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-rw-r--r--meta/3rd/love2d/library/love.joystick.lua22
1 files changed, 12 insertions, 10 deletions
diff --git a/meta/3rd/love2d/library/love.joystick.lua b/meta/3rd/love2d/library/love.joystick.lua
index 193f2b94..0af1b5dc 100644
--- a/meta/3rd/love2d/library/love.joystick.lua
+++ b/meta/3rd/love2d/library/love.joystick.lua
@@ -1,3 +1,5 @@
+---@meta
+
---@class love.joystick
love.joystick = {}
@@ -47,14 +49,14 @@ function love.joystick.saveGamepadMappings(filename) end
---The virtual gamepad buttons and axes are designed around the Xbox 360 controller layout.
---
---@param guid string # The OS-dependent GUID for the type of Joystick the binding will affect.
----@param button love.joystick.GamepadButton # The virtual gamepad button to bind.
----@param inputtype love.joystick.JoystickInputType # The type of input to bind the virtual gamepad button to.
+---@param button love.GamepadButton # The virtual gamepad button to bind.
+---@param inputtype love.JoystickInputType # The type of input to bind the virtual gamepad button to.
---@param inputindex number # The index of the axis, button, or hat to bind the virtual gamepad button to.
----@param hatdir love.joystick.JoystickHat # The direction of the hat, if the virtual gamepad button will be bound to a hat. nil otherwise.
+---@param hatdir love.JoystickHat # The direction of the hat, if the virtual gamepad button will be bound to a hat. nil otherwise.
---@return boolean success # Whether the virtual gamepad button was successfully bound.
function love.joystick.setGamepadMapping(guid, button, inputtype, inputindex, hatdir) end
----@class love.joystick.Joystick: love.joystick.Object
+---@class love.Joystick: love.Object
local Joystick = {}
---
@@ -103,17 +105,17 @@ function Joystick:getGUID() end
---
---Gets the direction of a virtual gamepad axis. If the Joystick isn't recognized as a gamepad or isn't connected, this function will always return 0.
---
----@param axis love.joystick.GamepadAxis # The virtual axis to be checked.
+---@param axis love.GamepadAxis # The virtual axis to be checked.
---@return number direction # Current value of the axis.
function Joystick:getGamepadAxis(axis) end
---
---Gets the button, axis or hat that a virtual gamepad input is bound to.
---
----@param axis love.joystick.GamepadAxis # The virtual gamepad axis to get the binding for.
----@return love.joystick.JoystickInputType inputtype # The type of input the virtual gamepad axis is bound to.
+---@param axis love.GamepadAxis # The virtual gamepad axis to get the binding for.
+---@return love.JoystickInputType inputtype # The type of input the virtual gamepad axis is bound to.
---@return number inputindex # The index of the Joystick's button, axis or hat that the virtual gamepad axis is bound to.
----@return love.joystick.JoystickHat hatdirection # The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
+---@return love.JoystickHat hatdirection # The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
function Joystick:getGamepadMapping(axis) end
---
@@ -128,7 +130,7 @@ function Joystick:getGamepadMappingString() end
---Gets the direction of the Joystick's hat.
---
---@param hat number # The index of the hat to be checked.
----@return love.joystick.JoystickHat direction # The direction the hat is pushed.
+---@return love.JoystickHat direction # The direction the hat is pushed.
function Joystick:getHat(hat) end
---
@@ -183,7 +185,7 @@ function Joystick:isGamepad() end
---
---Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
---
----@param buttonN love.joystick.GamepadButton # The gamepad button to check.
+---@param buttonN love.GamepadButton # The gamepad button to check.
---@return boolean anyDown # True if any supplied button is down, false if not.
function Joystick:isGamepadDown(buttonN) end