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---@meta
---@class cc.Physics3DObject :cc.Ref
local Physics3DObject={ }
cc.Physics3DObject=Physics3DObject
---* Set the user data.
---@param userData void
---@return self
function Physics3DObject:setUserData (userData) end
---* Get the user data.
---@return void
function Physics3DObject:getUserData () end
---* Get the Physics3DObject Type.
---@return int
function Physics3DObject:getObjType () end
---* Internal method. Set the pointer of Physics3DWorld.
---@param world cc.Physics3DWorld
---@return self
function Physics3DObject:setPhysicsWorld (world) end
---* Get the world matrix of Physics3DObject.
---@return mat4_table
function Physics3DObject:getWorldTransform () end
---* Get the pointer of Physics3DWorld.
---@return cc.Physics3DWorld
function Physics3DObject:getPhysicsWorld () end
---* Set the mask of Physics3DObject.
---@param mask unsigned_int
---@return self
function Physics3DObject:setMask (mask) end
---* Get the collision callback function.
---@return function
function Physics3DObject:getCollisionCallback () end
---* Get the mask of Physics3DObject.
---@return unsigned_int
function Physics3DObject:getMask () end
---* Check has collision callback function.
---@return boolean
function Physics3DObject:needCollisionCallback () end
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