diff options
Diffstat (limited to 'meta/3rd/Jass/common.lua')
-rw-r--r-- | meta/3rd/Jass/common.lua | 12329 |
1 files changed, 12329 insertions, 0 deletions
diff --git a/meta/3rd/Jass/common.lua b/meta/3rd/Jass/common.lua new file mode 100644 index 00000000..75fabf03 --- /dev/null +++ b/meta/3rd/Jass/common.lua @@ -0,0 +1,12329 @@ +---@class real +---@class handle +---@class agent +---@class event +---@class player +---@class widget +---@class unit +---@class destructable +---@class item +---@class ability +---@class buff +---@class force +---@class group +---@class trigger +---@class triggercondition +---@class triggeraction +---@class timer +---@class location +---@class region +---@class rect +---@class boolexpr +---@class sound +---@class conditionfunc +---@class filterfunc +---@class unitpool +---@class itempool +---@class race +---@class alliancetype +---@class racepreference +---@class gamestate +---@class igamestate +---@class fgamestate +---@class playerstate +---@class playerscore +---@class playergameresult +---@class unitstate +---@class aidifficulty +---@class eventid +---@class gameevent +---@class playerevent +---@class playerunitevent +---@class unitevent +---@class limitop +---@class widgetevent +---@class dialogevent +---@class unittype +---@class gamespeed +---@class gamedifficulty +---@class gametype +---@class mapflag +---@class mapvisibility +---@class mapsetting +---@class mapdensity +---@class mapcontrol +---@class minimapicon +---@class playerslotstate +---@class volumegroup +---@class camerafield +---@class camerasetup +---@class playercolor +---@class placement +---@class startlocprio +---@class raritycontrol +---@class blendmode +---@class texmapflags +---@class effect +---@class effecttype +---@class weathereffect +---@class terraindeformation +---@class fogstate +---@class fogmodifier +---@class dialog +---@class button +---@class quest +---@class questitem +---@class defeatcondition +---@class timerdialog +---@class leaderboard +---@class multiboard +---@class multiboarditem +---@class trackable +---@class gamecache +---@class version +---@class itemtype +---@class texttag +---@class attacktype +---@class damagetype +---@class weapontype +---@class soundtype +---@class lightning +---@class pathingtype +---@class mousebuttontype +---@class animtype +---@class subanimtype +---@class image +---@class ubersplat +---@class hashtable +---@class framehandle +---@class originframetype +---@class framepointtype +---@class textaligntype +---@class frameeventtype +---@class oskeytype +---@class abilityintegerfield +---@class abilityrealfield +---@class abilitybooleanfield +---@class abilitystringfield +---@class abilityintegerlevelfield +---@class abilityreallevelfield +---@class abilitybooleanlevelfield +---@class abilitystringlevelfield +---@class abilityintegerlevelarrayfield +---@class abilityreallevelarrayfield +---@class abilitybooleanlevelarrayfield +---@class abilitystringlevelarrayfield +---@class unitintegerfield +---@class unitrealfield +---@class unitbooleanfield +---@class unitstringfield +---@class unitweaponintegerfield +---@class unitweaponrealfield +---@class unitweaponbooleanfield +---@class unitweaponstringfield +---@class itemintegerfield +---@class itemrealfield +---@class itembooleanfield +---@class itemstringfield +---@class movetype +---@class targetflag +---@class armortype +---@class heroattribute +---@class defensetype +---@class regentype +---@class unitcategory +---@class pathingflag +---@class commandbuttoneffect +---@meta + +---'common' +---@class common +--- +---FALSE 'common.FALSE' +---@field FALSE boolean _false +--- +---TRUE 'common.TRUE' +---@field TRUE boolean _true +--- +---JASS_MAX_ARRAY_SIZE 'common.JASS_MAX_ARRAY_SIZE' +---@field JASS_MAX_ARRAY_SIZE integer _8192 +--- +---PLAYER_NEUTRAL_PASSIVE 'common.PLAYER_NEUTRAL_PASSIVE' +---@field PLAYER_NEUTRAL_PASSIVE integer _GetPlayerNeutralPassive() +--- +---PLAYER_NEUTRAL_AGGRESSIVE 'common.PLAYER_NEUTRAL_AGGRESSIVE' +---@field PLAYER_NEUTRAL_AGGRESSIVE integer _GetPlayerNeutralAggressive() +--- +---PLAYER_COLOR_RED 'common.PLAYER_COLOR_RED' +---@field PLAYER_COLOR_RED playercolor _ConvertPlayerColor(0) +--- +---PLAYER_COLOR_BLUE 'common.PLAYER_COLOR_BLUE' +---@field PLAYER_COLOR_BLUE playercolor _ConvertPlayerColor(1) +--- +---PLAYER_COLOR_CYAN 'common.PLAYER_COLOR_CYAN' +---@field PLAYER_COLOR_CYAN playercolor _ConvertPlayerColor(2) +--- +---PLAYER_COLOR_PURPLE 'common.PLAYER_COLOR_PURPLE' +---@field PLAYER_COLOR_PURPLE playercolor _ConvertPlayerColor(3) +--- +---PLAYER_COLOR_YELLOW 'common.PLAYER_COLOR_YELLOW' +---@field PLAYER_COLOR_YELLOW playercolor _ConvertPlayerColor(4) +--- +---PLAYER_COLOR_ORANGE 'common.PLAYER_COLOR_ORANGE' +---@field PLAYER_COLOR_ORANGE playercolor _ConvertPlayerColor(5) +--- +---PLAYER_COLOR_GREEN 'common.PLAYER_COLOR_GREEN' +---@field PLAYER_COLOR_GREEN playercolor _ConvertPlayerColor(6) +--- +---PLAYER_COLOR_PINK 'common.PLAYER_COLOR_PINK' +---@field PLAYER_COLOR_PINK playercolor _ConvertPlayerColor(7) +--- +---PLAYER_COLOR_LIGHT_GRAY 'common.PLAYER_COLOR_LIGHT_GRAY' +---@field PLAYER_COLOR_LIGHT_GRAY playercolor _ConvertPlayerColor(8) +--- +---PLAYER_COLOR_LIGHT_BLUE 'common.PLAYER_COLOR_LIGHT_BLUE' +---@field PLAYER_COLOR_LIGHT_BLUE playercolor _ConvertPlayerColor(9) +--- +---PLAYER_COLOR_AQUA 'common.PLAYER_COLOR_AQUA' +---@field PLAYER_COLOR_AQUA playercolor _ConvertPlayerColor(10) +--- +---PLAYER_COLOR_BROWN 'common.PLAYER_COLOR_BROWN' +---@field PLAYER_COLOR_BROWN playercolor _ConvertPlayerColor(11) +--- +---PLAYER_COLOR_MAROON 'common.PLAYER_COLOR_MAROON' +---@field PLAYER_COLOR_MAROON playercolor _ConvertPlayerColor(12) +--- +---PLAYER_COLOR_NAVY 'common.PLAYER_COLOR_NAVY' +---@field PLAYER_COLOR_NAVY playercolor _ConvertPlayerColor(13) +--- +---PLAYER_COLOR_TURQUOISE 'common.PLAYER_COLOR_TURQUOISE' +---@field PLAYER_COLOR_TURQUOISE playercolor _ConvertPlayerColor(14) +--- +---PLAYER_COLOR_VIOLET 'common.PLAYER_COLOR_VIOLET' +---@field PLAYER_COLOR_VIOLET playercolor _ConvertPlayerColor(15) +--- +---PLAYER_COLOR_WHEAT 'common.PLAYER_COLOR_WHEAT' +---@field PLAYER_COLOR_WHEAT playercolor _ConvertPlayerColor(16) +--- +---PLAYER_COLOR_PEACH 'common.PLAYER_COLOR_PEACH' +---@field PLAYER_COLOR_PEACH playercolor _ConvertPlayerColor(17) +--- +---PLAYER_COLOR_MINT 'common.PLAYER_COLOR_MINT' +---@field PLAYER_COLOR_MINT playercolor _ConvertPlayerColor(18) +--- +---PLAYER_COLOR_LAVENDER 'common.PLAYER_COLOR_LAVENDER' +---@field PLAYER_COLOR_LAVENDER playercolor _ConvertPlayerColor(19) +--- +---PLAYER_COLOR_COAL 'common.PLAYER_COLOR_COAL' +---@field PLAYER_COLOR_COAL playercolor _ConvertPlayerColor(20) +--- +---PLAYER_COLOR_SNOW 'common.PLAYER_COLOR_SNOW' +---@field PLAYER_COLOR_SNOW playercolor _ConvertPlayerColor(21) +--- +---PLAYER_COLOR_EMERALD 'common.PLAYER_COLOR_EMERALD' +---@field PLAYER_COLOR_EMERALD playercolor _ConvertPlayerColor(22) +--- +---PLAYER_COLOR_PEANUT 'common.PLAYER_COLOR_PEANUT' +---@field PLAYER_COLOR_PEANUT playercolor _ConvertPlayerColor(23) +--- +---RACE_HUMAN 'common.RACE_HUMAN' +---@field RACE_HUMAN race _ConvertRace(1) +--- +---RACE_ORC 'common.RACE_ORC' +---@field RACE_ORC race _ConvertRace(2) +--- +---RACE_UNDEAD 'common.RACE_UNDEAD' +---@field RACE_UNDEAD race _ConvertRace(3) +--- +---RACE_NIGHTELF 'common.RACE_NIGHTELF' +---@field RACE_NIGHTELF race _ConvertRace(4) +--- +---RACE_DEMON 'common.RACE_DEMON' +---@field RACE_DEMON race _ConvertRace(5) +--- +---RACE_OTHER 'common.RACE_OTHER' +---@field RACE_OTHER race _ConvertRace(7) +--- +---PLAYER_GAME_RESULT_VICTORY 'common.PLAYER_GAME_RESULT_VICTORY' +---@field PLAYER_GAME_RESULT_VICTORY playergameresult _ConvertPlayerGameResult(0) +--- +---PLAYER_GAME_RESULT_DEFEAT 'common.PLAYER_GAME_RESULT_DEFEAT' +---@field PLAYER_GAME_RESULT_DEFEAT playergameresult _ConvertPlayerGameResult(1) +--- +---PLAYER_GAME_RESULT_TIE 'common.PLAYER_GAME_RESULT_TIE' +---@field PLAYER_GAME_RESULT_TIE playergameresult _ConvertPlayerGameResult(2) +--- +---PLAYER_GAME_RESULT_NEUTRAL 'common.PLAYER_GAME_RESULT_NEUTRAL' +---@field PLAYER_GAME_RESULT_NEUTRAL playergameresult _ConvertPlayerGameResult(3) +--- +---ALLIANCE_PASSIVE 'common.ALLIANCE_PASSIVE' +---@field ALLIANCE_PASSIVE alliancetype _ConvertAllianceType(0) +--- +---ALLIANCE_HELP_REQUEST 'common.ALLIANCE_HELP_REQUEST' +---@field ALLIANCE_HELP_REQUEST alliancetype _ConvertAllianceType(1) +--- +---ALLIANCE_HELP_RESPONSE 'common.ALLIANCE_HELP_RESPONSE' +---@field ALLIANCE_HELP_RESPONSE alliancetype _ConvertAllianceType(2) +--- +---ALLIANCE_SHARED_XP 'common.ALLIANCE_SHARED_XP' +---@field ALLIANCE_SHARED_XP alliancetype _ConvertAllianceType(3) +--- +---ALLIANCE_SHARED_SPELLS 'common.ALLIANCE_SHARED_SPELLS' +---@field ALLIANCE_SHARED_SPELLS alliancetype _ConvertAllianceType(4) +--- +---ALLIANCE_SHARED_VISION 'common.ALLIANCE_SHARED_VISION' +---@field ALLIANCE_SHARED_VISION alliancetype _ConvertAllianceType(5) +--- +---ALLIANCE_SHARED_CONTROL 'common.ALLIANCE_SHARED_CONTROL' +---@field ALLIANCE_SHARED_CONTROL alliancetype _ConvertAllianceType(6) +--- +---ALLIANCE_SHARED_ADVANCED_CONTROL 'common.ALLIANCE_SHARED_ADVANCED_CONTROL' +---@field ALLIANCE_SHARED_ADVANCED_CONTROL alliancetype _ConvertAllianceType(7) +--- +---ALLIANCE_RESCUABLE 'common.ALLIANCE_RESCUABLE' +---@field ALLIANCE_RESCUABLE alliancetype _ConvertAllianceType(8) +--- +---ALLIANCE_SHARED_VISION_FORCED 'common.ALLIANCE_SHARED_VISION_FORCED' +---@field ALLIANCE_SHARED_VISION_FORCED alliancetype _ConvertAllianceType(9) +--- +---VERSION_REIGN_OF_CHAOS 'common.VERSION_REIGN_OF_CHAOS' +---@field VERSION_REIGN_OF_CHAOS version _ConvertVersion(0) +--- +---VERSION_FROZEN_THRONE 'common.VERSION_FROZEN_THRONE' +---@field VERSION_FROZEN_THRONE version _ConvertVersion(1) +--- +---ATTACK_TYPE_NORMAL 'common.ATTACK_TYPE_NORMAL' +---@field ATTACK_TYPE_NORMAL attacktype _ConvertAttackType(0) +--- +---ATTACK_TYPE_MELEE 'common.ATTACK_TYPE_MELEE' +---@field ATTACK_TYPE_MELEE attacktype _ConvertAttackType(1) +--- +---ATTACK_TYPE_PIERCE 'common.ATTACK_TYPE_PIERCE' +---@field ATTACK_TYPE_PIERCE attacktype _ConvertAttackType(2) +--- +---ATTACK_TYPE_SIEGE 'common.ATTACK_TYPE_SIEGE' +---@field ATTACK_TYPE_SIEGE attacktype _ConvertAttackType(3) +--- +---ATTACK_TYPE_MAGIC 'common.ATTACK_TYPE_MAGIC' +---@field ATTACK_TYPE_MAGIC attacktype _ConvertAttackType(4) +--- +---ATTACK_TYPE_CHAOS 'common.ATTACK_TYPE_CHAOS' +---@field ATTACK_TYPE_CHAOS attacktype _ConvertAttackType(5) +--- +---ATTACK_TYPE_HERO 'common.ATTACK_TYPE_HERO' +---@field ATTACK_TYPE_HERO attacktype _ConvertAttackType(6) +--- +---DAMAGE_TYPE_UNKNOWN 'common.DAMAGE_TYPE_UNKNOWN' +---@field DAMAGE_TYPE_UNKNOWN damagetype _ConvertDamageType(0) +--- +---DAMAGE_TYPE_NORMAL 'common.DAMAGE_TYPE_NORMAL' +---@field DAMAGE_TYPE_NORMAL damagetype _ConvertDamageType(4) +--- +---DAMAGE_TYPE_ENHANCED 'common.DAMAGE_TYPE_ENHANCED' +---@field DAMAGE_TYPE_ENHANCED damagetype _ConvertDamageType(5) +--- +---DAMAGE_TYPE_FIRE 'common.DAMAGE_TYPE_FIRE' +---@field DAMAGE_TYPE_FIRE damagetype _ConvertDamageType(8) +--- +---DAMAGE_TYPE_COLD 'common.DAMAGE_TYPE_COLD' +---@field DAMAGE_TYPE_COLD damagetype _ConvertDamageType(9) +--- +---DAMAGE_TYPE_LIGHTNING 'common.DAMAGE_TYPE_LIGHTNING' +---@field DAMAGE_TYPE_LIGHTNING damagetype _ConvertDamageType(10) +--- +---DAMAGE_TYPE_POISON 'common.DAMAGE_TYPE_POISON' +---@field DAMAGE_TYPE_POISON damagetype _ConvertDamageType(11) +--- +---DAMAGE_TYPE_DISEASE 'common.DAMAGE_TYPE_DISEASE' +---@field DAMAGE_TYPE_DISEASE damagetype _ConvertDamageType(12) +--- +---DAMAGE_TYPE_DIVINE 'common.DAMAGE_TYPE_DIVINE' +---@field DAMAGE_TYPE_DIVINE damagetype _ConvertDamageType(13) +--- +---DAMAGE_TYPE_MAGIC 'common.DAMAGE_TYPE_MAGIC' +---@field DAMAGE_TYPE_MAGIC damagetype _ConvertDamageType(14) +--- +---DAMAGE_TYPE_SONIC 'common.DAMAGE_TYPE_SONIC' +---@field DAMAGE_TYPE_SONIC damagetype _ConvertDamageType(15) +--- +---DAMAGE_TYPE_ACID 'common.DAMAGE_TYPE_ACID' +---@field DAMAGE_TYPE_ACID damagetype _ConvertDamageType(16) +--- +---DAMAGE_TYPE_FORCE 'common.DAMAGE_TYPE_FORCE' +---@field DAMAGE_TYPE_FORCE damagetype _ConvertDamageType(17) +--- +---DAMAGE_TYPE_DEATH 'common.DAMAGE_TYPE_DEATH' +---@field DAMAGE_TYPE_DEATH damagetype _ConvertDamageType(18) +--- +---DAMAGE_TYPE_MIND 'common.DAMAGE_TYPE_MIND' +---@field DAMAGE_TYPE_MIND damagetype _ConvertDamageType(19) +--- +---DAMAGE_TYPE_PLANT 'common.DAMAGE_TYPE_PLANT' +---@field DAMAGE_TYPE_PLANT damagetype _ConvertDamageType(20) +--- +---DAMAGE_TYPE_DEFENSIVE 'common.DAMAGE_TYPE_DEFENSIVE' +---@field DAMAGE_TYPE_DEFENSIVE damagetype _ConvertDamageType(21) +--- +---DAMAGE_TYPE_DEMOLITION 'common.DAMAGE_TYPE_DEMOLITION' +---@field DAMAGE_TYPE_DEMOLITION damagetype _ConvertDamageType(22) +--- +---DAMAGE_TYPE_SLOW_POISON 'common.DAMAGE_TYPE_SLOW_POISON' +---@field DAMAGE_TYPE_SLOW_POISON damagetype _ConvertDamageType(23) +--- +---DAMAGE_TYPE_SPIRIT_LINK 'common.DAMAGE_TYPE_SPIRIT_LINK' +---@field DAMAGE_TYPE_SPIRIT_LINK damagetype _ConvertDamageType(24) +--- +---DAMAGE_TYPE_SHADOW_STRIKE 'common.DAMAGE_TYPE_SHADOW_STRIKE' +---@field DAMAGE_TYPE_SHADOW_STRIKE damagetype _ConvertDamageType(25) +--- +---DAMAGE_TYPE_UNIVERSAL 'common.DAMAGE_TYPE_UNIVERSAL' +---@field DAMAGE_TYPE_UNIVERSAL damagetype _ConvertDamageType(26) +--- +---WEAPON_TYPE_WHOKNOWS 'common.WEAPON_TYPE_WHOKNOWS' +---@field WEAPON_TYPE_WHOKNOWS weapontype _ConvertWeaponType(0) +--- +---WEAPON_TYPE_METAL_LIGHT_CHOP 'common.WEAPON_TYPE_METAL_LIGHT_CHOP' +---@field WEAPON_TYPE_METAL_LIGHT_CHOP weapontype _ConvertWeaponType(1) +--- +---WEAPON_TYPE_METAL_MEDIUM_CHOP 'common.WEAPON_TYPE_METAL_MEDIUM_CHOP' +---@field WEAPON_TYPE_METAL_MEDIUM_CHOP weapontype _ConvertWeaponType(2) +--- +---WEAPON_TYPE_METAL_HEAVY_CHOP 'common.WEAPON_TYPE_METAL_HEAVY_CHOP' +---@field WEAPON_TYPE_METAL_HEAVY_CHOP weapontype _ConvertWeaponType(3) +--- +---WEAPON_TYPE_METAL_LIGHT_SLICE 'common.WEAPON_TYPE_METAL_LIGHT_SLICE' +---@field WEAPON_TYPE_METAL_LIGHT_SLICE weapontype _ConvertWeaponType(4) +--- +---WEAPON_TYPE_METAL_MEDIUM_SLICE 'common.WEAPON_TYPE_METAL_MEDIUM_SLICE' +---@field WEAPON_TYPE_METAL_MEDIUM_SLICE weapontype _ConvertWeaponType(5) +--- +---WEAPON_TYPE_METAL_HEAVY_SLICE 'common.WEAPON_TYPE_METAL_HEAVY_SLICE' +---@field WEAPON_TYPE_METAL_HEAVY_SLICE weapontype _ConvertWeaponType(6) +--- +---WEAPON_TYPE_METAL_MEDIUM_BASH 'common.WEAPON_TYPE_METAL_MEDIUM_BASH' +---@field WEAPON_TYPE_METAL_MEDIUM_BASH weapontype _ConvertWeaponType(7) +--- +---WEAPON_TYPE_METAL_HEAVY_BASH 'common.WEAPON_TYPE_METAL_HEAVY_BASH' +---@field WEAPON_TYPE_METAL_HEAVY_BASH weapontype _ConvertWeaponType(8) +--- +---WEAPON_TYPE_METAL_MEDIUM_STAB 'common.WEAPON_TYPE_METAL_MEDIUM_STAB' +---@field WEAPON_TYPE_METAL_MEDIUM_STAB weapontype _ConvertWeaponType(9) +--- +---WEAPON_TYPE_METAL_HEAVY_STAB 'common.WEAPON_TYPE_METAL_HEAVY_STAB' +---@field WEAPON_TYPE_METAL_HEAVY_STAB weapontype _ConvertWeaponType(10) +--- +---WEAPON_TYPE_WOOD_LIGHT_SLICE 'common.WEAPON_TYPE_WOOD_LIGHT_SLICE' +---@field WEAPON_TYPE_WOOD_LIGHT_SLICE weapontype _ConvertWeaponType(11) +--- +---WEAPON_TYPE_WOOD_MEDIUM_SLICE 'common.WEAPON_TYPE_WOOD_MEDIUM_SLICE' +---@field WEAPON_TYPE_WOOD_MEDIUM_SLICE weapontype _ConvertWeaponType(12) +--- +---WEAPON_TYPE_WOOD_HEAVY_SLICE 'common.WEAPON_TYPE_WOOD_HEAVY_SLICE' +---@field WEAPON_TYPE_WOOD_HEAVY_SLICE weapontype _ConvertWeaponType(13) +--- +---WEAPON_TYPE_WOOD_LIGHT_BASH 'common.WEAPON_TYPE_WOOD_LIGHT_BASH' +---@field WEAPON_TYPE_WOOD_LIGHT_BASH weapontype _ConvertWeaponType(14) +--- +---WEAPON_TYPE_WOOD_MEDIUM_BASH 'common.WEAPON_TYPE_WOOD_MEDIUM_BASH' +---@field WEAPON_TYPE_WOOD_MEDIUM_BASH weapontype _ConvertWeaponType(15) +--- +---WEAPON_TYPE_WOOD_HEAVY_BASH 'common.WEAPON_TYPE_WOOD_HEAVY_BASH' +---@field WEAPON_TYPE_WOOD_HEAVY_BASH weapontype _ConvertWeaponType(16) +--- +---WEAPON_TYPE_WOOD_LIGHT_STAB 'common.WEAPON_TYPE_WOOD_LIGHT_STAB' +---@field WEAPON_TYPE_WOOD_LIGHT_STAB weapontype _ConvertWeaponType(17) +--- +---WEAPON_TYPE_WOOD_MEDIUM_STAB 'common.WEAPON_TYPE_WOOD_MEDIUM_STAB' +---@field WEAPON_TYPE_WOOD_MEDIUM_STAB weapontype _ConvertWeaponType(18) +--- +---WEAPON_TYPE_CLAW_LIGHT_SLICE 'common.WEAPON_TYPE_CLAW_LIGHT_SLICE' +---@field WEAPON_TYPE_CLAW_LIGHT_SLICE weapontype _ConvertWeaponType(19) +--- +---WEAPON_TYPE_CLAW_MEDIUM_SLICE 'common.WEAPON_TYPE_CLAW_MEDIUM_SLICE' +---@field WEAPON_TYPE_CLAW_MEDIUM_SLICE weapontype _ConvertWeaponType(20) +--- +---WEAPON_TYPE_CLAW_HEAVY_SLICE 'common.WEAPON_TYPE_CLAW_HEAVY_SLICE' +---@field WEAPON_TYPE_CLAW_HEAVY_SLICE weapontype _ConvertWeaponType(21) +--- +---WEAPON_TYPE_AXE_MEDIUM_CHOP 'common.WEAPON_TYPE_AXE_MEDIUM_CHOP' +---@field WEAPON_TYPE_AXE_MEDIUM_CHOP weapontype _ConvertWeaponType(22) +--- +---WEAPON_TYPE_ROCK_HEAVY_BASH 'common.WEAPON_TYPE_ROCK_HEAVY_BASH' +---@field WEAPON_TYPE_ROCK_HEAVY_BASH weapontype _ConvertWeaponType(23) +--- +---PATHING_TYPE_ANY 'common.PATHING_TYPE_ANY' +---@field PATHING_TYPE_ANY pathingtype _ConvertPathingType(0) +--- +---PATHING_TYPE_WALKABILITY 'common.PATHING_TYPE_WALKABILITY' +---@field PATHING_TYPE_WALKABILITY pathingtype _ConvertPathingType(1) +--- +---PATHING_TYPE_FLYABILITY 'common.PATHING_TYPE_FLYABILITY' +---@field PATHING_TYPE_FLYABILITY pathingtype _ConvertPathingType(2) +--- +---PATHING_TYPE_BUILDABILITY 'common.PATHING_TYPE_BUILDABILITY' +---@field PATHING_TYPE_BUILDABILITY pathingtype _ConvertPathingType(3) +--- +---PATHING_TYPE_PEONHARVESTPATHING 'common.PATHING_TYPE_PEONHARVESTPATHING' +---@field PATHING_TYPE_PEONHARVESTPATHING pathingtype _ConvertPathingType(4) +--- +---PATHING_TYPE_BLIGHTPATHING 'common.PATHING_TYPE_BLIGHTPATHING' +---@field PATHING_TYPE_BLIGHTPATHING pathingtype _ConvertPathingType(5) +--- +---PATHING_TYPE_FLOATABILITY 'common.PATHING_TYPE_FLOATABILITY' +---@field PATHING_TYPE_FLOATABILITY pathingtype _ConvertPathingType(6) +--- +---PATHING_TYPE_AMPHIBIOUSPATHING 'common.PATHING_TYPE_AMPHIBIOUSPATHING' +---@field PATHING_TYPE_AMPHIBIOUSPATHING pathingtype _ConvertPathingType(7) +--- +---MOUSE_BUTTON_TYPE_LEFT 'common.MOUSE_BUTTON_TYPE_LEFT' +---@field MOUSE_BUTTON_TYPE_LEFT mousebuttontype _ConvertMouseButtonType(1) +--- +---MOUSE_BUTTON_TYPE_MIDDLE 'common.MOUSE_BUTTON_TYPE_MIDDLE' +---@field MOUSE_BUTTON_TYPE_MIDDLE mousebuttontype _ConvertMouseButtonType(2) +--- +---MOUSE_BUTTON_TYPE_RIGHT 'common.MOUSE_BUTTON_TYPE_RIGHT' +---@field MOUSE_BUTTON_TYPE_RIGHT mousebuttontype _ConvertMouseButtonType(3) +--- +---ANIM_TYPE_BIRTH 'common.ANIM_TYPE_BIRTH' +---@field ANIM_TYPE_BIRTH animtype _ConvertAnimType(0) +--- +---ANIM_TYPE_DEATH 'common.ANIM_TYPE_DEATH' +---@field ANIM_TYPE_DEATH animtype _ConvertAnimType(1) +--- +---ANIM_TYPE_DECAY 'common.ANIM_TYPE_DECAY' +---@field ANIM_TYPE_DECAY animtype _ConvertAnimType(2) +--- +---ANIM_TYPE_DISSIPATE 'common.ANIM_TYPE_DISSIPATE' +---@field ANIM_TYPE_DISSIPATE animtype _ConvertAnimType(3) +--- +---ANIM_TYPE_STAND 'common.ANIM_TYPE_STAND' +---@field ANIM_TYPE_STAND animtype _ConvertAnimType(4) +--- +---ANIM_TYPE_WALK 'common.ANIM_TYPE_WALK' +---@field ANIM_TYPE_WALK animtype _ConvertAnimType(5) +--- +---ANIM_TYPE_ATTACK 'common.ANIM_TYPE_ATTACK' +---@field ANIM_TYPE_ATTACK animtype _ConvertAnimType(6) +--- +---ANIM_TYPE_MORPH 'common.ANIM_TYPE_MORPH' +---@field ANIM_TYPE_MORPH animtype _ConvertAnimType(7) +--- +---ANIM_TYPE_SLEEP 'common.ANIM_TYPE_SLEEP' +---@field ANIM_TYPE_SLEEP animtype _ConvertAnimType(8) +--- +---ANIM_TYPE_SPELL 'common.ANIM_TYPE_SPELL' +---@field ANIM_TYPE_SPELL animtype _ConvertAnimType(9) +--- +---ANIM_TYPE_PORTRAIT 'common.ANIM_TYPE_PORTRAIT' +---@field ANIM_TYPE_PORTRAIT animtype _ConvertAnimType(10) +--- +---SUBANIM_TYPE_ROOTED 'common.SUBANIM_TYPE_ROOTED' +---@field SUBANIM_TYPE_ROOTED subanimtype _ConvertSubAnimType(11) +--- +---SUBANIM_TYPE_ALTERNATE_EX 'common.SUBANIM_TYPE_ALTERNATE_EX' +---@field SUBANIM_TYPE_ALTERNATE_EX subanimtype _ConvertSubAnimType(12) +--- +---SUBANIM_TYPE_LOOPING 'common.SUBANIM_TYPE_LOOPING' +---@field SUBANIM_TYPE_LOOPING subanimtype _ConvertSubAnimType(13) +--- +---SUBANIM_TYPE_SLAM 'common.SUBANIM_TYPE_SLAM' +---@field SUBANIM_TYPE_SLAM subanimtype _ConvertSubAnimType(14) +--- +---SUBANIM_TYPE_THROW 'common.SUBANIM_TYPE_THROW' +---@field SUBANIM_TYPE_THROW subanimtype _ConvertSubAnimType(15) +--- +---SUBANIM_TYPE_SPIKED 'common.SUBANIM_TYPE_SPIKED' +---@field SUBANIM_TYPE_SPIKED subanimtype _ConvertSubAnimType(16) +--- +---SUBANIM_TYPE_FAST 'common.SUBANIM_TYPE_FAST' +---@field SUBANIM_TYPE_FAST subanimtype _ConvertSubAnimType(17) +--- +---SUBANIM_TYPE_SPIN 'common.SUBANIM_TYPE_SPIN' +---@field SUBANIM_TYPE_SPIN subanimtype _ConvertSubAnimType(18) +--- +---SUBANIM_TYPE_READY 'common.SUBANIM_TYPE_READY' +---@field SUBANIM_TYPE_READY subanimtype _ConvertSubAnimType(19) +--- +---SUBANIM_TYPE_CHANNEL 'common.SUBANIM_TYPE_CHANNEL' +---@field SUBANIM_TYPE_CHANNEL subanimtype _ConvertSubAnimType(20) +--- +---SUBANIM_TYPE_DEFEND 'common.SUBANIM_TYPE_DEFEND' +---@field SUBANIM_TYPE_DEFEND subanimtype _ConvertSubAnimType(21) +--- +---SUBANIM_TYPE_VICTORY 'common.SUBANIM_TYPE_VICTORY' +---@field SUBANIM_TYPE_VICTORY subanimtype _ConvertSubAnimType(22) +--- +---SUBANIM_TYPE_TURN 'common.SUBANIM_TYPE_TURN' +---@field SUBANIM_TYPE_TURN subanimtype _ConvertSubAnimType(23) +--- +---SUBANIM_TYPE_LEFT 'common.SUBANIM_TYPE_LEFT' +---@field SUBANIM_TYPE_LEFT subanimtype _ConvertSubAnimType(24) +--- +---SUBANIM_TYPE_RIGHT 'common.SUBANIM_TYPE_RIGHT' +---@field SUBANIM_TYPE_RIGHT subanimtype _ConvertSubAnimType(25) +--- +---SUBANIM_TYPE_FIRE 'common.SUBANIM_TYPE_FIRE' +---@field SUBANIM_TYPE_FIRE subanimtype _ConvertSubAnimType(26) +--- +---SUBANIM_TYPE_FLESH 'common.SUBANIM_TYPE_FLESH' +---@field SUBANIM_TYPE_FLESH subanimtype _ConvertSubAnimType(27) +--- +---SUBANIM_TYPE_HIT 'common.SUBANIM_TYPE_HIT' +---@field SUBANIM_TYPE_HIT subanimtype _ConvertSubAnimType(28) +--- +---SUBANIM_TYPE_WOUNDED 'common.SUBANIM_TYPE_WOUNDED' +---@field SUBANIM_TYPE_WOUNDED subanimtype _ConvertSubAnimType(29) +--- +---SUBANIM_TYPE_LIGHT 'common.SUBANIM_TYPE_LIGHT' +---@field SUBANIM_TYPE_LIGHT subanimtype _ConvertSubAnimType(30) +--- +---SUBANIM_TYPE_MODERATE 'common.SUBANIM_TYPE_MODERATE' +---@field SUBANIM_TYPE_MODERATE subanimtype _ConvertSubAnimType(31) +--- +---SUBANIM_TYPE_SEVERE 'common.SUBANIM_TYPE_SEVERE' +---@field SUBANIM_TYPE_SEVERE subanimtype _ConvertSubAnimType(32) +--- +---SUBANIM_TYPE_CRITICAL 'common.SUBANIM_TYPE_CRITICAL' +---@field SUBANIM_TYPE_CRITICAL subanimtype _ConvertSubAnimType(33) +--- +---SUBANIM_TYPE_COMPLETE 'common.SUBANIM_TYPE_COMPLETE' +---@field SUBANIM_TYPE_COMPLETE subanimtype _ConvertSubAnimType(34) +--- +---SUBANIM_TYPE_GOLD 'common.SUBANIM_TYPE_GOLD' +---@field SUBANIM_TYPE_GOLD subanimtype _ConvertSubAnimType(35) +--- +---SUBANIM_TYPE_LUMBER 'common.SUBANIM_TYPE_LUMBER' +---@field SUBANIM_TYPE_LUMBER subanimtype _ConvertSubAnimType(36) +--- +---SUBANIM_TYPE_WORK 'common.SUBANIM_TYPE_WORK' +---@field SUBANIM_TYPE_WORK subanimtype _ConvertSubAnimType(37) +--- +---SUBANIM_TYPE_TALK 'common.SUBANIM_TYPE_TALK' +---@field SUBANIM_TYPE_TALK subanimtype _ConvertSubAnimType(38) +--- +---SUBANIM_TYPE_FIRST 'common.SUBANIM_TYPE_FIRST' +---@field SUBANIM_TYPE_FIRST subanimtype _ConvertSubAnimType(39) +--- +---SUBANIM_TYPE_SECOND 'common.SUBANIM_TYPE_SECOND' +---@field SUBANIM_TYPE_SECOND subanimtype _ConvertSubAnimType(40) +--- +---SUBANIM_TYPE_THIRD 'common.SUBANIM_TYPE_THIRD' +---@field SUBANIM_TYPE_THIRD subanimtype _ConvertSubAnimType(41) +--- +---SUBANIM_TYPE_FOURTH 'common.SUBANIM_TYPE_FOURTH' +---@field SUBANIM_TYPE_FOURTH subanimtype _ConvertSubAnimType(42) +--- +---SUBANIM_TYPE_FIFTH 'common.SUBANIM_TYPE_FIFTH' +---@field SUBANIM_TYPE_FIFTH subanimtype _ConvertSubAnimType(43) +--- +---SUBANIM_TYPE_ONE 'common.SUBANIM_TYPE_ONE' +---@field SUBANIM_TYPE_ONE subanimtype _ConvertSubAnimType(44) +--- +---SUBANIM_TYPE_TWO 'common.SUBANIM_TYPE_TWO' +---@field SUBANIM_TYPE_TWO subanimtype _ConvertSubAnimType(45) +--- +---SUBANIM_TYPE_THREE 'common.SUBANIM_TYPE_THREE' +---@field SUBANIM_TYPE_THREE subanimtype _ConvertSubAnimType(46) +--- +---SUBANIM_TYPE_FOUR 'common.SUBANIM_TYPE_FOUR' +---@field SUBANIM_TYPE_FOUR subanimtype _ConvertSubAnimType(47) +--- +---SUBANIM_TYPE_FIVE 'common.SUBANIM_TYPE_FIVE' +---@field SUBANIM_TYPE_FIVE subanimtype _ConvertSubAnimType(48) +--- +---SUBANIM_TYPE_SMALL 'common.SUBANIM_TYPE_SMALL' +---@field SUBANIM_TYPE_SMALL subanimtype _ConvertSubAnimType(49) +--- +---SUBANIM_TYPE_MEDIUM 'common.SUBANIM_TYPE_MEDIUM' +---@field SUBANIM_TYPE_MEDIUM subanimtype _ConvertSubAnimType(50) +--- +---SUBANIM_TYPE_LARGE 'common.SUBANIM_TYPE_LARGE' +---@field SUBANIM_TYPE_LARGE subanimtype _ConvertSubAnimType(51) +--- +---SUBANIM_TYPE_UPGRADE 'common.SUBANIM_TYPE_UPGRADE' +---@field SUBANIM_TYPE_UPGRADE subanimtype _ConvertSubAnimType(52) +--- +---SUBANIM_TYPE_DRAIN 'common.SUBANIM_TYPE_DRAIN' +---@field SUBANIM_TYPE_DRAIN subanimtype _ConvertSubAnimType(53) +--- +---SUBANIM_TYPE_FILL 'common.SUBANIM_TYPE_FILL' +---@field SUBANIM_TYPE_FILL subanimtype _ConvertSubAnimType(54) +--- +---SUBANIM_TYPE_CHAINLIGHTNING 'common.SUBANIM_TYPE_CHAINLIGHTNING' +---@field SUBANIM_TYPE_CHAINLIGHTNING subanimtype _ConvertSubAnimType(55) +--- +---SUBANIM_TYPE_EATTREE 'common.SUBANIM_TYPE_EATTREE' +---@field SUBANIM_TYPE_EATTREE subanimtype _ConvertSubAnimType(56) +--- +---SUBANIM_TYPE_PUKE 'common.SUBANIM_TYPE_PUKE' +---@field SUBANIM_TYPE_PUKE subanimtype _ConvertSubAnimType(57) +--- +---SUBANIM_TYPE_FLAIL 'common.SUBANIM_TYPE_FLAIL' +---@field SUBANIM_TYPE_FLAIL subanimtype _ConvertSubAnimType(58) +--- +---SUBANIM_TYPE_OFF 'common.SUBANIM_TYPE_OFF' +---@field SUBANIM_TYPE_OFF subanimtype _ConvertSubAnimType(59) +--- +---SUBANIM_TYPE_SWIM 'common.SUBANIM_TYPE_SWIM' +---@field SUBANIM_TYPE_SWIM subanimtype _ConvertSubAnimType(60) +--- +---SUBANIM_TYPE_ENTANGLE 'common.SUBANIM_TYPE_ENTANGLE' +---@field SUBANIM_TYPE_ENTANGLE subanimtype _ConvertSubAnimType(61) +--- +---SUBANIM_TYPE_BERSERK 'common.SUBANIM_TYPE_BERSERK' +---@field SUBANIM_TYPE_BERSERK subanimtype _ConvertSubAnimType(62) +--- +---RACE_PREF_HUMAN 'common.RACE_PREF_HUMAN' +---@field RACE_PREF_HUMAN racepreference _ConvertRacePref(1) +--- +---RACE_PREF_ORC 'common.RACE_PREF_ORC' +---@field RACE_PREF_ORC racepreference _ConvertRacePref(2) +--- +---RACE_PREF_NIGHTELF 'common.RACE_PREF_NIGHTELF' +---@field RACE_PREF_NIGHTELF racepreference _ConvertRacePref(4) +--- +---RACE_PREF_UNDEAD 'common.RACE_PREF_UNDEAD' +---@field RACE_PREF_UNDEAD racepreference _ConvertRacePref(8) +--- +---RACE_PREF_DEMON 'common.RACE_PREF_DEMON' +---@field RACE_PREF_DEMON racepreference _ConvertRacePref(16) +--- +---RACE_PREF_RANDOM 'common.RACE_PREF_RANDOM' +---@field RACE_PREF_RANDOM racepreference _ConvertRacePref(32) +--- +---RACE_PREF_USER_SELECTABLE 'common.RACE_PREF_USER_SELECTABLE' +---@field RACE_PREF_USER_SELECTABLE racepreference _ConvertRacePref(64) +--- +---MAP_CONTROL_USER 'common.MAP_CONTROL_USER' +---@field MAP_CONTROL_USER mapcontrol _ConvertMapControl(0) +--- +---MAP_CONTROL_COMPUTER 'common.MAP_CONTROL_COMPUTER' +---@field MAP_CONTROL_COMPUTER mapcontrol _ConvertMapControl(1) +--- +---MAP_CONTROL_RESCUABLE 'common.MAP_CONTROL_RESCUABLE' +---@field MAP_CONTROL_RESCUABLE mapcontrol _ConvertMapControl(2) +--- +---MAP_CONTROL_NEUTRAL 'common.MAP_CONTROL_NEUTRAL' +---@field MAP_CONTROL_NEUTRAL mapcontrol _ConvertMapControl(3) +--- +---MAP_CONTROL_CREEP 'common.MAP_CONTROL_CREEP' +---@field MAP_CONTROL_CREEP mapcontrol _ConvertMapControl(4) +--- +---MAP_CONTROL_NONE 'common.MAP_CONTROL_NONE' +---@field MAP_CONTROL_NONE mapcontrol _ConvertMapControl(5) +--- +---GAME_TYPE_MELEE 'common.GAME_TYPE_MELEE' +---@field GAME_TYPE_MELEE gametype _ConvertGameType(1) +--- +---GAME_TYPE_FFA 'common.GAME_TYPE_FFA' +---@field GAME_TYPE_FFA gametype _ConvertGameType(2) +--- +---GAME_TYPE_USE_MAP_SETTINGS 'common.GAME_TYPE_USE_MAP_SETTINGS' +---@field GAME_TYPE_USE_MAP_SETTINGS gametype _ConvertGameType(4) +--- +---GAME_TYPE_BLIZ 'common.GAME_TYPE_BLIZ' +---@field GAME_TYPE_BLIZ gametype _ConvertGameType(8) +--- +---GAME_TYPE_ONE_ON_ONE 'common.GAME_TYPE_ONE_ON_ONE' +---@field GAME_TYPE_ONE_ON_ONE gametype _ConvertGameType(16) +--- +---GAME_TYPE_TWO_TEAM_PLAY 'common.GAME_TYPE_TWO_TEAM_PLAY' +---@field GAME_TYPE_TWO_TEAM_PLAY gametype _ConvertGameType(32) +--- +---GAME_TYPE_THREE_TEAM_PLAY 'common.GAME_TYPE_THREE_TEAM_PLAY' +---@field GAME_TYPE_THREE_TEAM_PLAY gametype _ConvertGameType(64) +--- +---GAME_TYPE_FOUR_TEAM_PLAY 'common.GAME_TYPE_FOUR_TEAM_PLAY' +---@field GAME_TYPE_FOUR_TEAM_PLAY gametype _ConvertGameType(128) +--- +---MAP_FOG_HIDE_TERRAIN 'common.MAP_FOG_HIDE_TERRAIN' +---@field MAP_FOG_HIDE_TERRAIN mapflag _ConvertMapFlag(1) +--- +---MAP_FOG_MAP_EXPLORED 'common.MAP_FOG_MAP_EXPLORED' +---@field MAP_FOG_MAP_EXPLORED mapflag _ConvertMapFlag(2) +--- +---MAP_FOG_ALWAYS_VISIBLE 'common.MAP_FOG_ALWAYS_VISIBLE' +---@field MAP_FOG_ALWAYS_VISIBLE mapflag _ConvertMapFlag(4) +--- +---MAP_USE_HANDICAPS 'common.MAP_USE_HANDICAPS' +---@field MAP_USE_HANDICAPS mapflag _ConvertMapFlag(8) +--- +---MAP_OBSERVERS 'common.MAP_OBSERVERS' +---@field MAP_OBSERVERS mapflag _ConvertMapFlag(16) +--- +---MAP_OBSERVERS_ON_DEATH 'common.MAP_OBSERVERS_ON_DEATH' +---@field MAP_OBSERVERS_ON_DEATH mapflag _ConvertMapFlag(32) +--- +---MAP_FIXED_COLORS 'common.MAP_FIXED_COLORS' +---@field MAP_FIXED_COLORS mapflag _ConvertMapFlag(128) +--- +---MAP_LOCK_RESOURCE_TRADING 'common.MAP_LOCK_RESOURCE_TRADING' +---@field MAP_LOCK_RESOURCE_TRADING mapflag _ConvertMapFlag(256) +--- +---MAP_RESOURCE_TRADING_ALLIES_ONLY 'common.MAP_RESOURCE_TRADING_ALLIES_ONLY' +---@field MAP_RESOURCE_TRADING_ALLIES_ONLY mapflag _ConvertMapFlag(512) +--- +---MAP_LOCK_ALLIANCE_CHANGES 'common.MAP_LOCK_ALLIANCE_CHANGES' +---@field MAP_LOCK_ALLIANCE_CHANGES mapflag _ConvertMapFlag(1024) +--- +---MAP_ALLIANCE_CHANGES_HIDDEN 'common.MAP_ALLIANCE_CHANGES_HIDDEN' +---@field MAP_ALLIANCE_CHANGES_HIDDEN mapflag _ConvertMapFlag(2048) +--- +---MAP_CHEATS 'common.MAP_CHEATS' +---@field MAP_CHEATS mapflag _ConvertMapFlag(4096) +--- +---MAP_CHEATS_HIDDEN 'common.MAP_CHEATS_HIDDEN' +---@field MAP_CHEATS_HIDDEN mapflag _ConvertMapFlag(8192) +--- +---MAP_LOCK_SPEED 'common.MAP_LOCK_SPEED' +---@field MAP_LOCK_SPEED mapflag _ConvertMapFlag(8192*2) +--- +---MAP_LOCK_RANDOM_SEED 'common.MAP_LOCK_RANDOM_SEED' +---@field MAP_LOCK_RANDOM_SEED mapflag _ConvertMapFlag(8192*4) +--- +---MAP_SHARED_ADVANCED_CONTROL 'common.MAP_SHARED_ADVANCED_CONTROL' +---@field MAP_SHARED_ADVANCED_CONTROL mapflag _ConvertMapFlag(8192*8) +--- +---MAP_RANDOM_HERO 'common.MAP_RANDOM_HERO' +---@field MAP_RANDOM_HERO mapflag _ConvertMapFlag(8192*16) +--- +---MAP_RANDOM_RACES 'common.MAP_RANDOM_RACES' +---@field MAP_RANDOM_RACES mapflag _ConvertMapFlag(8192*32) +--- +---MAP_RELOADED 'common.MAP_RELOADED' +---@field MAP_RELOADED mapflag _ConvertMapFlag(8192*64) +--- +---MAP_PLACEMENT_RANDOM 'common.MAP_PLACEMENT_RANDOM' +---@field MAP_PLACEMENT_RANDOM placement _ConvertPlacement(0) +--- +---MAP_PLACEMENT_FIXED 'common.MAP_PLACEMENT_FIXED' +---@field MAP_PLACEMENT_FIXED placement _ConvertPlacement(1) +--- +---MAP_PLACEMENT_USE_MAP_SETTINGS 'common.MAP_PLACEMENT_USE_MAP_SETTINGS' +---@field MAP_PLACEMENT_USE_MAP_SETTINGS placement _ConvertPlacement(2) +--- +---MAP_PLACEMENT_TEAMS_TOGETHER 'common.MAP_PLACEMENT_TEAMS_TOGETHER' +---@field MAP_PLACEMENT_TEAMS_TOGETHER placement _ConvertPlacement(3) +--- +---MAP_LOC_PRIO_LOW 'common.MAP_LOC_PRIO_LOW' +---@field MAP_LOC_PRIO_LOW startlocprio _ConvertStartLocPrio(0) +--- +---MAP_LOC_PRIO_HIGH 'common.MAP_LOC_PRIO_HIGH' +---@field MAP_LOC_PRIO_HIGH startlocprio _ConvertStartLocPrio(1) +--- +---MAP_LOC_PRIO_NOT 'common.MAP_LOC_PRIO_NOT' +---@field MAP_LOC_PRIO_NOT startlocprio _ConvertStartLocPrio(2) +--- +---MAP_DENSITY_NONE 'common.MAP_DENSITY_NONE' +---@field MAP_DENSITY_NONE mapdensity _ConvertMapDensity(0) +--- +---MAP_DENSITY_LIGHT 'common.MAP_DENSITY_LIGHT' +---@field MAP_DENSITY_LIGHT mapdensity _ConvertMapDensity(1) +--- +---MAP_DENSITY_MEDIUM 'common.MAP_DENSITY_MEDIUM' +---@field MAP_DENSITY_MEDIUM mapdensity _ConvertMapDensity(2) +--- +---MAP_DENSITY_HEAVY 'common.MAP_DENSITY_HEAVY' +---@field MAP_DENSITY_HEAVY mapdensity _ConvertMapDensity(3) +--- +---MAP_DIFFICULTY_EASY 'common.MAP_DIFFICULTY_EASY' +---@field MAP_DIFFICULTY_EASY gamedifficulty _ConvertGameDifficulty(0) +--- +---MAP_DIFFICULTY_NORMAL 'common.MAP_DIFFICULTY_NORMAL' +---@field MAP_DIFFICULTY_NORMAL gamedifficulty _ConvertGameDifficulty(1) +--- +---MAP_DIFFICULTY_HARD 'common.MAP_DIFFICULTY_HARD' +---@field MAP_DIFFICULTY_HARD gamedifficulty _ConvertGameDifficulty(2) +--- +---MAP_DIFFICULTY_INSANE 'common.MAP_DIFFICULTY_INSANE' +---@field MAP_DIFFICULTY_INSANE gamedifficulty _ConvertGameDifficulty(3) +--- +---MAP_SPEED_SLOWEST 'common.MAP_SPEED_SLOWEST' +---@field MAP_SPEED_SLOWEST gamespeed _ConvertGameSpeed(0) +--- +---MAP_SPEED_SLOW 'common.MAP_SPEED_SLOW' +---@field MAP_SPEED_SLOW gamespeed _ConvertGameSpeed(1) +--- +---MAP_SPEED_NORMAL 'common.MAP_SPEED_NORMAL' +---@field MAP_SPEED_NORMAL gamespeed _ConvertGameSpeed(2) +--- +---MAP_SPEED_FAST 'common.MAP_SPEED_FAST' +---@field MAP_SPEED_FAST gamespeed _ConvertGameSpeed(3) +--- +---MAP_SPEED_FASTEST 'common.MAP_SPEED_FASTEST' +---@field MAP_SPEED_FASTEST gamespeed _ConvertGameSpeed(4) +--- +---PLAYER_SLOT_STATE_EMPTY 'common.PLAYER_SLOT_STATE_EMPTY' +---@field PLAYER_SLOT_STATE_EMPTY playerslotstate _ConvertPlayerSlotState(0) +--- +---PLAYER_SLOT_STATE_PLAYING 'common.PLAYER_SLOT_STATE_PLAYING' +---@field PLAYER_SLOT_STATE_PLAYING playerslotstate _ConvertPlayerSlotState(1) +--- +---PLAYER_SLOT_STATE_LEFT 'common.PLAYER_SLOT_STATE_LEFT' +---@field PLAYER_SLOT_STATE_LEFT playerslotstate _ConvertPlayerSlotState(2) +--- +---SOUND_VOLUMEGROUP_UNITMOVEMENT 'common.SOUND_VOLUMEGROUP_UNITMOVEMENT' +---@field SOUND_VOLUMEGROUP_UNITMOVEMENT volumegroup _ConvertVolumeGroup(0) +--- +---SOUND_VOLUMEGROUP_UNITSOUNDS 'common.SOUND_VOLUMEGROUP_UNITSOUNDS' +---@field SOUND_VOLUMEGROUP_UNITSOUNDS volumegroup _ConvertVolumeGroup(1) +--- +---SOUND_VOLUMEGROUP_COMBAT 'common.SOUND_VOLUMEGROUP_COMBAT' +---@field SOUND_VOLUMEGROUP_COMBAT volumegroup _ConvertVolumeGroup(2) +--- +---SOUND_VOLUMEGROUP_SPELLS 'common.SOUND_VOLUMEGROUP_SPELLS' +---@field SOUND_VOLUMEGROUP_SPELLS volumegroup _ConvertVolumeGroup(3) +--- +---SOUND_VOLUMEGROUP_UI 'common.SOUND_VOLUMEGROUP_UI' +---@field SOUND_VOLUMEGROUP_UI volumegroup _ConvertVolumeGroup(4) +--- +---SOUND_VOLUMEGROUP_MUSIC 'common.SOUND_VOLUMEGROUP_MUSIC' +---@field SOUND_VOLUMEGROUP_MUSIC volumegroup _ConvertVolumeGroup(5) +--- +---SOUND_VOLUMEGROUP_AMBIENTSOUNDS 'common.SOUND_VOLUMEGROUP_AMBIENTSOUNDS' +---@field SOUND_VOLUMEGROUP_AMBIENTSOUNDS volumegroup _ConvertVolumeGroup(6) +--- +---SOUND_VOLUMEGROUP_FIRE 'common.SOUND_VOLUMEGROUP_FIRE' +---@field SOUND_VOLUMEGROUP_FIRE volumegroup _ConvertVolumeGroup(7) +--- +---GAME_STATE_DIVINE_INTERVENTION 