以错误堆栈为参数调用该函数
function m.setErrorHandle(errHandle)
    m.errorHandle = errHandle
end

function m.checkResult(co, ...)
    local suc, err = ...
    if not suc and m.errorHandle then
        m.errorHandle(debug.traceback(co, err))
    end
    return ...
end

--- 创建一个任务
---@param callback async fun()
function m.call(callback, ...)
    local co = coroutine.create(callback)
    local closers = {}
    m.coMap[co] = {
        closers  = closers,
        priority = false,
    }
    for i = 1, select('#', ...) do
        local id = select(i, ...)
        if not id then
            break
        end
        setID(id, co)
    end

    local currentCo = coroutine.running()
    local current = m.coMap[currentCo]
    if current then
        for closer in pairs(current.closers) do
            closers[closer] = true
            closer(co)
        end
    end
    return m.checkResult(co, coroutine.resume(co))
end

--- 创建一个任务,并挂起当前线程,当任务完成后再延续当前线程/若任务被关闭,则返回nil
---@async
function m.await(callback, ...)
    if not coroutine.isyieldable() then
        return callback(...)
    end
    return m.wait(function (resume, ...)
        m.call(function ()
            local returnNil <close> = resume
            resume(callback())
        end, ...)
    end, ...)
end

--- 设置一个id,用于批量关闭任务
function m.setID(id, callback)
    local co = coroutine.running()
    setID(id, co, callback)
end

--- 根据id批量关闭任务
function m.close(id)
    local map = m.idMap[id]
    if not map then
        return
    end
    m.idMap[id] = nil
    for co, callback in pairs(map) do
        if coroutine.status(co) == 'suspended' then
            map[co] = nil
            if type(callback) == 'function' then
                xpcall(callback, log.error)
            end
            coroutine.close(co)
        end
    end
end

function m.hasID(id, co)
    co = co or coroutine.running()
    return m.idMap[id] and m.idMap[id][co] ~= nil
end

--- 休眠一段时间
---@param time number
---@async
function m.sleep(time)
    if not coroutine.isyieldable() then
        if m.errorHandle then
            m.errorHandle(debug.traceback('Cannot yield'))
        end
        return
    end
    local co = coroutine.running()
    timer.wait(time, function ()
        if coroutine.status(co) ~= 'suspended' then
            return
        end
        return m.checkResult(co, coroutine.resume(co))
    end)
    return coroutine.yield()
end

--- 等待直到唤醒
---@param callback function
---@async
function m.wait(callback, ...)
    if not coroutine.isyieldable() then
        return
    end
    local co = coroutine.running()
    local resumed
    callback(function (...)
        if resumed then
            return
        end
        resumed = true
        if coroutine.status(co) ~= 'suspended' then
            return
        end
        return m.checkResult(co, coroutine.resume(co, ...))
    end, ...)
    return coroutine.yield()
end

--- 延迟
---@async
function m.delay()
    if not m._enable then
        return
    end
    if not coroutine.isyieldable() then
        return
    end
    local co = coroutine.running()
    local current = m.coMap[co]
    if m.onWatch('delay', co) == false then
        return
    end
    -- TODO
    if current.priority then
        return
    end
    m.delayQueue[#m.delayQueue+1] = function ()
        if coroutine.status(co) ~= 'suspended' then
            return
        end
        return m.checkResult(co, coroutine.resume(co))
    end
    return coroutine.yield()
end

--- stop then close
---@async
function m.stop()
    if not coroutine.isyieldable() then
        return
    end
    m.needClose[#m.needClose+1] = coroutine.running()
    coroutine.yield()
end

local function warnStepTime(passed, waker)
    if passed < 1 then
        log.warn(('Await step takes [%.3f] sec.'):format(passed))
        return
    end
    for i = 1, 100 do
        local name, v = debug.getupvalue(waker, i)
        if not name then
            return
        end
        if name == 'co' then
            log.warn(debug.traceback(v, ('[fire]Await step takes [%.3f] sec.'):format(passed)))
            return
        end
    end
end

--- 步进
function m.step()
    for i = #m.needClose, 1, -1 do
        coroutine.close(m.needClose[i])
        m.needClose[i] = nil
    end

    local resume = m.delayQueue[m.delayQueueIndex]
    if resume then
        m.delayQueue[m.delayQueueIndex] = false
        m.delayQueueIndex = m.delayQueueIndex + 1
        local clock = os.clock()
        resume()
        local passed = os.clock() - clock
        if passed > 0.1 then
            warnStepTime(passed, resume)
        end
        return true
    else
        for i = 1, #m.delayQueue do
            m.delayQueue[i] = nil
        end
        m.delayQueueIndex = 1
        return false
    end
end

function m.setPriority(n)
    m.coMap[coroutine.running()].priority = true
end

function m.enable()
    m._enable = true
end

function m.disable()
    m._enable = false
end

--- 注册事件
function m.watch(callback)
    m.watchList[#m.watchList+1] = callback
end

function m.onWatch(ev, ...)
    for _, callback in ipairs(m.watchList) do
        local res = callback(ev, ...)
        if res ~= nil then
            return res
        end
    end
end

return m