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---@meta
---@class cc.ParticleBatchNode :cc.Node@all parent class: Node,TextureProtocol
local ParticleBatchNode={ }
cc.ParticleBatchNode=ParticleBatchNode
---*
---@param texture cc.Texture2D
---@return self
function ParticleBatchNode:setTexture (texture) end
---* initializes the particle system with Texture2D, a capacity of particles
---@param tex cc.Texture2D
---@param capacity int
---@return boolean
function ParticleBatchNode:initWithTexture (tex,capacity) end
---* Disables a particle by inserting a 0'd quad into the texture atlas.<br>
---* param particleIndex The index of the particle.
---@param particleIndex int
---@return self
function ParticleBatchNode:disableParticle (particleIndex) end
---*
---@return cc.Texture2D
function ParticleBatchNode:getTexture () end
---* Sets the texture atlas used for drawing the quads.<br>
---* param atlas The texture atlas used for drawing the quads.
---@param atlas cc.TextureAtlas
---@return self
function ParticleBatchNode:setTextureAtlas (atlas) end
---* initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles
---@param fileImage string
---@param capacity int
---@return boolean
function ParticleBatchNode:initWithFile (fileImage,capacity) end
---* code<br>
---* When this function bound into js or lua,the parameter will be changed<br>
---* In js: var setBlendFunc(var src, var dst)<br>
---* endcode<br>
---* lua NA
---@param blendFunc cc.BlendFunc
---@return self
function ParticleBatchNode:setBlendFunc (blendFunc) end
---*
---@param doCleanup boolean
---@return self
function ParticleBatchNode:removeAllChildrenWithCleanup (doCleanup) end
---* Gets the texture atlas used for drawing the quads.<br>
---* return The texture atlas used for drawing the quads.
---@return cc.TextureAtlas
function ParticleBatchNode:getTextureAtlas () end
---* js NA<br>
---* lua NA
---@return cc.BlendFunc
function ParticleBatchNode:getBlendFunc () end
---* Inserts a child into the ParticleBatchNode.<br>
---* param system A given particle system.<br>
---* param index The insert index.
---@param system cc.ParticleSystem
---@param index int
---@return self
function ParticleBatchNode:insertChild (system,index) end
---* Remove a child of the ParticleBatchNode.<br>
---* param index The index of the child.<br>
---* param doCleanup True if all actions and callbacks on this node should be removed, false otherwise.
---@param index int
---@param doCleanup boolean
---@return self
function ParticleBatchNode:removeChildAtIndex (index,doCleanup) end
---* Create the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles.<br>
---* param fileImage A given file name.<br>
---* param capacity A capacity of particles.<br>
---* return An autoreleased ParticleBatchNode object.
---@param fileImage string
---@param capacity int
---@return self
function ParticleBatchNode:create (fileImage,capacity) end
---* Create the particle system with Texture2D, a capacity of particles, which particle system to use.<br>
---* param tex A given texture.<br>
---* param capacity A capacity of particles.<br>
---* return An autoreleased ParticleBatchNode object.<br>
---* js NA
---@param tex cc.Texture2D
---@param capacity int
---@return self
function ParticleBatchNode:createWithTexture (tex,capacity) end
---@overload fun(cc.Node:cc.Node,int:int,int2:string):self
---@overload fun(cc.Node:cc.Node,int:int,int:int):self
---@param child cc.Node
---@param zOrder int
---@param tag int
---@return self
function ParticleBatchNode:addChild (child,zOrder,tag) end
---*
---@param renderer cc.Renderer
---@param transform mat4_table
---@param flags unsigned_int
---@return self
function ParticleBatchNode:draw (renderer,transform,flags) end
---*
---@param renderer cc.Renderer
---@param parentTransform mat4_table
---@param parentFlags unsigned_int
---@return self
function ParticleBatchNode:visit (renderer,parentTransform,parentFlags) end
---*
---@param child cc.Node
---@param zOrder int
---@return self
function ParticleBatchNode:reorderChild (child,zOrder) end
---*
---@param child cc.Node
---@param cleanup boolean
---@return self
function ParticleBatchNode:removeChild (child,cleanup) end
---* js ctor
---@return self
function ParticleBatchNode:ParticleBatchNode () end
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