'common.GAME_STATE_DIVINE_INTERVENTION' +---@field GAME_STATE_DIVINE_INTERVENTION igamestate _ConvertIGameState(0) +--- +---GAME_STATE_DISCONNECTED 'common.GAME_STATE_DISCONNECTED' +---@field GAME_STATE_DISCONNECTED igamestate _ConvertIGameState(1) +--- +---GAME_STATE_TIME_OF_DAY 'common.GAME_STATE_TIME_OF_DAY' +---@field GAME_STATE_TIME_OF_DAY fgamestate _ConvertFGameState(2) +--- +---PLAYER_STATE_GAME_RESULT 'common.PLAYER_STATE_GAME_RESULT' +---@field PLAYER_STATE_GAME_RESULT playerstate _ConvertPlayerState(0) +--- +---current resource levels 'common.PLAYER_STATE_RESOURCE_GOLD' +---@field PLAYER_STATE_RESOURCE_GOLD playerstate _ConvertPlayerState(1) +--- +---PLAYER_STATE_RESOURCE_LUMBER 'common.PLAYER_STATE_RESOURCE_LUMBER' +---@field PLAYER_STATE_RESOURCE_LUMBER playerstate _ConvertPlayerState(2) +--- +---PLAYER_STATE_RESOURCE_HERO_TOKENS 'common.PLAYER_STATE_RESOURCE_HERO_TOKENS' +---@field PLAYER_STATE_RESOURCE_HERO_TOKENS playerstate _ConvertPlayerState(3) +--- +---PLAYER_STATE_RESOURCE_FOOD_CAP 'common.PLAYER_STATE_RESOURCE_FOOD_CAP' +---@field PLAYER_STATE_RESOURCE_FOOD_CAP playerstate _ConvertPlayerState(4) +--- +---PLAYER_STATE_RESOURCE_FOOD_USED 'common.PLAYER_STATE_RESOURCE_FOOD_USED' +---@field PLAYER_STATE_RESOURCE_FOOD_USED playerstate _ConvertPlayerState(5) +--- +---PLAYER_STATE_FOOD_CAP_CEILING 'common.PLAYER_STATE_FOOD_CAP_CEILING' +---@field PLAYER_STATE_FOOD_CAP_CEILING playerstate _ConvertPlayerState(6) +--- +---PLAYER_STATE_GIVES_BOUNTY 'common.PLAYER_STATE_GIVES_BOUNTY' +---@field PLAYER_STATE_GIVES_BOUNTY playerstate _ConvertPlayerState(7) +--- +---PLAYER_STATE_ALLIED_VICTORY 'common.PLAYER_STATE_ALLIED_VICTORY' +---@field PLAYER_STATE_ALLIED_VICTORY playerstate _ConvertPlayerState(8) +--- +---PLAYER_STATE_PLACED 'common.PLAYER_STATE_PLACED' +---@field PLAYER_STATE_PLACED playerstate _ConvertPlayerState(9) +--- +---PLAYER_STATE_OBSERVER_ON_DEATH 'common.PLAYER_STATE_OBSERVER_ON_DEATH' +---@field PLAYER_STATE_OBSERVER_ON_DEATH playerstate _ConvertPlayerState(10) +--- +---PLAYER_STATE_OBSERVER 'common.PLAYER_STATE_OBSERVER' +---@field PLAYER_STATE_OBSERVER playerstate _ConvertPlayerState(11) +--- +---PLAYER_STATE_UNFOLLOWABLE 'common.PLAYER_STATE_UNFOLLOWABLE' +---@field PLAYER_STATE_UNFOLLOWABLE playerstate _ConvertPlayerState(12) +--- +---taxation rate for each resource 'common.PLAYER_STATE_GOLD_UPKEEP_RATE' +---@field PLAYER_STATE_GOLD_UPKEEP_RATE playerstate _ConvertPlayerState(13) +--- +---PLAYER_STATE_LUMBER_UPKEEP_RATE 'common.PLAYER_STATE_LUMBER_UPKEEP_RATE' +---@field PLAYER_STATE_LUMBER_UPKEEP_RATE playerstate _ConvertPlayerState(14) +--- +---cumulative resources collected by the player during the mission 'common.PLAYER_STATE_GOLD_GATHERED' +---@field PLAYER_STATE_GOLD_GATHERED playerstate _ConvertPlayerState(15) +--- +---PLAYER_STATE_LUMBER_GATHERED 'common.PLAYER_STATE_LUMBER_GATHERED' +---@field PLAYER_STATE_LUMBER_GATHERED playerstate _ConvertPlayerState(16) +--- +---PLAYER_STATE_NO_CREEP_SLEEP 'common.PLAYER_STATE_NO_CREEP_SLEEP' +---@field PLAYER_STATE_NO_CREEP_SLEEP playerstate _ConvertPlayerState(25) +--- +---UNIT_STATE_LIFE 'common.UNIT_STATE_LIFE' +---@field UNIT_STATE_LIFE unitstate _ConvertUnitState(0) +--- +---UNIT_STATE_MAX_LIFE 'common.UNIT_STATE_MAX_LIFE' +---@field UNIT_STATE_MAX_LIFE unitstate _ConvertUnitState(1) +--- +---UNIT_STATE_MANA 'common.UNIT_STATE_MANA' +---@field UNIT_STATE_MANA unitstate _ConvertUnitState(2) +--- +---UNIT_STATE_MAX_MANA 'common.UNIT_STATE_MAX_MANA' +---@field UNIT_STATE_MAX_MANA unitstate _ConvertUnitState(3) +--- +---AI_DIFFICULTY_NEWBIE 'common.AI_DIFFICULTY_NEWBIE' +---@field AI_DIFFICULTY_NEWBIE aidifficulty _ConvertAIDifficulty(0) +--- +---AI_DIFFICULTY_NORMAL 'common.AI_DIFFICULTY_NORMAL' +---@field AI_DIFFICULTY_NORMAL aidifficulty _ConvertAIDifficulty(1) +--- +---AI_DIFFICULTY_INSANE 'common.AI_DIFFICULTY_INSANE' +---@field AI_DIFFICULTY_INSANE aidifficulty _ConvertAIDifficulty(2) +--- +---player score values 'common.PLAYER_SCORE_UNITS_TRAINED' +---@field PLAYER_SCORE_UNITS_TRAINED playerscore _ConvertPlayerScore(0) +--- +---PLAYER_SCORE_UNITS_KILLED 'common.PLAYER_SCORE_UNITS_KILLED' +---@field PLAYER_SCORE_UNITS_KILLED playerscore _ConvertPlayerScore(1) +--- +---PLAYER_SCORE_STRUCT_BUILT 'common.PLAYER_SCORE_STRUCT_BUILT' +---@field PLAYER_SCORE_STRUCT_BUILT playerscore _ConvertPlayerScore(2) +--- +---PLAYER_SCORE_STRUCT_RAZED 'common.PLAYER_SCORE_STRUCT_RAZED' +---@field PLAYER_SCORE_STRUCT_RAZED playerscore _ConvertPlayerScore(3) +--- +---PLAYER_SCORE_TECH_PERCENT 'common.PLAYER_SCORE_TECH_PERCENT' +---@field PLAYER_SCORE_TECH_PERCENT playerscore _ConvertPlayerScore(4) +--- +---PLAYER_SCORE_FOOD_MAXPROD 'common.PLAYER_SCORE_FOOD_MAXPROD' +---@field PLAYER_SCORE_FOOD_MAXPROD playerscore _ConvertPlayerScore(5) +--- +---PLAYER_SCORE_FOOD_MAXUSED 'common.PLAYER_SCORE_FOOD_MAXUSED' +---@field PLAYER_SCORE_FOOD_MAXUSED playerscore _ConvertPlayerScore(6) +--- +---PLAYER_SCORE_HEROES_KILLED 'common.PLAYER_SCORE_HEROES_KILLED' +---@field PLAYER_SCORE_HEROES_KILLED playerscore _ConvertPlayerScore(7) +--- +---PLAYER_SCORE_ITEMS_GAINED 'common.PLAYER_SCORE_ITEMS_GAINED' +---@field PLAYER_SCORE_ITEMS_GAINED playerscore _ConvertPlayerScore(8) +--- +---PLAYER_SCORE_MERCS_HIRED 'common.PLAYER_SCORE_MERCS_HIRED' +---@field PLAYER_SCORE_MERCS_HIRED playerscore _ConvertPlayerScore(9) +--- +---PLAYER_SCORE_GOLD_MINED_TOTAL 'common.PLAYER_SCORE_GOLD_MINED_TOTAL' +---@field PLAYER_SCORE_GOLD_MINED_TOTAL playerscore _ConvertPlayerScore(10) +--- +---PLAYER_SCORE_GOLD_MINED_UPKEEP 'common.PLAYER_SCORE_GOLD_MINED_UPKEEP' +---@field PLAYER_SCORE_GOLD_MINED_UPKEEP playerscore _ConvertPlayerScore(11) +--- +---PLAYER_SCORE_GOLD_LOST_UPKEEP 'common.PLAYER_SCORE_GOLD_LOST_UPKEEP' +---@field PLAYER_SCORE_GOLD_LOST_UPKEEP playerscore _ConvertPlayerScore(12) +--- +---PLAYER_SCORE_GOLD_LOST_TAX 'common.PLAYER_SCORE_GOLD_LOST_TAX' +---@field PLAYER_SCORE_GOLD_LOST_TAX playerscore _ConvertPlayerScore(13) +--- +---PLAYER_SCORE_GOLD_GIVEN 'common.PLAYER_SCORE_GOLD_GIVEN' +---@field PLAYER_SCORE_GOLD_GIVEN playerscore _ConvertPlayerScore(14) +--- +---PLAYER_SCORE_GOLD_RECEIVED 'common.PLAYER_SCORE_GOLD_RECEIVED' +---@field PLAYER_SCORE_GOLD_RECEIVED playerscore _ConvertPlayerScore(15) +--- +---PLAYER_SCORE_LUMBER_TOTAL 'common.PLAYER_SCORE_LUMBER_TOTAL' +---@field PLAYER_SCORE_LUMBER_TOTAL playerscore _ConvertPlayerScore(16) +--- +---PLAYER_SCORE_LUMBER_LOST_UPKEEP 'common.PLAYER_SCORE_LUMBER_LOST_UPKEEP' +---@field PLAYER_SCORE_LUMBER_LOST_UPKEEP playerscore _ConvertPlayerScore(17) +--- +---PLAYER_SCORE_LUMBER_LOST_TAX 'common.PLAYER_SCORE_LUMBER_LOST_TAX' +---@field PLAYER_SCORE_LUMBER_LOST_TAX playerscore _ConvertPlayerScore(18) +--- +---PLAYER_SCORE_LUMBER_GIVEN 'common.PLAYER_SCORE_LUMBER_GIVEN' +---@field PLAYER_SCORE_LUMBER_GIVEN playerscore _ConvertPlayerScore(19) +--- +---PLAYER_SCORE_LUMBER_RECEIVED 'common.PLAYER_SCORE_LUMBER_RECEIVED' +---@field PLAYER_SCORE_LUMBER_RECEIVED playerscore _ConvertPlayerScore(20) +--- +---PLAYER_SCORE_UNIT_TOTAL 'common.PLAYER_SCORE_UNIT_TOTAL' +---@field PLAYER_SCORE_UNIT_TOTAL playerscore _ConvertPlayerScore(21) +--- +---PLAYER_SCORE_HERO_TOTAL 'common.PLAYER_SCORE_HERO_TOTAL' +---@field PLAYER_SCORE_HERO_TOTAL playerscore _ConvertPlayerScore(22) +--- +---PLAYER_SCORE_RESOURCE_TOTAL 'common.PLAYER_SCORE_RESOURCE_TOTAL' +---@field PLAYER_SCORE_RESOURCE_TOTAL playerscore _ConvertPlayerScore(23) +--- +---PLAYER_SCORE_TOTAL 'common.PLAYER_SCORE_TOTAL' +---@field PLAYER_SCORE_TOTAL playerscore _ConvertPlayerScore(24) +--- +---EVENT_GAME_VICTORY 'common.EVENT_GAME_VICTORY' +---@field EVENT_GAME_VICTORY gameevent _ConvertGameEvent(0) +--- +---EVENT_GAME_END_LEVEL 'common.EVENT_GAME_END_LEVEL' +---@field EVENT_GAME_END_LEVEL gameevent _ConvertGameEvent(1) +--- +---EVENT_GAME_VARIABLE_LIMIT 'common.EVENT_GAME_VARIABLE_LIMIT' +---@field EVENT_GAME_VARIABLE_LIMIT gameevent _ConvertGameEvent(2) +--- +---EVENT_GAME_STATE_LIMIT 'common.EVENT_GAME_STATE_LIMIT' +---@field EVENT_GAME_STATE_LIMIT gameevent _ConvertGameEvent(3) +--- +---EVENT_GAME_TIMER_EXPIRED 'common.EVENT_GAME_TIMER_EXPIRED' +---@field EVENT_GAME_TIMER_EXPIRED gameevent _ConvertGameEvent(4) +--- +---EVENT_GAME_ENTER_REGION 'common.EVENT_GAME_ENTER_REGION' +---@field EVENT_GAME_ENTER_REGION gameevent _ConvertGameEvent(5) +--- +---EVENT_GAME_LEAVE_REGION 'common.EVENT_GAME_LEAVE_REGION' +---@field EVENT_GAME_LEAVE_REGION gameevent _ConvertGameEvent(6) +--- +---EVENT_GAME_TRACKABLE_HIT 'common.EVENT_GAME_TRACKABLE_HIT' +---@field EVENT_GAME_TRACKABLE_HIT gameevent _ConvertGameEvent(7) +--- +---EVENT_GAME_TRACKABLE_TRACK 'common.EVENT_GAME_TRACKABLE_TRACK' +---@field EVENT_GAME_TRACKABLE_TRACK gameevent _ConvertGameEvent(8) +--- +---EVENT_GAME_SHOW_SKILL 'common.EVENT_GAME_SHOW_SKILL' +---@field EVENT_GAME_SHOW_SKILL gameevent _ConvertGameEvent(9) +--- +---EVENT_GAME_BUILD_SUBMENU 'common.EVENT_GAME_BUILD_SUBMENU' +---@field EVENT_GAME_BUILD_SUBMENU gameevent _ConvertGameEvent(10) +--- +---For use with TriggerRegisterPlayerEvent 'common.EVENT_PLAYER_STATE_LIMIT' +---@field EVENT_PLAYER_STATE_LIMIT playerevent _ConvertPlayerEvent(11) +--- +---EVENT_PLAYER_ALLIANCE_CHANGED 'common.EVENT_PLAYER_ALLIANCE_CHANGED' +---@field EVENT_PLAYER_ALLIANCE_CHANGED playerevent _ConvertPlayerEvent(12) +--- +---EVENT_PLAYER_DEFEAT 'common.EVENT_PLAYER_DEFEAT' +---@field EVENT_PLAYER_DEFEAT playerevent _ConvertPlayerEvent(13) +--- +---EVENT_PLAYER_VICTORY 'common.EVENT_PLAYER_VICTORY' +---@field EVENT_PLAYER_VICTORY playerevent _ConvertPlayerEvent(14) +--- +---EVENT_PLAYER_LEAVE 'common.EVENT_PLAYER_LEAVE' +---@field EVENT_PLAYER_LEAVE playerevent _ConvertPlayerEvent(15) +--- +---EVENT_PLAYER_CHAT 'common.EVENT_PLAYER_CHAT' +---@field EVENT_PLAYER_CHAT playerevent _ConvertPlayerEvent(16) +--- +---EVENT_PLAYER_END_CINEMATIC 'common.EVENT_PLAYER_END_CINEMATIC' +---@field EVENT_PLAYER_END_CINEMATIC playerevent _ConvertPlayerEvent(17) +--- +---玩家單位被攻擊 'common.EVENT_PLAYER_UNIT_ATTACKED' +---@field EVENT_PLAYER_UNIT_ATTACKED playerunitevent _ConvertPlayerUnitEvent(18) +--- +---玩家單位被救援 'common.EVENT_PLAYER_UNIT_RESCUED' +---@field EVENT_PLAYER_UNIT_RESCUED playerunitevent _ConvertPlayerUnitEvent(19) +--- +---玩家單位死亡 'common.EVENT_PLAYER_UNIT_DEATH' +---@field EVENT_PLAYER_UNIT_DEATH playerunitevent _ConvertPlayerUnitEvent(20) +--- +---玩家單位開始腐爛 'common.EVENT_PLAYER_UNIT_DECAY' +---@field EVENT_PLAYER_UNIT_DECAY playerunitevent _ConvertPlayerUnitEvent(21) +--- +---EVENT_PLAYER_UNIT_DETECTED 'common.EVENT_PLAYER_UNIT_DETECTED' +---@field EVENT_PLAYER_UNIT_DETECTED playerunitevent _ConvertPlayerUnitEvent(22) +--- +---EVENT_PLAYER_UNIT_HIDDEN 'common.EVENT_PLAYER_UNIT_HIDDEN' +---@field EVENT_PLAYER_UNIT_HIDDEN playerunitevent _ConvertPlayerUnitEvent(23) +--- +---EVENT_PLAYER_UNIT_SELECTED 'common.EVENT_PLAYER_UNIT_SELECTED' +---@field EVENT_PLAYER_UNIT_SELECTED playerunitevent _ConvertPlayerUnitEvent(24) +--- +---EVENT_PLAYER_UNIT_DESELECTED 'common.EVENT_PLAYER_UNIT_DESELECTED' +---@field EVENT_PLAYER_UNIT_DESELECTED playerunitevent _ConvertPlayerUnitEvent(25) +--- +---EVENT_PLAYER_UNIT_CONSTRUCT_START 'common.EVENT_PLAYER_UNIT_CONSTRUCT_START' +---@field EVENT_PLAYER_UNIT_CONSTRUCT_START playerunitevent _ConvertPlayerUnitEvent(26) +--- +---EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL 'common.EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL' +---@field EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL playerunitevent _ConvertPlayerUnitEvent(27) +--- +---EVENT_PLAYER_UNIT_CONSTRUCT_FINISH 'common.EVENT_PLAYER_UNIT_CONSTRUCT_FINISH' +---@field EVENT_PLAYER_UNIT_CONSTRUCT_FINISH playerunitevent _ConvertPlayerUnitEvent(28) +--- +---EVENT_PLAYER_UNIT_UPGRADE_START 'common.EVENT_PLAYER_UNIT_UPGRADE_START' +---@field EVENT_PLAYER_UNIT_UPGRADE_START playerunitevent _ConvertPlayerUnitEvent(29) +--- +---EVENT_PLAYER_UNIT_UPGRADE_CANCEL 'common.EVENT_PLAYER_UNIT_UPGRADE_CANCEL' +---@field EVENT_PLAYER_UNIT_UPGRADE_CANCEL playerunitevent _ConvertPlayerUnitEvent(30) +--- +---EVENT_PLAYER_UNIT_UPGRADE_FINISH 'common.EVENT_PLAYER_UNIT_UPGRADE_FINISH' +---@field EVENT_PLAYER_UNIT_UPGRADE_FINISH playerunitevent _ConvertPlayerUnitEvent(31) +--- +---EVENT_PLAYER_UNIT_TRAIN_START 'common.EVENT_PLAYER_UNIT_TRAIN_START' +---@field EVENT_PLAYER_UNIT_TRAIN_START playerunitevent _ConvertPlayerUnitEvent(32) +--- +---EVENT_PLAYER_UNIT_TRAIN_CANCEL 'common.EVENT_PLAYER_UNIT_TRAIN_CANCEL' +---@field EVENT_PLAYER_UNIT_TRAIN_CANCEL playerunitevent _ConvertPlayerUnitEvent(33) +--- +---EVENT_PLAYER_UNIT_TRAIN_FINISH 'common.EVENT_PLAYER_UNIT_TRAIN_FINISH' +---@field EVENT_PLAYER_UNIT_TRAIN_FINISH playerunitevent _ConvertPlayerUnitEvent(34) +--- +---EVENT_PLAYER_UNIT_RESEARCH_START 'common.EVENT_PLAYER_UNIT_RESEARCH_START' +---@field EVENT_PLAYER_UNIT_RESEARCH_START playerunitevent _ConvertPlayerUnitEvent(35) +--- +---EVENT_PLAYER_UNIT_RESEARCH_CANCEL 'common.EVENT_PLAYER_UNIT_RESEARCH_CANCEL' +---@field EVENT_PLAYER_UNIT_RESEARCH_CANCEL playerunitevent _ConvertPlayerUnitEvent(36) +--- +---EVENT_PLAYER_UNIT_RESEARCH_FINISH 'common.EVENT_PLAYER_UNIT_RESEARCH_FINISH' +---@field EVENT_PLAYER_UNIT_RESEARCH_FINISH playerunitevent _ConvertPlayerUnitEvent(37) +--- +---EVENT_PLAYER_UNIT_ISSUED_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_ORDER' +---@field EVENT_PLAYER_UNIT_ISSUED_ORDER playerunitevent _ConvertPlayerUnitEvent(38) +--- +---EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER' +---@field EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER playerunitevent _ConvertPlayerUnitEvent(39) +--- +---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER' +---@field EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER playerunitevent _ConvertPlayerUnitEvent(40) +--- +---EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER 'common.EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER' +---@field EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER playerunitevent _ConvertPlayerUnitEvent(40) +--- +---EVENT_PLAYER_HERO_LEVEL 'common.EVENT_PLAYER_HERO_LEVEL' +---@field EVENT_PLAYER_HERO_LEVEL playerunitevent _ConvertPlayerUnitEvent(41) +--- +---EVENT_PLAYER_HERO_SKILL 'common.EVENT_PLAYER_HERO_SKILL' +---@field EVENT_PLAYER_HERO_SKILL playerunitevent _ConvertPlayerUnitEvent(42) +--- +---EVENT_PLAYER_HERO_REVIVABLE 'common.EVENT_PLAYER_HERO_REVIVABLE' +---@field EVENT_PLAYER_HERO_REVIVABLE playerunitevent _ConvertPlayerUnitEvent(43) +--- +---EVENT_PLAYER_HERO_REVIVE_START 'common.EVENT_PLAYER_HERO_REVIVE_START' +---@field EVENT_PLAYER_HERO_REVIVE_START playerunitevent _ConvertPlayerUnitEvent(44) +--- +---EVENT_PLAYER_HERO_REVIVE_CANCEL 'common.EVENT_PLAYER_HERO_REVIVE_CANCEL' +---@field EVENT_PLAYER_HERO_REVIVE_CANCEL playerunitevent _ConvertPlayerUnitEvent(45) +--- +---EVENT_PLAYER_HERO_REVIVE_FINISH 'common.EVENT_PLAYER_HERO_REVIVE_FINISH' +---@field EVENT_PLAYER_HERO_REVIVE_FINISH playerunitevent _ConvertPlayerUnitEvent(46) +--- +---EVENT_PLAYER_UNIT_SUMMON 'common.EVENT_PLAYER_UNIT_SUMMON' +---@field EVENT_PLAYER_UNIT_SUMMON playerunitevent _ConvertPlayerUnitEvent(47) +--- +---EVENT_PLAYER_UNIT_DROP_ITEM 'common.EVENT_PLAYER_UNIT_DROP_ITEM' +---@field EVENT_PLAYER_UNIT_DROP_ITEM playerunitevent _ConvertPlayerUnitEvent(48) +--- +---EVENT_PLAYER_UNIT_PICKUP_ITEM 'common.EVENT_PLAYER_UNIT_PICKUP_ITEM' +---@field EVENT_PLAYER_UNIT_PICKUP_ITEM playerunitevent _ConvertPlayerUnitEvent(49) +--- +---EVENT_PLAYER_UNIT_USE_ITEM 'common.EVENT_PLAYER_UNIT_USE_ITEM' +---@field EVENT_PLAYER_UNIT_USE_ITEM playerunitevent _ConvertPlayerUnitEvent(50) +--- +---EVENT_PLAYER_UNIT_LOADED 'common.EVENT_PLAYER_UNIT_LOADED' +---@field EVENT_PLAYER_UNIT_LOADED playerunitevent _ConvertPlayerUnitEvent(51) +--- +---EVENT_PLAYER_UNIT_DAMAGED 'common.EVENT_PLAYER_UNIT_DAMAGED' +---@field EVENT_PLAYER_UNIT_DAMAGED playerunitevent _ConvertPlayerUnitEvent(308) +--- +---EVENT_PLAYER_UNIT_DAMAGING 'common.EVENT_PLAYER_UNIT_DAMAGING' +---@field EVENT_PLAYER_UNIT_DAMAGING playerunitevent _ConvertPlayerUnitEvent(315) +--- +---EVENT_UNIT_DAMAGED 'common.EVENT_UNIT_DAMAGED' +---@field EVENT_UNIT_DAMAGED unitevent _ConvertUnitEvent(52) +--- +---EVENT_UNIT_DAMAGING 'common.EVENT_UNIT_DAMAGING' +---@field EVENT_UNIT_DAMAGING unitevent _ConvertUnitEvent(314) +--- +---EVENT_UNIT_DEATH 'common.EVENT_UNIT_DEATH' +---@field EVENT_UNIT_DEATH unitevent _ConvertUnitEvent(53) +--- +---EVENT_UNIT_DECAY 'common.EVENT_UNIT_DECAY' +---@field EVENT_UNIT_DECAY unitevent _ConvertUnitEvent(54) +--- +---EVENT_UNIT_DETECTED 'common.EVENT_UNIT_DETECTED' +---@field EVENT_UNIT_DETECTED unitevent _ConvertUnitEvent(55) +--- +---EVENT_UNIT_HIDDEN 'common.EVENT_UNIT_HIDDEN' +---@field EVENT_UNIT_HIDDEN unitevent _ConvertUnitEvent(56) +--- +---EVENT_UNIT_SELECTED 'common.EVENT_UNIT_SELECTED' +---@field EVENT_UNIT_SELECTED unitevent _ConvertUnitEvent(57) +--- +---EVENT_UNIT_DESELECTED 'common.EVENT_UNIT_DESELECTED' +---@field EVENT_UNIT_DESELECTED unitevent _ConvertUnitEvent(58) +--- +---EVENT_UNIT_STATE_LIMIT 'common.EVENT_UNIT_STATE_LIMIT' +---@field EVENT_UNIT_STATE_LIMIT unitevent _ConvertUnitEvent(59) +--- +---Events which may have a filter for the "other unit" 'common.EVENT_UNIT_ACQUIRED_TARGET' +---@field EVENT_UNIT_ACQUIRED_TARGET unitevent _ConvertUnitEvent(60) +--- +---EVENT_UNIT_TARGET_IN_RANGE 'common.EVENT_UNIT_TARGET_IN_RANGE' +---@field EVENT_UNIT_TARGET_IN_RANGE unitevent _ConvertUnitEvent(61) +--- +---EVENT_UNIT_ATTACKED 'common.EVENT_UNIT_ATTACKED' +---@field EVENT_UNIT_ATTACKED unitevent _ConvertUnitEvent(62) +--- +---EVENT_UNIT_RESCUED 'common.EVENT_UNIT_RESCUED' +---@field EVENT_UNIT_RESCUED unitevent _ConvertUnitEvent(63) +--- +---EVENT_UNIT_CONSTRUCT_CANCEL 'common.EVENT_UNIT_CONSTRUCT_CANCEL' +---@field EVENT_UNIT_CONSTRUCT_CANCEL unitevent _ConvertUnitEvent(64) +--- +---EVENT_UNIT_CONSTRUCT_FINISH 'common.EVENT_UNIT_CONSTRUCT_FINISH' +---@field EVENT_UNIT_CONSTRUCT_FINISH unitevent _ConvertUnitEvent(65) +--- +---EVENT_UNIT_UPGRADE_START 'common.EVENT_UNIT_UPGRADE_START' +---@field EVENT_UNIT_UPGRADE_START unitevent _ConvertUnitEvent(66) +--- +---EVENT_UNIT_UPGRADE_CANCEL 'common.EVENT_UNIT_UPGRADE_CANCEL' +---@field EVENT_UNIT_UPGRADE_CANCEL unitevent _ConvertUnitEvent(67) +--- +---EVENT_UNIT_UPGRADE_FINISH 'common.EVENT_UNIT_UPGRADE_FINISH' +---@field EVENT_UNIT_UPGRADE_FINISH unitevent _ConvertUnitEvent(68) +--- +---Events which involve the specified unit performing +---training of other units 'common.EVENT_UNIT_TRAIN_START' +---@field EVENT_UNIT_TRAIN_START unitevent _ConvertUnitEvent(69) +--- +---EVENT_UNIT_TRAIN_CANCEL 'common.EVENT_UNIT_TRAIN_CANCEL' +---@field EVENT_UNIT_TRAIN_CANCEL unitevent _ConvertUnitEvent(70) +--- +---EVENT_UNIT_TRAIN_FINISH 'common.EVENT_UNIT_TRAIN_FINISH' +---@field EVENT_UNIT_TRAIN_FINISH unitevent _ConvertUnitEvent(71) +--- +---EVENT_UNIT_RESEARCH_START 'common.EVENT_UNIT_RESEARCH_START' +---@field EVENT_UNIT_RESEARCH_START unitevent _ConvertUnitEvent(72) +--- +---EVENT_UNIT_RESEARCH_CANCEL 'common.EVENT_UNIT_RESEARCH_CANCEL' +---@field EVENT_UNIT_RESEARCH_CANCEL unitevent _ConvertUnitEvent(73) +--- +---EVENT_UNIT_RESEARCH_FINISH 'common.EVENT_UNIT_RESEARCH_FINISH' +---@field EVENT_UNIT_RESEARCH_FINISH unitevent _ConvertUnitEvent(74) +--- +---EVENT_UNIT_ISSUED_ORDER 'common.EVENT_UNIT_ISSUED_ORDER' +---@field EVENT_UNIT_ISSUED_ORDER unitevent _ConvertUnitEvent(75) +--- +---EVENT_UNIT_ISSUED_POINT_ORDER 'common.EVENT_UNIT_ISSUED_POINT_ORDER' +---@field EVENT_UNIT_ISSUED_POINT_ORDER unitevent _ConvertUnitEvent(76) +--- +---EVENT_UNIT_ISSUED_TARGET_ORDER 'common.EVENT_UNIT_ISSUED_TARGET_ORDER' +---@field EVENT_UNIT_ISSUED_TARGET_ORDER unitevent _ConvertUnitEvent(77) +--- +---EVENT_UNIT_HERO_LEVEL 'common.EVENT_UNIT_HERO_LEVEL' +---@field EVENT_UNIT_HERO_LEVEL unitevent _ConvertUnitEvent(78) +--- +---EVENT_UNIT_HERO_SKILL 'common.EVENT_UNIT_HERO_SKILL' +---@field EVENT_UNIT_HERO_SKILL unitevent _ConvertUnitEvent(79) +--- +---EVENT_UNIT_HERO_REVIVABLE 'common.EVENT_UNIT_HERO_REVIVABLE' +---@field EVENT_UNIT_HERO_REVIVABLE unitevent _ConvertUnitEvent(80) +--- +---EVENT_UNIT_HERO_REVIVE_START 'common.EVENT_UNIT_HERO_REVIVE_START' +---@field EVENT_UNIT_HERO_REVIVE_START unitevent _ConvertUnitEvent(81) +--- +---EVENT_UNIT_HERO_REVIVE_CANCEL 'common.EVENT_UNIT_HERO_REVIVE_CANCEL' +---@field EVENT_UNIT_HERO_REVIVE_CANCEL unitevent _ConvertUnitEvent(82) +--- +---EVENT_UNIT_HERO_REVIVE_FINISH 'common.EVENT_UNIT_HERO_REVIVE_FINISH' +---@field EVENT_UNIT_HERO_REVIVE_FINISH unitevent _ConvertUnitEvent(83) +--- +---EVENT_UNIT_SUMMON 'common.EVENT_UNIT_SUMMON' +---@field EVENT_UNIT_SUMMON unitevent _ConvertUnitEvent(84) +--- +---EVENT_UNIT_DROP_ITEM 'common.EVENT_UNIT_DROP_ITEM' +---@field EVENT_UNIT_DROP_ITEM unitevent _ConvertUnitEvent(85) +--- +---EVENT_UNIT_PICKUP_ITEM 'common.EVENT_UNIT_PICKUP_ITEM' +---@field EVENT_UNIT_PICKUP_ITEM unitevent _ConvertUnitEvent(86) +--- +---EVENT_UNIT_USE_ITEM 'common.EVENT_UNIT_USE_ITEM' +---@field EVENT_UNIT_USE_ITEM unitevent _ConvertUnitEvent(87) +--- +---EVENT_UNIT_LOADED 'common.EVENT_UNIT_LOADED' +---@field EVENT_UNIT_LOADED unitevent _ConvertUnitEvent(88) +--- +---EVENT_WIDGET_DEATH 'common.EVENT_WIDGET_DEATH' +---@field EVENT_WIDGET_DEATH widgetevent _ConvertWidgetEvent(89) +--- +---EVENT_DIALOG_BUTTON_CLICK 'common.EVENT_DIALOG_BUTTON_CLICK' +---@field EVENT_DIALOG_BUTTON_CLICK dialogevent _ConvertDialogEvent(90) +--- +---EVENT_DIALOG_CLICK 'common.EVENT_DIALOG_CLICK' +---@field EVENT_DIALOG_CLICK dialogevent _ConvertDialogEvent(91) +--- +---EVENT_GAME_LOADED 'common.EVENT_GAME_LOADED' +---@field EVENT_GAME_LOADED gameevent _ConvertGameEvent(256) +--- +---EVENT_GAME_TOURNAMENT_FINISH_SOON 'common.EVENT_GAME_TOURNAMENT_FINISH_SOON' +---@field EVENT_GAME_TOURNAMENT_FINISH_SOON gameevent _ConvertGameEvent(257) +--- +---EVENT_GAME_TOURNAMENT_FINISH_NOW 'common.EVENT_GAME_TOURNAMENT_FINISH_NOW' +---@field EVENT_GAME_TOURNAMENT_FINISH_NOW gameevent _ConvertGameEvent(258) +--- +---EVENT_GAME_SAVE 'common.EVENT_GAME_SAVE' +---@field EVENT_GAME_SAVE gameevent _ConvertGameEvent(259) +--- +---EVENT_GAME_CUSTOM_UI_FRAME 'common.EVENT_GAME_CUSTOM_UI_FRAME' +---@field EVENT_GAME_CUSTOM_UI_FRAME gameevent _ConvertGameEvent(310) +--- +---EVENT_PLAYER_ARROW_LEFT_DOWN 'common.EVENT_PLAYER_ARROW_LEFT_DOWN' +---@field EVENT_PLAYER_ARROW_LEFT_DOWN playerevent _ConvertPlayerEvent(261) +--- +---EVENT_PLAYER_ARROW_LEFT_UP 'common.EVENT_PLAYER_ARROW_LEFT_UP' +---@field EVENT_PLAYER_ARROW_LEFT_UP playerevent _ConvertPlayerEvent(262) +--- +---EVENT_PLAYER_ARROW_RIGHT_DOWN 'common.EVENT_PLAYER_ARROW_RIGHT_DOWN' +---@field EVENT_PLAYER_ARROW_RIGHT_DOWN playerevent _ConvertPlayerEvent(263) +--- +---EVENT_PLAYER_ARROW_RIGHT_UP 'common.EVENT_PLAYER_ARROW_RIGHT_UP' +---@field EVENT_PLAYER_ARROW_RIGHT_UP playerevent _ConvertPlayerEvent(264) +--- +---EVENT_PLAYER_ARROW_DOWN_DOWN 'common.EVENT_PLAYER_ARROW_DOWN_DOWN' +---@field EVENT_PLAYER_ARROW_DOWN_DOWN playerevent _ConvertPlayerEvent(265) +--- +---EVENT_PLAYER_ARROW_DOWN_UP 'common.EVENT_PLAYER_ARROW_DOWN_UP' +---@field EVENT_PLAYER_ARROW_DOWN_UP playerevent _ConvertPlayerEvent(266) +--- +---EVENT_PLAYER_ARROW_UP_DOWN 'common.EVENT_PLAYER_ARROW_UP_DOWN' +---@field EVENT_PLAYER_ARROW_UP_DOWN playerevent _ConvertPlayerEvent(267) +--- +---EVENT_PLAYER_ARROW_UP_UP 'common.EVENT_PLAYER_ARROW_UP_UP' +---@field EVENT_PLAYER_ARROW_UP_UP playerevent _ConvertPlayerEvent(268) +--- +---EVENT_PLAYER_MOUSE_DOWN 'common.EVENT_PLAYER_MOUSE_DOWN' +---@field EVENT_PLAYER_MOUSE_DOWN playerevent _ConvertPlayerEvent(305) +--- +---EVENT_PLAYER_MOUSE_UP 'common.EVENT_PLAYER_MOUSE_UP' +---@field EVENT_PLAYER_MOUSE_UP playerevent _ConvertPlayerEvent(306) +--- +---EVENT_PLAYER_MOUSE_MOVE 'common.EVENT_PLAYER_MOUSE_MOVE' +---@field EVENT_PLAYER_MOUSE_MOVE playerevent _ConvertPlayerEvent(307) +--- +---EVENT_PLAYER_SYNC_DATA 'common.EVENT_PLAYER_SYNC_DATA' +---@field EVENT_PLAYER_SYNC_DATA playerevent _ConvertPlayerEvent(309) +--- +---EVENT_PLAYER_KEY 'common.EVENT_PLAYER_KEY' +---@field EVENT_PLAYER_KEY playerevent _ConvertPlayerEvent(311) +--- +---EVENT_PLAYER_KEY_DOWN 'common.EVENT_PLAYER_KEY_DOWN' +---@field EVENT_PLAYER_KEY_DOWN playerevent _ConvertPlayerEvent(312) +--- +---EVENT_PLAYER_KEY_UP 'common.EVENT_PLAYER_KEY_UP' +---@field EVENT_PLAYER_KEY_UP playerevent _ConvertPlayerEvent(313) +--- +---EVENT_PLAYER_UNIT_SELL 'common.EVENT_PLAYER_UNIT_SELL' +---@field EVENT_PLAYER_UNIT_SELL playerunitevent _ConvertPlayerUnitEvent(269) +--- +---玩家單位更改所有者 'common.EVENT_PLAYER_UNIT_CHANGE_OWNER' +---@field EVENT_PLAYER_UNIT_CHANGE_OWNER playerunitevent _ConvertPlayerUnitEvent(270) +--- +---玩家單位出售物品 'common.EVENT_PLAYER_UNIT_SELL_ITEM' +---@field EVENT_PLAYER_UNIT_SELL_ITEM playerunitevent _ConvertPlayerUnitEvent(271) +--- +---玩家單位準備施放技能 'common.EVENT_PLAYER_UNIT_SPELL_CHANNEL' +---@field EVENT_PLAYER_UNIT_SPELL_CHANNEL playerunitevent _ConvertPlayerUnitEvent(272) +--- +---玩家單位開始施放技能 'common.EVENT_PLAYER_UNIT_SPELL_CAST' +---@field EVENT_PLAYER_UNIT_SPELL_CAST playerunitevent _ConvertPlayerUnitEvent(273) +--- +---玩家單位發動技能效果 'common.EVENT_PLAYER_UNIT_SPELL_EFFECT' +---@field EVENT_PLAYER_UNIT_SPELL_EFFECT playerunitevent _ConvertPlayerUnitEvent(274) +--- +---玩家單位釋放技能結束 'common.EVENT_PLAYER_UNIT_SPELL_FINISH' +---@field EVENT_PLAYER_UNIT_SPELL_FINISH playerunitevent _ConvertPlayerUnitEvent(275) +--- +---玩家單位停止施放技能 'common.EVENT_PLAYER_UNIT_SPELL_ENDCAST' +---@field EVENT_PLAYER_UNIT_SPELL_ENDCAST playerunitevent _ConvertPlayerUnitEvent(276) +--- +---玩家單位抵押物品 'common.EVENT_PLAYER_UNIT_PAWN_ITEM' +---@field EVENT_PLAYER_UNIT_PAWN_ITEM playerunitevent _ConvertPlayerUnitEvent(277) +--- +---For use with TriggerRegisterUnitEvent +---单位出售 'common.EVENT_UNIT_SELL' +---@field EVENT_UNIT_SELL unitevent _ConvertUnitEvent(286) +--- +---单位所属改变 'common.EVENT_UNIT_CHANGE_OWNER' +---@field EVENT_UNIT_CHANGE_OWNER unitevent _ConvertUnitEvent(287) +--- +---出售物品 'common.EVENT_UNIT_SELL_ITEM' +---@field EVENT_UNIT_SELL_ITEM unitevent _ConvertUnitEvent(288) +--- +---准备施放技能 (前摇开始) 'common.EVENT_UNIT_SPELL_CHANNEL' +---@field EVENT_UNIT_SPELL_CHANNEL unitevent _ConvertUnitEvent(289) +--- +---开始施放技能 (前摇结束) 'common.EVENT_UNIT_SPELL_CAST' +---@field EVENT_UNIT_SPELL_CAST unitevent _ConvertUnitEvent(290) +--- +---发动技能效果 (后摇开始) 'common.EVENT_UNIT_SPELL_EFFECT' +---@field EVENT_UNIT_SPELL_EFFECT unitevent _ConvertUnitEvent(291) +--- +---发动技能结束 (后摇结束) 'common.EVENT_UNIT_SPELL_FINISH' +---@field EVENT_UNIT_SPELL_FINISH unitevent _ConvertUnitEvent(292) +--- +---停止施放技能 'common.EVENT_UNIT_SPELL_ENDCAST' +---@field EVENT_UNIT_SPELL_ENDCAST unitevent _ConvertUnitEvent(293) +--- +---抵押物品 'common.EVENT_UNIT_PAWN_ITEM' +---@field EVENT_UNIT_PAWN_ITEM unitevent _ConvertUnitEvent(294) +--- +---LESS_THAN 'common.LESS_THAN' +---@field LESS_THAN limitop _ConvertLimitOp(0) +--- +---LESS_THAN_OR_EQUAL 'common.LESS_THAN_OR_EQUAL' +---@field LESS_THAN_OR_EQUAL limitop _ConvertLimitOp(1) +--- +---EQUAL 'common.EQUAL' +---@field EQUAL limitop _ConvertLimitOp(2) +--- +---GREATER_THAN_OR_EQUAL 'common.GREATER_THAN_OR_EQUAL' +---@field GREATER_THAN_OR_EQUAL limitop _ConvertLimitOp(3) +--- +---GREATER_THAN 'common.GREATER_THAN' +---@field GREATER_THAN limitop _ConvertLimitOp(4) +--- +---NOT_EQUAL 'common.NOT_EQUAL' +---@field NOT_EQUAL limitop _ConvertLimitOp(5) +--- +---UNIT_TYPE_HERO 'common.UNIT_TYPE_HERO' +---@field UNIT_TYPE_HERO unittype _ConvertUnitType(0) +--- +---UNIT_TYPE_DEAD 'common.UNIT_TYPE_DEAD' +---@field UNIT_TYPE_DEAD unittype _ConvertUnitType(1) +--- +---UNIT_TYPE_STRUCTURE 'common.UNIT_TYPE_STRUCTURE' +---@field UNIT_TYPE_STRUCTURE unittype _ConvertUnitType(2) +--- +---UNIT_TYPE_FLYING 'common.UNIT_TYPE_FLYING' +---@field UNIT_TYPE_FLYING unittype _ConvertUnitType(3) +--- +---UNIT_TYPE_GROUND 'common.UNIT_TYPE_GROUND' +---@field UNIT_TYPE_GROUND unittype _ConvertUnitType(4) +--- +---UNIT_TYPE_ATTACKS_FLYING 'common.UNIT_TYPE_ATTACKS_FLYING' +---@field UNIT_TYPE_ATTACKS_FLYING unittype _ConvertUnitType(5) +--- +---UNIT_TYPE_ATTACKS_GROUND 'common.UNIT_TYPE_ATTACKS_GROUND' +---@field UNIT_TYPE_ATTACKS_GROUND unittype _ConvertUnitType(6) +--- +---UNIT_TYPE_MELEE_ATTACKER 'common.UNIT_TYPE_MELEE_ATTACKER' +---@field UNIT_TYPE_MELEE_ATTACKER unittype _ConvertUnitType(7) +--- +---UNIT_TYPE_RANGED_ATTACKER 'common.UNIT_TYPE_RANGED_ATTACKER' +---@field UNIT_TYPE_RANGED_ATTACKER unittype _ConvertUnitType(8) +--- +---UNIT_TYPE_GIANT 'common.UNIT_TYPE_GIANT' +---@field UNIT_TYPE_GIANT unittype _ConvertUnitType(9) +--- +---UNIT_TYPE_SUMMONED 'common.UNIT_TYPE_SUMMONED' +---@field UNIT_TYPE_SUMMONED unittype _ConvertUnitType(10) +--- +---UNIT_TYPE_STUNNED 'common.UNIT_TYPE_STUNNED' +---@field UNIT_TYPE_STUNNED unittype _ConvertUnitType(11) +--- +---UNIT_TYPE_PLAGUED 'common.UNIT_TYPE_PLAGUED' +---@field UNIT_TYPE_PLAGUED unittype _ConvertUnitType(12) +--- +---UNIT_TYPE_SNARED 'common.UNIT_TYPE_SNARED' +---@field UNIT_TYPE_SNARED unittype _ConvertUnitType(13) +--- +---UNIT_TYPE_UNDEAD 'common.UNIT_TYPE_UNDEAD' +---@field UNIT_TYPE_UNDEAD unittype _ConvertUnitType(14) +--- +---UNIT_TYPE_MECHANICAL 'common.UNIT_TYPE_MECHANICAL' +---@field UNIT_TYPE_MECHANICAL unittype _ConvertUnitType(15) +--- +---UNIT_TYPE_PEON 'common.UNIT_TYPE_PEON' +---@field UNIT_TYPE_PEON unittype _ConvertUnitType(16) +--- +---UNIT_TYPE_SAPPER 'common.UNIT_TYPE_SAPPER' +---@field UNIT_TYPE_SAPPER unittype _ConvertUnitType(17) +--- +---UNIT_TYPE_TOWNHALL 'common.UNIT_TYPE_TOWNHALL' +---@field UNIT_TYPE_TOWNHALL unittype _ConvertUnitType(18) +--- +---UNIT_TYPE_ANCIENT 'common.UNIT_TYPE_ANCIENT' +---@field UNIT_TYPE_ANCIENT unittype _ConvertUnitType(19) +--- +---UNIT_TYPE_TAUREN 'common.UNIT_TYPE_TAUREN' +---@field UNIT_TYPE_TAUREN unittype _ConvertUnitType(20) +--- +---UNIT_TYPE_POISONED 'common.UNIT_TYPE_POISONED' +---@field UNIT_TYPE_POISONED unittype _ConvertUnitType(21) +--- +---UNIT_TYPE_POLYMORPHED 'common.UNIT_TYPE_POLYMORPHED' +---@field UNIT_TYPE_POLYMORPHED unittype _ConvertUnitType(22) +--- +---UNIT_TYPE_SLEEPING 'common.UNIT_TYPE_SLEEPING' +---@field UNIT_TYPE_SLEEPING unittype _ConvertUnitType(23) +--- +---UNIT_TYPE_RESISTANT 'common.UNIT_TYPE_RESISTANT' +---@field UNIT_TYPE_RESISTANT unittype _ConvertUnitType(24) +--- +---UNIT_TYPE_ETHEREAL 'common.UNIT_TYPE_ETHEREAL' +---@field UNIT_TYPE_ETHEREAL unittype _ConvertUnitType(25) +--- +---UNIT_TYPE_MAGIC_IMMUNE 'common.UNIT_TYPE_MAGIC_IMMUNE' +---@field UNIT_TYPE_MAGIC_IMMUNE unittype _ConvertUnitType(26) +--- +---ITEM_TYPE_PERMANENT 'common.ITEM_TYPE_PERMANENT' +---@field ITEM_TYPE_PERMANENT itemtype _ConvertItemType(0) +--- +---ITEM_TYPE_CHARGED 'common.ITEM_TYPE_CHARGED' +---@field ITEM_TYPE_CHARGED itemtype _ConvertItemType(1) +--- +---ITEM_TYPE_POWERUP 'common.ITEM_TYPE_POWERUP' +---@field ITEM_TYPE_POWERUP itemtype _ConvertItemType(2) +--- +---ITEM_TYPE_ARTIFACT 'common.ITEM_TYPE_ARTIFACT' +---@field ITEM_TYPE_ARTIFACT itemtype _ConvertItemType(3) +--- +---ITEM_TYPE_PURCHASABLE 'common.ITEM_TYPE_PURCHASABLE' +---@field ITEM_TYPE_PURCHASABLE itemtype _ConvertItemType(4) +--- +---ITEM_TYPE_CAMPAIGN 'common.ITEM_TYPE_CAMPAIGN' +---@field ITEM_TYPE_CAMPAIGN itemtype _ConvertItemType(5) +--- +---ITEM_TYPE_MISCELLANEOUS 'common.ITEM_TYPE_MISCELLANEOUS' +---@field ITEM_TYPE_MISCELLANEOUS itemtype _ConvertItemType(6) +--- +---ITEM_TYPE_UNKNOWN 'common.ITEM_TYPE_UNKNOWN' +---@field ITEM_TYPE_UNKNOWN itemtype _ConvertItemType(7) +--- +---ITEM_TYPE_ANY 'common.ITEM_TYPE_ANY' +---@field ITEM_TYPE_ANY itemtype _ConvertItemType(8) +--- +---Deprecated, should use ITEM_TYPE_POWERUP 'common.ITEM_TYPE_TOME' +---@field ITEM_TYPE_TOME itemtype _ConvertItemType(2) +--- +---CAMERA_FIELD_TARGET_DISTANCE 'common.CAMERA_FIELD_TARGET_DISTANCE' +---@field CAMERA_FIELD_TARGET_DISTANCE camerafield _ConvertCameraField(0) +--- +---CAMERA_FIELD_FARZ 'common.CAMERA_FIELD_FARZ' +---@field CAMERA_FIELD_FARZ camerafield _ConvertCameraField(1) +--- +---CAMERA_FIELD_ANGLE_OF_ATTACK 'common.CAMERA_FIELD_ANGLE_OF_ATTACK' +---@field CAMERA_FIELD_ANGLE_OF_ATTACK camerafield _ConvertCameraField(2) +--- +---CAMERA_FIELD_FIELD_OF_VIEW 'common.CAMERA_FIELD_FIELD_OF_VIEW' +---@field CAMERA_FIELD_FIELD_OF_VIEW camerafield _ConvertCameraField(3) +--- +---CAMERA_FIELD_ROLL 'common.CAMERA_FIELD_ROLL' +---@field CAMERA_FIELD_ROLL camerafield _ConvertCameraField(4) +--- +---CAMERA_FIELD_ROTATION 'common.CAMERA_FIELD_ROTATION' +---@field CAMERA_FIELD_ROTATION camerafield _ConvertCameraField(5) +--- +---CAMERA_FIELD_ZOFFSET 'common.CAMERA_FIELD_ZOFFSET' +---@field CAMERA_FIELD_ZOFFSET camerafield _ConvertCameraField(6) +--- +---CAMERA_FIELD_NEARZ 'common.CAMERA_FIELD_NEARZ' +---@field CAMERA_FIELD_NEARZ camerafield _ConvertCameraField(7) +--- +---CAMERA_FIELD_LOCAL_PITCH 'common.CAMERA_FIELD_LOCAL_PITCH' +---@field CAMERA_FIELD_LOCAL_PITCH camerafield _ConvertCameraField(8) +--- +---CAMERA_FIELD_LOCAL_YAW 'common.CAMERA_FIELD_LOCAL_YAW' +---@field CAMERA_FIELD_LOCAL_YAW camerafield _ConvertCameraField(9) +--- +---CAMERA_FIELD_LOCAL_ROLL 'common.CAMERA_FIELD_LOCAL_ROLL' +---@field CAMERA_FIELD_LOCAL_ROLL camerafield _ConvertCameraField(10) +--- +---BLEND_MODE_NONE 'common.BLEND_MODE_NONE' +---@field BLEND_MODE_NONE blendmode _ConvertBlendMode(0) +--- +---BLEND_MODE_DONT_CARE 'common.BLEND_MODE_DONT_CARE' +---@field BLEND_MODE_DONT_CARE blendmode _ConvertBlendMode(0) +--- +---BLEND_MODE_KEYALPHA 'common.BLEND_MODE_KEYALPHA' +---@field BLEND_MODE_KEYALPHA blendmode _ConvertBlendMode(1) +--- +---BLEND_MODE_BLEND 'common.BLEND_MODE_BLEND' +---@field BLEND_MODE_BLEND blendmode _ConvertBlendMode(2) +--- +---BLEND_MODE_ADDITIVE 'common.BLEND_MODE_ADDITIVE' +---@field BLEND_MODE_ADDITIVE blendmode _ConvertBlendMode(3) +--- +---BLEND_MODE_MODULATE 'common.BLEND_MODE_MODULATE' +---@field BLEND_MODE_MODULATE blendmode _ConvertBlendMode(4) +--- +---BLEND_MODE_MODULATE_2X 'common.BLEND_MODE_MODULATE_2X' +---@field BLEND_MODE_MODULATE_2X blendmode _ConvertBlendMode(5) +--- +---RARITY_FREQUENT 'common.RARITY_FREQUENT' +---@field RARITY_FREQUENT raritycontrol _ConvertRarityControl(0) +--- +---RARITY_RARE 'common.RARITY_RARE' +---@field RARITY_RARE raritycontrol _ConvertRarityControl(1) +--- +---TEXMAP_FLAG_NONE 'common.TEXMAP_FLAG_NONE' +---@field TEXMAP_FLAG_NONE texmapflags _ConvertTexMapFlags(0) +--- +---TEXMAP_FLAG_WRAP_U 'common.TEXMAP_FLAG_WRAP_U' +---@field TEXMAP_FLAG_WRAP_U texmapflags _ConvertTexMapFlags(1) +--- +---TEXMAP_FLAG_WRAP_V 'common.TEXMAP_FLAG_WRAP_V' +---@field TEXMAP_FLAG_WRAP_V texmapflags _ConvertTexMapFlags(2) +--- +---TEXMAP_FLAG_WRAP_UV 'common.TEXMAP_FLAG_WRAP_UV' +---@field TEXMAP_FLAG_WRAP_UV texmapflags _ConvertTexMapFlags(3) +--- +---FOG_OF_WAR_MASKED 'common.FOG_OF_WAR_MASKED' +---@field FOG_OF_WAR_MASKED fogstate _ConvertFogState(1) +--- +---FOG_OF_WAR_FOGGED 'common.FOG_OF_WAR_FOGGED' +---@field FOG_OF_WAR_FOGGED fogstate _ConvertFogState(2) +--- +---FOG_OF_WAR_VISIBLE 'common.FOG_OF_WAR_VISIBLE' +---@field FOG_OF_WAR_VISIBLE fogstate _ConvertFogState(4) +--- +---CAMERA_MARGIN_LEFT 'common.CAMERA_MARGIN_LEFT' +---@field CAMERA_MARGIN_LEFT integer _0 +--- +---CAMERA_MARGIN_RIGHT 'common.CAMERA_MARGIN_RIGHT' +---@field CAMERA_MARGIN_RIGHT integer _1 +--- +---CAMERA_MARGIN_TOP 'common.CAMERA_MARGIN_TOP' +---@field CAMERA_MARGIN_TOP integer _2 +--- +---CAMERA_MARGIN_BOTTOM 'common.CAMERA_MARGIN_BOTTOM' +---@field CAMERA_MARGIN_BOTTOM integer _3 +--- +---EFFECT_TYPE_EFFECT 'common.EFFECT_TYPE_EFFECT' +---@field EFFECT_TYPE_EFFECT effecttype _ConvertEffectType(0) +--- +---EFFECT_TYPE_TARGET 'common.EFFECT_TYPE_TARGET' +---@field EFFECT_TYPE_TARGET effecttype _ConvertEffectType(1) +--- +---EFFECT_TYPE_CASTER 'common.EFFECT_TYPE_CASTER' +---@field EFFECT_TYPE_CASTER effecttype _ConvertEffectType(2) +--- +---EFFECT_TYPE_SPECIAL 'common.EFFECT_TYPE_SPECIAL' +---@field EFFECT_TYPE_SPECIAL effecttype _ConvertEffectType(3) +--- +---EFFECT_TYPE_AREA_EFFECT 'common.EFFECT_TYPE_AREA_EFFECT' +---@field EFFECT_TYPE_AREA_EFFECT effecttype _ConvertEffectType(4) +--- +---EFFECT_TYPE_MISSILE 'common.EFFECT_TYPE_MISSILE' +---@field EFFECT_TYPE_MISSILE effecttype _ConvertEffectType(5) +--- +---EFFECT_TYPE_LIGHTNING 'common.EFFECT_TYPE_LIGHTNING' +---@field EFFECT_TYPE_LIGHTNING effecttype _ConvertEffectType(6) +--- +---SOUND_TYPE_EFFECT 'common.SOUND_TYPE_EFFECT' +---@field SOUND_TYPE_EFFECT soundtype _ConvertSoundType(0) +--- +---SOUND_TYPE_EFFECT_LOOPED 'common.SOUND_TYPE_EFFECT_LOOPED' +---@field SOUND_TYPE_EFFECT_LOOPED soundtype _ConvertSoundType(1) +--- +---ORIGIN_FRAME_GAME_UI 'common.ORIGIN_FRAME_GAME_UI' +---@field ORIGIN_FRAME_GAME_UI originframetype _ConvertOriginFrameType(0) +--- +---ORIGIN_FRAME_COMMAND_BUTTON 'common.ORIGIN_FRAME_COMMAND_BUTTON' +---@field ORIGIN_FRAME_COMMAND_BUTTON originframetype _ConvertOriginFrameType(1) +--- +---ORIGIN_FRAME_HERO_BAR 'common.ORIGIN_FRAME_HERO_BAR' +---@field ORIGIN_FRAME_HERO_BAR originframetype _ConvertOriginFrameType(2) +--- +---ORIGIN_FRAME_HERO_BUTTON 'common.ORIGIN_FRAME_HERO_BUTTON' +---@field ORIGIN_FRAME_HERO_BUTTON originframetype _ConvertOriginFrameType(3) +--- +---ORIGIN_FRAME_HERO_HP_BAR 'common.ORIGIN_FRAME_HERO_HP_BAR' +---@field ORIGIN_FRAME_HERO_HP_BAR originframetype _ConvertOriginFrameType(4) +--- +---ORIGIN_FRAME_HERO_MANA_BAR 'common.ORIGIN_FRAME_HERO_MANA_BAR' +---@field ORIGIN_FRAME_HERO_MANA_BAR originframetype _ConvertOriginFrameType(5) +--- +---ORIGIN_FRAME_HERO_BUTTON_INDICATOR 'common.ORIGIN_FRAME_HERO_BUTTON_INDICATOR' +---@field ORIGIN_FRAME_HERO_BUTTON_INDICATOR originframetype _ConvertOriginFrameType(6) +--- +---ORIGIN_FRAME_ITEM_BUTTON 'common.ORIGIN_FRAME_ITEM_BUTTON' +---@field ORIGIN_FRAME_ITEM_BUTTON originframetype _ConvertOriginFrameType(7) +--- +---ORIGIN_FRAME_MINIMAP 'common.ORIGIN_FRAME_MINIMAP' +---@field ORIGIN_FRAME_MINIMAP originframetype _ConvertOriginFrameType(8) +--- +---ORIGIN_FRAME_MINIMAP_BUTTON 'common.ORIGIN_FRAME_MINIMAP_BUTTON' +---@field ORIGIN_FRAME_MINIMAP_BUTTON originframetype _ConvertOriginFrameType(9) +--- +---ORIGIN_FRAME_SYSTEM_BUTTON 'common.ORIGIN_FRAME_SYSTEM_BUTTON' +---@field ORIGIN_FRAME_SYSTEM_BUTTON originframetype _ConvertOriginFrameType(10) +--- +---ORIGIN_FRAME_TOOLTIP 'common.ORIGIN_FRAME_TOOLTIP' +---@field ORIGIN_FRAME_TOOLTIP originframetype _ConvertOriginFrameType(11) +--- +---ORIGIN_FRAME_UBERTOOLTIP 'common.ORIGIN_FRAME_UBERTOOLTIP' +---@field ORIGIN_FRAME_UBERTOOLTIP originframetype _ConvertOriginFrameType(12) +--- +---ORIGIN_FRAME_CHAT_MSG 'common.ORIGIN_FRAME_CHAT_MSG' +---@field ORIGIN_FRAME_CHAT_MSG originframetype _ConvertOriginFrameType(13) +--- +---ORIGIN_FRAME_UNIT_MSG 'common.ORIGIN_FRAME_UNIT_MSG' +---@field ORIGIN_FRAME_UNIT_MSG originframetype _ConvertOriginFrameType(14) +--- +---ORIGIN_FRAME_TOP_MSG 'common.ORIGIN_FRAME_TOP_MSG' +---@field ORIGIN_FRAME_TOP_MSG originframetype _ConvertOriginFrameType(15) +--- +---ORIGIN_FRAME_PORTRAIT 'common.ORIGIN_FRAME_PORTRAIT' +---@field ORIGIN_FRAME_PORTRAIT originframetype _ConvertOriginFrameType(16) +--- +---ORIGIN_FRAME_WORLD_FRAME 'common.ORIGIN_FRAME_WORLD_FRAME' +---@field ORIGIN_FRAME_WORLD_FRAME originframetype _ConvertOriginFrameType(17) +--- +---ORIGIN_FRAME_SIMPLE_UI_PARENT 'common.ORIGIN_FRAME_SIMPLE_UI_PARENT' +---@field ORIGIN_FRAME_SIMPLE_UI_PARENT originframetype _ConvertOriginFrameType(18) +--- +---ORIGIN_FRAME_PORTRAIT_HP_TEXT 'common.ORIGIN_FRAME_PORTRAIT_HP_TEXT' +---@field ORIGIN_FRAME_PORTRAIT_HP_TEXT originframetype _ConvertOriginFrameType(19) +--- +---ORIGIN_FRAME_PORTRAIT_MANA_TEXT 'common.ORIGIN_FRAME_PORTRAIT_MANA_TEXT' +---@field ORIGIN_FRAME_PORTRAIT_MANA_TEXT originframetype _ConvertOriginFrameType(20) +--- +---ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR 'common.ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR' +---@field ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR originframetype _ConvertOriginFrameType(21) +--- +---ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL 'common.ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL' +---@field ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL originframetype _ConvertOriginFrameType(22) +--- +---FRAMEPOINT_TOPLEFT 'common.FRAMEPOINT_TOPLEFT' +---@field FRAMEPOINT_TOPLEFT framepointtype _ConvertFramePointType(0) +--- +---FRAMEPOINT_TOP 'common.FRAMEPOINT_TOP' +---@field FRAMEPOINT_TOP framepointtype _ConvertFramePointType(1) +--- +---FRAMEPOINT_TOPRIGHT 'common.FRAMEPOINT_TOPRIGHT' +---@field FRAMEPOINT_TOPRIGHT framepointtype _ConvertFramePointType(2) +--- +---FRAMEPOINT_LEFT 'common.FRAMEPOINT_LEFT' +---@field FRAMEPOINT_LEFT framepointtype _ConvertFramePointType(3) +--- +---FRAMEPOINT_CENTER 'common.FRAMEPOINT_CENTER' +---@field FRAMEPOINT_CENTER framepointtype _ConvertFramePointType(4) +--- +---FRAMEPOINT_RIGHT 'common.FRAMEPOINT_RIGHT' +---@field FRAMEPOINT_RIGHT framepointtype _ConvertFramePointType(5) +--- +---FRAMEPOINT_BOTTOMLEFT 'common.FRAMEPOINT_BOTTOMLEFT' +---@field FRAMEPOINT_BOTTOMLEFT framepointtype _ConvertFramePointType(6) +--- +---FRAMEPOINT_BOTTOM 'common.FRAMEPOINT_BOTTOM' +---@field FRAMEPOINT_BOTTOM framepointtype _ConvertFramePointType(7) +--- +---FRAMEPOINT_BOTTOMRIGHT 'common.FRAMEPOINT_BOTTOMRIGHT' +---@field FRAMEPOINT_BOTTOMRIGHT framepointtype _ConvertFramePointType(8) +--- +---TEXT_JUSTIFY_TOP 'common.TEXT_JUSTIFY_TOP' +---@field TEXT_JUSTIFY_TOP textaligntype _ConvertTextAlignType(0) +--- +---TEXT_JUSTIFY_MIDDLE 'common.TEXT_JUSTIFY_MIDDLE' +---@field TEXT_JUSTIFY_MIDDLE textaligntype _ConvertTextAlignType(1) +--- +---TEXT_JUSTIFY_BOTTOM 'common.TEXT_JUSTIFY_BOTTOM' +---@field TEXT_JUSTIFY_BOTTOM textaligntype _ConvertTextAlignType(2) +--- +---TEXT_JUSTIFY_LEFT 'common.TEXT_JUSTIFY_LEFT' +---@field TEXT_JUSTIFY_LEFT textaligntype _ConvertTextAlignType(3) +--- +---TEXT_JUSTIFY_CENTER 'common.TEXT_JUSTIFY_CENTER' +---@field TEXT_JUSTIFY_CENTER textaligntype _ConvertTextAlignType(4) +--- +---TEXT_JUSTIFY_RIGHT 'common.TEXT_JUSTIFY_RIGHT' +---@field TEXT_JUSTIFY_RIGHT textaligntype _ConvertTextAlignType(5) +--- +---FRAMEEVENT_CONTROL_CLICK 'common.FRAMEEVENT_CONTROL_CLICK' +---@field FRAMEEVENT_CONTROL_CLICK frameeventtype _ConvertFrameEventType(1) +--- +---FRAMEEVENT_MOUSE_ENTER 'common.FRAMEEVENT_MOUSE_ENTER' +---@field FRAMEEVENT_MOUSE_ENTER frameeventtype _ConvertFrameEventType(2) +--- +---FRAMEEVENT_MOUSE_LEAVE 'common.FRAMEEVENT_MOUSE_LEAVE' +---@field FRAMEEVENT_MOUSE_LEAVE frameeventtype _ConvertFrameEventType(3) +--- +---FRAMEEVENT_MOUSE_UP 'common.FRAMEEVENT_MOUSE_UP' +---@field FRAMEEVENT_MOUSE_UP frameeventtype _ConvertFrameEventType(4) +--- +---FRAMEEVENT_MOUSE_DOWN 'common.FRAMEEVENT_MOUSE_DOWN' +---@field FRAMEEVENT_MOUSE_DOWN frameeventtype _ConvertFrameEventType(5) +--- +---FRAMEEVENT_MOUSE_WHEEL 'common.FRAMEEVENT_MOUSE_WHEEL' +---@field FRAMEEVENT_MOUSE_WHEEL frameeventtype _ConvertFrameEventType(6) +--- +---FRAMEEVENT_CHECKBOX_CHECKED 'common.FRAMEEVENT_CHECKBOX_CHECKED' +---@field FRAMEEVENT_CHECKBOX_CHECKED frameeventtype _ConvertFrameEventType(7) +--- +---FRAMEEVENT_CHECKBOX_UNCHECKED 'common.FRAMEEVENT_CHECKBOX_UNCHECKED' +---@field FRAMEEVENT_CHECKBOX_UNCHECKED frameeventtype _ConvertFrameEventType(8) +--- +---FRAMEEVENT_EDITBOX_TEXT_CHANGED 'common.FRAMEEVENT_EDITBOX_TEXT_CHANGED' +---@field FRAMEEVENT_EDITBOX_TEXT_CHANGED frameeventtype _ConvertFrameEventType(9) +--- +---FRAMEEVENT_POPUPMENU_ITEM_CHANGED 'common.FRAMEEVENT_POPUPMENU_ITEM_CHANGED' +---@field FRAMEEVENT_POPUPMENU_ITEM_CHANGED frameeventtype _ConvertFrameEventType(10) +--- +---FRAMEEVENT_MOUSE_DOUBLECLICK 'common.FRAMEEVENT_MOUSE_DOUBLECLICK' +---@field FRAMEEVENT_MOUSE_DOUBLECLICK frameeventtype _ConvertFrameEventType(11) +--- +---FRAMEEVENT_SPRITE_ANIM_UPDATE 'common.FRAMEEVENT_SPRITE_ANIM_UPDATE' +---@field FRAMEEVENT_SPRITE_ANIM_UPDATE frameeventtype _ConvertFrameEventType(12) +--- +---FRAMEEVENT_SLIDER_VALUE_CHANGED 'common.FRAMEEVENT_SLIDER_VALUE_CHANGED' +---@field FRAMEEVENT_SLIDER_VALUE_CHANGED frameeventtype _ConvertFrameEventType(13) +--- +---FRAMEEVENT_DIALOG_CANCEL 'common.FRAMEEVENT_DIALOG_CANCEL' +---@field FRAMEEVENT_DIALOG_CANCEL frameeventtype _ConvertFrameEventType(14) +--- +---FRAMEEVENT_DIALOG_ACCEPT 'common.FRAMEEVENT_DIALOG_ACCEPT' +---@field FRAMEEVENT_DIALOG_ACCEPT frameeventtype _ConvertFrameEventType(15) +--- +---FRAMEEVENT_EDITBOX_ENTER 'common.FRAMEEVENT_EDITBOX_ENTER' +---@field FRAMEEVENT_EDITBOX_ENTER frameeventtype _ConvertFrameEventType(16) +--- +---OSKEY_BACKSPACE 'common.OSKEY_BACKSPACE' +---@field OSKEY_BACKSPACE oskeytype _ConvertOsKeyType($08) +--- +---OSKEY_TAB 'common.OSKEY_TAB' +---@field OSKEY_TAB oskeytype _ConvertOsKeyType($09) +--- +---OSKEY_CLEAR 'common.OSKEY_CLEAR' +---@field OSKEY_CLEAR oskeytype _ConvertOsKeyType($0C) +--- +---OSKEY_RETURN 'common.OSKEY_RETURN' +---@field OSKEY_RETURN oskeytype _ConvertOsKeyType($0D) +--- +---OSKEY_SHIFT 'common.OSKEY_SHIFT' +---@field OSKEY_SHIFT oskeytype _ConvertOsKeyType($10) +--- +---OSKEY_CONTROL 'common.OSKEY_CONTROL' +---@field OSKEY_CONTROL oskeytype _ConvertOsKeyType($11) +--- +---OSKEY_ALT 'common.OSKEY_ALT' +---@field OSKEY_ALT oskeytype _ConvertOsKeyType($12) +--- +---OSKEY_PAUSE 'common.OSKEY_PAUSE' +---@field OSKEY_PAUSE oskeytype _ConvertOsKeyType($13) +--- +---OSKEY_CAPSLOCK 'common.OSKEY_CAPSLOCK' +---@field OSKEY_CAPSLOCK oskeytype _ConvertOsKeyType($14) +--- +---OSKEY_KANA 'common.OSKEY_KANA' +---@field OSKEY_KANA oskeytype _ConvertOsKeyType($15) +--- +---OSKEY_HANGUL 'common.OSKEY_HANGUL' +---@field OSKEY_HANGUL oskeytype _ConvertOsKeyType($15) +--- +---OSKEY_JUNJA 'common.OSKEY_JUNJA' +---@field OSKEY_JUNJA oskeytype _ConvertOsKeyType($17) +--- +---OSKEY_FINAL 'common.OSKEY_FINAL' +---@field OSKEY_FINAL oskeytype _ConvertOsKeyType($18) +--- +---OSKEY_HANJA 'common.OSKEY_HANJA' +---@field OSKEY_HANJA oskeytype _ConvertOsKeyType($19) +--- +---OSKEY_KANJI 'common.OSKEY_KANJI' +---@field OSKEY_KANJI oskeytype _ConvertOsKeyType($19) +--- +---OSKEY_ESCAPE 'common.OSKEY_ESCAPE' +---@field OSKEY_ESCAPE oskeytype _ConvertOsKeyType($1B) +--- +---OSKEY_CONVERT 'common.OSKEY_CONVERT' +---@field OSKEY_CONVERT oskeytype _ConvertOsKeyType($1C) +--- +---OSKEY_NONCONVERT 'common.OSKEY_NONCONVERT' +---@field OSKEY_NONCONVERT oskeytype _ConvertOsKeyType($1D) +--- +---OSKEY_ACCEPT 'common.OSKEY_ACCEPT' +---@field OSKEY_ACCEPT oskeytype _ConvertOsKeyType($1E) +--- +---OSKEY_MODECHANGE 'common.OSKEY_MODECHANGE' +---@field OSKEY_MODECHANGE oskeytype _ConvertOsKeyType($1F) +--- +---OSKEY_SPACE 'common.OSKEY_SPACE' +---@field OSKEY_SPACE oskeytype _ConvertOsKeyType($20) +--- +---OSKEY_PAGEUP 'common.OSKEY_PAGEUP' +---@field OSKEY_PAGEUP oskeytype _ConvertOsKeyType($21) +--- +---OSKEY_PAGEDOWN 'common.OSKEY_PAGEDOWN' +---@field OSKEY_PAGEDOWN oskeytype _ConvertOsKeyType($22) +--- +---OSKEY_END 'common.OSKEY_END' +---@field OSKEY_END oskeytype _ConvertOsKeyType($23) +--- +---OSKEY_HOME 'common.OSKEY_HOME' +---@field OSKEY_HOME oskeytype _ConvertOsKeyType($24) +--- +---OSKEY_LEFT 'common.OSKEY_LEFT' +---@field OSKEY_LEFT oskeytype _ConvertOsKeyType($25) +--- +---OSKEY_UP 'common.OSKEY_UP' +---@field OSKEY_UP oskeytype _ConvertOsKeyType($26) +--- +---OSKEY_RIGHT 'common.OSKEY_RIGHT' +---@field OSKEY_RIGHT oskeytype _ConvertOsKeyType($27) +--- +---OSKEY_DOWN 'common.OSKEY_DOWN' +---@field OSKEY_DOWN oskeytype _ConvertOsKeyType($28) +--- +---OSKEY_SELECT 'common.OSKEY_SELECT' +---@field OSKEY_SELECT oskeytype _ConvertOsKeyType($29) +--- +---OSKEY_PRINT 'common.OSKEY_PRINT' +---@field OSKEY_PRINT oskeytype _ConvertOsKeyType($2A) +--- +---OSKEY_EXECUTE 'common.OSKEY_EXECUTE' +---@field OSKEY_EXECUTE oskeytype _ConvertOsKeyType($2B) +--- +---OSKEY_PRINTSCREEN 'common.OSKEY_PRINTSCREEN' +---@field OSKEY_PRINTSCREEN oskeytype _ConvertOsKeyType($2C) +--- +---OSKEY_INSERT 'common.OSKEY_INSERT' +---@field OSKEY_INSERT oskeytype _ConvertOsKeyType($2D) +--- +---OSKEY_DELETE 'common.OSKEY_DELETE' +---@field OSKEY_DELETE oskeytype _ConvertOsKeyType($2E) +--- +---OSKEY_HELP 'common.OSKEY_HELP' +---@field OSKEY_HELP oskeytype _ConvertOsKeyType($2F) +--- +---OSKEY_0 'common.OSKEY_0' +---@field OSKEY_0 oskeytype _ConvertOsKeyType($30) +--- +---OSKEY_1 'common.OSKEY_1' +---@field OSKEY_1 oskeytype _ConvertOsKeyType($31) +--- +---OSKEY_2 'common.OSKEY_2' +---@field OSKEY_2 oskeytype _ConvertOsKeyType($32) +--- +---OSKEY_3 'common.OSKEY_3' +---@field OSKEY_3 oskeytype _ConvertOsKeyType($33) +--- +---OSKEY_4 'common.OSKEY_4' +---@field OSKEY_4 oskeytype _ConvertOsKeyType($34) +--- +---OSKEY_5 'common.OSKEY_5' +---@field OSKEY_5 oskeytype _ConvertOsKeyType($35) +--- +---OSKEY_6 'common.OSKEY_6' +---@field OSKEY_6 oskeytype _ConvertOsKeyType($36) +--- +---OSKEY_7 'common.OSKEY_7' +---@field OSKEY_7 oskeytype _ConvertOsKeyType($37) +--- +---OSKEY_8 'common.OSKEY_8' +---@field OSKEY_8 oskeytype _ConvertOsKeyType($38) +--- +---OSKEY_9 'common.OSKEY_9' +---@field OSKEY_9 oskeytype _ConvertOsKeyType($39) +--- +---OSKEY_A 'common.OSKEY_A' +---@field OSKEY_A oskeytype _ConvertOsKeyType($41) +--- +---OSKEY_B 'common.OSKEY_B' +---@field OSKEY_B oskeytype _ConvertOsKeyType($42) +--- +---OSKEY_C 'common.OSKEY_C' +---@field OSKEY_C oskeytype _ConvertOsKeyType($43) +--- +---OSKEY_D 'common.OSKEY_D' +---@field OSKEY_D oskeytype _ConvertOsKeyType($44) +--- +---OSKEY_E 'common.OSKEY_E' +---@field OSKEY_E oskeytype _ConvertOsKeyType($45) +--- +---OSKEY_F 'common.OSKEY_F' +---@field OSKEY_F oskeytype _ConvertOsKeyType($46) +--- +---OSKEY_G 'common.OSKEY_G' +---@field OSKEY_G oskeytype _ConvertOsKeyType($47) +--- +---OSKEY_H 'common.OSKEY_H' +---@field OSKEY_H oskeytype _ConvertOsKeyType($48) +--- +---OSKEY_I 'common.OSKEY_I' +---@field OSKEY_I oskeytype _ConvertOsKeyType($49) +--- +---OSKEY_J 'common.OSKEY_J' +---@field OSKEY_J oskeytype _ConvertOsKeyType($4A) +--- +---OSKEY_K 'common.OSKEY_K' +---@field OSKEY_K oskeytype _ConvertOsKeyType($4B) +--- +---OSKEY_L 'common.OSKEY_L' +---@field OSKEY_L oskeytype _ConvertOsKeyType($4C) +--- +---OSKEY_M 'common.OSKEY_M' +---@field OSKEY_M oskeytype _ConvertOsKeyType($4D) +--- +---OSKEY_N 'common.OSKEY_N' +---@field OSKEY_N oskeytype _ConvertOsKeyType($4E) +--- +---OSKEY_O 'common.OSKEY_O' +---@field OSKEY_O oskeytype _ConvertOsKeyType($4F) +--- +---OSKEY_P 'common.OSKEY_P' +---@field OSKEY_P oskeytype _ConvertOsKeyType($50) +--- +---OSKEY_Q 'common.OSKEY_Q' +---@field OSKEY_Q oskeytype _ConvertOsKeyType($51) +--- +---OSKEY_R 'common.OSKEY_R' +---@field OSKEY_R oskeytype _ConvertOsKeyType($52) +--- +---OSKEY_S 'common.OSKEY_S' +---@field OSKEY_S oskeytype _ConvertOsKeyType($53) +--- +---OSKEY_T 'common.OSKEY_T' +---@field OSKEY_T oskeytype _ConvertOsKeyType($54) +--- +---OSKEY_U 'common.OSKEY_U' +---@field OSKEY_U oskeytype _ConvertOsKeyType($55) +--- +---OSKEY_V 'common.OSKEY_V' +---@field OSKEY_V oskeytype _ConvertOsKeyType($56) +--- +---OSKEY_W 'common.OSKEY_W' +---@field OSKEY_W oskeytype _ConvertOsKeyType($57) +--- +---OSKEY_X 'common.OSKEY_X' +---@field OSKEY_X oskeytype _ConvertOsKeyType($58) +--- +---OSKEY_Y 'common.OSKEY_Y' +---@field OSKEY_Y oskeytype _ConvertOsKeyType($59) +--- +---OSKEY_Z 'common.OSKEY_Z' +---@field OSKEY_Z oskeytype _ConvertOsKeyType($5A) +--- +---OSKEY_LMETA 'common.OSKEY_LMETA' +---@field OSKEY_LMETA oskeytype _ConvertOsKeyType($5B) +--- +---OSKEY_RMETA 'common.OSKEY_RMETA' +---@field OSKEY_RMETA oskeytype _ConvertOsKeyType($5C) +--- +---OSKEY_APPS 'common.OSKEY_APPS' +---@field OSKEY_APPS oskeytype _ConvertOsKeyType($5D) +--- +---OSKEY_SLEEP 'common.OSKEY_SLEEP' +---@field OSKEY_SLEEP oskeytype _ConvertOsKeyType($5F) +--- +---OSKEY_NUMPAD0 'common.OSKEY_NUMPAD0' +---@field OSKEY_NUMPAD0 oskeytype _ConvertOsKeyType($60) +--- +---OSKEY_NUMPAD1 'common.OSKEY_NUMPAD1' +---@field OSKEY_NUMPAD1 oskeytype _ConvertOsKeyType($61) +--- +---OSKEY_NUMPAD2 'common.OSKEY_NUMPAD2' +---@field OSKEY_NUMPAD2 oskeytype _ConvertOsKeyType($62) +--- +---OSKEY_NUMPAD3 'common.OSKEY_NUMPAD3' +---@field OSKEY_NUMPAD3 oskeytype _ConvertOsKeyType($63) +--- +---OSKEY_NUMPAD4 'common.OSKEY_NUMPAD4' +---@field OSKEY_NUMPAD4 oskeytype _ConvertOsKeyType($64) +--- +---OSKEY_NUMPAD5 'common.OSKEY_NUMPAD5' +---@field OSKEY_NUMPAD5 oskeytype _ConvertOsKeyType($65) +--- +---OSKEY_NUMPAD6 'common.OSKEY_NUMPAD6' +---@field OSKEY_NUMPAD6 oskeytype _ConvertOsKeyType($66) +--- +---OSKEY_NUMPAD7 'common.OSKEY_NUMPAD7' +---@field OSKEY_NUMPAD7 oskeytype _ConvertOsKeyType($67) +--- +---OSKEY_NUMPAD8 'common.OSKEY_NUMPAD8' +---@field OSKEY_NUMPAD8 oskeytype _ConvertOsKeyType($68) +--- +---OSKEY_NUMPAD9 'common.OSKEY_NUMPAD9' +---@field OSKEY_NUMPAD9 oskeytype _ConvertOsKeyType($69) +--- +---OSKEY_MULTIPLY 'common.OSKEY_MULTIPLY' +---@field OSKEY_MULTIPLY oskeytype _ConvertOsKeyType($6A) +--- +---OSKEY_ADD 'common.OSKEY_ADD' +---@field OSKEY_ADD oskeytype _ConvertOsKeyType($6B) +--- +---OSKEY_SEPARATOR 'common.OSKEY_SEPARATOR' +---@field OSKEY_SEPARATOR oskeytype _ConvertOsKeyType($6C) +--- +---OSKEY_SUBTRACT 'common.OSKEY_SUBTRACT' +---@field OSKEY_SUBTRACT oskeytype _ConvertOsKeyType($6D) +--- +---OSKEY_DECIMAL 'common.OSKEY_DECIMAL' +---@field OSKEY_DECIMAL oskeytype _ConvertOsKeyType($6E) +--- +---OSKEY_DIVIDE 'common.OSKEY_DIVIDE' +---@field OSKEY_DIVIDE oskeytype _ConvertOsKeyType($6F) +--- +---OSKEY_F1 'common.OSKEY_F1' +---@field OSKEY_F1 oskeytype _ConvertOsKeyType($70) +--- +---OSKEY_F2 'common.OSKEY_F2' +---@field OSKEY_F2 oskeytype _ConvertOsKeyType($71) +--- +---OSKEY_F3 'common.OSKEY_F3' +---@field OSKEY_F3 oskeytype _ConvertOsKeyType($72) +--- +---OSKEY_F4 'common.OSKEY_F4' +---@field OSKEY_F4 oskeytype _ConvertOsKeyType($73) +--- +---OSKEY_F5 'common.OSKEY_F5' +---@field OSKEY_F5 oskeytype _ConvertOsKeyType($74) +--- +---OSKEY_F6 'common.OSKEY_F6' +---@field OSKEY_F6 oskeytype _ConvertOsKeyType($75) +--- +---OSKEY_F7 'common.OSKEY_F7' +---@field OSKEY_F7 oskeytype _ConvertOsKeyType($76) +--- +---OSKEY_F8 'common.OSKEY_F8' +---@field OSKEY_F8 oskeytype _ConvertOsKeyType($77) +--- +---OSKEY_F9 'common.OSKEY_F9' +---@field OSKEY_F9 oskeytype _ConvertOsKeyType($78) +--- +---OSKEY_F10 'common.OSKEY_F10' +---@field OSKEY_F10 oskeytype _ConvertOsKeyType($79) +--- +---OSKEY_F11 'common.OSKEY_F11' +---@field OSKEY_F11 oskeytype _ConvertOsKeyType($7A) +--- +---OSKEY_F12 'common.OSKEY_F12' +---@field OSKEY_F12 oskeytype _ConvertOsKeyType($7B) +--- +---OSKEY_F13 'common.OSKEY_F13' +---@field OSKEY_F13 oskeytype _ConvertOsKeyType($7C) +--- +---OSKEY_F14 'common.OSKEY_F14' +---@field OSKEY_F14 oskeytype _ConvertOsKeyType($7D) +--- +---OSKEY_F15 'common.OSKEY_F15' +---@field OSKEY_F15 oskeytype _ConvertOsKeyType($7E) +--- +---OSKEY_F16 'common.OSKEY_F16' +---@field OSKEY_F16 oskeytype _ConvertOsKeyType($7F) +--- +---OSKEY_F17 'common.OSKEY_F17' +---@field OSKEY_F17 oskeytype _ConvertOsKeyType($80) +--- +---OSKEY_F18 'common.OSKEY_F18' +---@field OSKEY_F18 oskeytype _ConvertOsKeyType($81) +--- +---OSKEY_F19 'common.OSKEY_F19' +---@field OSKEY_F19 oskeytype _ConvertOsKeyType($82) +--- +---OSKEY_F20 'common.OSKEY_F20' +---@field OSKEY_F20 oskeytype _ConvertOsKeyType($83) +--- +---OSKEY_F21 'common.OSKEY_F21' +---@field OSKEY_F21 oskeytype _ConvertOsKeyType($84) +--- +---OSKEY_F22 'common.OSKEY_F22' +---@field OSKEY_F22 oskeytype _ConvertOsKeyType($85) +--- +---OSKEY_F23 'common.OSKEY_F23' +---@field OSKEY_F23 oskeytype _ConvertOsKeyType($86) +--- +---OSKEY_F24 'common.OSKEY_F24' +---@field OSKEY_F24 oskeytype _ConvertOsKeyType($87) +--- +---OSKEY_NUMLOCK 'common.OSKEY_NUMLOCK' +---@field OSKEY_NUMLOCK oskeytype _ConvertOsKeyType($90) +--- +---OSKEY_SCROLLLOCK 'common.OSKEY_SCROLLLOCK' +---@field OSKEY_SCROLLLOCK oskeytype _ConvertOsKeyType($91) +--- +---OSKEY_OEM_NEC_EQUAL 'common.OSKEY_OEM_NEC_EQUAL' +---@field OSKEY_OEM_NEC_EQUAL oskeytype _ConvertOsKeyType($92) +--- +---OSKEY_OEM_FJ_JISHO 'common.OSKEY_OEM_FJ_JISHO' +---@field OSKEY_OEM_FJ_JISHO oskeytype _ConvertOsKeyType($92) +--- +---OSKEY_OEM_FJ_MASSHOU 'common.OSKEY_OEM_FJ_MASSHOU' +---@field OSKEY_OEM_FJ_MASSHOU oskeytype _ConvertOsKeyType($93) +--- +---OSKEY_OEM_FJ_TOUROKU 'common.OSKEY_OEM_FJ_TOUROKU' +---@field OSKEY_OEM_FJ_TOUROKU oskeytype _ConvertOsKeyType($94) +--- +---OSKEY_OEM_FJ_LOYA 'common.OSKEY_OEM_FJ_LOYA' +---@field OSKEY_OEM_FJ_LOYA oskeytype _ConvertOsKeyType($95) +--- +---OSKEY_OEM_FJ_ROYA 'common.OSKEY_OEM_FJ_ROYA' +---@field OSKEY_OEM_FJ_ROYA oskeytype _ConvertOsKeyType($96) +--- +---OSKEY_LSHIFT 'common.OSKEY_LSHIFT' +---@field OSKEY_LSHIFT oskeytype _ConvertOsKeyType($A0) +--- +---OSKEY_RSHIFT 'common.OSKEY_RSHIFT' +---@field OSKEY_RSHIFT oskeytype _ConvertOsKeyType($A1) +--- +---OSKEY_LCONTROL 'common.OSKEY_LCONTROL' +---@field OSKEY_LCONTROL oskeytype _ConvertOsKeyType($A2) +--- +---OSKEY_RCONTROL 'common.OSKEY_RCONTROL' +---@field OSKEY_RCONTROL oskeytype _ConvertOsKeyType($A3) +--- +---OSKEY_LALT 'common.OSKEY_LALT' +---@field OSKEY_LALT oskeytype _ConvertOsKeyType($A4) +--- +---OSKEY_RALT 'common.OSKEY_RALT' +---@field OSKEY_RALT oskeytype _ConvertOsKeyType($A5) +--- +---OSKEY_BROWSER_BACK 'common.OSKEY_BROWSER_BACK' +---@field OSKEY_BROWSER_BACK oskeytype _ConvertOsKeyType($A6) +--- +---OSKEY_BROWSER_FORWARD 'common.OSKEY_BROWSER_FORWARD' +---@field OSKEY_BROWSER_FORWARD oskeytype _ConvertOsKeyType($A7) +--- +---OSKEY_BROWSER_REFRESH 'common.OSKEY_BROWSER_REFRESH' +---@field OSKEY_BROWSER_REFRESH oskeytype _ConvertOsKeyType($A8) +--- +---OSKEY_BROWSER_STOP 'common.OSKEY_BROWSER_STOP' +---@field OSKEY_BROWSER_STOP oskeytype _ConvertOsKeyType($A9) +--- +---OSKEY_BROWSER_SEARCH 'common.OSKEY_BROWSER_SEARCH' +---@field OSKEY_BROWSER_SEARCH oskeytype _ConvertOsKeyType($AA) +--- +---OSKEY_BROWSER_FAVORITES 'common.OSKEY_BROWSER_FAVORITES' +---@field OSKEY_BROWSER_FAVORITES oskeytype _ConvertOsKeyType($AB) +--- +---OSKEY_BROWSER_HOME 'common.OSKEY_BROWSER_HOME' +---@field OSKEY_BROWSER_HOME oskeytype _ConvertOsKeyType($AC) +--- +---OSKEY_VOLUME_MUTE 'common.OSKEY_VOLUME_MUTE' +---@field OSKEY_VOLUME_MUTE oskeytype _ConvertOsKeyType($AD) +--- +---OSKEY_VOLUME_DOWN 'common.OSKEY_VOLUME_DOWN' +---@field OSKEY_VOLUME_DOWN oskeytype _ConvertOsKeyType($AE) +--- +---OSKEY_VOLUME_UP 'common.OSKEY_VOLUME_UP' +---@field OSKEY_VOLUME_UP oskeytype _ConvertOsKeyType($AF) +--- +---OSKEY_MEDIA_NEXT_TRACK 'common.OSKEY_MEDIA_NEXT_TRACK' +---@field OSKEY_MEDIA_NEXT_TRACK oskeytype _ConvertOsKeyType($B0) +--- +---OSKEY_MEDIA_PREV_TRACK 'common.OSKEY_MEDIA_PREV_TRACK' +---@field OSKEY_MEDIA_PREV_TRACK oskeytype _ConvertOsKeyType($B1) +--- +---OSKEY_MEDIA_STOP 'common.OSKEY_MEDIA_STOP' +---@field OSKEY_MEDIA_STOP oskeytype _ConvertOsKeyType($B2) +--- +---OSKEY_MEDIA_PLAY_PAUSE 'common.OSKEY_MEDIA_PLAY_PAUSE' +---@field OSKEY_MEDIA_PLAY_PAUSE oskeytype _ConvertOsKeyType($B3) +--- +---OSKEY_LAUNCH_MAIL 'common.OSKEY_LAUNCH_MAIL' +---@field OSKEY_LAUNCH_MAIL oskeytype _ConvertOsKeyType($B4) +--- +---OSKEY_LAUNCH_MEDIA_SELECT 'common.OSKEY_LAUNCH_MEDIA_SELECT' +---@field OSKEY_LAUNCH_MEDIA_SELECT oskeytype _ConvertOsKeyType($B5) +--- +---OSKEY_LAUNCH_APP1 'common.OSKEY_LAUNCH_APP1' +---@field OSKEY_LAUNCH_APP1 oskeytype _ConvertOsKeyType($B6) +--- +---OSKEY_LAUNCH_APP2 'common.OSKEY_LAUNCH_APP2' +---@field OSKEY_LAUNCH_APP2 oskeytype _ConvertOsKeyType($B7) +--- +---OSKEY_OEM_1 'common.OSKEY_OEM_1' +---@field OSKEY_OEM_1 oskeytype _ConvertOsKeyType($BA) +--- +---OSKEY_OEM_PLUS 'common.OSKEY_OEM_PLUS' +---@field OSKEY_OEM_PLUS oskeytype _ConvertOsKeyType($BB) +--- +---OSKEY_OEM_COMMA 'common.OSKEY_OEM_COMMA' +---@field OSKEY_OEM_COMMA oskeytype _ConvertOsKeyType($BC) +--- +---OSKEY_OEM_MINUS 'common.OSKEY_OEM_MINUS' +---@field OSKEY_OEM_MINUS oskeytype _ConvertOsKeyType($BD) +--- +---OSKEY_OEM_PERIOD 'common.OSKEY_OEM_PERIOD' +---@field OSKEY_OEM_PERIOD oskeytype _ConvertOsKeyType($BE) +--- +---OSKEY_OEM_2 'common.OSKEY_OEM_2' +---@field OSKEY_OEM_2 oskeytype _ConvertOsKeyType($BF) +--- +---OSKEY_OEM_3 'common.OSKEY_OEM_3' +---@field OSKEY_OEM_3 oskeytype _ConvertOsKeyType($C0) +--- +---OSKEY_OEM_4 'common.OSKEY_OEM_4' +---@field OSKEY_OEM_4 oskeytype _ConvertOsKeyType($DB) +--- +---OSKEY_OEM_5 'common.OSKEY_OEM_5' +---@field OSKEY_OEM_5 oskeytype _ConvertOsKeyType($DC) +--- +---OSKEY_OEM_6 'common.OSKEY_OEM_6' +---@field OSKEY_OEM_6 oskeytype _ConvertOsKeyType($DD) +--- +---OSKEY_OEM_7 'common.OSKEY_OEM_7' +---@field OSKEY_OEM_7 oskeytype _ConvertOsKeyType($DE) +--- +---OSKEY_OEM_8 'common.OSKEY_OEM_8' +---@field OSKEY_OEM_8 oskeytype _ConvertOsKeyType($DF) +--- +---OSKEY_OEM_AX 'common.OSKEY_OEM_AX' +---@field OSKEY_OEM_AX oskeytype _ConvertOsKeyType($E1) +--- +---OSKEY_OEM_102 'common.OSKEY_OEM_102' +---@field OSKEY_OEM_102 oskeytype _ConvertOsKeyType($E2) +--- +---OSKEY_ICO_HELP 'common.OSKEY_ICO_HELP' +---@field OSKEY_ICO_HELP oskeytype _ConvertOsKeyType($E3) +--- +---OSKEY_ICO_00 'common.OSKEY_ICO_00' +---@field OSKEY_ICO_00 oskeytype _ConvertOsKeyType($E4) +--- +---OSKEY_PROCESSKEY 'common.OSKEY_PROCESSKEY' +---@field OSKEY_PROCESSKEY oskeytype _ConvertOsKeyType($E5) +--- +---OSKEY_ICO_CLEAR 'common.OSKEY_ICO_CLEAR' +---@field OSKEY_ICO_CLEAR oskeytype _ConvertOsKeyType($E6) +--- +---OSKEY_PACKET 'common.OSKEY_PACKET' +---@field OSKEY_PACKET oskeytype _ConvertOsKeyType($E7) +--- +---OSKEY_OEM_RESET 'common.OSKEY_OEM_RESET' +---@field OSKEY_OEM_RESET oskeytype _ConvertOsKeyType($E9) +--- +---OSKEY_OEM_JUMP 'common.OSKEY_OEM_JUMP' +---@field OSKEY_OEM_JUMP oskeytype _ConvertOsKeyType($EA) +--- +---OSKEY_OEM_PA1 'common.OSKEY_OEM_PA1' +---@field OSKEY_OEM_PA1 oskeytype _ConvertOsKeyType($EB) +--- +---OSKEY_OEM_PA2 'common.OSKEY_OEM_PA2' +---@field OSKEY_OEM_PA2 oskeytype _ConvertOsKeyType($EC) +--- +---OSKEY_OEM_PA3 'common.OSKEY_OEM_PA3' +---@field OSKEY_OEM_PA3 oskeytype _ConvertOsKeyType($ED) +--- +---OSKEY_OEM_WSCTRL 'common.OSKEY_OEM_WSCTRL' +---@field OSKEY_OEM_WSCTRL oskeytype _ConvertOsKeyType($EE) +--- +---OSKEY_OEM_CUSEL 'common.OSKEY_OEM_CUSEL' +---@field OSKEY_OEM_CUSEL oskeytype _ConvertOsKeyType($EF) +--- +---OSKEY_OEM_ATTN 'common.OSKEY_OEM_ATTN' +---@field OSKEY_OEM_ATTN oskeytype _ConvertOsKeyType($F0) +--- +---OSKEY_OEM_FINISH 'common.OSKEY_OEM_FINISH' +---@field OSKEY_OEM_FINISH oskeytype _ConvertOsKeyType($F1) +--- +---OSKEY_OEM_COPY 'common.OSKEY_OEM_COPY' +---@field OSKEY_OEM_COPY oskeytype _ConvertOsKeyType($F2) +--- +---OSKEY_OEM_AUTO 'common.OSKEY_OEM_AUTO' +---@field OSKEY_OEM_AUTO oskeytype _ConvertOsKeyType($F3) +--- +---OSKEY_OEM_ENLW 'common.OSKEY_OEM_ENLW' +---@field OSKEY_OEM_ENLW oskeytype _ConvertOsKeyType($F4) +--- +---OSKEY_OEM_BACKTAB 'common.OSKEY_OEM_BACKTAB' +---@field OSKEY_OEM_BACKTAB oskeytype _ConvertOsKeyType($F5) +--- +---OSKEY_ATTN 'common.OSKEY_ATTN' +---@field OSKEY_ATTN oskeytype _ConvertOsKeyType($F6) +--- +---OSKEY_CRSEL 'common.OSKEY_CRSEL' +---@field OSKEY_CRSEL oskeytype _ConvertOsKeyType($F7) +--- +---OSKEY_EXSEL 'common.OSKEY_EXSEL' +---@field OSKEY_EXSEL oskeytype _ConvertOsKeyType($F8) +--- +---OSKEY_EREOF 'common.OSKEY_EREOF' +---@field OSKEY_EREOF oskeytype _ConvertOsKeyType($F9) +--- +---OSKEY_PLAY 'common.OSKEY_PLAY' +---@field OSKEY_PLAY oskeytype _ConvertOsKeyType($FA) +--- +---OSKEY_ZOOM 'common.OSKEY_ZOOM' +---@field OSKEY_ZOOM oskeytype _ConvertOsKeyType($FB) +--- +---OSKEY_NONAME 'common.OSKEY_NONAME' +---@field OSKEY_NONAME oskeytype _ConvertOsKeyType($FC) +--- +---OSKEY_PA1 'common.OSKEY_PA1' +---@field OSKEY_PA1 oskeytype _ConvertOsKeyType($FD) +--- +---OSKEY_OEM_CLEAR 'common.OSKEY_OEM_CLEAR' +---@field OSKEY_OEM_CLEAR oskeytype _ConvertOsKeyType($FE) +--- +---Ability 'common.ABILITY_IF_BUTTON_POSITION_NORMAL_X' +---@field ABILITY_IF_BUTTON_POSITION_NORMAL_X abilityintegerfield _ConvertAbilityIntegerField('abpx') +--- +---ABILITY_IF_BUTTON_POSITION_NORMAL_Y 'common.ABILITY_IF_BUTTON_POSITION_NORMAL_Y' +---@field ABILITY_IF_BUTTON_POSITION_NORMAL_Y abilityintegerfield _ConvertAbilityIntegerField('abpy') +--- +---ABILITY_IF_BUTTON_POSITION_ACTIVATED_X 'common.ABILITY_IF_BUTTON_POSITION_ACTIVATED_X' +---@field ABILITY_IF_BUTTON_POSITION_ACTIVATED_X abilityintegerfield _ConvertAbilityIntegerField('aubx') +--- +---ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y 'common.ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y' +---@field ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y abilityintegerfield _ConvertAbilityIntegerField('auby') +--- +---ABILITY_IF_BUTTON_POSITION_RESEARCH_X 'common.ABILITY_IF_BUTTON_POSITION_RESEARCH_X' +---@field ABILITY_IF_BUTTON_POSITION_RESEARCH_X abilityintegerfield _ConvertAbilityIntegerField('arpx') +--- +---ABILITY_IF_BUTTON_POSITION_RESEARCH_Y 'common.ABILITY_IF_BUTTON_POSITION_RESEARCH_Y' +---@field ABILITY_IF_BUTTON_POSITION_RESEARCH_Y abilityintegerfield _ConvertAbilityIntegerField('arpy') +--- +---ABILITY_IF_MISSILE_SPEED 'common.ABILITY_IF_MISSILE_SPEED' +---@field ABILITY_IF_MISSILE_SPEED abilityintegerfield _ConvertAbilityIntegerField('amsp') +--- +---ABILITY_IF_TARGET_ATTACHMENTS 'common.ABILITY_IF_TARGET_ATTACHMENTS' +---@field ABILITY_IF_TARGET_ATTACHMENTS abilityintegerfield _ConvertAbilityIntegerField('atac') +--- +---ABILITY_IF_CASTER_ATTACHMENTS 'common.ABILITY_IF_CASTER_ATTACHMENTS' +---@field ABILITY_IF_CASTER_ATTACHMENTS abilityintegerfield _ConvertAbilityIntegerField('acac') +--- +---ABILITY_IF_PRIORITY 'common.ABILITY_IF_PRIORITY' +---@field ABILITY_IF_PRIORITY abilityintegerfield _ConvertAbilityIntegerField('apri') +--- +---ABILITY_IF_LEVELS 'common.ABILITY_IF_LEVELS' +---@field ABILITY_IF_LEVELS abilityintegerfield _ConvertAbilityIntegerField('alev') +--- +---ABILITY_IF_REQUIRED_LEVEL 'common.ABILITY_IF_REQUIRED_LEVEL' +---@field ABILITY_IF_REQUIRED_LEVEL abilityintegerfield _ConvertAbilityIntegerField('arlv') +--- +---ABILITY_IF_LEVEL_SKIP_REQUIREMENT 'common.ABILITY_IF_LEVEL_SKIP_REQUIREMENT' +---@field ABILITY_IF_LEVEL_SKIP_REQUIREMENT abilityintegerfield _ConvertAbilityIntegerField('alsk') +--- +---ABILITY_BF_HERO_ABILITY 'common.ABILITY_BF_HERO_ABILITY' +---@field ABILITY_BF_HERO_ABILITY abilitybooleanfield _ConvertAbilityBooleanField('aher') +--- +---ABILITY_BF_ITEM_ABILITY 'common.ABILITY_BF_ITEM_ABILITY' +---@field ABILITY_BF_ITEM_ABILITY abilitybooleanfield _ConvertAbilityBooleanField('aite') +--- +---ABILITY_BF_CHECK_DEPENDENCIES 'common.ABILITY_BF_CHECK_DEPENDENCIES' +---@field ABILITY_BF_CHECK_DEPENDENCIES abilitybooleanfield _ConvertAbilityBooleanField('achd') +--- +---ABILITY_RF_ARF_MISSILE_ARC 'common.ABILITY_RF_ARF_MISSILE_ARC' +---@field ABILITY_RF_ARF_MISSILE_ARC abilityrealfield _ConvertAbilityRealField('amac') +--- +---ABILITY_SF_NAME 'common.ABILITY_SF_NAME' +---@field ABILITY_SF_NAME abilitystringfield _ConvertAbilityStringField('anam') +--- +---ABILITY_SF_ICON_ACTIVATED 'common.ABILITY_SF_ICON_ACTIVATED' +---@field ABILITY_SF_ICON_ACTIVATED abilitystringfield _ConvertAbilityStringField('auar') +--- +---ABILITY_SF_ICON_RESEARCH 'common.ABILITY_SF_ICON_RESEARCH' +---@field ABILITY_SF_ICON_RESEARCH abilitystringfield _ConvertAbilityStringField('arar') +--- +---ABILITY_SF_EFFECT_SOUND 'common.ABILITY_SF_EFFECT_SOUND' +---@field ABILITY_SF_EFFECT_SOUND abilitystringfield _ConvertAbilityStringField('aefs') +--- +---ABILITY_SF_EFFECT_SOUND_LOOPING 'common.ABILITY_SF_EFFECT_SOUND_LOOPING' +---@field ABILITY_SF_EFFECT_SOUND_LOOPING abilitystringfield _ConvertAbilityStringField('aefl') +--- +---ABILITY_ILF_MANA_COST 'common.ABILITY_ILF_MANA_COST' +---@field ABILITY_ILF_MANA_COST abilityintegerlevelfield _ConvertAbilityIntegerLevelField('amcs') +--- +---ABILITY_ILF_NUMBER_OF_WAVES 'common.ABILITY_ILF_NUMBER_OF_WAVES' +---@field ABILITY_ILF_NUMBER_OF_WAVES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hbz1') +--- +---ABILITY_ILF_NUMBER_OF_SHARDS 'common.ABILITY_ILF_NUMBER_OF_SHARDS' +---@field ABILITY_ILF_NUMBER_OF_SHARDS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hbz3') +--- +---ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED 'common.ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED' +---@field ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hmt1') +--- +---ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 'common.ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2' +---@field ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hwe2') +--- +---ABILITY_ILF_NUMBER_OF_IMAGES 'common.ABILITY_ILF_NUMBER_OF_IMAGES' +---@field ABILITY_ILF_NUMBER_OF_IMAGES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Omi1') +--- +---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1' +---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uan1') +--- +---ABILITY_ILF_MORPHING_FLAGS 'common.ABILITY_ILF_MORPHING_FLAGS' +---@field ABILITY_ILF_MORPHING_FLAGS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Eme2') +--- +---ABILITY_ILF_STRENGTH_BONUS_NRG5 'common.ABILITY_ILF_STRENGTH_BONUS_NRG5' +---@field ABILITY_ILF_STRENGTH_BONUS_NRG5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrg5') +--- +---ABILITY_ILF_DEFENSE_BONUS_NRG6 'common.ABILITY_ILF_DEFENSE_BONUS_NRG6' +---@field ABILITY_ILF_DEFENSE_BONUS_NRG6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrg6') +--- +---ABILITY_ILF_NUMBER_OF_TARGETS_HIT 'common.ABILITY_ILF_NUMBER_OF_TARGETS_HIT' +---@field ABILITY_ILF_NUMBER_OF_TARGETS_HIT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ocl2') +--- +---ABILITY_ILF_DETECTION_TYPE_OFS1 'common.ABILITY_ILF_DETECTION_TYPE_OFS1' +---@field ABILITY_ILF_DETECTION_TYPE_OFS1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ofs1') +--- +---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2' +---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Osf2') +--- +---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1' +---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efn1') +--- +---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1' +---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hre1') +--- +---ABILITY_ILF_STACK_FLAGS 'common.ABILITY_ILF_STACK_FLAGS' +---@field ABILITY_ILF_STACK_FLAGS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hca4') +--- +---ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS 'common.ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS' +---@field ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndp2') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndp3') +--- +---ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 'common.ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2' +---@field ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nrc2') +--- +---ABILITY_ILF_SHIELD_LIFE 'common.ABILITY_ILF_SHIELD_LIFE' +---@field ABILITY_ILF_SHIELD_LIFE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ams3') +--- +---ABILITY_ILF_MANA_LOSS_AMS4 'common.ABILITY_ILF_MANA_LOSS_AMS4' +---@field ABILITY_ILF_MANA_LOSS_AMS4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ams4') +--- +---ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 'common.ABILITY_ILF_GOLD_PER_INTERVAL_BGM1' +---@field ABILITY_ILF_GOLD_PER_INTERVAL_BGM1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Bgm1') +--- +---ABILITY_ILF_MAX_NUMBER_OF_MINERS 'common.ABILITY_ILF_MAX_NUMBER_OF_MINERS' +---@field ABILITY_ILF_MAX_NUMBER_OF_MINERS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Bgm3') +--- +---ABILITY_ILF_CARGO_CAPACITY 'common.ABILITY_ILF_CARGO_CAPACITY' +---@field ABILITY_ILF_CARGO_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Car1') +--- +---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3' +---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Dev3') +--- +---ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 'common.ABILITY_ILF_MAX_CREEP_LEVEL_DEV1' +---@field ABILITY_ILF_MAX_CREEP_LEVEL_DEV1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Dev1') +--- +---ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 'common.ABILITY_ILF_GOLD_PER_INTERVAL_EGM1' +---@field ABILITY_ILF_GOLD_PER_INTERVAL_EGM1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Egm1') +--- +---ABILITY_ILF_DEFENSE_REDUCTION 'common.ABILITY_ILF_DEFENSE_REDUCTION' +---@field ABILITY_ILF_DEFENSE_REDUCTION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fae1') +--- +---ABILITY_ILF_DETECTION_TYPE_FLA1 'common.ABILITY_ILF_DETECTION_TYPE_FLA1' +---@field ABILITY_ILF_DETECTION_TYPE_FLA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fla1') +--- +---ABILITY_ILF_FLARE_COUNT 'common.ABILITY_ILF_FLARE_COUNT' +---@field ABILITY_ILF_FLARE_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Fla3') +--- +---ABILITY_ILF_MAX_GOLD 'common.ABILITY_ILF_MAX_GOLD' +---@field ABILITY_ILF_MAX_GOLD abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gld1') +--- +---ABILITY_ILF_MINING_CAPACITY 'common.ABILITY_ILF_MINING_CAPACITY' +---@field ABILITY_ILF_MINING_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gld3') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gyd1') +--- +---ABILITY_ILF_DAMAGE_TO_TREE 'common.ABILITY_ILF_DAMAGE_TO_TREE' +---@field ABILITY_ILF_DAMAGE_TO_TREE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har1') +--- +---ABILITY_ILF_LUMBER_CAPACITY 'common.ABILITY_ILF_LUMBER_CAPACITY' +---@field ABILITY_ILF_LUMBER_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har2') +--- +---ABILITY_ILF_GOLD_CAPACITY 'common.ABILITY_ILF_GOLD_CAPACITY' +---@field ABILITY_ILF_GOLD_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Har3') +--- +---ABILITY_ILF_DEFENSE_INCREASE_INF2 'common.ABILITY_ILF_DEFENSE_INCREASE_INF2' +---@field ABILITY_ILF_DEFENSE_INCREASE_INF2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Inf2') +--- +---ABILITY_ILF_INTERACTION_TYPE 'common.ABILITY_ILF_INTERACTION_TYPE' +---@field ABILITY_ILF_INTERACTION_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Neu2') +--- +---ABILITY_ILF_GOLD_COST_NDT1 'common.ABILITY_ILF_GOLD_COST_NDT1' +---@field ABILITY_ILF_GOLD_COST_NDT1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt1') +--- +---ABILITY_ILF_LUMBER_COST_NDT2 'common.ABILITY_ILF_LUMBER_COST_NDT2' +---@field ABILITY_ILF_LUMBER_COST_NDT2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt2') +--- +---ABILITY_ILF_DETECTION_TYPE_NDT3 'common.ABILITY_ILF_DETECTION_TYPE_NDT3' +---@field ABILITY_ILF_DETECTION_TYPE_NDT3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndt3') +--- +---ABILITY_ILF_STACKING_TYPE_POI4 'common.ABILITY_ILF_STACKING_TYPE_POI4' +---@field ABILITY_ILF_STACKING_TYPE_POI4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Poi4') +--- +---ABILITY_ILF_STACKING_TYPE_POA5 'common.ABILITY_ILF_STACKING_TYPE_POA5' +---@field ABILITY_ILF_STACKING_TYPE_POA5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Poa5') +--- +---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1' +---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ply1') +--- +---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1' +---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Pos1') +--- +---ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 'common.ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1' +---@field ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg1') +--- +---ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 'common.ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2' +---@field ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg2') +--- +---ABILITY_ILF_MANA_LOSS_PRG6 'common.ABILITY_ILF_MANA_LOSS_PRG6' +---@field ABILITY_ILF_MANA_LOSS_PRG6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Prg6') +--- +---ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE 'common.ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE' +---@field ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rai1') +--- +---ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO 'common.ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO' +---@field ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rai2') +--- +---ABILITY_ILF_MAX_UNITS_SUMMONED 'common.ABILITY_ILF_MAX_UNITS_SUMMONED' +---@field ABILITY_ILF_MAX_UNITS_SUMMONED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ucb5') +--- +---ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 'common.ABILITY_ILF_ALLOW_WHEN_FULL_REJ3' +---@field ABILITY_ILF_ALLOW_WHEN_FULL_REJ3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rej3') +--- +---ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER 'common.ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER' +---@field ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rpb5') +--- +---ABILITY_ILF_MAXIMUM_UNITS_AFFECTED 'common.ABILITY_ILF_MAXIMUM_UNITS_AFFECTED' +---@field ABILITY_ILF_MAXIMUM_UNITS_AFFECTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Rpb6') +--- +---ABILITY_ILF_DEFENSE_INCREASE_ROA2 'common.ABILITY_ILF_DEFENSE_INCREASE_ROA2' +---@field ABILITY_ILF_DEFENSE_INCREASE_ROA2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roa2') +--- +---ABILITY_ILF_MAX_UNITS_ROA7 'common.ABILITY_ILF_MAX_UNITS_ROA7' +---@field ABILITY_ILF_MAX_UNITS_ROA7 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roa7') +--- +---ABILITY_ILF_ROOTED_WEAPONS 'common.ABILITY_ILF_ROOTED_WEAPONS' +---@field ABILITY_ILF_ROOTED_WEAPONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo1') +--- +---ABILITY_ILF_UPROOTED_WEAPONS 'common.ABILITY_ILF_UPROOTED_WEAPONS' +---@field ABILITY_ILF_UPROOTED_WEAPONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo2') +--- +---ABILITY_ILF_UPROOTED_DEFENSE_TYPE 'common.ABILITY_ILF_UPROOTED_DEFENSE_TYPE' +---@field ABILITY_ILF_UPROOTED_DEFENSE_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Roo4') +--- +---ABILITY_ILF_ACCUMULATION_STEP 'common.ABILITY_ILF_ACCUMULATION_STEP' +---@field ABILITY_ILF_ACCUMULATION_STEP abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Sal2') +--- +---ABILITY_ILF_NUMBER_OF_OWLS 'common.ABILITY_ILF_NUMBER_OF_OWLS' +---@field ABILITY_ILF_NUMBER_OF_OWLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esn4') +--- +---ABILITY_ILF_STACKING_TYPE_SPO4 'common.ABILITY_ILF_STACKING_TYPE_SPO4' +---@field ABILITY_ILF_STACKING_TYPE_SPO4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Spo4') +--- +---ABILITY_ILF_NUMBER_OF_UNITS 'common.ABILITY_ILF_NUMBER_OF_UNITS' +---@field ABILITY_ILF_NUMBER_OF_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Sod1') +--- +---ABILITY_ILF_SPIDER_CAPACITY 'common.ABILITY_ILF_SPIDER_CAPACITY' +---@field ABILITY_ILF_SPIDER_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Spa1') +--- +---ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES 'common.ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES' +---@field ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Wha2') +--- +---ABILITY_ILF_AGILITY_BONUS 'common.ABILITY_ILF_AGILITY_BONUS' +---@field ABILITY_ILF_AGILITY_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iagi') +--- +---ABILITY_ILF_INTELLIGENCE_BONUS 'common.ABILITY_ILF_INTELLIGENCE_BONUS' +---@field ABILITY_ILF_INTELLIGENCE_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iint') +--- +---ABILITY_ILF_STRENGTH_BONUS_ISTR 'common.ABILITY_ILF_STRENGTH_BONUS_ISTR' +---@field ABILITY_ILF_STRENGTH_BONUS_ISTR abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Istr') +--- +---ABILITY_ILF_ATTACK_BONUS 'common.ABILITY_ILF_ATTACK_BONUS' +---@field ABILITY_ILF_ATTACK_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iatt') +--- +---ABILITY_ILF_DEFENSE_BONUS_IDEF 'common.ABILITY_ILF_DEFENSE_BONUS_IDEF' +---@field ABILITY_ILF_DEFENSE_BONUS_IDEF abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idef') +--- +---ABILITY_ILF_SUMMON_1_AMOUNT 'common.ABILITY_ILF_SUMMON_1_AMOUNT' +---@field ABILITY_ILF_SUMMON_1_AMOUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isn1') +--- +---ABILITY_ILF_SUMMON_2_AMOUNT 'common.ABILITY_ILF_SUMMON_2_AMOUNT' +---@field ABILITY_ILF_SUMMON_2_AMOUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isn2') +--- +---ABILITY_ILF_EXPERIENCE_GAINED 'common.ABILITY_ILF_EXPERIENCE_GAINED' +---@field ABILITY_ILF_EXPERIENCE_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ixpg') +--- +---ABILITY_ILF_HIT_POINTS_GAINED_IHPG 'common.ABILITY_ILF_HIT_POINTS_GAINED_IHPG' +---@field ABILITY_ILF_HIT_POINTS_GAINED_IHPG abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihpg') +--- +---ABILITY_ILF_MANA_POINTS_GAINED_IMPG 'common.ABILITY_ILF_MANA_POINTS_GAINED_IMPG' +---@field ABILITY_ILF_MANA_POINTS_GAINED_IMPG abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Impg') +--- +---ABILITY_ILF_HIT_POINTS_GAINED_IHP2 'common.ABILITY_ILF_HIT_POINTS_GAINED_IHP2' +---@field ABILITY_ILF_HIT_POINTS_GAINED_IHP2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihp2') +--- +---ABILITY_ILF_MANA_POINTS_GAINED_IMP2 'common.ABILITY_ILF_MANA_POINTS_GAINED_IMP2' +---@field ABILITY_ILF_MANA_POINTS_GAINED_IMP2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imp2') +--- +---ABILITY_ILF_DAMAGE_BONUS_DICE 'common.ABILITY_ILF_DAMAGE_BONUS_DICE' +---@field ABILITY_ILF_DAMAGE_BONUS_DICE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idic') +--- +---ABILITY_ILF_ARMOR_PENALTY_IARP 'common.ABILITY_ILF_ARMOR_PENALTY_IARP' +---@field ABILITY_ILF_ARMOR_PENALTY_IARP abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iarp') +--- +---ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 'common.ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5' +---@field ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iob5') +--- +---ABILITY_ILF_LEVELS_GAINED 'common.ABILITY_ILF_LEVELS_GAINED' +---@field ABILITY_ILF_LEVELS_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilev') +--- +---ABILITY_ILF_MAX_LIFE_GAINED 'common.ABILITY_ILF_MAX_LIFE_GAINED' +---@field ABILITY_ILF_MAX_LIFE_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilif') +--- +---ABILITY_ILF_MAX_MANA_GAINED 'common.ABILITY_ILF_MAX_MANA_GAINED' +---@field ABILITY_ILF_MAX_MANA_GAINED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iman') +--- +---ABILITY_ILF_GOLD_GIVEN 'common.ABILITY_ILF_GOLD_GIVEN' +---@field ABILITY_ILF_GOLD_GIVEN abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Igol') +--- +---ABILITY_ILF_LUMBER_GIVEN 'common.ABILITY_ILF_LUMBER_GIVEN' +---@field ABILITY_ILF_LUMBER_GIVEN abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ilum') +--- +---ABILITY_ILF_DETECTION_TYPE_IFA1 'common.ABILITY_ILF_DETECTION_TYPE_IFA1' +---@field ABILITY_ILF_DETECTION_TYPE_IFA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ifa1') +--- +---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE' +---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icre') +--- +---ABILITY_ILF_MOVEMENT_SPEED_BONUS 'common.ABILITY_ILF_MOVEMENT_SPEED_BONUS' +---@field ABILITY_ILF_MOVEMENT_SPEED_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imvb') +--- +---ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND 'common.ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND' +---@field ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihpr') +--- +---ABILITY_ILF_SIGHT_RANGE_BONUS 'common.ABILITY_ILF_SIGHT_RANGE_BONUS' +---@field ABILITY_ILF_SIGHT_RANGE_BONUS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Isib') +--- +---ABILITY_ILF_DAMAGE_PER_DURATION 'common.ABILITY_ILF_DAMAGE_PER_DURATION' +---@field ABILITY_ILF_DAMAGE_PER_DURATION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfd') +--- +---ABILITY_ILF_MANA_USED_PER_SECOND 'common.ABILITY_ILF_MANA_USED_PER_SECOND' +---@field ABILITY_ILF_MANA_USED_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfm') +--- +---ABILITY_ILF_EXTRA_MANA_REQUIRED 'common.ABILITY_ILF_EXTRA_MANA_REQUIRED' +---@field ABILITY_ILF_EXTRA_MANA_REQUIRED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Icfx') +--- +---ABILITY_ILF_DETECTION_RADIUS_IDET 'common.ABILITY_ILF_DETECTION_RADIUS_IDET' +---@field ABILITY_ILF_DETECTION_RADIUS_IDET abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idet') +--- +---ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM 'common.ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM' +---@field ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idim') +--- +---ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID 'common.ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID' +---@field ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Idid') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Irec') +--- +---ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS 'common.ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS' +---@field ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ircd') +--- +---ABILITY_ILF_RESTORED_LIFE 'common.ABILITY_ILF_RESTORED_LIFE' +---@field ABILITY_ILF_RESTORED_LIFE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irc2') +--- +---ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT 'common.ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT' +---@field ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irc3') +--- +---ABILITY_ILF_HIT_POINTS_RESTORED 'common.ABILITY_ILF_HIT_POINTS_RESTORED' +---@field ABILITY_ILF_HIT_POINTS_RESTORED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ihps') +--- +---ABILITY_ILF_MANA_POINTS_RESTORED 'common.ABILITY_ILF_MANA_POINTS_RESTORED' +---@field ABILITY_ILF_MANA_POINTS_RESTORED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Imps') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Itpm') +--- +---ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 'common.ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1' +---@field ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Cad1') +--- +---ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS 'common.ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS' +---@field ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Wrs3') +--- +---ABILITY_ILF_MAXIMUM_UNITS 'common.ABILITY_ILF_MAXIMUM_UNITS' +---@field ABILITY_ILF_MAXIMUM_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uds1') +--- +---ABILITY_ILF_DETECTION_TYPE_DET1 'common.ABILITY_ILF_DETECTION_TYPE_DET1' +---@field ABILITY_ILF_DETECTION_TYPE_DET1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Det1') +--- +---ABILITY_ILF_GOLD_COST_PER_STRUCTURE 'common.ABILITY_ILF_GOLD_COST_PER_STRUCTURE' +---@field ABILITY_ILF_GOLD_COST_PER_STRUCTURE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp1') +--- +---ABILITY_ILF_LUMBER_COST_PER_USE 'common.ABILITY_ILF_LUMBER_COST_PER_USE' +---@field ABILITY_ILF_LUMBER_COST_PER_USE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp2') +--- +---ABILITY_ILF_DETECTION_TYPE_NSP3 'common.ABILITY_ILF_DETECTION_TYPE_NSP3' +---@field ABILITY_ILF_DETECTION_TYPE_NSP3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsp3') +--- +---ABILITY_ILF_NUMBER_OF_SWARM_UNITS 'common.ABILITY_ILF_NUMBER_OF_SWARM_UNITS' +---@field ABILITY_ILF_NUMBER_OF_SWARM_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uls1') +--- +---ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET 'common.ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET' +---@field ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uls3') +--- +---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2' +---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nba2') +--- +---ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 'common.ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1' +---@field ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nch1') +--- +---ABILITY_ILF_ATTACKS_PREVENTED 'common.ABILITY_ILF_ATTACKS_PREVENTED' +---@field ABILITY_ILF_ATTACKS_PREVENTED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsi1') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efk3') +--- +---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1' +---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esv1') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('exh1') +--- +---ABILITY_ILF_ITEM_CAPACITY 'common.ABILITY_ILF_ITEM_CAPACITY' +---@field ABILITY_ILF_ITEM_CAPACITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('inv1') +--- +---ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 'common.ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2' +---@field ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spl2') +--- +---ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 'common.ABILITY_ILF_ALLOW_WHEN_FULL_IRL3' +---@field ABILITY_ILF_ALLOW_WHEN_FULL_IRL3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('irl3') +--- +---ABILITY_ILF_MAXIMUM_DISPELLED_UNITS 'common.ABILITY_ILF_MAXIMUM_DISPELLED_UNITS' +---@field ABILITY_ILF_MAXIMUM_DISPELLED_UNITS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('idc3') +--- +---ABILITY_ILF_NUMBER_OF_LURES 'common.ABILITY_ILF_NUMBER_OF_LURES' +---@field ABILITY_ILF_NUMBER_OF_LURES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('imo1') +--- +---ABILITY_ILF_NEW_TIME_OF_DAY_HOUR 'common.ABILITY_ILF_NEW_TIME_OF_DAY_HOUR' +---@field ABILITY_ILF_NEW_TIME_OF_DAY_HOUR abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ict1') +--- +---ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE 'common.ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE' +---@field ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ict2') +--- +---ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 'common.ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1' +---@field ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('mec1') +--- +---ABILITY_ILF_MINIMUM_SPELLS 'common.ABILITY_ILF_MINIMUM_SPELLS' +---@field ABILITY_ILF_MINIMUM_SPELLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spb3') +--- +---ABILITY_ILF_MAXIMUM_SPELLS 'common.ABILITY_ILF_MAXIMUM_SPELLS' +---@field ABILITY_ILF_MAXIMUM_SPELLS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('spb4') +--- +---ABILITY_ILF_DISABLED_ATTACK_INDEX 'common.ABILITY_ILF_DISABLED_ATTACK_INDEX' +---@field ABILITY_ILF_DISABLED_ATTACK_INDEX abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra3') +--- +---ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 'common.ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4' +---@field ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra4') +--- +---ABILITY_ILF_MAXIMUM_ATTACKS 'common.ABILITY_ILF_MAXIMUM_ATTACKS' +---@field ABILITY_ILF_MAXIMUM_ATTACKS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('gra5') +--- +---ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 'common.ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1' +---@field ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Npr1') +--- +---ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 'common.ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1' +---@field ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsa1') +--- +---ABILITY_ILF_ATTACK_MODIFICATION 'common.ABILITY_ILF_ATTACK_MODIFICATION' +---@field ABILITY_ILF_ATTACK_MODIFICATION abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iaa1') +--- +---ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 'common.ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5' +---@field ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Npa5') +--- +---ABILITY_ILF_UPGRADE_LEVELS 'common.ABILITY_ILF_UPGRADE_LEVELS' +---@field ABILITY_ILF_UPGRADE_LEVELS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Igl1') +--- +---ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 'common.ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2' +---@field ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndo2') +--- +---ABILITY_ILF_BEASTS_PER_SECOND 'common.ABILITY_ILF_BEASTS_PER_SECOND' +---@field ABILITY_ILF_BEASTS_PER_SECOND abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nst1') +--- +---ABILITY_ILF_TARGET_TYPE 'common.ABILITY_ILF_TARGET_TYPE' +---@field ABILITY_ILF_TARGET_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncl2') +--- +---ABILITY_ILF_OPTIONS 'common.ABILITY_ILF_OPTIONS' +---@field ABILITY_ILF_OPTIONS abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncl3') +--- +---ABILITY_ILF_ARMOR_PENALTY_NAB3 'common.ABILITY_ILF_ARMOR_PENALTY_NAB3' +---@field ABILITY_ILF_ARMOR_PENALTY_NAB3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nab3') +--- +---ABILITY_ILF_WAVE_COUNT_NHS6 'common.ABILITY_ILF_WAVE_COUNT_NHS6' +---@field ABILITY_ILF_WAVE_COUNT_NHS6 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nhs6') +--- +---ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 'common.ABILITY_ILF_MAX_CREEP_LEVEL_NTM3' +---@field ABILITY_ILF_MAX_CREEP_LEVEL_NTM3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ntm3') +--- +---ABILITY_ILF_MISSILE_COUNT 'common.ABILITY_ILF_MISSILE_COUNT' +---@field ABILITY_ILF_MISSILE_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ncs3') +--- +---ABILITY_ILF_SPLIT_ATTACK_COUNT 'common.ABILITY_ILF_SPLIT_ATTACK_COUNT' +---@field ABILITY_ILF_SPLIT_ATTACK_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nlm3') +--- +---ABILITY_ILF_GENERATION_COUNT 'common.ABILITY_ILF_GENERATION_COUNT' +---@field ABILITY_ILF_GENERATION_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nlm6') +--- +---ABILITY_ILF_ROCK_RING_COUNT 'common.ABILITY_ILF_ROCK_RING_COUNT' +---@field ABILITY_ILF_ROCK_RING_COUNT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvc1') +--- +---ABILITY_ILF_WAVE_COUNT_NVC2 'common.ABILITY_ILF_WAVE_COUNT_NVC2' +---@field ABILITY_ILF_WAVE_COUNT_NVC2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvc2') +--- +---ABILITY_ILF_PREFER_HOSTILES_TAU1 'common.ABILITY_ILF_PREFER_HOSTILES_TAU1' +---@field ABILITY_ILF_PREFER_HOSTILES_TAU1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau1') +--- +---ABILITY_ILF_PREFER_FRIENDLIES_TAU2 'common.ABILITY_ILF_PREFER_FRIENDLIES_TAU2' +---@field ABILITY_ILF_PREFER_FRIENDLIES_TAU2 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau2') +--- +---ABILITY_ILF_MAX_UNITS_TAU3 'common.ABILITY_ILF_MAX_UNITS_TAU3' +---@field ABILITY_ILF_MAX_UNITS_TAU3 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau3') +--- +---ABILITY_ILF_NUMBER_OF_PULSES 'common.ABILITY_ILF_NUMBER_OF_PULSES' +---@field ABILITY_ILF_NUMBER_OF_PULSES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Tau4') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Hwe1') +--- +---ABILITY_ILF_SUMMONED_UNIT_UIN4 'common.ABILITY_ILF_SUMMONED_UNIT_UIN4' +---@field ABILITY_ILF_SUMMONED_UNIT_UIN4 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Uin4') +--- +---ABILITY_ILF_SUMMONED_UNIT_OSF1 'common.ABILITY_ILF_SUMMONED_UNIT_OSF1' +---@field ABILITY_ILF_SUMMONED_UNIT_OSF1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Osf1') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Efnu') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nbau') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ntou') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Esvu') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPES 'common.ABILITY_ILF_SUMMONED_UNIT_TYPES' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPES abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nef1') +--- +---ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU 'common.ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU' +---@field ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndou') +--- +---ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU 'common.ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU' +---@field ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Emeu') +--- +---ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE 'common.ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE' +---@field ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Aplu') +--- +---ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 'common.ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1' +---@field ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Btl1') +--- +---ABILITY_ILF_NEW_UNIT_TYPE 'common.ABILITY_ILF_NEW_UNIT_TYPE' +---@field ABILITY_ILF_NEW_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Cha1') +--- +---ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 'common.ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1' +---@field ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ent1') +--- +---ABILITY_ILF_CORPSE_UNIT_TYPE 'common.ABILITY_ILF_CORPSE_UNIT_TYPE' +---@field ABILITY_ILF_CORPSE_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Gydu') +--- +---ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 'common.ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1' +---@field ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1 abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Loa1') +--- +---ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK 'common.ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK' +---@field ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Raiu') +--- +---ABILITY_ILF_WARD_UNIT_TYPE_STAU 'common.ABILITY_ILF_WARD_UNIT_TYPE_STAU' +---@field ABILITY_ILF_WARD_UNIT_TYPE_STAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Stau') +--- +---ABILITY_ILF_EFFECT_ABILITY 'common.ABILITY_ILF_EFFECT_ABILITY' +---@field ABILITY_ILF_EFFECT_ABILITY abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iobu') +--- +---ABILITY_ILF_CONVERSION_UNIT 'common.ABILITY_ILF_CONVERSION_UNIT' +---@field ABILITY_ILF_CONVERSION_UNIT abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ndc2') +--- +---ABILITY_ILF_UNIT_TO_PRESERVE 'common.ABILITY_ILF_UNIT_TO_PRESERVE' +---@field ABILITY_ILF_UNIT_TO_PRESERVE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsl1') +--- +---ABILITY_ILF_UNIT_TYPE_ALLOWED 'common.ABILITY_ILF_UNIT_TYPE_ALLOWED' +---@field ABILITY_ILF_UNIT_TYPE_ALLOWED abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Chl1') +--- +---ABILITY_ILF_SWARM_UNIT_TYPE 'common.ABILITY_ILF_SWARM_UNIT_TYPE' +---@field ABILITY_ILF_SWARM_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Ulsu') +--- +---ABILITY_ILF_RESULTING_UNIT_TYPE_COAU 'common.ABILITY_ILF_RESULTING_UNIT_TYPE_COAU' +---@field ABILITY_ILF_RESULTING_UNIT_TYPE_COAU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('coau') +--- +---ABILITY_ILF_UNIT_TYPE_EXHU 'common.ABILITY_ILF_UNIT_TYPE_EXHU' +---@field ABILITY_ILF_UNIT_TYPE_EXHU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('exhu') +--- +---ABILITY_ILF_WARD_UNIT_TYPE_HWDU 'common.ABILITY_ILF_WARD_UNIT_TYPE_HWDU' +---@field ABILITY_ILF_WARD_UNIT_TYPE_HWDU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('hwdu') +--- +---ABILITY_ILF_LURE_UNIT_TYPE 'common.ABILITY_ILF_LURE_UNIT_TYPE' +---@field ABILITY_ILF_LURE_UNIT_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('imou') +--- +---ABILITY_ILF_UNIT_TYPE_IPMU 'common.ABILITY_ILF_UNIT_TYPE_IPMU' +---@field ABILITY_ILF_UNIT_TYPE_IPMU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('ipmu') +--- +---ABILITY_ILF_FACTORY_UNIT_ID 'common.ABILITY_ILF_FACTORY_UNIT_ID' +---@field ABILITY_ILF_FACTORY_UNIT_ID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nsyu') +--- +---ABILITY_ILF_SPAWN_UNIT_ID_NFYU 'common.ABILITY_ILF_SPAWN_UNIT_ID_NFYU' +---@field ABILITY_ILF_SPAWN_UNIT_ID_NFYU abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nfyu') +--- +---ABILITY_ILF_DESTRUCTIBLE_ID 'common.ABILITY_ILF_DESTRUCTIBLE_ID' +---@field ABILITY_ILF_DESTRUCTIBLE_ID abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Nvcu') +--- +---ABILITY_ILF_UPGRADE_TYPE 'common.ABILITY_ILF_UPGRADE_TYPE' +---@field ABILITY_ILF_UPGRADE_TYPE abilityintegerlevelfield _ConvertAbilityIntegerLevelField('Iglu') +--- +---ABILITY_RLF_CASTING_TIME 'common.ABILITY_RLF_CASTING_TIME' +---@field ABILITY_RLF_CASTING_TIME abilityreallevelfield _ConvertAbilityRealLevelField('acas') +--- +---ABILITY_RLF_DURATION_NORMAL 'common.ABILITY_RLF_DURATION_NORMAL' +---@field ABILITY_RLF_DURATION_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('adur') +--- +---ABILITY_RLF_DURATION_HERO 'common.ABILITY_RLF_DURATION_HERO' +---@field ABILITY_RLF_DURATION_HERO abilityreallevelfield _ConvertAbilityRealLevelField('ahdu') +--- +---ABILITY_RLF_COOLDOWN 'common.ABILITY_RLF_COOLDOWN' +---@field ABILITY_RLF_COOLDOWN abilityreallevelfield _ConvertAbilityRealLevelField('acdn') +--- +---ABILITY_RLF_AREA_OF_EFFECT 'common.ABILITY_RLF_AREA_OF_EFFECT' +---@field ABILITY_RLF_AREA_OF_EFFECT abilityreallevelfield _ConvertAbilityRealLevelField('aare') +--- +---ABILITY_RLF_CAST_RANGE 'common.ABILITY_RLF_CAST_RANGE' +---@field ABILITY_RLF_CAST_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('aran') +--- +---ABILITY_RLF_DAMAGE_HBZ2 'common.ABILITY_RLF_DAMAGE_HBZ2' +---@field ABILITY_RLF_DAMAGE_HBZ2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz2') +--- +---ABILITY_RLF_BUILDING_REDUCTION_HBZ4 'common.ABILITY_RLF_BUILDING_REDUCTION_HBZ4' +---@field ABILITY_RLF_BUILDING_REDUCTION_HBZ4 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz4') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 'common.ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5 abilityreallevelfield _ConvertAbilityRealLevelField('Hbz5') +--- +---ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE 'common.ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE' +---@field ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE abilityreallevelfield _ConvertAbilityRealLevelField('Hbz6') +--- +---ABILITY_RLF_MANA_REGENERATION_INCREASE 'common.ABILITY_RLF_MANA_REGENERATION_INCREASE' +---@field ABILITY_RLF_MANA_REGENERATION_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('Hab1') +--- +---ABILITY_RLF_CASTING_DELAY 'common.ABILITY_RLF_CASTING_DELAY' +---@field ABILITY_RLF_CASTING_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Hmt2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_OWW1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_OWW1 abilityreallevelfield _ConvertAbilityRealLevelField('Oww1') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2 abilityreallevelfield _ConvertAbilityRealLevelField('Oww2') +--- +---ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE 'common.ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE' +---@field ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE abilityreallevelfield _ConvertAbilityRealLevelField('Ocr1') +--- +---ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2' +---@field ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr2') +--- +---ABILITY_RLF_DAMAGE_BONUS_OCR3 'common.ABILITY_RLF_DAMAGE_BONUS_OCR3' +---@field ABILITY_RLF_DAMAGE_BONUS_OCR3 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr3') +--- +---ABILITY_RLF_CHANCE_TO_EVADE_OCR4 'common.ABILITY_RLF_CHANCE_TO_EVADE_OCR4' +---@field ABILITY_RLF_CHANCE_TO_EVADE_OCR4 abilityreallevelfield _ConvertAbilityRealLevelField('Ocr4') +--- +---ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2' +---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2 abilityreallevelfield _ConvertAbilityRealLevelField('Omi2') +--- +---ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 'common.ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3' +---@field ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3 abilityreallevelfield _ConvertAbilityRealLevelField('Omi3') +--- +---ABILITY_RLF_ANIMATION_DELAY 'common.ABILITY_RLF_ANIMATION_DELAY' +---@field ABILITY_RLF_ANIMATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Omi4') +--- +---ABILITY_RLF_TRANSITION_TIME 'common.ABILITY_RLF_TRANSITION_TIME' +---@field ABILITY_RLF_TRANSITION_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Owk1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2 abilityreallevelfield _ConvertAbilityRealLevelField('Owk2') +--- +---ABILITY_RLF_BACKSTAB_DAMAGE 'common.ABILITY_RLF_BACKSTAB_DAMAGE' +---@field ABILITY_RLF_BACKSTAB_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Owk3') +--- +---ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 'common.ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1' +---@field ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1 abilityreallevelfield _ConvertAbilityRealLevelField('Udc1') +--- +---ABILITY_RLF_LIFE_CONVERTED_TO_MANA 'common.ABILITY_RLF_LIFE_CONVERTED_TO_MANA' +---@field ABILITY_RLF_LIFE_CONVERTED_TO_MANA abilityreallevelfield _ConvertAbilityRealLevelField('Udp1') +--- +---ABILITY_RLF_LIFE_CONVERTED_TO_LIFE 'common.ABILITY_RLF_LIFE_CONVERTED_TO_LIFE' +---@field ABILITY_RLF_LIFE_CONVERTED_TO_LIFE abilityreallevelfield _ConvertAbilityRealLevelField('Udp2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1 abilityreallevelfield _ConvertAbilityRealLevelField('Uau1') +--- +---ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT 'common.ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT' +---@field ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uau2') +--- +---ABILITY_RLF_CHANCE_TO_EVADE_EEV1 'common.ABILITY_RLF_CHANCE_TO_EVADE_EEV1' +---@field ABILITY_RLF_CHANCE_TO_EVADE_EEV1 abilityreallevelfield _ConvertAbilityRealLevelField('Eev1') +--- +---ABILITY_RLF_DAMAGE_PER_INTERVAL 'common.ABILITY_RLF_DAMAGE_PER_INTERVAL' +---@field ABILITY_RLF_DAMAGE_PER_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Eim1') +--- +---ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 'common.ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2' +---@field ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2 abilityreallevelfield _ConvertAbilityRealLevelField('Eim2') +--- +---ABILITY_RLF_BUFFER_MANA_REQUIRED 'common.ABILITY_RLF_BUFFER_MANA_REQUIRED' +---@field ABILITY_RLF_BUFFER_MANA_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Eim3') +--- +---ABILITY_RLF_MAX_MANA_DRAINED 'common.ABILITY_RLF_MAX_MANA_DRAINED' +---@field ABILITY_RLF_MAX_MANA_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Emb1') +--- +---ABILITY_RLF_BOLT_DELAY 'common.ABILITY_RLF_BOLT_DELAY' +---@field ABILITY_RLF_BOLT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Emb2') +--- +---ABILITY_RLF_BOLT_LIFETIME 'common.ABILITY_RLF_BOLT_LIFETIME' +---@field ABILITY_RLF_BOLT_LIFETIME abilityreallevelfield _ConvertAbilityRealLevelField('Emb3') +--- +---ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION 'common.ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION' +---@field ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Eme3') +--- +---ABILITY_RLF_LANDING_DELAY_TIME 'common.ABILITY_RLF_LANDING_DELAY_TIME' +---@field ABILITY_RLF_LANDING_DELAY_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Eme4') +--- +---ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS 'common.ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS' +---@field ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Eme5') +--- +---ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY 'common.ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY' +---@field ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY abilityreallevelfield _ConvertAbilityRealLevelField('Ncr5') +--- +---ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY 'common.ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY' +---@field ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY abilityreallevelfield _ConvertAbilityRealLevelField('Ncr6') +--- +---ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND 'common.ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND' +---@field ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('ave5') +--- +---ABILITY_RLF_STUN_DURATION_USL1 'common.ABILITY_RLF_STUN_DURATION_USL1' +---@field ABILITY_RLF_STUN_DURATION_USL1 abilityreallevelfield _ConvertAbilityRealLevelField('Usl1') +--- +---ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT 'common.ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT' +---@field ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uav1') +--- +---ABILITY_RLF_DAMAGE_UCS1 'common.ABILITY_RLF_DAMAGE_UCS1' +---@field ABILITY_RLF_DAMAGE_UCS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs1') +--- +---ABILITY_RLF_MAX_DAMAGE_UCS2 'common.ABILITY_RLF_MAX_DAMAGE_UCS2' +---@field ABILITY_RLF_MAX_DAMAGE_UCS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs2') +--- +---ABILITY_RLF_DISTANCE_UCS3 'common.ABILITY_RLF_DISTANCE_UCS3' +---@field ABILITY_RLF_DISTANCE_UCS3 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs3') +--- +---ABILITY_RLF_FINAL_AREA_UCS4 'common.ABILITY_RLF_FINAL_AREA_UCS4' +---@field ABILITY_RLF_FINAL_AREA_UCS4 abilityreallevelfield _ConvertAbilityRealLevelField('Ucs4') +--- +---ABILITY_RLF_DAMAGE_UIN1 'common.ABILITY_RLF_DAMAGE_UIN1' +---@field ABILITY_RLF_DAMAGE_UIN1 abilityreallevelfield _ConvertAbilityRealLevelField('Uin1') +--- +---ABILITY_RLF_DURATION 'common.ABILITY_RLF_DURATION' +---@field ABILITY_RLF_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Uin2') +--- +---ABILITY_RLF_IMPACT_DELAY 'common.ABILITY_RLF_IMPACT_DELAY' +---@field ABILITY_RLF_IMPACT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Uin3') +--- +---ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 'common.ABILITY_RLF_DAMAGE_PER_TARGET_OCL1' +---@field ABILITY_RLF_DAMAGE_PER_TARGET_OCL1 abilityreallevelfield _ConvertAbilityRealLevelField('Ocl1') +--- +---ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET 'common.ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET' +---@field ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET abilityreallevelfield _ConvertAbilityRealLevelField('Ocl3') +--- +---ABILITY_RLF_EFFECT_DELAY_OEQ1 'common.ABILITY_RLF_EFFECT_DELAY_OEQ1' +---@field ABILITY_RLF_EFFECT_DELAY_OEQ1 abilityreallevelfield _ConvertAbilityRealLevelField('Oeq1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS 'common.ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS abilityreallevelfield _ConvertAbilityRealLevelField('Oeq2') +--- +---ABILITY_RLF_UNITS_SLOWED_PERCENT 'common.ABILITY_RLF_UNITS_SLOWED_PERCENT' +---@field ABILITY_RLF_UNITS_SLOWED_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Oeq3') +--- +---ABILITY_RLF_FINAL_AREA_OEQ4 'common.ABILITY_RLF_FINAL_AREA_OEQ4' +---@field ABILITY_RLF_FINAL_AREA_OEQ4 abilityreallevelfield _ConvertAbilityRealLevelField('Oeq4') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_EER1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_EER1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_EER1 abilityreallevelfield _ConvertAbilityRealLevelField('Eer1') +--- +---ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS 'common.ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS' +---@field ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS abilityreallevelfield _ConvertAbilityRealLevelField('Eah1') +--- +---ABILITY_RLF_LIFE_HEALED 'common.ABILITY_RLF_LIFE_HEALED' +---@field ABILITY_RLF_LIFE_HEALED abilityreallevelfield _ConvertAbilityRealLevelField('Etq1') +--- +---ABILITY_RLF_HEAL_INTERVAL 'common.ABILITY_RLF_HEAL_INTERVAL' +---@field ABILITY_RLF_HEAL_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Etq2') +--- +---ABILITY_RLF_BUILDING_REDUCTION_ETQ3 'common.ABILITY_RLF_BUILDING_REDUCTION_ETQ3' +---@field ABILITY_RLF_BUILDING_REDUCTION_ETQ3 abilityreallevelfield _ConvertAbilityRealLevelField('Etq3') +--- +---ABILITY_RLF_INITIAL_IMMUNITY_DURATION 'common.ABILITY_RLF_INITIAL_IMMUNITY_DURATION' +---@field ABILITY_RLF_INITIAL_IMMUNITY_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Etq4') +--- +---ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT 'common.ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT' +---@field ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Udd1') +--- +---ABILITY_RLF_BUILDING_REDUCTION_UDD2 'common.ABILITY_RLF_BUILDING_REDUCTION_UDD2' +---@field ABILITY_RLF_BUILDING_REDUCTION_UDD2 abilityreallevelfield _ConvertAbilityRealLevelField('Udd2') +--- +---ABILITY_RLF_ARMOR_DURATION 'common.ABILITY_RLF_ARMOR_DURATION' +---@field ABILITY_RLF_ARMOR_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ufa1') +--- +---ABILITY_RLF_ARMOR_BONUS_UFA2 'common.ABILITY_RLF_ARMOR_BONUS_UFA2' +---@field ABILITY_RLF_ARMOR_BONUS_UFA2 abilityreallevelfield _ConvertAbilityRealLevelField('Ufa2') +--- +---ABILITY_RLF_AREA_OF_EFFECT_DAMAGE 'common.ABILITY_RLF_AREA_OF_EFFECT_DAMAGE' +---@field ABILITY_RLF_AREA_OF_EFFECT_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ufn1') +--- +---ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 'common.ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2' +---@field ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2 abilityreallevelfield _ConvertAbilityRealLevelField('Ufn2') +--- +---ABILITY_RLF_DAMAGE_BONUS_HFA1 'common.ABILITY_RLF_DAMAGE_BONUS_HFA1' +---@field ABILITY_RLF_DAMAGE_BONUS_HFA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hfa1') +--- +---ABILITY_RLF_DAMAGE_DEALT_ESF1 'common.ABILITY_RLF_DAMAGE_DEALT_ESF1' +---@field ABILITY_RLF_DAMAGE_DEALT_ESF1 abilityreallevelfield _ConvertAbilityRealLevelField('Esf1') +--- +---ABILITY_RLF_DAMAGE_INTERVAL_ESF2 'common.ABILITY_RLF_DAMAGE_INTERVAL_ESF2' +---@field ABILITY_RLF_DAMAGE_INTERVAL_ESF2 abilityreallevelfield _ConvertAbilityRealLevelField('Esf2') +--- +---ABILITY_RLF_BUILDING_REDUCTION_ESF3 'common.ABILITY_RLF_BUILDING_REDUCTION_ESF3' +---@field ABILITY_RLF_BUILDING_REDUCTION_ESF3 abilityreallevelfield _ConvertAbilityRealLevelField('Esf3') +--- +---ABILITY_RLF_DAMAGE_BONUS_PERCENT 'common.ABILITY_RLF_DAMAGE_BONUS_PERCENT' +---@field ABILITY_RLF_DAMAGE_BONUS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Ear1') +--- +---ABILITY_RLF_DEFENSE_BONUS_HAV1 'common.ABILITY_RLF_DEFENSE_BONUS_HAV1' +---@field ABILITY_RLF_DEFENSE_BONUS_HAV1 abilityreallevelfield _ConvertAbilityRealLevelField('Hav1') +--- +---ABILITY_RLF_HIT_POINT_BONUS 'common.ABILITY_RLF_HIT_POINT_BONUS' +---@field ABILITY_RLF_HIT_POINT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Hav2') +--- +---ABILITY_RLF_DAMAGE_BONUS_HAV3 'common.ABILITY_RLF_DAMAGE_BONUS_HAV3' +---@field ABILITY_RLF_DAMAGE_BONUS_HAV3 abilityreallevelfield _ConvertAbilityRealLevelField('Hav3') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4 abilityreallevelfield _ConvertAbilityRealLevelField('Hav4') +--- +---ABILITY_RLF_CHANCE_TO_BASH 'common.ABILITY_RLF_CHANCE_TO_BASH' +---@field ABILITY_RLF_CHANCE_TO_BASH abilityreallevelfield _ConvertAbilityRealLevelField('Hbh1') +--- +---ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2' +---@field ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh2') +--- +---ABILITY_RLF_DAMAGE_BONUS_HBH3 'common.ABILITY_RLF_DAMAGE_BONUS_HBH3' +---@field ABILITY_RLF_DAMAGE_BONUS_HBH3 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh3') +--- +---ABILITY_RLF_CHANCE_TO_MISS_HBH4 'common.ABILITY_RLF_CHANCE_TO_MISS_HBH4' +---@field ABILITY_RLF_CHANCE_TO_MISS_HBH4 abilityreallevelfield _ConvertAbilityRealLevelField('Hbh4') +--- +---ABILITY_RLF_DAMAGE_HTB1 'common.ABILITY_RLF_DAMAGE_HTB1' +---@field ABILITY_RLF_DAMAGE_HTB1 abilityreallevelfield _ConvertAbilityRealLevelField('Htb1') +--- +---ABILITY_RLF_AOE_DAMAGE 'common.ABILITY_RLF_AOE_DAMAGE' +---@field ABILITY_RLF_AOE_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Htc1') +--- +---ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 'common.ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2' +---@field ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2 abilityreallevelfield _ConvertAbilityRealLevelField('Htc2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3 abilityreallevelfield _ConvertAbilityRealLevelField('Htc3') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4 abilityreallevelfield _ConvertAbilityRealLevelField('Htc4') +--- +---ABILITY_RLF_ARMOR_BONUS_HAD1 'common.ABILITY_RLF_ARMOR_BONUS_HAD1' +---@field ABILITY_RLF_ARMOR_BONUS_HAD1 abilityreallevelfield _ConvertAbilityRealLevelField('Had1') +--- +---ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 'common.ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1' +---@field ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1 abilityreallevelfield _ConvertAbilityRealLevelField('Hhb1') +--- +---ABILITY_RLF_EXTRA_DAMAGE_HCA1 'common.ABILITY_RLF_EXTRA_DAMAGE_HCA1' +---@field ABILITY_RLF_EXTRA_DAMAGE_HCA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hca1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2 abilityreallevelfield _ConvertAbilityRealLevelField('Hca2') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3 abilityreallevelfield _ConvertAbilityRealLevelField('Hca3') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1 abilityreallevelfield _ConvertAbilityRealLevelField('Oae1') +--- +---ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2' +---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2 abilityreallevelfield _ConvertAbilityRealLevelField('Oae2') +--- +---ABILITY_RLF_REINCARNATION_DELAY 'common.ABILITY_RLF_REINCARNATION_DELAY' +---@field ABILITY_RLF_REINCARNATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Ore1') +--- +---ABILITY_RLF_DAMAGE_OSH1 'common.ABILITY_RLF_DAMAGE_OSH1' +---@field ABILITY_RLF_DAMAGE_OSH1 abilityreallevelfield _ConvertAbilityRealLevelField('Osh1') +--- +---ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 'common.ABILITY_RLF_MAXIMUM_DAMAGE_OSH2' +---@field ABILITY_RLF_MAXIMUM_DAMAGE_OSH2 abilityreallevelfield _ConvertAbilityRealLevelField('Osh2') +--- +---ABILITY_RLF_DISTANCE_OSH3 'common.ABILITY_RLF_DISTANCE_OSH3' +---@field ABILITY_RLF_DISTANCE_OSH3 abilityreallevelfield _ConvertAbilityRealLevelField('Osh3') +--- +---ABILITY_RLF_FINAL_AREA_OSH4 'common.ABILITY_RLF_FINAL_AREA_OSH4' +---@field ABILITY_RLF_FINAL_AREA_OSH4 abilityreallevelfield _ConvertAbilityRealLevelField('Osh4') +--- +---ABILITY_RLF_GRAPHIC_DELAY_NFD1 'common.ABILITY_RLF_GRAPHIC_DELAY_NFD1' +---@field ABILITY_RLF_GRAPHIC_DELAY_NFD1 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd1') +--- +---ABILITY_RLF_GRAPHIC_DURATION_NFD2 'common.ABILITY_RLF_GRAPHIC_DURATION_NFD2' +---@field ABILITY_RLF_GRAPHIC_DURATION_NFD2 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd2') +--- +---ABILITY_RLF_DAMAGE_NFD3 'common.ABILITY_RLF_DAMAGE_NFD3' +---@field ABILITY_RLF_DAMAGE_NFD3 abilityreallevelfield _ConvertAbilityRealLevelField('Nfd3') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ams1') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ams2') +--- +---ABILITY_RLF_AURA_DURATION 'common.ABILITY_RLF_AURA_DURATION' +---@field ABILITY_RLF_AURA_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Apl1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_APL2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_APL2' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_APL2 abilityreallevelfield _ConvertAbilityRealLevelField('Apl2') +--- +---ABILITY_RLF_DURATION_OF_PLAGUE_WARD 'common.ABILITY_RLF_DURATION_OF_PLAGUE_WARD' +---@field ABILITY_RLF_DURATION_OF_PLAGUE_WARD abilityreallevelfield _ConvertAbilityRealLevelField('Apl3') +--- +---ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED 'common.ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED' +---@field ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('Oar1') +--- +---ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 'common.ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1' +---@field ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1 abilityreallevelfield _ConvertAbilityRealLevelField('Akb1') +--- +---ABILITY_RLF_MANA_LOSS_ADM1 'common.ABILITY_RLF_MANA_LOSS_ADM1' +---@field ABILITY_RLF_MANA_LOSS_ADM1 abilityreallevelfield _ConvertAbilityRealLevelField('Adm1') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2 abilityreallevelfield _ConvertAbilityRealLevelField('Adm2') +--- +---ABILITY_RLF_EXPANSION_AMOUNT 'common.ABILITY_RLF_EXPANSION_AMOUNT' +---@field ABILITY_RLF_EXPANSION_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Bli1') +--- +---ABILITY_RLF_INTERVAL_DURATION_BGM2 'common.ABILITY_RLF_INTERVAL_DURATION_BGM2' +---@field ABILITY_RLF_INTERVAL_DURATION_BGM2 abilityreallevelfield _ConvertAbilityRealLevelField('Bgm2') +--- +---ABILITY_RLF_RADIUS_OF_MINING_RING 'common.ABILITY_RLF_RADIUS_OF_MINING_RING' +---@field ABILITY_RLF_RADIUS_OF_MINING_RING abilityreallevelfield _ConvertAbilityRealLevelField('Bgm4') +--- +---ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1' +---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1 abilityreallevelfield _ConvertAbilityRealLevelField('Blo1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2 abilityreallevelfield _ConvertAbilityRealLevelField('Blo2') +--- +---ABILITY_RLF_SCALING_FACTOR 'common.ABILITY_RLF_SCALING_FACTOR' +---@field ABILITY_RLF_SCALING_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Blo3') +--- +---ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 'common.ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1' +---@field ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1 abilityreallevelfield _ConvertAbilityRealLevelField('Can1') +--- +---ABILITY_RLF_MAX_HIT_POINTS 'common.ABILITY_RLF_MAX_HIT_POINTS' +---@field ABILITY_RLF_MAX_HIT_POINTS abilityreallevelfield _ConvertAbilityRealLevelField('Can2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_DEV2' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_DEV2 abilityreallevelfield _ConvertAbilityRealLevelField('Dev2') +--- +---ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 'common.ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1' +---@field ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1 abilityreallevelfield _ConvertAbilityRealLevelField('Chd1') +--- +---ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 'common.ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2' +---@field ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2 abilityreallevelfield _ConvertAbilityRealLevelField('Chd2') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3 abilityreallevelfield _ConvertAbilityRealLevelField('Chd3') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1 abilityreallevelfield _ConvertAbilityRealLevelField('Cri1') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2 abilityreallevelfield _ConvertAbilityRealLevelField('Cri2') +--- +---ABILITY_RLF_DAMAGE_REDUCTION_CRI3 'common.ABILITY_RLF_DAMAGE_REDUCTION_CRI3' +---@field ABILITY_RLF_DAMAGE_REDUCTION_CRI3 abilityreallevelfield _ConvertAbilityRealLevelField('Cri3') +--- +---ABILITY_RLF_CHANCE_TO_MISS_CRS 'common.ABILITY_RLF_CHANCE_TO_MISS_CRS' +---@field ABILITY_RLF_CHANCE_TO_MISS_CRS abilityreallevelfield _ConvertAbilityRealLevelField('Crs1') +--- +---ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1' +---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1 abilityreallevelfield _ConvertAbilityRealLevelField('Dda1') +--- +---ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2' +---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2 abilityreallevelfield _ConvertAbilityRealLevelField('Dda2') +--- +---ABILITY_RLF_PARTIAL_DAMAGE_RADIUS 'common.ABILITY_RLF_PARTIAL_DAMAGE_RADIUS' +---@field ABILITY_RLF_PARTIAL_DAMAGE_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Dda3') +--- +---ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT 'common.ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT' +---@field ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Dda4') +--- +---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1' +---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1 abilityreallevelfield _ConvertAbilityRealLevelField('Sds1') +--- +---ABILITY_RLF_MAX_DAMAGE_UCO5 'common.ABILITY_RLF_MAX_DAMAGE_UCO5' +---@field ABILITY_RLF_MAX_DAMAGE_UCO5 abilityreallevelfield _ConvertAbilityRealLevelField('Uco5') +--- +---ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 'common.ABILITY_RLF_MOVE_SPEED_BONUS_UCO6' +---@field ABILITY_RLF_MOVE_SPEED_BONUS_UCO6 abilityreallevelfield _ConvertAbilityRealLevelField('Uco6') +--- +---ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 'common.ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1' +---@field ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1 abilityreallevelfield _ConvertAbilityRealLevelField('Def1') +--- +---ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2' +---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2 abilityreallevelfield _ConvertAbilityRealLevelField('Def2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3 abilityreallevelfield _ConvertAbilityRealLevelField('Def3') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4 abilityreallevelfield _ConvertAbilityRealLevelField('Def4') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5 abilityreallevelfield _ConvertAbilityRealLevelField('Def5') +--- +---ABILITY_RLF_CHANCE_TO_DEFLECT 'common.ABILITY_RLF_CHANCE_TO_DEFLECT' +---@field ABILITY_RLF_CHANCE_TO_DEFLECT abilityreallevelfield _ConvertAbilityRealLevelField('Def6') +--- +---ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING 'common.ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING' +---@field ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING abilityreallevelfield _ConvertAbilityRealLevelField('Def7') +--- +---ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS 'common.ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS' +---@field ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS abilityreallevelfield _ConvertAbilityRealLevelField('Def8') +--- +---ABILITY_RLF_RIP_DELAY 'common.ABILITY_RLF_RIP_DELAY' +---@field ABILITY_RLF_RIP_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Eat1') +--- +---ABILITY_RLF_EAT_DELAY 'common.ABILITY_RLF_EAT_DELAY' +---@field ABILITY_RLF_EAT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Eat2') +--- +---ABILITY_RLF_HIT_POINTS_GAINED_EAT3 'common.ABILITY_RLF_HIT_POINTS_GAINED_EAT3' +---@field ABILITY_RLF_HIT_POINTS_GAINED_EAT3 abilityreallevelfield _ConvertAbilityRealLevelField('Eat3') +--- +---ABILITY_RLF_AIR_UNIT_LOWER_DURATION 'common.ABILITY_RLF_AIR_UNIT_LOWER_DURATION' +---@field ABILITY_RLF_AIR_UNIT_LOWER_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ens1') +--- +---ABILITY_RLF_AIR_UNIT_HEIGHT 'common.ABILITY_RLF_AIR_UNIT_HEIGHT' +---@field ABILITY_RLF_AIR_UNIT_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Ens2') +--- +---ABILITY_RLF_MELEE_ATTACK_RANGE 'common.ABILITY_RLF_MELEE_ATTACK_RANGE' +---@field ABILITY_RLF_MELEE_ATTACK_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ens3') +--- +---ABILITY_RLF_INTERVAL_DURATION_EGM2 'common.ABILITY_RLF_INTERVAL_DURATION_EGM2' +---@field ABILITY_RLF_INTERVAL_DURATION_EGM2 abilityreallevelfield _ConvertAbilityRealLevelField('Egm2') +--- +---ABILITY_RLF_EFFECT_DELAY_FLA2 'common.ABILITY_RLF_EFFECT_DELAY_FLA2' +---@field ABILITY_RLF_EFFECT_DELAY_FLA2 abilityreallevelfield _ConvertAbilityRealLevelField('Fla2') +--- +---ABILITY_RLF_MINING_DURATION 'common.ABILITY_RLF_MINING_DURATION' +---@field ABILITY_RLF_MINING_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Gld2') +--- +---ABILITY_RLF_RADIUS_OF_GRAVESTONES 'common.ABILITY_RLF_RADIUS_OF_GRAVESTONES' +---@field ABILITY_RLF_RADIUS_OF_GRAVESTONES abilityreallevelfield _ConvertAbilityRealLevelField('Gyd2') +--- +---ABILITY_RLF_RADIUS_OF_CORPSES 'common.ABILITY_RLF_RADIUS_OF_CORPSES' +---@field ABILITY_RLF_RADIUS_OF_CORPSES abilityreallevelfield _ConvertAbilityRealLevelField('Gyd3') +--- +---ABILITY_RLF_HIT_POINTS_GAINED_HEA1 'common.ABILITY_RLF_HIT_POINTS_GAINED_HEA1' +---@field ABILITY_RLF_HIT_POINTS_GAINED_HEA1 abilityreallevelfield _ConvertAbilityRealLevelField('Hea1') +--- +---ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 'common.ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1' +---@field ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1 abilityreallevelfield _ConvertAbilityRealLevelField('Inf1') +--- +---ABILITY_RLF_AUTOCAST_RANGE 'common.ABILITY_RLF_AUTOCAST_RANGE' +---@field ABILITY_RLF_AUTOCAST_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Inf3') +--- +---ABILITY_RLF_LIFE_REGEN_RATE 'common.ABILITY_RLF_LIFE_REGEN_RATE' +---@field ABILITY_RLF_LIFE_REGEN_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Inf4') +--- +---ABILITY_RLF_GRAPHIC_DELAY_LIT1 'common.ABILITY_RLF_GRAPHIC_DELAY_LIT1' +---@field ABILITY_RLF_GRAPHIC_DELAY_LIT1 abilityreallevelfield _ConvertAbilityRealLevelField('Lit1') +--- +---ABILITY_RLF_GRAPHIC_DURATION_LIT2 'common.ABILITY_RLF_GRAPHIC_DURATION_LIT2' +---@field ABILITY_RLF_GRAPHIC_DURATION_LIT2 abilityreallevelfield _ConvertAbilityRealLevelField('Lit2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_LSH1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_LSH1 abilityreallevelfield _ConvertAbilityRealLevelField('Lsh1') +--- +---ABILITY_RLF_MANA_GAINED 'common.ABILITY_RLF_MANA_GAINED' +---@field ABILITY_RLF_MANA_GAINED abilityreallevelfield _ConvertAbilityRealLevelField('Mbt1') +--- +---ABILITY_RLF_HIT_POINTS_GAINED_MBT2 'common.ABILITY_RLF_HIT_POINTS_GAINED_MBT2' +---@field ABILITY_RLF_HIT_POINTS_GAINED_MBT2 abilityreallevelfield _ConvertAbilityRealLevelField('Mbt2') +--- +---ABILITY_RLF_AUTOCAST_REQUIREMENT 'common.ABILITY_RLF_AUTOCAST_REQUIREMENT' +---@field ABILITY_RLF_AUTOCAST_REQUIREMENT abilityreallevelfield _ConvertAbilityRealLevelField('Mbt3') +--- +---ABILITY_RLF_WATER_HEIGHT 'common.ABILITY_RLF_WATER_HEIGHT' +---@field ABILITY_RLF_WATER_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Mbt4') +--- +---ABILITY_RLF_ACTIVATION_DELAY_MIN1 'common.ABILITY_RLF_ACTIVATION_DELAY_MIN1' +---@field ABILITY_RLF_ACTIVATION_DELAY_MIN1 abilityreallevelfield _ConvertAbilityRealLevelField('Min1') +--- +---ABILITY_RLF_INVISIBILITY_TRANSITION_TIME 'common.ABILITY_RLF_INVISIBILITY_TRANSITION_TIME' +---@field ABILITY_RLF_INVISIBILITY_TRANSITION_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Min2') +--- +---ABILITY_RLF_ACTIVATION_RADIUS 'common.ABILITY_RLF_ACTIVATION_RADIUS' +---@field ABILITY_RLF_ACTIVATION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Neu1') +--- +---ABILITY_RLF_AMOUNT_REGENERATED 'common.ABILITY_RLF_AMOUNT_REGENERATED' +---@field ABILITY_RLF_AMOUNT_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('Arm1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_POI1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_POI1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_POI1 abilityreallevelfield _ConvertAbilityRealLevelField('Poi1') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2 abilityreallevelfield _ConvertAbilityRealLevelField('Poi2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3 abilityreallevelfield _ConvertAbilityRealLevelField('Poi3') +--- +---ABILITY_RLF_EXTRA_DAMAGE_POA1 'common.ABILITY_RLF_EXTRA_DAMAGE_POA1' +---@field ABILITY_RLF_EXTRA_DAMAGE_POA1 abilityreallevelfield _ConvertAbilityRealLevelField('Poa1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_POA2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_POA2' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_POA2 abilityreallevelfield _ConvertAbilityRealLevelField('Poa2') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3 abilityreallevelfield _ConvertAbilityRealLevelField('Poa3') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4 abilityreallevelfield _ConvertAbilityRealLevelField('Poa4') +--- +---ABILITY_RLF_DAMAGE_AMPLIFICATION 'common.ABILITY_RLF_DAMAGE_AMPLIFICATION' +---@field ABILITY_RLF_DAMAGE_AMPLIFICATION abilityreallevelfield _ConvertAbilityRealLevelField('Pos2') +--- +---ABILITY_RLF_CHANCE_TO_STOMP_PERCENT 'common.ABILITY_RLF_CHANCE_TO_STOMP_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_STOMP_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('War1') +--- +---ABILITY_RLF_DAMAGE_DEALT_WAR2 'common.ABILITY_RLF_DAMAGE_DEALT_WAR2' +---@field ABILITY_RLF_DAMAGE_DEALT_WAR2 abilityreallevelfield _ConvertAbilityRealLevelField('War2') +--- +---ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3' +---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3 abilityreallevelfield _ConvertAbilityRealLevelField('War3') +--- +---ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 'common.ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4' +---@field ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4 abilityreallevelfield _ConvertAbilityRealLevelField('War4') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3 abilityreallevelfield _ConvertAbilityRealLevelField('Prg3') +--- +---ABILITY_RLF_UNIT_PAUSE_DURATION 'common.ABILITY_RLF_UNIT_PAUSE_DURATION' +---@field ABILITY_RLF_UNIT_PAUSE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Prg4') +--- +---ABILITY_RLF_HERO_PAUSE_DURATION 'common.ABILITY_RLF_HERO_PAUSE_DURATION' +---@field ABILITY_RLF_HERO_PAUSE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Prg5') +--- +---ABILITY_RLF_HIT_POINTS_GAINED_REJ1 'common.ABILITY_RLF_HIT_POINTS_GAINED_REJ1' +---@field ABILITY_RLF_HIT_POINTS_GAINED_REJ1 abilityreallevelfield _ConvertAbilityRealLevelField('Rej1') +--- +---ABILITY_RLF_MANA_POINTS_GAINED_REJ2 'common.ABILITY_RLF_MANA_POINTS_GAINED_REJ2' +---@field ABILITY_RLF_MANA_POINTS_GAINED_REJ2 abilityreallevelfield _ConvertAbilityRealLevelField('Rej2') +--- +---ABILITY_RLF_MINIMUM_LIFE_REQUIRED 'common.ABILITY_RLF_MINIMUM_LIFE_REQUIRED' +---@field ABILITY_RLF_MINIMUM_LIFE_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Rpb3') +--- +---ABILITY_RLF_MINIMUM_MANA_REQUIRED 'common.ABILITY_RLF_MINIMUM_MANA_REQUIRED' +---@field ABILITY_RLF_MINIMUM_MANA_REQUIRED abilityreallevelfield _ConvertAbilityRealLevelField('Rpb4') +--- +---ABILITY_RLF_REPAIR_COST_RATIO 'common.ABILITY_RLF_REPAIR_COST_RATIO' +---@field ABILITY_RLF_REPAIR_COST_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Rep1') +--- +---ABILITY_RLF_REPAIR_TIME_RATIO 'common.ABILITY_RLF_REPAIR_TIME_RATIO' +---@field ABILITY_RLF_REPAIR_TIME_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Rep2') +--- +---ABILITY_RLF_POWERBUILD_COST 'common.ABILITY_RLF_POWERBUILD_COST' +---@field ABILITY_RLF_POWERBUILD_COST abilityreallevelfield _ConvertAbilityRealLevelField('Rep3') +--- +---ABILITY_RLF_POWERBUILD_RATE 'common.ABILITY_RLF_POWERBUILD_RATE' +---@field ABILITY_RLF_POWERBUILD_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Rep4') +--- +---ABILITY_RLF_NAVAL_RANGE_BONUS 'common.ABILITY_RLF_NAVAL_RANGE_BONUS' +---@field ABILITY_RLF_NAVAL_RANGE_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Rep5') +--- +---ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 'common.ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1' +---@field ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1 abilityreallevelfield _ConvertAbilityRealLevelField('Roa1') +--- +---ABILITY_RLF_LIFE_REGENERATION_RATE 'common.ABILITY_RLF_LIFE_REGENERATION_RATE' +---@field ABILITY_RLF_LIFE_REGENERATION_RATE abilityreallevelfield _ConvertAbilityRealLevelField('Roa3') +--- +---ABILITY_RLF_MANA_REGEN 'common.ABILITY_RLF_MANA_REGEN' +---@field ABILITY_RLF_MANA_REGEN abilityreallevelfield _ConvertAbilityRealLevelField('Roa4') +--- +---ABILITY_RLF_DAMAGE_INCREASE 'common.ABILITY_RLF_DAMAGE_INCREASE' +---@field ABILITY_RLF_DAMAGE_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('Nbr1') +--- +---ABILITY_RLF_SALVAGE_COST_RATIO 'common.ABILITY_RLF_SALVAGE_COST_RATIO' +---@field ABILITY_RLF_SALVAGE_COST_RATIO abilityreallevelfield _ConvertAbilityRealLevelField('Sal1') +--- +---ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS 'common.ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS' +---@field ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Esn1') +--- +---ABILITY_RLF_HOVERING_SIGHT_RADIUS 'common.ABILITY_RLF_HOVERING_SIGHT_RADIUS' +---@field ABILITY_RLF_HOVERING_SIGHT_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Esn2') +--- +---ABILITY_RLF_HOVERING_HEIGHT 'common.ABILITY_RLF_HOVERING_HEIGHT' +---@field ABILITY_RLF_HOVERING_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Esn3') +--- +---ABILITY_RLF_DURATION_OF_OWLS 'common.ABILITY_RLF_DURATION_OF_OWLS' +---@field ABILITY_RLF_DURATION_OF_OWLS abilityreallevelfield _ConvertAbilityRealLevelField('Esn5') +--- +---ABILITY_RLF_FADE_DURATION 'common.ABILITY_RLF_FADE_DURATION' +---@field ABILITY_RLF_FADE_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm1') +--- +---ABILITY_RLF_DAY_NIGHT_DURATION 'common.ABILITY_RLF_DAY_NIGHT_DURATION' +---@field ABILITY_RLF_DAY_NIGHT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm2') +--- +---ABILITY_RLF_ACTION_DURATION 'common.ABILITY_RLF_ACTION_DURATION' +---@field ABILITY_RLF_ACTION_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Shm3') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1 abilityreallevelfield _ConvertAbilityRealLevelField('Slo1') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2 abilityreallevelfield _ConvertAbilityRealLevelField('Slo2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_SPO1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_SPO1 abilityreallevelfield _ConvertAbilityRealLevelField('Spo1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2 abilityreallevelfield _ConvertAbilityRealLevelField('Spo2') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3 abilityreallevelfield _ConvertAbilityRealLevelField('Spo3') +--- +---ABILITY_RLF_ACTIVATION_DELAY_STA1 'common.ABILITY_RLF_ACTIVATION_DELAY_STA1' +---@field ABILITY_RLF_ACTIVATION_DELAY_STA1 abilityreallevelfield _ConvertAbilityRealLevelField('Sta1') +--- +---ABILITY_RLF_DETECTION_RADIUS_STA2 'common.ABILITY_RLF_DETECTION_RADIUS_STA2' +---@field ABILITY_RLF_DETECTION_RADIUS_STA2 abilityreallevelfield _ConvertAbilityRealLevelField('Sta2') +--- +---ABILITY_RLF_DETONATION_RADIUS 'common.ABILITY_RLF_DETONATION_RADIUS' +---@field ABILITY_RLF_DETONATION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Sta3') +--- +---ABILITY_RLF_STUN_DURATION_STA4 'common.ABILITY_RLF_STUN_DURATION_STA4' +---@field ABILITY_RLF_STUN_DURATION_STA4 abilityreallevelfield _ConvertAbilityRealLevelField('Sta4') +--- +---ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT 'common.ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT' +---@field ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Uhf1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_UHF2' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_UHF2 abilityreallevelfield _ConvertAbilityRealLevelField('Uhf2') +--- +---ABILITY_RLF_LUMBER_PER_INTERVAL 'common.ABILITY_RLF_LUMBER_PER_INTERVAL' +---@field ABILITY_RLF_LUMBER_PER_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Wha1') +--- +---ABILITY_RLF_ART_ATTACHMENT_HEIGHT 'common.ABILITY_RLF_ART_ATTACHMENT_HEIGHT' +---@field ABILITY_RLF_ART_ATTACHMENT_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Wha3') +--- +---ABILITY_RLF_TELEPORT_AREA_WIDTH 'common.ABILITY_RLF_TELEPORT_AREA_WIDTH' +---@field ABILITY_RLF_TELEPORT_AREA_WIDTH abilityreallevelfield _ConvertAbilityRealLevelField('Wrp1') +--- +---ABILITY_RLF_TELEPORT_AREA_HEIGHT 'common.ABILITY_RLF_TELEPORT_AREA_HEIGHT' +---@field ABILITY_RLF_TELEPORT_AREA_HEIGHT abilityreallevelfield _ConvertAbilityRealLevelField('Wrp2') +--- +---ABILITY_RLF_LIFE_STOLEN_PER_ATTACK 'common.ABILITY_RLF_LIFE_STOLEN_PER_ATTACK' +---@field ABILITY_RLF_LIFE_STOLEN_PER_ATTACK abilityreallevelfield _ConvertAbilityRealLevelField('Ivam') +--- +---ABILITY_RLF_DAMAGE_BONUS_IDAM 'common.ABILITY_RLF_DAMAGE_BONUS_IDAM' +---@field ABILITY_RLF_DAMAGE_BONUS_IDAM abilityreallevelfield _ConvertAbilityRealLevelField('Idam') +--- +---ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob2') +--- +---ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob3') +--- +---ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Iob4') +--- +---ABILITY_RLF_DELAY_FOR_TARGET_EFFECT 'common.ABILITY_RLF_DELAY_FOR_TARGET_EFFECT' +---@field ABILITY_RLF_DELAY_FOR_TARGET_EFFECT abilityreallevelfield _ConvertAbilityRealLevelField('Idel') +--- +---ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL 'common.ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL' +---@field ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('Iild') +--- +---ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER 'common.ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER' +---@field ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER abilityreallevelfield _ConvertAbilityRealLevelField('Iilw') +--- +---ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL 'common.ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL' +---@field ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL abilityreallevelfield _ConvertAbilityRealLevelField('Imrp') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI abilityreallevelfield _ConvertAbilityRealLevelField('Ispi') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_IDPS 'common.ABILITY_RLF_DAMAGE_PER_SECOND_IDPS' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_IDPS abilityreallevelfield _ConvertAbilityRealLevelField('Idps') +--- +---ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 'common.ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1' +---@field ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1 abilityreallevelfield _ConvertAbilityRealLevelField('Cac1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_COR1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_COR1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_COR1 abilityreallevelfield _ConvertAbilityRealLevelField('Cor1') +--- +---ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1' +---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1 abilityreallevelfield _ConvertAbilityRealLevelField('Isx1') +--- +---ABILITY_RLF_DAMAGE_WRS1 'common.ABILITY_RLF_DAMAGE_WRS1' +---@field ABILITY_RLF_DAMAGE_WRS1 abilityreallevelfield _ConvertAbilityRealLevelField('Wrs1') +--- +---ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE 'common.ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE' +---@field ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE abilityreallevelfield _ConvertAbilityRealLevelField('Wrs2') +--- +---ABILITY_RLF_DAMAGE_CTC1 'common.ABILITY_RLF_DAMAGE_CTC1' +---@field ABILITY_RLF_DAMAGE_CTC1 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc1') +--- +---ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET 'common.ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET' +---@field ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET abilityreallevelfield _ConvertAbilityRealLevelField('Ctc2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc3') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4 abilityreallevelfield _ConvertAbilityRealLevelField('Ctc4') +--- +---ABILITY_RLF_DAMAGE_CTB1 'common.ABILITY_RLF_DAMAGE_CTB1' +---@field ABILITY_RLF_DAMAGE_CTB1 abilityreallevelfield _ConvertAbilityRealLevelField('Ctb1') +--- +---ABILITY_RLF_CASTING_DELAY_SECONDS 'common.ABILITY_RLF_CASTING_DELAY_SECONDS' +---@field ABILITY_RLF_CASTING_DELAY_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uds2') +--- +---ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 'common.ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1' +---@field ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1 abilityreallevelfield _ConvertAbilityRealLevelField('Dtn1') +--- +---ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 'common.ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2' +---@field ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2 abilityreallevelfield _ConvertAbilityRealLevelField('Dtn2') +--- +---ABILITY_RLF_TRANSITION_TIME_SECONDS 'common.ABILITY_RLF_TRANSITION_TIME_SECONDS' +---@field ABILITY_RLF_TRANSITION_TIME_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Ivs1') +--- +---ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 'common.ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1' +---@field ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1 abilityreallevelfield _ConvertAbilityRealLevelField('Nmr1') +--- +---ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT 'common.ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Ssk1') +--- +---ABILITY_RLF_MINIMUM_DAMAGE 'common.ABILITY_RLF_MINIMUM_DAMAGE' +---@field ABILITY_RLF_MINIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ssk2') +--- +---ABILITY_RLF_IGNORED_DAMAGE 'common.ABILITY_RLF_IGNORED_DAMAGE' +---@field ABILITY_RLF_IGNORED_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Ssk3') +--- +---ABILITY_RLF_FULL_DAMAGE_DEALT 'common.ABILITY_RLF_FULL_DAMAGE_DEALT' +---@field ABILITY_RLF_FULL_DAMAGE_DEALT abilityreallevelfield _ConvertAbilityRealLevelField('Hfs1') +--- +---ABILITY_RLF_FULL_DAMAGE_INTERVAL 'common.ABILITY_RLF_FULL_DAMAGE_INTERVAL' +---@field ABILITY_RLF_FULL_DAMAGE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Hfs2') +--- +---ABILITY_RLF_HALF_DAMAGE_DEALT 'common.ABILITY_RLF_HALF_DAMAGE_DEALT' +---@field ABILITY_RLF_HALF_DAMAGE_DEALT abilityreallevelfield _ConvertAbilityRealLevelField('Hfs3') +--- +---ABILITY_RLF_HALF_DAMAGE_INTERVAL 'common.ABILITY_RLF_HALF_DAMAGE_INTERVAL' +---@field ABILITY_RLF_HALF_DAMAGE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Hfs4') +--- +---ABILITY_RLF_BUILDING_REDUCTION_HFS5 'common.ABILITY_RLF_BUILDING_REDUCTION_HFS5' +---@field ABILITY_RLF_BUILDING_REDUCTION_HFS5 abilityreallevelfield _ConvertAbilityRealLevelField('Hfs5') +--- +---ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 'common.ABILITY_RLF_MAXIMUM_DAMAGE_HFS6' +---@field ABILITY_RLF_MAXIMUM_DAMAGE_HFS6 abilityreallevelfield _ConvertAbilityRealLevelField('Hfs6') +--- +---ABILITY_RLF_MANA_PER_HIT_POINT 'common.ABILITY_RLF_MANA_PER_HIT_POINT' +---@field ABILITY_RLF_MANA_PER_HIT_POINT abilityreallevelfield _ConvertAbilityRealLevelField('Nms1') +--- +---ABILITY_RLF_DAMAGE_ABSORBED_PERCENT 'common.ABILITY_RLF_DAMAGE_ABSORBED_PERCENT' +---@field ABILITY_RLF_DAMAGE_ABSORBED_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Nms2') +--- +---ABILITY_RLF_WAVE_DISTANCE 'common.ABILITY_RLF_WAVE_DISTANCE' +---@field ABILITY_RLF_WAVE_DISTANCE abilityreallevelfield _ConvertAbilityRealLevelField('Uim1') +--- +---ABILITY_RLF_WAVE_TIME_SECONDS 'common.ABILITY_RLF_WAVE_TIME_SECONDS' +---@field ABILITY_RLF_WAVE_TIME_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uim2') +--- +---ABILITY_RLF_DAMAGE_DEALT_UIM3 'common.ABILITY_RLF_DAMAGE_DEALT_UIM3' +---@field ABILITY_RLF_DAMAGE_DEALT_UIM3 abilityreallevelfield _ConvertAbilityRealLevelField('Uim3') +--- +---ABILITY_RLF_AIR_TIME_SECONDS_UIM4 'common.ABILITY_RLF_AIR_TIME_SECONDS_UIM4' +---@field ABILITY_RLF_AIR_TIME_SECONDS_UIM4 abilityreallevelfield _ConvertAbilityRealLevelField('Uim4') +--- +---ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS 'common.ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS' +---@field ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Uls2') +--- +---ABILITY_RLF_DAMAGE_RETURN_FACTOR 'common.ABILITY_RLF_DAMAGE_RETURN_FACTOR' +---@field ABILITY_RLF_DAMAGE_RETURN_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uls4') +--- +---ABILITY_RLF_DAMAGE_RETURN_THRESHOLD 'common.ABILITY_RLF_DAMAGE_RETURN_THRESHOLD' +---@field ABILITY_RLF_DAMAGE_RETURN_THRESHOLD abilityreallevelfield _ConvertAbilityRealLevelField('Uls5') +--- +---ABILITY_RLF_RETURNED_DAMAGE_FACTOR 'common.ABILITY_RLF_RETURNED_DAMAGE_FACTOR' +---@field ABILITY_RLF_RETURNED_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uts1') +--- +---ABILITY_RLF_RECEIVED_DAMAGE_FACTOR 'common.ABILITY_RLF_RECEIVED_DAMAGE_FACTOR' +---@field ABILITY_RLF_RECEIVED_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Uts2') +--- +---ABILITY_RLF_DEFENSE_BONUS_UTS3 'common.ABILITY_RLF_DEFENSE_BONUS_UTS3' +---@field ABILITY_RLF_DEFENSE_BONUS_UTS3 abilityreallevelfield _ConvertAbilityRealLevelField('Uts3') +--- +---ABILITY_RLF_DAMAGE_BONUS_NBA1 'common.ABILITY_RLF_DAMAGE_BONUS_NBA1' +---@field ABILITY_RLF_DAMAGE_BONUS_NBA1 abilityreallevelfield _ConvertAbilityRealLevelField('Nba1') +--- +---ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3' +---@field ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3 abilityreallevelfield _ConvertAbilityRealLevelField('Nba3') +--- +---ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT 'common.ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT' +---@field ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT abilityreallevelfield _ConvertAbilityRealLevelField('Cmg2') +--- +---ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE 'common.ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE' +---@field ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE abilityreallevelfield _ConvertAbilityRealLevelField('Cmg3') +--- +---ABILITY_RLF_HIT_POINTS_DRAINED 'common.ABILITY_RLF_HIT_POINTS_DRAINED' +---@field ABILITY_RLF_HIT_POINTS_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Ndr1') +--- +---ABILITY_RLF_MANA_POINTS_DRAINED 'common.ABILITY_RLF_MANA_POINTS_DRAINED' +---@field ABILITY_RLF_MANA_POINTS_DRAINED abilityreallevelfield _ConvertAbilityRealLevelField('Ndr2') +--- +---ABILITY_RLF_DRAIN_INTERVAL_SECONDS 'common.ABILITY_RLF_DRAIN_INTERVAL_SECONDS' +---@field ABILITY_RLF_DRAIN_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Ndr3') +--- +---ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND 'common.ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND' +---@field ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Ndr4') +--- +---ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND 'common.ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND' +---@field ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Ndr5') +--- +---ABILITY_RLF_BONUS_LIFE_FACTOR 'common.ABILITY_RLF_BONUS_LIFE_FACTOR' +---@field ABILITY_RLF_BONUS_LIFE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ndr6') +--- +---ABILITY_RLF_BONUS_LIFE_DECAY 'common.ABILITY_RLF_BONUS_LIFE_DECAY' +---@field ABILITY_RLF_BONUS_LIFE_DECAY abilityreallevelfield _ConvertAbilityRealLevelField('Ndr7') +--- +---ABILITY_RLF_BONUS_MANA_FACTOR 'common.ABILITY_RLF_BONUS_MANA_FACTOR' +---@field ABILITY_RLF_BONUS_MANA_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ndr8') +--- +---ABILITY_RLF_BONUS_MANA_DECAY 'common.ABILITY_RLF_BONUS_MANA_DECAY' +---@field ABILITY_RLF_BONUS_MANA_DECAY abilityreallevelfield _ConvertAbilityRealLevelField('Ndr9') +--- +---ABILITY_RLF_CHANCE_TO_MISS_PERCENT 'common.ABILITY_RLF_CHANCE_TO_MISS_PERCENT' +---@field ABILITY_RLF_CHANCE_TO_MISS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('Nsi2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_MODIFIER 'common.ABILITY_RLF_MOVEMENT_SPEED_MODIFIER' +---@field ABILITY_RLF_MOVEMENT_SPEED_MODIFIER abilityreallevelfield _ConvertAbilityRealLevelField('Nsi3') +--- +---ABILITY_RLF_ATTACK_SPEED_MODIFIER 'common.ABILITY_RLF_ATTACK_SPEED_MODIFIER' +---@field ABILITY_RLF_ATTACK_SPEED_MODIFIER abilityreallevelfield _ConvertAbilityRealLevelField('Nsi4') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_TDG1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_TDG1 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg1') +--- +---ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 'common.ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2' +---@field ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg2') +--- +---ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND 'common.ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND' +---@field ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Tdg3') +--- +---ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 'common.ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4' +---@field ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4 abilityreallevelfield _ConvertAbilityRealLevelField('Tdg4') +--- +---ABILITY_RLF_SMALL_DAMAGE_PER_SECOND 'common.ABILITY_RLF_SMALL_DAMAGE_PER_SECOND' +---@field ABILITY_RLF_SMALL_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('Tdg5') +--- +---ABILITY_RLF_AIR_TIME_SECONDS_TSP1 'common.ABILITY_RLF_AIR_TIME_SECONDS_TSP1' +---@field ABILITY_RLF_AIR_TIME_SECONDS_TSP1 abilityreallevelfield _ConvertAbilityRealLevelField('Tsp1') +--- +---ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS 'common.ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS' +---@field ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('Tsp2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 'common.ABILITY_RLF_DAMAGE_PER_SECOND_NBF5' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_NBF5 abilityreallevelfield _ConvertAbilityRealLevelField('Nbf5') +--- +---ABILITY_RLF_MAXIMUM_RANGE 'common.ABILITY_RLF_MAXIMUM_RANGE' +---@field ABILITY_RLF_MAXIMUM_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ebl1') +--- +---ABILITY_RLF_MINIMUM_RANGE 'common.ABILITY_RLF_MINIMUM_RANGE' +---@field ABILITY_RLF_MINIMUM_RANGE abilityreallevelfield _ConvertAbilityRealLevelField('Ebl2') +--- +---ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 'common.ABILITY_RLF_DAMAGE_PER_TARGET_EFK1' +---@field ABILITY_RLF_DAMAGE_PER_TARGET_EFK1 abilityreallevelfield _ConvertAbilityRealLevelField('Efk1') +--- +---ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE 'common.ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE' +---@field ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Efk2') +--- +---ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT 'common.ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT' +---@field ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT abilityreallevelfield _ConvertAbilityRealLevelField('Efk4') +--- +---ABILITY_RLF_DECAYING_DAMAGE 'common.ABILITY_RLF_DECAYING_DAMAGE' +---@field ABILITY_RLF_DECAYING_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Esh1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 'common.ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2' +---@field ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2 abilityreallevelfield _ConvertAbilityRealLevelField('Esh2') +--- +---ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 'common.ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3' +---@field ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3 abilityreallevelfield _ConvertAbilityRealLevelField('Esh3') +--- +---ABILITY_RLF_DECAY_POWER 'common.ABILITY_RLF_DECAY_POWER' +---@field ABILITY_RLF_DECAY_POWER abilityreallevelfield _ConvertAbilityRealLevelField('Esh4') +--- +---ABILITY_RLF_INITIAL_DAMAGE_ESH5 'common.ABILITY_RLF_INITIAL_DAMAGE_ESH5' +---@field ABILITY_RLF_INITIAL_DAMAGE_ESH5 abilityreallevelfield _ConvertAbilityRealLevelField('Esh5') +--- +---ABILITY_RLF_MAXIMUM_LIFE_ABSORBED 'common.ABILITY_RLF_MAXIMUM_LIFE_ABSORBED' +---@field ABILITY_RLF_MAXIMUM_LIFE_ABSORBED abilityreallevelfield _ConvertAbilityRealLevelField('abs1') +--- +---ABILITY_RLF_MAXIMUM_MANA_ABSORBED 'common.ABILITY_RLF_MAXIMUM_MANA_ABSORBED' +---@field ABILITY_RLF_MAXIMUM_MANA_ABSORBED abilityreallevelfield _ConvertAbilityRealLevelField('abs2') +--- +---ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 'common.ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1' +---@field ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1 abilityreallevelfield _ConvertAbilityRealLevelField('bsk1') +--- +---ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 'common.ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2' +---@field ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2 abilityreallevelfield _ConvertAbilityRealLevelField('bsk2') +--- +---ABILITY_RLF_DAMAGE_TAKEN_INCREASE 'common.ABILITY_RLF_DAMAGE_TAKEN_INCREASE' +---@field ABILITY_RLF_DAMAGE_TAKEN_INCREASE abilityreallevelfield _ConvertAbilityRealLevelField('bsk3') +--- +---ABILITY_RLF_LIFE_PER_UNIT 'common.ABILITY_RLF_LIFE_PER_UNIT' +---@field ABILITY_RLF_LIFE_PER_UNIT abilityreallevelfield _ConvertAbilityRealLevelField('dvm1') +--- +---ABILITY_RLF_MANA_PER_UNIT 'common.ABILITY_RLF_MANA_PER_UNIT' +---@field ABILITY_RLF_MANA_PER_UNIT abilityreallevelfield _ConvertAbilityRealLevelField('dvm2') +--- +---ABILITY_RLF_LIFE_PER_BUFF 'common.ABILITY_RLF_LIFE_PER_BUFF' +---@field ABILITY_RLF_LIFE_PER_BUFF abilityreallevelfield _ConvertAbilityRealLevelField('dvm3') +--- +---ABILITY_RLF_MANA_PER_BUFF 'common.ABILITY_RLF_MANA_PER_BUFF' +---@field ABILITY_RLF_MANA_PER_BUFF abilityreallevelfield _ConvertAbilityRealLevelField('dvm4') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5 abilityreallevelfield _ConvertAbilityRealLevelField('dvm5') +--- +---ABILITY_RLF_DAMAGE_BONUS_FAK1 'common.ABILITY_RLF_DAMAGE_BONUS_FAK1' +---@field ABILITY_RLF_DAMAGE_BONUS_FAK1 abilityreallevelfield _ConvertAbilityRealLevelField('fak1') +--- +---ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 'common.ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2' +---@field ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2 abilityreallevelfield _ConvertAbilityRealLevelField('fak2') +--- +---ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 'common.ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3' +---@field ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3 abilityreallevelfield _ConvertAbilityRealLevelField('fak3') +--- +---ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 'common.ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4' +---@field ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4 abilityreallevelfield _ConvertAbilityRealLevelField('fak4') +--- +---ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 'common.ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5' +---@field ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5 abilityreallevelfield _ConvertAbilityRealLevelField('fak5') +--- +---ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND 'common.ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND' +---@field ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND abilityreallevelfield _ConvertAbilityRealLevelField('liq1') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2 abilityreallevelfield _ConvertAbilityRealLevelField('liq2') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3 abilityreallevelfield _ConvertAbilityRealLevelField('liq3') +--- +---ABILITY_RLF_MAGIC_DAMAGE_FACTOR 'common.ABILITY_RLF_MAGIC_DAMAGE_FACTOR' +---@field ABILITY_RLF_MAGIC_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('mim1') +--- +---ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT 'common.ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT' +---@field ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT abilityreallevelfield _ConvertAbilityRealLevelField('mfl1') +--- +---ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT 'common.ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT' +---@field ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT abilityreallevelfield _ConvertAbilityRealLevelField('mfl2') +--- +---ABILITY_RLF_UNIT_MAXIMUM_DAMAGE 'common.ABILITY_RLF_UNIT_MAXIMUM_DAMAGE' +---@field ABILITY_RLF_UNIT_MAXIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('mfl3') +--- +---ABILITY_RLF_HERO_MAXIMUM_DAMAGE 'common.ABILITY_RLF_HERO_MAXIMUM_DAMAGE' +---@field ABILITY_RLF_HERO_MAXIMUM_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('mfl4') +--- +---ABILITY_RLF_DAMAGE_COOLDOWN 'common.ABILITY_RLF_DAMAGE_COOLDOWN' +---@field ABILITY_RLF_DAMAGE_COOLDOWN abilityreallevelfield _ConvertAbilityRealLevelField('mfl5') +--- +---ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 'common.ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1' +---@field ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1 abilityreallevelfield _ConvertAbilityRealLevelField('spl1') +--- +---ABILITY_RLF_LIFE_REGENERATED 'common.ABILITY_RLF_LIFE_REGENERATED' +---@field ABILITY_RLF_LIFE_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('irl1') +--- +---ABILITY_RLF_MANA_REGENERATED 'common.ABILITY_RLF_MANA_REGENERATED' +---@field ABILITY_RLF_MANA_REGENERATED abilityreallevelfield _ConvertAbilityRealLevelField('irl2') +--- +---ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 'common.ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1' +---@field ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1 abilityreallevelfield _ConvertAbilityRealLevelField('idc1') +--- +---ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 'common.ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2' +---@field ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2 abilityreallevelfield _ConvertAbilityRealLevelField('idc2') +--- +---ABILITY_RLF_ACTIVATION_DELAY_IMO2 'common.ABILITY_RLF_ACTIVATION_DELAY_IMO2' +---@field ABILITY_RLF_ACTIVATION_DELAY_IMO2 abilityreallevelfield _ConvertAbilityRealLevelField('imo2') +--- +---ABILITY_RLF_LURE_INTERVAL_SECONDS 'common.ABILITY_RLF_LURE_INTERVAL_SECONDS' +---@field ABILITY_RLF_LURE_INTERVAL_SECONDS abilityreallevelfield _ConvertAbilityRealLevelField('imo3') +--- +---ABILITY_RLF_DAMAGE_BONUS_ISR1 'common.ABILITY_RLF_DAMAGE_BONUS_ISR1' +---@field ABILITY_RLF_DAMAGE_BONUS_ISR1 abilityreallevelfield _ConvertAbilityRealLevelField('isr1') +--- +---ABILITY_RLF_DAMAGE_REDUCTION_ISR2 'common.ABILITY_RLF_DAMAGE_REDUCTION_ISR2' +---@field ABILITY_RLF_DAMAGE_REDUCTION_ISR2 abilityreallevelfield _ConvertAbilityRealLevelField('isr2') +--- +---ABILITY_RLF_DAMAGE_BONUS_IPV1 'common.ABILITY_RLF_DAMAGE_BONUS_IPV1' +---@field ABILITY_RLF_DAMAGE_BONUS_IPV1 abilityreallevelfield _ConvertAbilityRealLevelField('ipv1') +--- +---ABILITY_RLF_LIFE_STEAL_AMOUNT 'common.ABILITY_RLF_LIFE_STEAL_AMOUNT' +---@field ABILITY_RLF_LIFE_STEAL_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('ipv2') +--- +---ABILITY_RLF_LIFE_RESTORED_FACTOR 'common.ABILITY_RLF_LIFE_RESTORED_FACTOR' +---@field ABILITY_RLF_LIFE_RESTORED_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('ast1') +--- +---ABILITY_RLF_MANA_RESTORED_FACTOR 'common.ABILITY_RLF_MANA_RESTORED_FACTOR' +---@field ABILITY_RLF_MANA_RESTORED_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('ast2') +--- +---ABILITY_RLF_ATTACH_DELAY 'common.ABILITY_RLF_ATTACH_DELAY' +---@field ABILITY_RLF_ATTACH_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('gra1') +--- +---ABILITY_RLF_REMOVE_DELAY 'common.ABILITY_RLF_REMOVE_DELAY' +---@field ABILITY_RLF_REMOVE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('gra2') +--- +---ABILITY_RLF_HERO_REGENERATION_DELAY 'common.ABILITY_RLF_HERO_REGENERATION_DELAY' +---@field ABILITY_RLF_HERO_REGENERATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nsa2') +--- +---ABILITY_RLF_UNIT_REGENERATION_DELAY 'common.ABILITY_RLF_UNIT_REGENERATION_DELAY' +---@field ABILITY_RLF_UNIT_REGENERATION_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nsa3') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4 abilityreallevelfield _ConvertAbilityRealLevelField('Nsa4') +--- +---ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 'common.ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5' +---@field ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5 abilityreallevelfield _ConvertAbilityRealLevelField('Nsa5') +--- +---ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 'common.ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1' +---@field ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ixs1') +--- +---ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 'common.ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2' +---@field ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ixs2') +--- +---ABILITY_RLF_SUMMONED_UNIT_DURATION 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION' +---@field ABILITY_RLF_SUMMONED_UNIT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Npa6') +--- +---ABILITY_RLF_SHIELD_COOLDOWN_TIME 'common.ABILITY_RLF_SHIELD_COOLDOWN_TIME' +---@field ABILITY_RLF_SHIELD_COOLDOWN_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Nse1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_NDO1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_NDO1 abilityreallevelfield _ConvertAbilityRealLevelField('Ndo1') +--- +---ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 'common.ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3' +---@field ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3 abilityreallevelfield _ConvertAbilityRealLevelField('Ndo3') +--- +---ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 'common.ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1' +---@field ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1 abilityreallevelfield _ConvertAbilityRealLevelField('flk1') +--- +---ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 'common.ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2' +---@field ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2 abilityreallevelfield _ConvertAbilityRealLevelField('flk2') +--- +---ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3' +---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3 abilityreallevelfield _ConvertAbilityRealLevelField('flk3') +--- +---ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT 'common.ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT' +---@field ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('flk4') +--- +---ABILITY_RLF_SMALL_DAMAGE_AMOUNT 'common.ABILITY_RLF_SMALL_DAMAGE_AMOUNT' +---@field ABILITY_RLF_SMALL_DAMAGE_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('flk5') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1 abilityreallevelfield _ConvertAbilityRealLevelField('Hbn1') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2 abilityreallevelfield _ConvertAbilityRealLevelField('Hbn2') +--- +---ABILITY_RLF_MAX_MANA_DRAINED_UNITS 'common.ABILITY_RLF_MAX_MANA_DRAINED_UNITS' +---@field ABILITY_RLF_MAX_MANA_DRAINED_UNITS abilityreallevelfield _ConvertAbilityRealLevelField('fbk1') +--- +---ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT 'common.ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT' +---@field ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('fbk2') +--- +---ABILITY_RLF_MAX_MANA_DRAINED_HEROS 'common.ABILITY_RLF_MAX_MANA_DRAINED_HEROS' +---@field ABILITY_RLF_MAX_MANA_DRAINED_HEROS abilityreallevelfield _ConvertAbilityRealLevelField('fbk3') +--- +---ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT 'common.ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT' +---@field ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT abilityreallevelfield _ConvertAbilityRealLevelField('fbk4') +--- +---ABILITY_RLF_SUMMONED_DAMAGE 'common.ABILITY_RLF_SUMMONED_DAMAGE' +---@field ABILITY_RLF_SUMMONED_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('fbk5') +--- +---ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 'common.ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1' +---@field ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1 abilityreallevelfield _ConvertAbilityRealLevelField('nca1') +--- +---ABILITY_RLF_INITIAL_DAMAGE_PXF1 'common.ABILITY_RLF_INITIAL_DAMAGE_PXF1' +---@field ABILITY_RLF_INITIAL_DAMAGE_PXF1 abilityreallevelfield _ConvertAbilityRealLevelField('pxf1') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 'common.ABILITY_RLF_DAMAGE_PER_SECOND_PXF2' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_PXF2 abilityreallevelfield _ConvertAbilityRealLevelField('pxf2') +--- +---ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 'common.ABILITY_RLF_DAMAGE_PER_SECOND_MLS1' +---@field ABILITY_RLF_DAMAGE_PER_SECOND_MLS1 abilityreallevelfield _ConvertAbilityRealLevelField('mls1') +--- +---ABILITY_RLF_BEAST_COLLISION_RADIUS 'common.ABILITY_RLF_BEAST_COLLISION_RADIUS' +---@field ABILITY_RLF_BEAST_COLLISION_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Nst2') +--- +---ABILITY_RLF_DAMAGE_AMOUNT_NST3 'common.ABILITY_RLF_DAMAGE_AMOUNT_NST3' +---@field ABILITY_RLF_DAMAGE_AMOUNT_NST3 abilityreallevelfield _ConvertAbilityRealLevelField('Nst3') +--- +---ABILITY_RLF_DAMAGE_RADIUS 'common.ABILITY_RLF_DAMAGE_RADIUS' +---@field ABILITY_RLF_DAMAGE_RADIUS abilityreallevelfield _ConvertAbilityRealLevelField('Nst4') +--- +---ABILITY_RLF_DAMAGE_DELAY 'common.ABILITY_RLF_DAMAGE_DELAY' +---@field ABILITY_RLF_DAMAGE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nst5') +--- +---ABILITY_RLF_FOLLOW_THROUGH_TIME 'common.ABILITY_RLF_FOLLOW_THROUGH_TIME' +---@field ABILITY_RLF_FOLLOW_THROUGH_TIME abilityreallevelfield _ConvertAbilityRealLevelField('Ncl1') +--- +---ABILITY_RLF_ART_DURATION 'common.ABILITY_RLF_ART_DURATION' +---@field ABILITY_RLF_ART_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ncl4') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1 abilityreallevelfield _ConvertAbilityRealLevelField('Nab1') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2 abilityreallevelfield _ConvertAbilityRealLevelField('Nab2') +--- +---ABILITY_RLF_PRIMARY_DAMAGE 'common.ABILITY_RLF_PRIMARY_DAMAGE' +---@field ABILITY_RLF_PRIMARY_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Nab4') +--- +---ABILITY_RLF_SECONDARY_DAMAGE 'common.ABILITY_RLF_SECONDARY_DAMAGE' +---@field ABILITY_RLF_SECONDARY_DAMAGE abilityreallevelfield _ConvertAbilityRealLevelField('Nab5') +--- +---ABILITY_RLF_DAMAGE_INTERVAL_NAB6 'common.ABILITY_RLF_DAMAGE_INTERVAL_NAB6' +---@field ABILITY_RLF_DAMAGE_INTERVAL_NAB6 abilityreallevelfield _ConvertAbilityRealLevelField('Nab6') +--- +---ABILITY_RLF_GOLD_COST_FACTOR 'common.ABILITY_RLF_GOLD_COST_FACTOR' +---@field ABILITY_RLF_GOLD_COST_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ntm1') +--- +---ABILITY_RLF_LUMBER_COST_FACTOR 'common.ABILITY_RLF_LUMBER_COST_FACTOR' +---@field ABILITY_RLF_LUMBER_COST_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Ntm2') +--- +---ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 'common.ABILITY_RLF_MOVE_SPEED_BONUS_NEG1' +---@field ABILITY_RLF_MOVE_SPEED_BONUS_NEG1 abilityreallevelfield _ConvertAbilityRealLevelField('Neg1') +--- +---ABILITY_RLF_DAMAGE_BONUS_NEG2 'common.ABILITY_RLF_DAMAGE_BONUS_NEG2' +---@field ABILITY_RLF_DAMAGE_BONUS_NEG2 abilityreallevelfield _ConvertAbilityRealLevelField('Neg2') +--- +---ABILITY_RLF_DAMAGE_AMOUNT_NCS1 'common.ABILITY_RLF_DAMAGE_AMOUNT_NCS1' +---@field ABILITY_RLF_DAMAGE_AMOUNT_NCS1 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs1') +--- +---ABILITY_RLF_DAMAGE_INTERVAL_NCS2 'common.ABILITY_RLF_DAMAGE_INTERVAL_NCS2' +---@field ABILITY_RLF_DAMAGE_INTERVAL_NCS2 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs2') +--- +---ABILITY_RLF_MAX_DAMAGE_NCS4 'common.ABILITY_RLF_MAX_DAMAGE_NCS4' +---@field ABILITY_RLF_MAX_DAMAGE_NCS4 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs4') +--- +---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5' +---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5 abilityreallevelfield _ConvertAbilityRealLevelField('Ncs5') +--- +---ABILITY_RLF_EFFECT_DURATION 'common.ABILITY_RLF_EFFECT_DURATION' +---@field ABILITY_RLF_EFFECT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Ncs6') +--- +---ABILITY_RLF_SPAWN_INTERVAL_NSY1 'common.ABILITY_RLF_SPAWN_INTERVAL_NSY1' +---@field ABILITY_RLF_SPAWN_INTERVAL_NSY1 abilityreallevelfield _ConvertAbilityRealLevelField('Nsy1') +--- +---ABILITY_RLF_SPAWN_UNIT_DURATION 'common.ABILITY_RLF_SPAWN_UNIT_DURATION' +---@field ABILITY_RLF_SPAWN_UNIT_DURATION abilityreallevelfield _ConvertAbilityRealLevelField('Nsy3') +--- +---ABILITY_RLF_SPAWN_UNIT_OFFSET 'common.ABILITY_RLF_SPAWN_UNIT_OFFSET' +---@field ABILITY_RLF_SPAWN_UNIT_OFFSET abilityreallevelfield _ConvertAbilityRealLevelField('Nsy4') +--- +---ABILITY_RLF_LEASH_RANGE_NSY5 'common.ABILITY_RLF_LEASH_RANGE_NSY5' +---@field ABILITY_RLF_LEASH_RANGE_NSY5 abilityreallevelfield _ConvertAbilityRealLevelField('Nsy5') +--- +---ABILITY_RLF_SPAWN_INTERVAL_NFY1 'common.ABILITY_RLF_SPAWN_INTERVAL_NFY1' +---@field ABILITY_RLF_SPAWN_INTERVAL_NFY1 abilityreallevelfield _ConvertAbilityRealLevelField('Nfy1') +--- +---ABILITY_RLF_LEASH_RANGE_NFY2 'common.ABILITY_RLF_LEASH_RANGE_NFY2' +---@field ABILITY_RLF_LEASH_RANGE_NFY2 abilityreallevelfield _ConvertAbilityRealLevelField('Nfy2') +--- +---ABILITY_RLF_CHANCE_TO_DEMOLISH 'common.ABILITY_RLF_CHANCE_TO_DEMOLISH' +---@field ABILITY_RLF_CHANCE_TO_DEMOLISH abilityreallevelfield _ConvertAbilityRealLevelField('Nde1') +--- +---ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS' +---@field ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS abilityreallevelfield _ConvertAbilityRealLevelField('Nde2') +--- +---ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS' +---@field ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS abilityreallevelfield _ConvertAbilityRealLevelField('Nde3') +--- +---ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES 'common.ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES' +---@field ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES abilityreallevelfield _ConvertAbilityRealLevelField('Nde4') +--- +---ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER 'common.ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER' +---@field ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER abilityreallevelfield _ConvertAbilityRealLevelField('Nic1') +--- +---ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT 'common.ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT' +---@field ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Nic2') +--- +---ABILITY_RLF_DEATH_DAMAGE_FULL_AREA 'common.ABILITY_RLF_DEATH_DAMAGE_FULL_AREA' +---@field ABILITY_RLF_DEATH_DAMAGE_FULL_AREA abilityreallevelfield _ConvertAbilityRealLevelField('Nic3') +--- +---ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT 'common.ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT' +---@field ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT abilityreallevelfield _ConvertAbilityRealLevelField('Nic4') +--- +---ABILITY_RLF_DEATH_DAMAGE_HALF_AREA 'common.ABILITY_RLF_DEATH_DAMAGE_HALF_AREA' +---@field ABILITY_RLF_DEATH_DAMAGE_HALF_AREA abilityreallevelfield _ConvertAbilityRealLevelField('Nic5') +--- +---ABILITY_RLF_DEATH_DAMAGE_DELAY 'common.ABILITY_RLF_DEATH_DAMAGE_DELAY' +---@field ABILITY_RLF_DEATH_DAMAGE_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nic6') +--- +---ABILITY_RLF_DAMAGE_AMOUNT_NSO1 'common.ABILITY_RLF_DAMAGE_AMOUNT_NSO1' +---@field ABILITY_RLF_DAMAGE_AMOUNT_NSO1 abilityreallevelfield _ConvertAbilityRealLevelField('Nso1') +--- +---ABILITY_RLF_DAMAGE_PERIOD 'common.ABILITY_RLF_DAMAGE_PERIOD' +---@field ABILITY_RLF_DAMAGE_PERIOD abilityreallevelfield _ConvertAbilityRealLevelField('Nso2') +--- +---ABILITY_RLF_DAMAGE_PENALTY 'common.ABILITY_RLF_DAMAGE_PENALTY' +---@field ABILITY_RLF_DAMAGE_PENALTY abilityreallevelfield _ConvertAbilityRealLevelField('Nso3') +--- +---ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 'common.ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4' +---@field ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4 abilityreallevelfield _ConvertAbilityRealLevelField('Nso4') +--- +---ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 'common.ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5' +---@field ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5 abilityreallevelfield _ConvertAbilityRealLevelField('Nso5') +--- +---ABILITY_RLF_SPLIT_DELAY 'common.ABILITY_RLF_SPLIT_DELAY' +---@field ABILITY_RLF_SPLIT_DELAY abilityreallevelfield _ConvertAbilityRealLevelField('Nlm2') +--- +---ABILITY_RLF_MAX_HITPOINT_FACTOR 'common.ABILITY_RLF_MAX_HITPOINT_FACTOR' +---@field ABILITY_RLF_MAX_HITPOINT_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Nlm4') +--- +---ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS 'common.ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS' +---@field ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS abilityreallevelfield _ConvertAbilityRealLevelField('Nlm5') +--- +---ABILITY_RLF_WAVE_INTERVAL 'common.ABILITY_RLF_WAVE_INTERVAL' +---@field ABILITY_RLF_WAVE_INTERVAL abilityreallevelfield _ConvertAbilityRealLevelField('Nvc3') +--- +---ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 'common.ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4' +---@field ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4 abilityreallevelfield _ConvertAbilityRealLevelField('Nvc4') +--- +---ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 'common.ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5' +---@field ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5 abilityreallevelfield _ConvertAbilityRealLevelField('Nvc5') +--- +---ABILITY_RLF_HALF_DAMAGE_FACTOR 'common.ABILITY_RLF_HALF_DAMAGE_FACTOR' +---@field ABILITY_RLF_HALF_DAMAGE_FACTOR abilityreallevelfield _ConvertAbilityRealLevelField('Nvc6') +--- +---ABILITY_RLF_INTERVAL_BETWEEN_PULSES 'common.ABILITY_RLF_INTERVAL_BETWEEN_PULSES' +---@field ABILITY_RLF_INTERVAL_BETWEEN_PULSES abilityreallevelfield _ConvertAbilityRealLevelField('Tau5') +--- +---ABILITY_BLF_PERCENT_BONUS_HAB2 'common.ABILITY_BLF_PERCENT_BONUS_HAB2' +---@field ABILITY_BLF_PERCENT_BONUS_HAB2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hab2') +--- +---ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 'common.ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3' +---@field ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hmt3') +--- +---ABILITY_BLF_NEVER_MISS_OCR5 'common.ABILITY_BLF_NEVER_MISS_OCR5' +---@field ABILITY_BLF_NEVER_MISS_OCR5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ocr5') +--- +---ABILITY_BLF_EXCLUDE_ITEM_DAMAGE 'common.ABILITY_BLF_EXCLUDE_ITEM_DAMAGE' +---@field ABILITY_BLF_EXCLUDE_ITEM_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ocr6') +--- +---ABILITY_BLF_BACKSTAB_DAMAGE 'common.ABILITY_BLF_BACKSTAB_DAMAGE' +---@field ABILITY_BLF_BACKSTAB_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Owk4') +--- +---ABILITY_BLF_INHERIT_UPGRADES_UAN3 'common.ABILITY_BLF_INHERIT_UPGRADES_UAN3' +---@field ABILITY_BLF_INHERIT_UPGRADES_UAN3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Uan3') +--- +---ABILITY_BLF_MANA_CONVERSION_AS_PERCENT 'common.ABILITY_BLF_MANA_CONVERSION_AS_PERCENT' +---@field ABILITY_BLF_MANA_CONVERSION_AS_PERCENT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp3') +--- +---ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT 'common.ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT' +---@field ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp4') +--- +---ABILITY_BLF_LEAVE_TARGET_ALIVE 'common.ABILITY_BLF_LEAVE_TARGET_ALIVE' +---@field ABILITY_BLF_LEAVE_TARGET_ALIVE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Udp5') +--- +---ABILITY_BLF_PERCENT_BONUS_UAU3 'common.ABILITY_BLF_PERCENT_BONUS_UAU3' +---@field ABILITY_BLF_PERCENT_BONUS_UAU3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Uau3') +--- +---ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED 'common.ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED' +---@field ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eah2') +--- +---ABILITY_BLF_MELEE_BONUS 'common.ABILITY_BLF_MELEE_BONUS' +---@field ABILITY_BLF_MELEE_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear2') +--- +---ABILITY_BLF_RANGED_BONUS 'common.ABILITY_BLF_RANGED_BONUS' +---@field ABILITY_BLF_RANGED_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear3') +--- +---ABILITY_BLF_FLAT_BONUS 'common.ABILITY_BLF_FLAT_BONUS' +---@field ABILITY_BLF_FLAT_BONUS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ear4') +--- +---ABILITY_BLF_NEVER_MISS_HBH5 'common.ABILITY_BLF_NEVER_MISS_HBH5' +---@field ABILITY_BLF_NEVER_MISS_HBH5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hbh5') +--- +---ABILITY_BLF_PERCENT_BONUS_HAD2 'common.ABILITY_BLF_PERCENT_BONUS_HAD2' +---@field ABILITY_BLF_PERCENT_BONUS_HAD2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Had2') +--- +---ABILITY_BLF_CAN_DEACTIVATE 'common.ABILITY_BLF_CAN_DEACTIVATE' +---@field ABILITY_BLF_CAN_DEACTIVATE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hds1') +--- +---ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE 'common.ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE' +---@field ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Hre2') +--- +---ABILITY_BLF_PERCENTAGE_OAR2 'common.ABILITY_BLF_PERCENTAGE_OAR2' +---@field ABILITY_BLF_PERCENTAGE_OAR2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Oar2') +--- +---ABILITY_BLF_SUMMON_BUSY_UNITS 'common.ABILITY_BLF_SUMMON_BUSY_UNITS' +---@field ABILITY_BLF_SUMMON_BUSY_UNITS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Btl2') +--- +---ABILITY_BLF_CREATES_BLIGHT 'common.ABILITY_BLF_CREATES_BLIGHT' +---@field ABILITY_BLF_CREATES_BLIGHT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Bli2') +--- +---ABILITY_BLF_EXPLODES_ON_DEATH 'common.ABILITY_BLF_EXPLODES_ON_DEATH' +---@field ABILITY_BLF_EXPLODES_ON_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Sds6') +--- +---ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 'common.ABILITY_BLF_ALWAYS_AUTOCAST_FAE2' +---@field ABILITY_BLF_ALWAYS_AUTOCAST_FAE2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Fae2') +--- +---ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT 'common.ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT' +---@field ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Mbt5') +--- +---ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON 'common.ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON' +---@field ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Neu3') +--- +---ABILITY_BLF_SHOW_UNIT_INDICATOR 'common.ABILITY_BLF_SHOW_UNIT_INDICATOR' +---@field ABILITY_BLF_SHOW_UNIT_INDICATOR abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Neu4') +--- +---ABILITY_BLF_CHARGE_OWNING_PLAYER 'common.ABILITY_BLF_CHARGE_OWNING_PLAYER' +---@field ABILITY_BLF_CHARGE_OWNING_PLAYER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ans6') +--- +---ABILITY_BLF_PERCENTAGE_ARM2 'common.ABILITY_BLF_PERCENTAGE_ARM2' +---@field ABILITY_BLF_PERCENTAGE_ARM2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Arm2') +--- +---ABILITY_BLF_TARGET_IS_INVULNERABLE 'common.ABILITY_BLF_TARGET_IS_INVULNERABLE' +---@field ABILITY_BLF_TARGET_IS_INVULNERABLE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Pos3') +--- +---ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE 'common.ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE' +---@field ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Pos4') +--- +---ABILITY_BLF_KILL_ON_CASTER_DEATH 'common.ABILITY_BLF_KILL_ON_CASTER_DEATH' +---@field ABILITY_BLF_KILL_ON_CASTER_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ucb6') +--- +---ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 'common.ABILITY_BLF_NO_TARGET_REQUIRED_REJ4' +---@field ABILITY_BLF_NO_TARGET_REQUIRED_REJ4 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rej4') +--- +---ABILITY_BLF_ACCEPTS_GOLD 'common.ABILITY_BLF_ACCEPTS_GOLD' +---@field ABILITY_BLF_ACCEPTS_GOLD abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rtn1') +--- +---ABILITY_BLF_ACCEPTS_LUMBER 'common.ABILITY_BLF_ACCEPTS_LUMBER' +---@field ABILITY_BLF_ACCEPTS_LUMBER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Rtn2') +--- +---ABILITY_BLF_PREFER_HOSTILES_ROA5 'common.ABILITY_BLF_PREFER_HOSTILES_ROA5' +---@field ABILITY_BLF_PREFER_HOSTILES_ROA5 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roa5') +--- +---ABILITY_BLF_PREFER_FRIENDLIES_ROA6 'common.ABILITY_BLF_PREFER_FRIENDLIES_ROA6' +---@field ABILITY_BLF_PREFER_FRIENDLIES_ROA6 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roa6') +--- +---ABILITY_BLF_ROOTED_TURNING 'common.ABILITY_BLF_ROOTED_TURNING' +---@field ABILITY_BLF_ROOTED_TURNING abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Roo3') +--- +---ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 'common.ABILITY_BLF_ALWAYS_AUTOCAST_SLO3' +---@field ABILITY_BLF_ALWAYS_AUTOCAST_SLO3 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Slo3') +--- +---ABILITY_BLF_HIDE_BUTTON 'common.ABILITY_BLF_HIDE_BUTTON' +---@field ABILITY_BLF_HIDE_BUTTON abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ihid') +--- +---ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 'common.ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2' +---@field ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Itp2') +--- +---ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS 'common.ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS' +---@field ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eth1') +--- +---ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS 'common.ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS' +---@field ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Eth2') +--- +---ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS 'common.ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS' +---@field ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho1') +--- +---ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 'common.ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2' +---@field ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho2') +--- +---ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS 'common.ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS' +---@field ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Gho3') +--- +---ABILITY_BLF_INCLUDE_RANGED_DAMAGE 'common.ABILITY_BLF_INCLUDE_RANGED_DAMAGE' +---@field ABILITY_BLF_INCLUDE_RANGED_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ssk4') +--- +---ABILITY_BLF_INCLUDE_MELEE_DAMAGE 'common.ABILITY_BLF_INCLUDE_MELEE_DAMAGE' +---@field ABILITY_BLF_INCLUDE_MELEE_DAMAGE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ssk5') +--- +---ABILITY_BLF_MOVE_TO_PARTNER 'common.ABILITY_BLF_MOVE_TO_PARTNER' +---@field ABILITY_BLF_MOVE_TO_PARTNER abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('coa2') +--- +---ABILITY_BLF_CAN_BE_DISPELLED 'common.ABILITY_BLF_CAN_BE_DISPELLED' +---@field ABILITY_BLF_CAN_BE_DISPELLED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('cyc1') +--- +---ABILITY_BLF_IGNORE_FRIENDLY_BUFFS 'common.ABILITY_BLF_IGNORE_FRIENDLY_BUFFS' +---@field ABILITY_BLF_IGNORE_FRIENDLY_BUFFS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('dvm6') +--- +---ABILITY_BLF_DROP_ITEMS_ON_DEATH 'common.ABILITY_BLF_DROP_ITEMS_ON_DEATH' +---@field ABILITY_BLF_DROP_ITEMS_ON_DEATH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv2') +--- +---ABILITY_BLF_CAN_USE_ITEMS 'common.ABILITY_BLF_CAN_USE_ITEMS' +---@field ABILITY_BLF_CAN_USE_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv3') +--- +---ABILITY_BLF_CAN_GET_ITEMS 'common.ABILITY_BLF_CAN_GET_ITEMS' +---@field ABILITY_BLF_CAN_GET_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv4') +--- +---ABILITY_BLF_CAN_DROP_ITEMS 'common.ABILITY_BLF_CAN_DROP_ITEMS' +---@field ABILITY_BLF_CAN_DROP_ITEMS abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('inv5') +--- +---ABILITY_BLF_REPAIRS_ALLOWED 'common.ABILITY_BLF_REPAIRS_ALLOWED' +---@field ABILITY_BLF_REPAIRS_ALLOWED abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('liq4') +--- +---ABILITY_BLF_CASTER_ONLY_SPLASH 'common.ABILITY_BLF_CASTER_ONLY_SPLASH' +---@field ABILITY_BLF_CASTER_ONLY_SPLASH abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('mfl6') +--- +---ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 'common.ABILITY_BLF_NO_TARGET_REQUIRED_IRL4' +---@field ABILITY_BLF_NO_TARGET_REQUIRED_IRL4 abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('irl4') +--- +---ABILITY_BLF_DISPEL_ON_ATTACK 'common.ABILITY_BLF_DISPEL_ON_ATTACK' +---@field ABILITY_BLF_DISPEL_ON_ATTACK abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('irl5') +--- +---ABILITY_BLF_AMOUNT_IS_RAW_VALUE 'common.ABILITY_BLF_AMOUNT_IS_RAW_VALUE' +---@field ABILITY_BLF_AMOUNT_IS_RAW_VALUE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('ipv3') +--- +---ABILITY_BLF_SHARED_SPELL_COOLDOWN 'common.ABILITY_BLF_SHARED_SPELL_COOLDOWN' +---@field ABILITY_BLF_SHARED_SPELL_COOLDOWN abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('spb2') +--- +---ABILITY_BLF_SLEEP_ONCE 'common.ABILITY_BLF_SLEEP_ONCE' +---@field ABILITY_BLF_SLEEP_ONCE abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('sla1') +--- +---ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT 'common.ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT' +---@field ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('sla2') +--- +---ABILITY_BLF_DISABLE_OTHER_ABILITIES 'common.ABILITY_BLF_DISABLE_OTHER_ABILITIES' +---@field ABILITY_BLF_DISABLE_OTHER_ABILITIES abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ncl5') +--- +---ABILITY_BLF_ALLOW_BOUNTY 'common.ABILITY_BLF_ALLOW_BOUNTY' +---@field ABILITY_BLF_ALLOW_BOUNTY abilitybooleanlevelfield _ConvertAbilityBooleanLevelField('Ntm4') +--- +---ABILITY_SLF_ICON_NORMAL 'common.ABILITY_SLF_ICON_NORMAL' +---@field ABILITY_SLF_ICON_NORMAL abilitystringlevelfield _ConvertAbilityStringLevelField('aart') +--- +---ABILITY_SLF_CASTER 'common.ABILITY_SLF_CASTER' +---@field ABILITY_SLF_CASTER abilitystringlevelfield _ConvertAbilityStringLevelField('acat') +--- +---ABILITY_SLF_TARGET 'common.ABILITY_SLF_TARGET' +---@field ABILITY_SLF_TARGET abilitystringlevelfield _ConvertAbilityStringLevelField('atat') +--- +---ABILITY_SLF_SPECIAL 'common.ABILITY_SLF_SPECIAL' +---@field ABILITY_SLF_SPECIAL abilitystringlevelfield _ConvertAbilityStringLevelField('asat') +--- +---ABILITY_SLF_EFFECT 'common.ABILITY_SLF_EFFECT' +---@field ABILITY_SLF_EFFECT abilitystringlevelfield _ConvertAbilityStringLevelField('aeat') +--- +---ABILITY_SLF_AREA_EFFECT 'common.ABILITY_SLF_AREA_EFFECT' +---@field ABILITY_SLF_AREA_EFFECT abilitystringlevelfield _ConvertAbilityStringLevelField('aaea') +--- +---ABILITY_SLF_LIGHTNING_EFFECTS 'common.ABILITY_SLF_LIGHTNING_EFFECTS' +---@field ABILITY_SLF_LIGHTNING_EFFECTS abilitystringlevelfield _ConvertAbilityStringLevelField('alig') +--- +---ABILITY_SLF_MISSILE_ART 'common.ABILITY_SLF_MISSILE_ART' +---@field ABILITY_SLF_MISSILE_ART abilitystringlevelfield _ConvertAbilityStringLevelField('amat') +--- +---ABILITY_SLF_TOOLTIP_LEARN 'common.ABILITY_SLF_TOOLTIP_LEARN' +---@field ABILITY_SLF_TOOLTIP_LEARN abilitystringlevelfield _ConvertAbilityStringLevelField('aret') +--- +---ABILITY_SLF_TOOLTIP_LEARN_EXTENDED 'common.ABILITY_SLF_TOOLTIP_LEARN_EXTENDED' +---@field ABILITY_SLF_TOOLTIP_LEARN_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('arut') +--- +---ABILITY_SLF_TOOLTIP_NORMAL 'common.ABILITY_SLF_TOOLTIP_NORMAL' +---@field ABILITY_SLF_TOOLTIP_NORMAL abilitystringlevelfield _ConvertAbilityStringLevelField('atp1') +--- +---ABILITY_SLF_TOOLTIP_TURN_OFF 'common.ABILITY_SLF_TOOLTIP_TURN_OFF' +---@field ABILITY_SLF_TOOLTIP_TURN_OFF abilitystringlevelfield _ConvertAbilityStringLevelField('aut1') +--- +---ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED 'common.ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED' +---@field ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('aub1') +--- +---ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED 'common.ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED' +---@field ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED abilitystringlevelfield _ConvertAbilityStringLevelField('auu1') +--- +---ABILITY_SLF_NORMAL_FORM_UNIT_EME1 'common.ABILITY_SLF_NORMAL_FORM_UNIT_EME1' +---@field ABILITY_SLF_NORMAL_FORM_UNIT_EME1 abilitystringlevelfield _ConvertAbilityStringLevelField('Eme1') +--- +---ABILITY_SLF_SPAWNED_UNITS 'common.ABILITY_SLF_SPAWNED_UNITS' +---@field ABILITY_SLF_SPAWNED_UNITS abilitystringlevelfield _ConvertAbilityStringLevelField('Ndp1') +--- +---ABILITY_SLF_ABILITY_FOR_UNIT_CREATION 'common.ABILITY_SLF_ABILITY_FOR_UNIT_CREATION' +---@field ABILITY_SLF_ABILITY_FOR_UNIT_CREATION abilitystringlevelfield _ConvertAbilityStringLevelField('Nrc1') +--- +---ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 'common.ABILITY_SLF_NORMAL_FORM_UNIT_MIL1' +---@field ABILITY_SLF_NORMAL_FORM_UNIT_MIL1 abilitystringlevelfield _ConvertAbilityStringLevelField('Mil1') +--- +---ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 'common.ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2' +---@field ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2 abilitystringlevelfield _ConvertAbilityStringLevelField('Mil2') +--- +---ABILITY_SLF_BASE_ORDER_ID_ANS5 'common.ABILITY_SLF_BASE_ORDER_ID_ANS5' +---@field ABILITY_SLF_BASE_ORDER_ID_ANS5 abilitystringlevelfield _ConvertAbilityStringLevelField('Ans5') +--- +---ABILITY_SLF_MORPH_UNITS_GROUND 'common.ABILITY_SLF_MORPH_UNITS_GROUND' +---@field ABILITY_SLF_MORPH_UNITS_GROUND abilitystringlevelfield _ConvertAbilityStringLevelField('Ply2') +--- +---ABILITY_SLF_MORPH_UNITS_AIR 'common.ABILITY_SLF_MORPH_UNITS_AIR' +---@field ABILITY_SLF_MORPH_UNITS_AIR abilitystringlevelfield _ConvertAbilityStringLevelField('Ply3') +--- +---ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS 'common.ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS' +---@field ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS abilitystringlevelfield _ConvertAbilityStringLevelField('Ply4') +--- +---ABILITY_SLF_MORPH_UNITS_WATER 'common.ABILITY_SLF_MORPH_UNITS_WATER' +---@field ABILITY_SLF_MORPH_UNITS_WATER abilitystringlevelfield _ConvertAbilityStringLevelField('Ply5') +--- +---ABILITY_SLF_UNIT_TYPE_ONE 'common.ABILITY_SLF_UNIT_TYPE_ONE' +---@field ABILITY_SLF_UNIT_TYPE_ONE abilitystringlevelfield _ConvertAbilityStringLevelField('Rai3') +--- +---ABILITY_SLF_UNIT_TYPE_TWO 'common.ABILITY_SLF_UNIT_TYPE_TWO' +---@field ABILITY_SLF_UNIT_TYPE_TWO abilitystringlevelfield _ConvertAbilityStringLevelField('Rai4') +--- +---ABILITY_SLF_UNIT_TYPE_SOD2 'common.ABILITY_SLF_UNIT_TYPE_SOD2' +---@field ABILITY_SLF_UNIT_TYPE_SOD2 abilitystringlevelfield _ConvertAbilityStringLevelField('Sod2') +--- +---ABILITY_SLF_SUMMON_1_UNIT_TYPE 'common.ABILITY_SLF_SUMMON_1_UNIT_TYPE' +---@field ABILITY_SLF_SUMMON_1_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('Ist1') +--- +---ABILITY_SLF_SUMMON_2_UNIT_TYPE 'common.ABILITY_SLF_SUMMON_2_UNIT_TYPE' +---@field ABILITY_SLF_SUMMON_2_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('Ist2') +--- +---ABILITY_SLF_RACE_TO_CONVERT 'common.ABILITY_SLF_RACE_TO_CONVERT' +---@field ABILITY_SLF_RACE_TO_CONVERT abilitystringlevelfield _ConvertAbilityStringLevelField('Ndc1') +--- +---ABILITY_SLF_PARTNER_UNIT_TYPE 'common.ABILITY_SLF_PARTNER_UNIT_TYPE' +---@field ABILITY_SLF_PARTNER_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('coa1') +--- +---ABILITY_SLF_PARTNER_UNIT_TYPE_ONE 'common.ABILITY_SLF_PARTNER_UNIT_TYPE_ONE' +---@field ABILITY_SLF_PARTNER_UNIT_TYPE_ONE abilitystringlevelfield _ConvertAbilityStringLevelField('dcp1') +--- +---ABILITY_SLF_PARTNER_UNIT_TYPE_TWO 'common.ABILITY_SLF_PARTNER_UNIT_TYPE_TWO' +---@field ABILITY_SLF_PARTNER_UNIT_TYPE_TWO abilitystringlevelfield _ConvertAbilityStringLevelField('dcp2') +--- +---ABILITY_SLF_REQUIRED_UNIT_TYPE 'common.ABILITY_SLF_REQUIRED_UNIT_TYPE' +---@field ABILITY_SLF_REQUIRED_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('tpi1') +--- +---ABILITY_SLF_CONVERTED_UNIT_TYPE 'common.ABILITY_SLF_CONVERTED_UNIT_TYPE' +---@field ABILITY_SLF_CONVERTED_UNIT_TYPE abilitystringlevelfield _ConvertAbilityStringLevelField('tpi2') +--- +---ABILITY_SLF_SPELL_LIST 'common.ABILITY_SLF_SPELL_LIST' +---@field ABILITY_SLF_SPELL_LIST abilitystringlevelfield _ConvertAbilityStringLevelField('spb1') +--- +---ABILITY_SLF_BASE_ORDER_ID_SPB5 'common.ABILITY_SLF_BASE_ORDER_ID_SPB5' +---@field ABILITY_SLF_BASE_ORDER_ID_SPB5 abilitystringlevelfield _ConvertAbilityStringLevelField('spb5') +--- +---ABILITY_SLF_BASE_ORDER_ID_NCL6 'common.ABILITY_SLF_BASE_ORDER_ID_NCL6' +---@field ABILITY_SLF_BASE_ORDER_ID_NCL6 abilitystringlevelfield _ConvertAbilityStringLevelField('Ncl6') +--- +---ABILITY_SLF_ABILITY_UPGRADE_1 'common.ABILITY_SLF_ABILITY_UPGRADE_1' +---@field ABILITY_SLF_ABILITY_UPGRADE_1 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg3') +--- +---ABILITY_SLF_ABILITY_UPGRADE_2 'common.ABILITY_SLF_ABILITY_UPGRADE_2' +---@field ABILITY_SLF_ABILITY_UPGRADE_2 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg4') +--- +---ABILITY_SLF_ABILITY_UPGRADE_3 'common.ABILITY_SLF_ABILITY_UPGRADE_3' +---@field ABILITY_SLF_ABILITY_UPGRADE_3 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg5') +--- +---ABILITY_SLF_ABILITY_UPGRADE_4 'common.ABILITY_SLF_ABILITY_UPGRADE_4' +---@field ABILITY_SLF_ABILITY_UPGRADE_4 abilitystringlevelfield _ConvertAbilityStringLevelField('Neg6') +--- +---ABILITY_SLF_SPAWN_UNIT_ID_NSY2 'common.ABILITY_SLF_SPAWN_UNIT_ID_NSY2' +---@field ABILITY_SLF_SPAWN_UNIT_ID_NSY2 abilitystringlevelfield _ConvertAbilityStringLevelField('Nsy2') +--- +---Item +---Item 'common.ITEM_IF_LEVEL' +---@field ITEM_IF_LEVEL itemintegerfield _ConvertItemIntegerField('ilev') +--- +---ITEM_IF_NUMBER_OF_CHARGES 'common.ITEM_IF_NUMBER_OF_CHARGES' +---@field ITEM_IF_NUMBER_OF_CHARGES itemintegerfield _ConvertItemIntegerField('iuse') +--- +---ITEM_IF_COOLDOWN_GROUP 'common.ITEM_IF_COOLDOWN_GROUP' +---@field ITEM_IF_COOLDOWN_GROUP itemintegerfield _ConvertItemIntegerField('icid') +--- +---ITEM_IF_MAX_HIT_POINTS 'common.ITEM_IF_MAX_HIT_POINTS' +---@field ITEM_IF_MAX_HIT_POINTS itemintegerfield _ConvertItemIntegerField('ihtp') +--- +---ITEM_IF_HIT_POINTS 'common.ITEM_IF_HIT_POINTS' +---@field ITEM_IF_HIT_POINTS itemintegerfield _ConvertItemIntegerField('ihpc') +--- +---ITEM_IF_PRIORITY 'common.ITEM_IF_PRIORITY' +---@field ITEM_IF_PRIORITY itemintegerfield _ConvertItemIntegerField('ipri') +--- +---ITEM_IF_ARMOR_TYPE 'common.ITEM_IF_ARMOR_TYPE' +---@field ITEM_IF_ARMOR_TYPE itemintegerfield _ConvertItemIntegerField('iarm') +--- +---ITEM_IF_TINTING_COLOR_RED 'common.ITEM_IF_TINTING_COLOR_RED' +---@field ITEM_IF_TINTING_COLOR_RED itemintegerfield _ConvertItemIntegerField('iclr') +--- +---ITEM_IF_TINTING_COLOR_GREEN 'common.ITEM_IF_TINTING_COLOR_GREEN' +---@field ITEM_IF_TINTING_COLOR_GREEN itemintegerfield _ConvertItemIntegerField('iclg') +--- +---ITEM_IF_TINTING_COLOR_BLUE 'common.ITEM_IF_TINTING_COLOR_BLUE' +---@field ITEM_IF_TINTING_COLOR_BLUE itemintegerfield _ConvertItemIntegerField('iclb') +--- +---ITEM_IF_TINTING_COLOR_ALPHA 'common.ITEM_IF_TINTING_COLOR_ALPHA' +---@field ITEM_IF_TINTING_COLOR_ALPHA itemintegerfield _ConvertItemIntegerField('ical') +--- +---ITEM_RF_SCALING_VALUE 'common.ITEM_RF_SCALING_VALUE' +---@field ITEM_RF_SCALING_VALUE itemrealfield _ConvertItemRealField('isca') +--- +---ITEM_BF_DROPPED_WHEN_CARRIER_DIES 'common.ITEM_BF_DROPPED_WHEN_CARRIER_DIES' +---@field ITEM_BF_DROPPED_WHEN_CARRIER_DIES itembooleanfield _ConvertItemBooleanField('idrp') +--- +---ITEM_BF_CAN_BE_DROPPED 'common.ITEM_BF_CAN_BE_DROPPED' +---@field ITEM_BF_CAN_BE_DROPPED itembooleanfield _ConvertItemBooleanField('idro') +--- +---ITEM_BF_PERISHABLE 'common.ITEM_BF_PERISHABLE' +---@field ITEM_BF_PERISHABLE itembooleanfield _ConvertItemBooleanField('iper') +--- +---ITEM_BF_INCLUDE_AS_RANDOM_CHOICE 'common.ITEM_BF_INCLUDE_AS_RANDOM_CHOICE' +---@field ITEM_BF_INCLUDE_AS_RANDOM_CHOICE itembooleanfield _ConvertItemBooleanField('iprn') +--- +---ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED 'common.ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED' +---@field ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED itembooleanfield _ConvertItemBooleanField('ipow') +--- +---ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS 'common.ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS' +---@field ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS itembooleanfield _ConvertItemBooleanField('ipaw') +--- +---ITEM_BF_ACTIVELY_USED 'common.ITEM_BF_ACTIVELY_USED' +---@field ITEM_BF_ACTIVELY_USED itembooleanfield _ConvertItemBooleanField('iusa') +--- +---ITEM_SF_MODEL_USED 'common.ITEM_SF_MODEL_USED' +---@field ITEM_SF_MODEL_USED itemstringfield _ConvertItemStringField('ifil') +--- +---Unit +---Unit 'common.UNIT_IF_DEFENSE_TYPE' +---@field UNIT_IF_DEFENSE_TYPE unitintegerfield _ConvertUnitIntegerField('udty') +--- +---UNIT_IF_ARMOR_TYPE 'common.UNIT_IF_ARMOR_TYPE' +---@field UNIT_IF_ARMOR_TYPE unitintegerfield _ConvertUnitIntegerField('uarm') +--- +---UNIT_IF_LOOPING_FADE_IN_RATE 'common.UNIT_IF_LOOPING_FADE_IN_RATE' +---@field UNIT_IF_LOOPING_FADE_IN_RATE unitintegerfield _ConvertUnitIntegerField('ulfi') +--- +---UNIT_IF_LOOPING_FADE_OUT_RATE 'common.UNIT_IF_LOOPING_FADE_OUT_RATE' +---@field UNIT_IF_LOOPING_FADE_OUT_RATE unitintegerfield _ConvertUnitIntegerField('ulfo') +--- +---UNIT_IF_AGILITY 'common.UNIT_IF_AGILITY' +---@field UNIT_IF_AGILITY unitintegerfield _ConvertUnitIntegerField('uagc') +--- +---UNIT_IF_INTELLIGENCE 'common.UNIT_IF_INTELLIGENCE' +---@field UNIT_IF_INTELLIGENCE unitintegerfield _ConvertUnitIntegerField('uinc') +--- +---UNIT_IF_STRENGTH 'common.UNIT_IF_STRENGTH' +---@field UNIT_IF_STRENGTH unitintegerfield _ConvertUnitIntegerField('ustc') +--- +---UNIT_IF_AGILITY_PERMANENT 'common.UNIT_IF_AGILITY_PERMANENT' +---@field UNIT_IF_AGILITY_PERMANENT unitintegerfield _ConvertUnitIntegerField('uagm') +--- +---UNIT_IF_INTELLIGENCE_PERMANENT 'common.UNIT_IF_INTELLIGENCE_PERMANENT' +---@field UNIT_IF_INTELLIGENCE_PERMANENT unitintegerfield _ConvertUnitIntegerField('uinm') +--- +---UNIT_IF_STRENGTH_PERMANENT 'common.UNIT_IF_STRENGTH_PERMANENT' +---@field UNIT_IF_STRENGTH_PERMANENT unitintegerfield _ConvertUnitIntegerField('ustm') +--- +---UNIT_IF_AGILITY_WITH_BONUS 'common.UNIT_IF_AGILITY_WITH_BONUS' +---@field UNIT_IF_AGILITY_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('uagb') +--- +---UNIT_IF_INTELLIGENCE_WITH_BONUS 'common.UNIT_IF_INTELLIGENCE_WITH_BONUS' +---@field UNIT_IF_INTELLIGENCE_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('uinb') +--- +---UNIT_IF_STRENGTH_WITH_BONUS 'common.UNIT_IF_STRENGTH_WITH_BONUS' +---@field UNIT_IF_STRENGTH_WITH_BONUS unitintegerfield _ConvertUnitIntegerField('ustb') +--- +---UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE' +---@field UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE unitintegerfield _ConvertUnitIntegerField('ubdi') +--- +---UNIT_IF_GOLD_BOUNTY_AWARDED_BASE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_BASE' +---@field UNIT_IF_GOLD_BOUNTY_AWARDED_BASE unitintegerfield _ConvertUnitIntegerField('ubba') +--- +---UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE 'common.UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE' +---@field UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE unitintegerfield _ConvertUnitIntegerField('ubsi') +--- +---UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE' +---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE unitintegerfield _ConvertUnitIntegerField('ulbd') +--- +---UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE' +---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE unitintegerfield _ConvertUnitIntegerField('ulba') +--- +---UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE 'common.UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE' +---@field UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE unitintegerfield _ConvertUnitIntegerField('ulbs') +--- +---UNIT_IF_LEVEL 'common.UNIT_IF_LEVEL' +---@field UNIT_IF_LEVEL unitintegerfield _ConvertUnitIntegerField('ulev') +--- +---UNIT_IF_FORMATION_RANK 'common.UNIT_IF_FORMATION_RANK' +---@field UNIT_IF_FORMATION_RANK unitintegerfield _ConvertUnitIntegerField('ufor') +--- +---UNIT_IF_ORIENTATION_INTERPOLATION 'common.UNIT_IF_ORIENTATION_INTERPOLATION' +---@field UNIT_IF_ORIENTATION_INTERPOLATION unitintegerfield _ConvertUnitIntegerField('uori') +--- +---UNIT_IF_ELEVATION_SAMPLE_POINTS 'common.UNIT_IF_ELEVATION_SAMPLE_POINTS' +---@field UNIT_IF_ELEVATION_SAMPLE_POINTS unitintegerfield _ConvertUnitIntegerField('uept') +--- +---UNIT_IF_TINTING_COLOR_RED 'common.UNIT_IF_TINTING_COLOR_RED' +---@field UNIT_IF_TINTING_COLOR_RED unitintegerfield _ConvertUnitIntegerField('uclr') +--- +---UNIT_IF_TINTING_COLOR_GREEN 'common.UNIT_IF_TINTING_COLOR_GREEN' +---@field UNIT_IF_TINTING_COLOR_GREEN unitintegerfield _ConvertUnitIntegerField('uclg') +--- +---UNIT_IF_TINTING_COLOR_BLUE 'common.UNIT_IF_TINTING_COLOR_BLUE' +---@field UNIT_IF_TINTING_COLOR_BLUE unitintegerfield _ConvertUnitIntegerField('uclb') +--- +---UNIT_IF_TINTING_COLOR_ALPHA 'common.UNIT_IF_TINTING_COLOR_ALPHA' +---@field UNIT_IF_TINTING_COLOR_ALPHA unitintegerfield _ConvertUnitIntegerField('ucal') +--- +---UNIT_IF_MOVE_TYPE 'common.UNIT_IF_MOVE_TYPE' +---@field UNIT_IF_MOVE_TYPE unitintegerfield _ConvertUnitIntegerField('umvt') +--- +---UNIT_IF_TARGETED_AS 'common.UNIT_IF_TARGETED_AS' +---@field UNIT_IF_TARGETED_AS unitintegerfield _ConvertUnitIntegerField('utar') +--- +---UNIT_IF_UNIT_CLASSIFICATION 'common.UNIT_IF_UNIT_CLASSIFICATION' +---@field UNIT_IF_UNIT_CLASSIFICATION unitintegerfield _ConvertUnitIntegerField('utyp') +--- +---UNIT_IF_HIT_POINTS_REGENERATION_TYPE 'common.UNIT_IF_HIT_POINTS_REGENERATION_TYPE' +---@field UNIT_IF_HIT_POINTS_REGENERATION_TYPE unitintegerfield _ConvertUnitIntegerField('uhrt') +--- +---UNIT_IF_PLACEMENT_PREVENTED_BY 'common.UNIT_IF_PLACEMENT_PREVENTED_BY' +---@field UNIT_IF_PLACEMENT_PREVENTED_BY unitintegerfield _ConvertUnitIntegerField('upar') +--- +---UNIT_IF_PRIMARY_ATTRIBUTE 'common.UNIT_IF_PRIMARY_ATTRIBUTE' +---@field UNIT_IF_PRIMARY_ATTRIBUTE unitintegerfield _ConvertUnitIntegerField('upra') +--- +---UNIT_RF_STRENGTH_PER_LEVEL 'common.UNIT_RF_STRENGTH_PER_LEVEL' +---@field UNIT_RF_STRENGTH_PER_LEVEL unitrealfield _ConvertUnitRealField('ustp') +--- +---UNIT_RF_AGILITY_PER_LEVEL 'common.UNIT_RF_AGILITY_PER_LEVEL' +---@field UNIT_RF_AGILITY_PER_LEVEL unitrealfield _ConvertUnitRealField('uagp') +--- +---UNIT_RF_INTELLIGENCE_PER_LEVEL 'common.UNIT_RF_INTELLIGENCE_PER_LEVEL' +---@field UNIT_RF_INTELLIGENCE_PER_LEVEL unitrealfield _ConvertUnitRealField('uinp') +--- +---UNIT_RF_HIT_POINTS_REGENERATION_RATE 'common.UNIT_RF_HIT_POINTS_REGENERATION_RATE' +---@field UNIT_RF_HIT_POINTS_REGENERATION_RATE unitrealfield _ConvertUnitRealField('uhpr') +--- +---UNIT_RF_MANA_REGENERATION 'common.UNIT_RF_MANA_REGENERATION' +---@field UNIT_RF_MANA_REGENERATION unitrealfield _ConvertUnitRealField('umpr') +--- +---UNIT_RF_DEATH_TIME 'common.UNIT_RF_DEATH_TIME' +---@field UNIT_RF_DEATH_TIME unitrealfield _ConvertUnitRealField('udtm') +--- +---UNIT_RF_FLY_HEIGHT 'common.UNIT_RF_FLY_HEIGHT' +---@field UNIT_RF_FLY_HEIGHT unitrealfield _ConvertUnitRealField('ufyh') +--- +---UNIT_RF_TURN_RATE 'common.UNIT_RF_TURN_RATE' +---@field UNIT_RF_TURN_RATE unitrealfield _ConvertUnitRealField('umvr') +--- +---UNIT_RF_ELEVATION_SAMPLE_RADIUS 'common.UNIT_RF_ELEVATION_SAMPLE_RADIUS' +---@field UNIT_RF_ELEVATION_SAMPLE_RADIUS unitrealfield _ConvertUnitRealField('uerd') +--- +---UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS 'common.UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS' +---@field UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS unitrealfield _ConvertUnitRealField('ufrd') +--- +---UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES 'common.UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES' +---@field UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES unitrealfield _ConvertUnitRealField('umxp') +--- +---UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES 'common.UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES' +---@field UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES unitrealfield _ConvertUnitRealField('umxr') +--- +---UNIT_RF_SCALING_VALUE 'common.UNIT_RF_SCALING_VALUE' +---@field UNIT_RF_SCALING_VALUE unitrealfield _ConvertUnitRealField('usca') +--- +---UNIT_RF_ANIMATION_RUN_SPEED 'common.UNIT_RF_ANIMATION_RUN_SPEED' +---@field UNIT_RF_ANIMATION_RUN_SPEED unitrealfield _ConvertUnitRealField('urun') +--- +---UNIT_RF_SELECTION_SCALE 'common.UNIT_RF_SELECTION_SCALE' +---@field UNIT_RF_SELECTION_SCALE unitrealfield _ConvertUnitRealField('ussc') +--- +---UNIT_RF_SELECTION_CIRCLE_HEIGHT 'common.UNIT_RF_SELECTION_CIRCLE_HEIGHT' +---@field UNIT_RF_SELECTION_CIRCLE_HEIGHT unitrealfield _ConvertUnitRealField('uslz') +--- +---UNIT_RF_SHADOW_IMAGE_HEIGHT 'common.UNIT_RF_SHADOW_IMAGE_HEIGHT' +---@field UNIT_RF_SHADOW_IMAGE_HEIGHT unitrealfield _ConvertUnitRealField('ushh') +--- +---UNIT_RF_SHADOW_IMAGE_WIDTH 'common.UNIT_RF_SHADOW_IMAGE_WIDTH' +---@field UNIT_RF_SHADOW_IMAGE_WIDTH unitrealfield _ConvertUnitRealField('ushw') +--- +---UNIT_RF_SHADOW_IMAGE_CENTER_X 'common.UNIT_RF_SHADOW_IMAGE_CENTER_X' +---@field UNIT_RF_SHADOW_IMAGE_CENTER_X unitrealfield _ConvertUnitRealField('ushx') +--- +---UNIT_RF_SHADOW_IMAGE_CENTER_Y 'common.UNIT_RF_SHADOW_IMAGE_CENTER_Y' +---@field UNIT_RF_SHADOW_IMAGE_CENTER_Y unitrealfield _ConvertUnitRealField('ushy') +--- +---UNIT_RF_ANIMATION_WALK_SPEED 'common.UNIT_RF_ANIMATION_WALK_SPEED' +---@field UNIT_RF_ANIMATION_WALK_SPEED unitrealfield _ConvertUnitRealField('uwal') +--- +---UNIT_RF_DEFENSE 'common.UNIT_RF_DEFENSE' +---@field UNIT_RF_DEFENSE unitrealfield _ConvertUnitRealField('udfc') +--- +---UNIT_RF_SIGHT_RADIUS 'common.UNIT_RF_SIGHT_RADIUS' +---@field UNIT_RF_SIGHT_RADIUS unitrealfield _ConvertUnitRealField('usir') +--- +---UNIT_RF_PRIORITY 'common.UNIT_RF_PRIORITY' +---@field UNIT_RF_PRIORITY unitrealfield _ConvertUnitRealField('upri') +--- +---UNIT_RF_SPEED 'common.UNIT_RF_SPEED' +---@field UNIT_RF_SPEED unitrealfield _ConvertUnitRealField('umvc') +--- +---UNIT_RF_OCCLUDER_HEIGHT 'common.UNIT_RF_OCCLUDER_HEIGHT' +---@field UNIT_RF_OCCLUDER_HEIGHT unitrealfield _ConvertUnitRealField('uocc') +--- +---UNIT_RF_HP 'common.UNIT_RF_HP' +---@field UNIT_RF_HP unitrealfield _ConvertUnitRealField('uhpc') +--- +---UNIT_RF_MANA 'common.UNIT_RF_MANA' +---@field UNIT_RF_MANA unitrealfield _ConvertUnitRealField('umpc') +--- +---UNIT_RF_ACQUISITION_RANGE 'common.UNIT_RF_ACQUISITION_RANGE' +---@field UNIT_RF_ACQUISITION_RANGE unitrealfield _ConvertUnitRealField('uacq') +--- +---UNIT_RF_CAST_BACK_SWING 'common.UNIT_RF_CAST_BACK_SWING' +---@field UNIT_RF_CAST_BACK_SWING unitrealfield _ConvertUnitRealField('ucbs') +--- +---UNIT_RF_CAST_POINT 'common.UNIT_RF_CAST_POINT' +---@field UNIT_RF_CAST_POINT unitrealfield _ConvertUnitRealField('ucpt') +--- +---UNIT_RF_MINIMUM_ATTACK_RANGE 'common.UNIT_RF_MINIMUM_ATTACK_RANGE' +---@field UNIT_RF_MINIMUM_ATTACK_RANGE unitrealfield _ConvertUnitRealField('uamn') +--- +---UNIT_BF_RAISABLE 'common.UNIT_BF_RAISABLE' +---@field UNIT_BF_RAISABLE unitbooleanfield _ConvertUnitBooleanField('urai') +--- +---UNIT_BF_DECAYABLE 'common.UNIT_BF_DECAYABLE' +---@field UNIT_BF_DECAYABLE unitbooleanfield _ConvertUnitBooleanField('udec') +--- +---UNIT_BF_IS_A_BUILDING 'common.UNIT_BF_IS_A_BUILDING' +---@field UNIT_BF_IS_A_BUILDING unitbooleanfield _ConvertUnitBooleanField('ubdg') +--- +---UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT 'common.UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT' +---@field UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT unitbooleanfield _ConvertUnitBooleanField('ulos') +--- +---UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON 'common.UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON' +---@field UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON unitbooleanfield _ConvertUnitBooleanField('unbm') +--- +---UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON 