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---@class cc.ActionCamera :cc.ActionInterval
local ActionCamera={ }
cc.ActionCamera=ActionCamera
---@overload fun(float:float,float:float,float:float):self
---@overload fun(float0:vec3_table):self
---@param x float
---@param y float
---@param z float
---@return self
function ActionCamera:setEye (x,y,z) end
---*
---@return vec3_table
function ActionCamera:getEye () end
---*
---@param up vec3_table
---@return self
function ActionCamera:setUp (up) end
---*
---@return vec3_table
function ActionCamera:getCenter () end
---*
---@param center vec3_table
---@return self
function ActionCamera:setCenter (center) end
---*
---@return vec3_table
function ActionCamera:getUp () end
---*
---@param target cc.Node
---@return self
function ActionCamera:startWithTarget (target) end
---*
---@return self
function ActionCamera:clone () end
---*
---@return self
function ActionCamera:reverse () end
---* js ctor<br>
---* lua new
---@return self
function ActionCamera:ActionCamera () end
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