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local script = ...
local function findExePath()
local n = 0
while arg[n-1] do
n = n - 1
end
return arg[n]
end
local exePath = findExePath()
local exeDir = exePath:match('(.+)[/\\][%w_.-]+$')
local dll = package.cpath:match '[/\\]%?%.([a-z]+)'
package.cpath = ('%s/?.%s;%s'):format(exeDir, dll, package.cpath)
local bee = package.searchpath('bee', package.cpath)
if not bee then
error('Can not find bee.dll? cpath = ' .. tostring(package.cpath))
end
local ok, err = package.loadlib(bee, 'luaopen_bee_platform')
if not ok then
error(([[It doesn't seem to support your OS, please build it in your OS, see https://github.com/sumneko/vscode-lua/wiki/Build
errorMsg: %s
exePath: %s
exeDir: %s
dll: %s
cpath: %s
]]):format(
err,
exePath,
exeDir,
dll,
package.cpath
))
end
local currentPath = debug.getinfo(1, 'S').source:sub(2)
local fs = require 'bee.filesystem'
local rootPath = fs.path(currentPath):remove_filename():string()
if dll == 'dll' then
rootPath = rootPath:gsub('/', '\\')
package.path = rootPath .. script .. '\\?.lua'
.. ';' .. rootPath .. script .. '\\?\\init.lua'
else
rootPath = rootPath:gsub('\\', '/')
package.path = rootPath .. script .. '/?.lua'
.. ';' .. rootPath .. script .. '/?/init.lua'
end
package.searchers[2] = function (name)
local filename, err = package.searchpath(name, package.path)
if not filename then
return err
end
local f = io.open(filename)
local buf = f:read '*a'
f:close()
local relative = filename:sub(#rootPath + 1)
local init, err = load(buf, '@' .. relative)
if not init then
return err
end
return init, filename
end
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