diff options
Diffstat (limited to 'meta/3rd/love2d/library/love/system.lua')
-rw-r--r-- | meta/3rd/love2d/library/love/system.lua | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/meta/3rd/love2d/library/love/system.lua b/meta/3rd/love2d/library/love/system.lua index bfb76283..945d689d 100644 --- a/meta/3rd/love2d/library/love/system.lua +++ b/meta/3rd/love2d/library/love/system.lua @@ -3,24 +3,36 @@ --- ---Provides access to information about the user's system. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system) +--- ---@class love.system love.system = {} --- ---Gets text from the clipboard. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.getClipboardText) +--- ---@return string text # The text currently held in the system's clipboard. function love.system.getClipboardText() end --- ---Gets the current operating system. In general, LÖVE abstracts away the need to know the current operating system, but there are a few cases where it can be useful (especially in combination with os.execute.) --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.getOS) +--- ---@return string osString # The current operating system. 'OS X', 'Windows', 'Linux', 'Android' or 'iOS'. function love.system.getOS() end --- ---Gets information about the system's power supply. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.getPowerInfo) +--- ---@return love.PowerState state # The basic state of the power supply. ---@return number percent # Percentage of battery life left, between 0 and 100. nil if the value can't be determined or there's no battery. ---@return number seconds # Seconds of battery life left. nil if the value can't be determined or there's no battery. @@ -29,6 +41,9 @@ function love.system.getPowerInfo() end --- ---Gets the amount of logical processor in the system. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.getProcessorCount) +--- ---@return number processorCount # Amount of logical processors. function love.system.getProcessorCount() end @@ -37,12 +52,18 @@ function love.system.getProcessorCount() end --- ---Currently this is implemented on iOS and Android, and will always return false on other operating systems. The t.audio.mixwithsystem flag in love.conf can be used to configure whether background audio / music from other apps should play while LÖVE is open. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.hasBackgroundMusic) +--- ---@return boolean backgroundmusic # True if the user is playing music in the background via another app, false otherwise. function love.system.hasBackgroundMusic() end --- ---Opens a URL with the user's web or file browser. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.openURL) +--- ---@param url string # The URL to open. Must be formatted as a proper URL. ---@return boolean success # Whether the URL was opened successfully. function love.system.openURL(url) end @@ -50,18 +71,27 @@ function love.system.openURL(url) end --- ---Puts text in the clipboard. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.setClipboardText) +--- ---@param text string # The new text to hold in the system's clipboard. function love.system.setClipboardText(text) end --- ---Causes the device to vibrate, if possible. Currently this will only work on Android and iOS devices that have a built-in vibration motor. --- +--- +---[Open in Browser](https://love2d.org/wiki/love.system.vibrate) +--- ---@param seconds? number # The duration to vibrate for. If called on an iOS device, it will always vibrate for 0.5 seconds due to limitations in the iOS system APIs. function love.system.vibrate(seconds) end --- ---The basic state of the system's power supply. --- +--- +---[Open in Browser](https://love2d.org/wiki/PowerState) +--- ---@alias love.PowerState --- ---Cannot determine power status. |