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-rw-r--r--meta/3rd/lovr/library/lovr/filesystem.lua18
-rw-r--r--meta/3rd/lovr/library/lovr/graphics.lua1
-rw-r--r--meta/3rd/lovr/library/lovr/physics.lua4
3 files changed, 12 insertions, 11 deletions
diff --git a/meta/3rd/lovr/library/lovr/filesystem.lua b/meta/3rd/lovr/library/lovr/filesystem.lua
index 4f8214db..6364ec63 100644
--- a/meta/3rd/lovr/library/lovr/filesystem.lua
+++ b/meta/3rd/lovr/library/lovr/filesystem.lua
@@ -17,12 +17,22 @@
--- <tr>
--- <td>macOS</td>
--- <td><code>/Users/&lt;user&gt;/Library/Application Support/LOVR/&lt;identity&gt;</code></td>
+--- </tr>
+--- <tr>
+--- <td>Linux</td>
+--- <td><code>/home/&lt;user&gt;/.local/share/LOVR/&lt;identity&gt;</code></td>
+--- </tr>
+--- <tr>
+--- <td>Android</td>
+--- <td><code>/sdcard/Android/data/<identity>/files</code></td>
--- </tr> </table>
---
---`<identity>` should be a unique identifier for your app.
---
---It can be set either in `lovr.conf` or by using `lovr.filesystem.setIdentity`.
---
+---On Android, the identity can not be changed and will always be the package id, like `org.lovr.app`.
+---
---All filenames are relative to either the save directory or the directory containing the project source.
---
---Files in the save directory take precedence over files in the project.
@@ -279,14 +289,6 @@ function lovr.filesystem.setIdentity(identity) end
function lovr.filesystem.setRequirePath(path) end
---
----Sets the location of the project's source.
----
----This can only be done once, and is usually done internally.
----
----@param identity string # The path containing the project's source.
-function lovr.filesystem.setSource(identity) end
-
----
---Unmounts a directory or archive previously mounted with `lovr.filesystem.mount`.
---
---
diff --git a/meta/3rd/lovr/library/lovr/graphics.lua b/meta/3rd/lovr/library/lovr/graphics.lua
index 2ebe5dec..1c8db722 100644
--- a/meta/3rd/lovr/library/lovr/graphics.lua
+++ b/meta/3rd/lovr/library/lovr/graphics.lua
@@ -462,7 +462,6 @@ function lovr.graphics.newMaterial(properties) end
---
---- glTF: Morph targets are not supported.
---- glTF: Only the default scene is loaded.
----- glTF: Only the default scene is loaded.
---- glTF: Currently, each skin in a Model can have up to 256 joints.
---- glTF: Meshes can't appear multiple times in the node hierarchy with different skins, they need
--- to use 1 skin consistently.
diff --git a/meta/3rd/lovr/library/lovr/physics.lua b/meta/3rd/lovr/library/lovr/physics.lua
index 5ec53ce6..4977380d 100644
--- a/meta/3rd/lovr/library/lovr/physics.lua
+++ b/meta/3rd/lovr/library/lovr/physics.lua
@@ -1411,8 +1411,8 @@ function World:getResponseTime() end
---
---The default step count is 20.
---
----@param steps number # The step count.
-function World:getStepCount(steps) end
+---@return number steps # The step count.
+function World:getStepCount() end
---
---Returns the tightness of joints in the World.