'common.UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON' +---@field UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON unitbooleanfield _ConvertUnitBooleanField('uhhb') +--- +---UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY 'common.UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY' +---@field UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY unitbooleanfield _ConvertUnitBooleanField('uhhm') +--- +---UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE 'common.UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE' +---@field UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE unitbooleanfield _ConvertUnitBooleanField('uhhd') +--- +---UNIT_BF_HIDE_MINIMAP_DISPLAY 'common.UNIT_BF_HIDE_MINIMAP_DISPLAY' +---@field UNIT_BF_HIDE_MINIMAP_DISPLAY unitbooleanfield _ConvertUnitBooleanField('uhom') +--- +---UNIT_BF_SCALE_PROJECTILES 'common.UNIT_BF_SCALE_PROJECTILES' +---@field UNIT_BF_SCALE_PROJECTILES unitbooleanfield _ConvertUnitBooleanField('uscb') +--- +---UNIT_BF_SELECTION_CIRCLE_ON_WATER 'common.UNIT_BF_SELECTION_CIRCLE_ON_WATER' +---@field UNIT_BF_SELECTION_CIRCLE_ON_WATER unitbooleanfield _ConvertUnitBooleanField('usew') +--- +---UNIT_BF_HAS_WATER_SHADOW 'common.UNIT_BF_HAS_WATER_SHADOW' +---@field UNIT_BF_HAS_WATER_SHADOW unitbooleanfield _ConvertUnitBooleanField('ushr') +--- +---UNIT_SF_NAME 'common.UNIT_SF_NAME' +---@field UNIT_SF_NAME unitstringfield _ConvertUnitStringField('unam') +--- +---UNIT_SF_PROPER_NAMES 'common.UNIT_SF_PROPER_NAMES' +---@field UNIT_SF_PROPER_NAMES unitstringfield _ConvertUnitStringField('upro') +--- +---UNIT_SF_GROUND_TEXTURE 'common.UNIT_SF_GROUND_TEXTURE' +---@field UNIT_SF_GROUND_TEXTURE unitstringfield _ConvertUnitStringField('uubs') +--- +---UNIT_SF_SHADOW_IMAGE_UNIT 'common.UNIT_SF_SHADOW_IMAGE_UNIT' +---@field UNIT_SF_SHADOW_IMAGE_UNIT unitstringfield _ConvertUnitStringField('ushu') +--- +---Unit Weapon +---Unit Weapon 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE' +---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1d') +--- +---UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE' +---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1b') +--- +---UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE 'common.UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE' +---@field UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1s') +--- +---UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS 'common.UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS' +---@field UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS unitweaponintegerfield _ConvertUnitWeaponIntegerField('utc1') +--- +---UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE 'common.UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE' +---@field UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1t') +--- +---UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND 'common.UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND' +---@field UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND unitweaponintegerfield _ConvertUnitWeaponIntegerField('ucs1') +--- +---UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS 'common.UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS' +---@field UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1p') +--- +---UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED 'common.UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED' +---@field UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED unitweaponintegerfield _ConvertUnitWeaponIntegerField('ua1g') +--- +---UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT 'common.UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT' +---@field UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT unitweaponrealfield _ConvertUnitWeaponRealField('ubs1') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT unitweaponrealfield _ConvertUnitWeaponRealField('udp1') +--- +---UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN 'common.UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN' +---@field UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN unitweaponrealfield _ConvertUnitWeaponRealField('ua1c') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR unitweaponrealfield _ConvertUnitWeaponRealField('udl1') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM unitweaponrealfield _ConvertUnitWeaponRealField('uhd1') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL unitweaponrealfield _ConvertUnitWeaponRealField('uqd1') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE unitweaponrealfield _ConvertUnitWeaponRealField('usd1') +--- +---UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS 'common.UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS' +---@field UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS unitweaponrealfield _ConvertUnitWeaponRealField('usr1') +--- +---UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED 'common.UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED' +---@field UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED unitweaponrealfield _ConvertUnitWeaponRealField('ua1z') +--- +---UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC 'common.UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC' +---@field UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC unitweaponrealfield _ConvertUnitWeaponRealField('uma1') +--- +---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE' +---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1f') +--- +---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE' +---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1h') +--- +---UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE 'common.UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE' +---@field UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1q') +--- +---UNIT_WEAPON_RF_ATTACK_RANGE 'common.UNIT_WEAPON_RF_ATTACK_RANGE' +---@field UNIT_WEAPON_RF_ATTACK_RANGE unitweaponrealfield _ConvertUnitWeaponRealField('ua1r') +--- +---UNIT_WEAPON_BF_ATTACK_SHOW_UI 'common.UNIT_WEAPON_BF_ATTACK_SHOW_UI' +---@field UNIT_WEAPON_BF_ATTACK_SHOW_UI unitweaponbooleanfield _ConvertUnitWeaponBooleanField('uwu1') +--- +---UNIT_WEAPON_BF_ATTACKS_ENABLED 'common.UNIT_WEAPON_BF_ATTACKS_ENABLED' +---@field UNIT_WEAPON_BF_ATTACKS_ENABLED unitweaponbooleanfield _ConvertUnitWeaponBooleanField('uaen') +--- +---UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED 'common.UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED' +---@field UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED unitweaponbooleanfield _ConvertUnitWeaponBooleanField('umh1') +--- +---UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART 'common.UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART' +---@field UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART unitweaponstringfield _ConvertUnitWeaponStringField('ua1m') +--- +---Move Type +---Move Type 'common.MOVE_TYPE_UNKNOWN' +---@field MOVE_TYPE_UNKNOWN movetype _ConvertMoveType(0) +--- +---MOVE_TYPE_FOOT 'common.MOVE_TYPE_FOOT' +---@field MOVE_TYPE_FOOT movetype _ConvertMoveType(1) +--- +---MOVE_TYPE_FLY 'common.MOVE_TYPE_FLY' +---@field MOVE_TYPE_FLY movetype _ConvertMoveType(2) +--- +---MOVE_TYPE_HORSE 'common.MOVE_TYPE_HORSE' +---@field MOVE_TYPE_HORSE movetype _ConvertMoveType(4) +--- +---MOVE_TYPE_HOVER 'common.MOVE_TYPE_HOVER' +---@field MOVE_TYPE_HOVER movetype _ConvertMoveType(8) +--- +---MOVE_TYPE_FLOAT 'common.MOVE_TYPE_FLOAT' +---@field MOVE_TYPE_FLOAT movetype _ConvertMoveType(16) +--- +---MOVE_TYPE_AMPHIBIOUS 'common.MOVE_TYPE_AMPHIBIOUS' +---@field MOVE_TYPE_AMPHIBIOUS movetype _ConvertMoveType(32) +--- +---MOVE_TYPE_UNBUILDABLE 'common.MOVE_TYPE_UNBUILDABLE' +---@field MOVE_TYPE_UNBUILDABLE movetype _ConvertMoveType(64) +--- +---Target Flag +---Target Flag 'common.TARGET_FLAG_NONE' +---@field TARGET_FLAG_NONE targetflag _ConvertTargetFlag(1) +--- +---TARGET_FLAG_GROUND 'common.TARGET_FLAG_GROUND' +---@field TARGET_FLAG_GROUND targetflag _ConvertTargetFlag(2) +--- +---TARGET_FLAG_AIR 'common.TARGET_FLAG_AIR' +---@field TARGET_FLAG_AIR targetflag _ConvertTargetFlag(4) +--- +---TARGET_FLAG_STRUCTURE 'common.TARGET_FLAG_STRUCTURE' +---@field TARGET_FLAG_STRUCTURE targetflag _ConvertTargetFlag(8) +--- +---TARGET_FLAG_WARD 'common.TARGET_FLAG_WARD' +---@field TARGET_FLAG_WARD targetflag _ConvertTargetFlag(16) +--- +---TARGET_FLAG_ITEM 'common.TARGET_FLAG_ITEM' +---@field TARGET_FLAG_ITEM targetflag _ConvertTargetFlag(32) +--- +---TARGET_FLAG_TREE 'common.TARGET_FLAG_TREE' +---@field TARGET_FLAG_TREE targetflag _ConvertTargetFlag(64) +--- +---TARGET_FLAG_WALL 'common.TARGET_FLAG_WALL' +---@field TARGET_FLAG_WALL targetflag _ConvertTargetFlag(128) +--- +---TARGET_FLAG_DEBRIS 'common.TARGET_FLAG_DEBRIS' +---@field TARGET_FLAG_DEBRIS targetflag _ConvertTargetFlag(256) +--- +---TARGET_FLAG_DECORATION 'common.TARGET_FLAG_DECORATION' +---@field TARGET_FLAG_DECORATION targetflag _ConvertTargetFlag(512) +--- +---TARGET_FLAG_BRIDGE 'common.TARGET_FLAG_BRIDGE' +---@field TARGET_FLAG_BRIDGE targetflag _ConvertTargetFlag(1024) +--- +---defense type +---defense type 'common.DEFENSE_TYPE_LIGHT' +---@field DEFENSE_TYPE_LIGHT defensetype _ConvertDefenseType(0) +--- +---DEFENSE_TYPE_MEDIUM 'common.DEFENSE_TYPE_MEDIUM' +---@field DEFENSE_TYPE_MEDIUM defensetype _ConvertDefenseType(1) +--- +---DEFENSE_TYPE_LARGE 'common.DEFENSE_TYPE_LARGE' +---@field DEFENSE_TYPE_LARGE defensetype _ConvertDefenseType(2) +--- +---DEFENSE_TYPE_FORT 'common.DEFENSE_TYPE_FORT' +---@field DEFENSE_TYPE_FORT defensetype _ConvertDefenseType(3) +--- +---DEFENSE_TYPE_NORMAL 'common.DEFENSE_TYPE_NORMAL' +---@field DEFENSE_TYPE_NORMAL defensetype _ConvertDefenseType(4) +--- +---DEFENSE_TYPE_HERO 'common.DEFENSE_TYPE_HERO' +---@field DEFENSE_TYPE_HERO defensetype _ConvertDefenseType(5) +--- +---DEFENSE_TYPE_DIVINE 'common.DEFENSE_TYPE_DIVINE' +---@field DEFENSE_TYPE_DIVINE defensetype _ConvertDefenseType(6) +--- +---DEFENSE_TYPE_NONE 'common.DEFENSE_TYPE_NONE' +---@field DEFENSE_TYPE_NONE defensetype _ConvertDefenseType(7) +--- +---Hero Attribute +---Hero Attribute 'common.HERO_ATTRIBUTE_STR' +---@field HERO_ATTRIBUTE_STR heroattribute _ConvertHeroAttribute(1) +--- +---HERO_ATTRIBUTE_INT 'common.HERO_ATTRIBUTE_INT' +---@field HERO_ATTRIBUTE_INT heroattribute _ConvertHeroAttribute(2) +--- +---HERO_ATTRIBUTE_AGI 'common.HERO_ATTRIBUTE_AGI' +---@field HERO_ATTRIBUTE_AGI heroattribute _ConvertHeroAttribute(3) +--- +---Armor Type +---Armor Type 'common.ARMOR_TYPE_WHOKNOWS' +---@field ARMOR_TYPE_WHOKNOWS armortype _ConvertArmorType(0) +--- +---ARMOR_TYPE_FLESH 'common.ARMOR_TYPE_FLESH' +---@field ARMOR_TYPE_FLESH armortype _ConvertArmorType(1) +--- +---ARMOR_TYPE_METAL 'common.ARMOR_TYPE_METAL' +---@field ARMOR_TYPE_METAL armortype _ConvertArmorType(2) +--- +---ARMOR_TYPE_WOOD 'common.ARMOR_TYPE_WOOD' +---@field ARMOR_TYPE_WOOD armortype _ConvertArmorType(3) +--- +---ARMOR_TYPE_ETHREAL 'common.ARMOR_TYPE_ETHREAL' +---@field ARMOR_TYPE_ETHREAL armortype _ConvertArmorType(4) +--- +---ARMOR_TYPE_STONE 'common.ARMOR_TYPE_STONE' +---@field ARMOR_TYPE_STONE armortype _ConvertArmorType(5) +--- +---Regeneration Type +---Regeneration Type 'common.REGENERATION_TYPE_NONE' +---@field REGENERATION_TYPE_NONE regentype _ConvertRegenType(0) +--- +---REGENERATION_TYPE_ALWAYS 'common.REGENERATION_TYPE_ALWAYS' +---@field REGENERATION_TYPE_ALWAYS regentype _ConvertRegenType(1) +--- +---REGENERATION_TYPE_BLIGHT 'common.REGENERATION_TYPE_BLIGHT' +---@field REGENERATION_TYPE_BLIGHT regentype _ConvertRegenType(2) +--- +---REGENERATION_TYPE_DAY 'common.REGENERATION_TYPE_DAY' +---@field REGENERATION_TYPE_DAY regentype _ConvertRegenType(3) +--- +---REGENERATION_TYPE_NIGHT 'common.REGENERATION_TYPE_NIGHT' +---@field REGENERATION_TYPE_NIGHT regentype _ConvertRegenType(4) +--- +---Unit Category +---Unit Category 'common.UNIT_CATEGORY_GIANT' +---@field UNIT_CATEGORY_GIANT unitcategory _ConvertUnitCategory(1) +--- +---UNIT_CATEGORY_UNDEAD 'common.UNIT_CATEGORY_UNDEAD' +---@field UNIT_CATEGORY_UNDEAD unitcategory _ConvertUnitCategory(2) +--- +---UNIT_CATEGORY_SUMMONED 'common.UNIT_CATEGORY_SUMMONED' +---@field UNIT_CATEGORY_SUMMONED unitcategory _ConvertUnitCategory(4) +--- +---UNIT_CATEGORY_MECHANICAL 'common.UNIT_CATEGORY_MECHANICAL' +---@field UNIT_CATEGORY_MECHANICAL unitcategory _ConvertUnitCategory(8) +--- +---UNIT_CATEGORY_PEON 'common.UNIT_CATEGORY_PEON' +---@field UNIT_CATEGORY_PEON unitcategory _ConvertUnitCategory(16) +--- +---UNIT_CATEGORY_SAPPER 'common.UNIT_CATEGORY_SAPPER' +---@field UNIT_CATEGORY_SAPPER unitcategory _ConvertUnitCategory(32) +--- +---UNIT_CATEGORY_TOWNHALL 'common.UNIT_CATEGORY_TOWNHALL' +---@field UNIT_CATEGORY_TOWNHALL unitcategory _ConvertUnitCategory(64) +--- +---UNIT_CATEGORY_ANCIENT 'common.UNIT_CATEGORY_ANCIENT' +---@field UNIT_CATEGORY_ANCIENT unitcategory _ConvertUnitCategory(128) +--- +---UNIT_CATEGORY_NEUTRAL 'common.UNIT_CATEGORY_NEUTRAL' +---@field UNIT_CATEGORY_NEUTRAL unitcategory _ConvertUnitCategory(256) +--- +---UNIT_CATEGORY_WARD 'common.UNIT_CATEGORY_WARD' +---@field UNIT_CATEGORY_WARD unitcategory _ConvertUnitCategory(512) +--- +---UNIT_CATEGORY_STANDON 'common.UNIT_CATEGORY_STANDON' +---@field UNIT_CATEGORY_STANDON unitcategory _ConvertUnitCategory(1024) +--- +---UNIT_CATEGORY_TAUREN 'common.UNIT_CATEGORY_TAUREN' +---@field UNIT_CATEGORY_TAUREN unitcategory _ConvertUnitCategory(2048) +--- +---Pathing Flag +---Pathing Flag 'common.PATHING_FLAG_UNWALKABLE' +---@field PATHING_FLAG_UNWALKABLE pathingflag _ConvertPathingFlag(2) +--- +---PATHING_FLAG_UNFLYABLE 'common.PATHING_FLAG_UNFLYABLE' +---@field PATHING_FLAG_UNFLYABLE pathingflag _ConvertPathingFlag(4) +--- +---PATHING_FLAG_UNBUILDABLE 'common.PATHING_FLAG_UNBUILDABLE' +---@field PATHING_FLAG_UNBUILDABLE pathingflag _ConvertPathingFlag(8) +--- +---PATHING_FLAG_UNPEONHARVEST 'common.PATHING_FLAG_UNPEONHARVEST' +---@field PATHING_FLAG_UNPEONHARVEST pathingflag _ConvertPathingFlag(16) +--- +---PATHING_FLAG_BLIGHTED 'common.PATHING_FLAG_BLIGHTED' +---@field PATHING_FLAG_BLIGHTED pathingflag _ConvertPathingFlag(32) +--- +---PATHING_FLAG_UNFLOATABLE 'common.PATHING_FLAG_UNFLOATABLE' +---@field PATHING_FLAG_UNFLOATABLE pathingflag _ConvertPathingFlag(64) +--- +---PATHING_FLAG_UNAMPHIBIOUS 'common.PATHING_FLAG_UNAMPHIBIOUS' +---@field PATHING_FLAG_UNAMPHIBIOUS pathingflag _ConvertPathingFlag(128) +--- +---PATHING_FLAG_UNITEMPLACABLE 'common.PATHING_FLAG_UNITEMPLACABLE' +---@field PATHING_FLAG_UNITEMPLACABLE pathingflag _ConvertPathingFlag(256) +local common = {} + +---转换种族 +---@param i integer +---@return race +function common.ConvertRace(i) end + +---转换联盟类型 +---@param i integer +---@return alliancetype +function common.ConvertAllianceType(i) end + +---ConvertRacePref +---@param i integer +---@return racepreference +function common.ConvertRacePref(i) end + +---ConvertIGameState +---@param i integer +---@return igamestate +function common.ConvertIGameState(i) end + +---ConvertFGameState +---@param i integer +---@return fgamestate +function common.ConvertFGameState(i) end + +---ConvertPlayerState +---@param i integer +---@return playerstate +function common.ConvertPlayerState(i) end + +---ConvertPlayerScore +---@param i integer +---@return playerscore +function common.ConvertPlayerScore(i) end + +---ConvertPlayerGameResult +---@param i integer +---@return playergameresult +function common.ConvertPlayerGameResult(i) end + +---ConvertUnitState +---@param i integer +---@return unitstate +function common.ConvertUnitState(i) end + +---ConvertAIDifficulty +---@param i integer +---@return aidifficulty +function common.ConvertAIDifficulty(i) end + +---ConvertGameEvent +---@param i integer +---@return gameevent +function common.ConvertGameEvent(i) end + +---ConvertPlayerEvent +---@param i integer +---@return playerevent +function common.ConvertPlayerEvent(i) end + +---ConvertPlayerUnitEvent +---@param i integer +---@return playerunitevent +function common.ConvertPlayerUnitEvent(i) end + +---ConvertWidgetEvent +---@param i integer +---@return widgetevent +function common.ConvertWidgetEvent(i) end + +---ConvertDialogEvent +---@param i integer +---@return dialogevent +function common.ConvertDialogEvent(i) end + +---ConvertUnitEvent +---@param i integer +---@return unitevent +function common.ConvertUnitEvent(i) end + +---ConvertLimitOp +---@param i integer +---@return limitop +function common.ConvertLimitOp(i) end + +---ConvertUnitType +---@param i integer +---@return unittype +function common.ConvertUnitType(i) end + +---ConvertGameSpeed +---@param i integer +---@return gamespeed +function common.ConvertGameSpeed(i) end + +---ConvertPlacement +---@param i integer +---@return placement +function common.ConvertPlacement(i) end + +---ConvertStartLocPrio +---@param i integer +---@return startlocprio +function common.ConvertStartLocPrio(i) end + +---ConvertGameDifficulty +---@param i integer +---@return gamedifficulty +function common.ConvertGameDifficulty(i) end + +---ConvertGameType +---@param i integer +---@return gametype +function common.ConvertGameType(i) end + +---ConvertMapFlag +---@param i integer +---@return mapflag +function common.ConvertMapFlag(i) end + +---ConvertMapVisibility +---@param i integer +---@return mapvisibility +function common.ConvertMapVisibility(i) end + +---ConvertMapSetting +---@param i integer +---@return mapsetting +function common.ConvertMapSetting(i) end + +---ConvertMapDensity +---@param i integer +---@return mapdensity +function common.ConvertMapDensity(i) end + +---ConvertMapControl +---@param i integer +---@return mapcontrol +function common.ConvertMapControl(i) end + +---ConvertPlayerColor +---@param i integer +---@return playercolor +function common.ConvertPlayerColor(i) end + +---ConvertPlayerSlotState +---@param i integer +---@return playerslotstate +function common.ConvertPlayerSlotState(i) end + +---ConvertVolumeGroup +---@param i integer +---@return volumegroup +function common.ConvertVolumeGroup(i) end + +---ConvertCameraField +---@param i integer +---@return camerafield +function common.ConvertCameraField(i) end + +---ConvertBlendMode +---@param i integer +---@return blendmode +function common.ConvertBlendMode(i) end + +---ConvertRarityControl +---@param i integer +---@return raritycontrol +function common.ConvertRarityControl(i) end + +---ConvertTexMapFlags +---@param i integer +---@return texmapflags +function common.ConvertTexMapFlags(i) end + +---ConvertFogState +---@param i integer +---@return fogstate +function common.ConvertFogState(i) end + +---ConvertEffectType +---@param i integer +---@return effecttype +function common.ConvertEffectType(i) end + +---ConvertVersion +---@param i integer +---@return version +function common.ConvertVersion(i) end + +---ConvertItemType +---@param i integer +---@return itemtype +function common.ConvertItemType(i) end + +---ConvertAttackType +---@param i integer +---@return attacktype +function common.ConvertAttackType(i) end + +---ConvertDamageType +---@param i integer +---@return damagetype +function common.ConvertDamageType(i) end + +---ConvertWeaponType +---@param i integer +---@return weapontype +function common.ConvertWeaponType(i) end + +---ConvertSoundType +---@param i integer +---@return soundtype +function common.ConvertSoundType(i) end + +---ConvertPathingType +---@param i integer +---@return pathingtype +function common.ConvertPathingType(i) end + +---ConvertMouseButtonType +---@param i integer +---@return mousebuttontype +function common.ConvertMouseButtonType(i) end + +---ConvertAnimType +---@param i integer +---@return animtype +function common.ConvertAnimType(i) end + +---ConvertSubAnimType +---@param i integer +---@return subanimtype +function common.ConvertSubAnimType(i) end + +---ConvertOriginFrameType +---@param i integer +---@return originframetype +function common.ConvertOriginFrameType(i) end + +---ConvertFramePointType +---@param i integer +---@return framepointtype +function common.ConvertFramePointType(i) end + +---ConvertTextAlignType +---@param i integer +---@return textaligntype +function common.ConvertTextAlignType(i) end + +---ConvertFrameEventType +---@param i integer +---@return frameeventtype +function common.ConvertFrameEventType(i) end + +---ConvertOsKeyType +---@param i integer +---@return oskeytype +function common.ConvertOsKeyType(i) end + +---ConvertAbilityIntegerField +---@param i integer +---@return abilityintegerfield +function common.ConvertAbilityIntegerField(i) end + +---ConvertAbilityRealField +---@param i integer +---@return abilityrealfield +function common.ConvertAbilityRealField(i) end + +---ConvertAbilityBooleanField +---@param i integer +---@return abilitybooleanfield +function common.ConvertAbilityBooleanField(i) end + +---ConvertAbilityStringField +---@param i integer +---@return abilitystringfield +function common.ConvertAbilityStringField(i) end + +---ConvertAbilityIntegerLevelField +---@param i integer +---@return abilityintegerlevelfield +function common.ConvertAbilityIntegerLevelField(i) end + +---ConvertAbilityRealLevelField +---@param i integer +---@return abilityreallevelfield +function common.ConvertAbilityRealLevelField(i) end + +---ConvertAbilityBooleanLevelField +---@param i integer +---@return abilitybooleanlevelfield +function common.ConvertAbilityBooleanLevelField(i) end + +---ConvertAbilityStringLevelField +---@param i integer +---@return abilitystringlevelfield +function common.ConvertAbilityStringLevelField(i) end + +---ConvertAbilityIntegerLevelArrayField +---@param i integer +---@return abilityintegerlevelarrayfield +function common.ConvertAbilityIntegerLevelArrayField(i) end + +---ConvertAbilityRealLevelArrayField +---@param i integer +---@return abilityreallevelarrayfield +function common.ConvertAbilityRealLevelArrayField(i) end + +---ConvertAbilityBooleanLevelArrayField +---@param i integer +---@return abilitybooleanlevelarrayfield +function common.ConvertAbilityBooleanLevelArrayField(i) end + +---ConvertAbilityStringLevelArrayField +---@param i integer +---@return abilitystringlevelarrayfield +function common.ConvertAbilityStringLevelArrayField(i) end + +---ConvertUnitIntegerField +---@param i integer +---@return unitintegerfield +function common.ConvertUnitIntegerField(i) end + +---ConvertUnitRealField +---@param i integer +---@return unitrealfield +function common.ConvertUnitRealField(i) end + +---ConvertUnitBooleanField +---@param i integer +---@return unitbooleanfield +function common.ConvertUnitBooleanField(i) end + +---ConvertUnitStringField +---@param i integer +---@return unitstringfield +function common.ConvertUnitStringField(i) end + +---ConvertUnitWeaponIntegerField +---@param i integer +---@return unitweaponintegerfield +function common.ConvertUnitWeaponIntegerField(i) end + +---ConvertUnitWeaponRealField +---@param i integer +---@return unitweaponrealfield +function common.ConvertUnitWeaponRealField(i) end + +---ConvertUnitWeaponBooleanField +---@param i integer +---@return unitweaponbooleanfield +function common.ConvertUnitWeaponBooleanField(i) end + +---ConvertUnitWeaponStringField +---@param i integer +---@return unitweaponstringfield +function common.ConvertUnitWeaponStringField(i) end + +---ConvertItemIntegerField +---@param i integer +---@return itemintegerfield +function common.ConvertItemIntegerField(i) end + +---ConvertItemRealField +---@param i integer +---@return itemrealfield +function common.ConvertItemRealField(i) end + +---ConvertItemBooleanField +---@param i integer +---@return itembooleanfield +function common.ConvertItemBooleanField(i) end + +---ConvertItemStringField +---@param i integer +---@return itemstringfield +function common.ConvertItemStringField(i) end + +---ConvertMoveType +---@param i integer +---@return movetype +function common.ConvertMoveType(i) end + +---ConvertTargetFlag +---@param i integer +---@return targetflag +function common.ConvertTargetFlag(i) end + +---ConvertArmorType +---@param i integer +---@return armortype +function common.ConvertArmorType(i) end + +---ConvertHeroAttribute +---@param i integer +---@return heroattribute +function common.ConvertHeroAttribute(i) end + +---ConvertDefenseType +---@param i integer +---@return defensetype +function common.ConvertDefenseType(i) end + +---ConvertRegenType +---@param i integer +---@return regentype +function common.ConvertRegenType(i) end + +---ConvertUnitCategory +---@param i integer +---@return unitcategory +function common.ConvertUnitCategory(i) end + +---ConvertPathingFlag +---@param i integer +---@return pathingflag +function common.ConvertPathingFlag(i) end + +---OrderId +---@param orderIdString string +---@return integer +function common.OrderId(orderIdString) end + +---OrderId2String +---@param orderId integer +---@return string +function common.OrderId2String(orderId) end + +---UnitId +---@param unitIdString string +---@return integer +function common.UnitId(unitIdString) end + +---UnitId2String +---@param unitId integer +---@return string +function common.UnitId2String(unitId) end + +---Not currently working correctly... +---@param abilityIdString string +---@return integer +function common.AbilityId(abilityIdString) end + +---AbilityId2String +---@param abilityId integer +---@return string +function common.AbilityId2String(abilityId) end + +---Looks up the "name" field for any object (unit, item, ability) +---物体名称 [C] +---@param objectId integer +---@return string +function common.GetObjectName(objectId) end + +---获取最大的玩家数 +---@return integer +function common.GetBJMaxPlayers() end + +---GetBJPlayerNeutralVictim +---@return integer +function common.GetBJPlayerNeutralVictim() end + +---GetBJPlayerNeutralExtra +---@return integer +function common.GetBJPlayerNeutralExtra() end + +---GetBJMaxPlayerSlots +---@return integer +function common.GetBJMaxPlayerSlots() end + +---GetPlayerNeutralPassive +---@return integer +function common.GetPlayerNeutralPassive() end + +---GetPlayerNeutralAggressive +---@return integer +function common.GetPlayerNeutralAggressive() end + +---MathAPI +---转换 度 到 弧度 +---@param degrees real +---@return real +function common.Deg2Rad(degrees) end + +---转换 弧度 到 度 +---@param radians real +---@return real +function common.Rad2Deg(radians) end + +---正弦(弧度) [R] +---@param radians real +---@return real +function common.Sin(radians) end + +---余弦(弧度) [R] +---@param radians real +---@return real +function common.Cos(radians) end + +---正切(弧度) [R] +---@param radians real +---@return real +function common.Tan(radians) end + +---Expect values between -1 and 1...returns 0 for invalid input +---反正弦(弧度) [R] +---@param y real +---@return real +function common.Asin(y) end + +---反余弦(弧度) [R] +---@param x real +---@return real +function common.Acos(x) end + +---反正切(弧度) [R] +---@param x real +---@return real +function common.Atan(x) end + +---Returns 0 if x and y are both 0 +---反正切(Y:X)(弧度) [R] +---@param y real +---@param x real +---@return real +function common.Atan2(y,x) end + +---Returns 0 if x < 0 +---平方根 +---@param x real +---@return real +function common.SquareRoot(x) end + +---computes x to the y power +---y 0.0 > 1 +---x 0.0 and y < 0 > 0 +---求幂 +---@param x real +---@param power real +---@return real +function common.Pow(x,power) end + +---MathRound +---@param r real +---@return integer +function common.MathRound(r) end + +---String Utility API +---转换整数变量为实数 +---@param i integer +---@return real +function common.I2R(i) end + +---转换实数为整数 +---@param r real +---@return integer +function common.R2I(r) end + +---将整数转换为字符串 +---@param i integer +---@return string +function common.I2S(i) end + +---将实数转换为字符串 +---@param r real +---@return string +function common.R2S(r) end + +---将实数转换为格式化字符串 +---@param r real +---@param width integer +---@param precision integer +---@return string +function common.R2SW(r,width,precision) end + +---转换字串符为整数 +---@param s string +---@return integer +function common.S2I(s) end + +---转换字符串为实数 +---@param s string +---@return real +function common.S2R(s) end + +---GetHandleId +---@param h handle +---@return integer +function common.GetHandleId(h) end + +---截取字符串 [R] +---@param source string +---@param start integer +---@param end_ integer +---@return string +function common.SubString(source,start,end_) end + +---字串符长度 +---@param s string +---@return integer +function common.StringLength(s) end + +---将字串符转换为大小写字母 +---@param source string +---@param upper boolean +---@return string +function common.StringCase(source,upper) end + +---StringHash +---@param s string +---@return integer +function common.StringHash(s) end + +---本地字符串 [R] +---@param source string +---@return string +function common.GetLocalizedString(source) end + +---本地热键 +---@param source string +---@return integer +function common.GetLocalizedHotkey(source) end + +---SetMapName +---@param name string +function common.SetMapName(name) end + +---SetMapDescription +---@param description string +function common.SetMapDescription(description) end + +---SetTeams +---@param teamcount integer +function common.SetTeams(teamcount) end + +---SetPlayers +---@param playercount integer +function common.SetPlayers(playercount) end + +---DefineStartLocation +---@param whichStartLoc integer +---@param x real +---@param y real +function common.DefineStartLocation(whichStartLoc,x,y) end + +---DefineStartLocationLoc +---@param whichStartLoc integer +---@param whichLocation location +function common.DefineStartLocationLoc(whichStartLoc,whichLocation) end + +---SetStartLocPrioCount +---@param whichStartLoc integer +---@param prioSlotCount integer +function common.SetStartLocPrioCount(whichStartLoc,prioSlotCount) end + +---SetStartLocPrio +---@param whichStartLoc integer +---@param prioSlotIndex integer +---@param otherStartLocIndex integer +---@param priority startlocprio +function common.SetStartLocPrio(whichStartLoc,prioSlotIndex,otherStartLocIndex,priority) end + +---GetStartLocPrioSlot +---@param whichStartLoc integer +---@param prioSlotIndex integer +---@return integer +function common.GetStartLocPrioSlot(whichStartLoc,prioSlotIndex) end + +---GetStartLocPrio +---@param whichStartLoc integer +---@param prioSlotIndex integer +---@return startlocprio +function common.GetStartLocPrio(whichStartLoc,prioSlotIndex) end + +---SetEnemyStartLocPrioCount +---@param whichStartLoc integer +---@param prioSlotCount integer +function common.SetEnemyStartLocPrioCount(whichStartLoc,prioSlotCount) end + +---SetEnemyStartLocPrio +---@param whichStartLoc integer +---@param prioSlotIndex integer +---@param otherStartLocIndex integer +---@param priority startlocprio +function common.SetEnemyStartLocPrio(whichStartLoc,prioSlotIndex,otherStartLocIndex,priority) end + +---SetGameTypeSupported +---@param whichGameType gametype +---@param value boolean +function common.SetGameTypeSupported(whichGameType,value) end + +---设置地图参数 +---@param whichMapFlag mapflag +---@param value boolean +function common.SetMapFlag(whichMapFlag,value) end + +---SetGamePlacement +---@param whichPlacementType placement +function common.SetGamePlacement(whichPlacementType) end + +---设定游戏速度 +---@param whichspeed gamespeed +function common.SetGameSpeed(whichspeed) end + +---设置游戏难度 [R] +---@param whichdifficulty gamedifficulty +function common.SetGameDifficulty(whichdifficulty) end + +---SetResourceDensity +---@param whichdensity mapdensity +function common.SetResourceDensity(whichdensity) end + +---SetCreatureDensity +---@param whichdensity mapdensity +function common.SetCreatureDensity(whichdensity) end + +---队伍数量 +---@return integer +function common.GetTeams() end + +---玩家数量 +---@return integer +function common.GetPlayers() end + +---IsGameTypeSupported +---@param whichGameType gametype +---@return boolean +function common.IsGameTypeSupported(whichGameType) end + +---GetGameTypeSelected +---@return gametype +function common.GetGameTypeSelected() end + +---地图参数 +---@param whichMapFlag mapflag +---@return boolean +function common.IsMapFlagSet(whichMapFlag) end + +---GetGamePlacement +---@return placement +function common.GetGamePlacement() end + +---当前游戏速度 +---@return gamespeed +function common.GetGameSpeed() end + +---难度等级 +---@return gamedifficulty +function common.GetGameDifficulty() end + +---GetResourceDensity +---@return mapdensity +function common.GetResourceDensity() end + +---GetCreatureDensity +---@return mapdensity +function common.GetCreatureDensity() end + +---GetStartLocationX +---@param whichStartLocation integer +---@return real +function common.GetStartLocationX(whichStartLocation) end + +---GetStartLocationY +---@param whichStartLocation integer +---@return real +function common.GetStartLocationY(whichStartLocation) end + +---GetStartLocationLoc +---@param whichStartLocation integer +---@return location +function common.GetStartLocationLoc(whichStartLocation) end + +---设置玩家队伍 +---@param whichPlayer player +---@param whichTeam integer +function common.SetPlayerTeam(whichPlayer,whichTeam) end + +---SetPlayerStartLocation +---@param whichPlayer player +---@param startLocIndex integer +function common.SetPlayerStartLocation(whichPlayer,startLocIndex) end + +---forces player to have the specified start loc and marks the start loc as occupied +---which removes it from consideration for subsequently placed players +---( i.e. you can use this to put people in a fixed loc and then +---use random placement for any unplaced players etc ) +---use random placement for any unplaced players etc ) +---@param whichPlayer player +---@param startLocIndex integer +function common.ForcePlayerStartLocation(whichPlayer,startLocIndex) end + +---改变玩家颜色 [R] +---@param whichPlayer player +---@param color playercolor +function common.SetPlayerColor(whichPlayer,color) end + +---设置联盟状态(指定项目) [R] +---@param sourcePlayer player +---@param otherPlayer player +---@param whichAllianceSetting alliancetype +---@param value boolean +function common.SetPlayerAlliance(sourcePlayer,otherPlayer,whichAllianceSetting,value) end + +---设置税率 [R] +---@param sourcePlayer player +---@param otherPlayer player +---@param whichResource playerstate +---@param rate integer +function common.SetPlayerTaxRate(sourcePlayer,otherPlayer,whichResource,rate) end + +---SetPlayerRacePreference +---@param whichPlayer player +---@param whichRacePreference racepreference +function common.SetPlayerRacePreference(whichPlayer,whichRacePreference) end + +---SetPlayerRaceSelectable +---@param whichPlayer player +---@param value boolean +function common.SetPlayerRaceSelectable(whichPlayer,value) end + +---SetPlayerController +---@param whichPlayer player +---@param controlType mapcontrol +function common.SetPlayerController(whichPlayer,controlType) end + +---设置玩家名字 +---@param whichPlayer player +---@param name string +function common.SetPlayerName(whichPlayer,name) end + +---显示/隐藏计分屏显示 [R] +---@param whichPlayer player +---@param flag boolean +function common.SetPlayerOnScoreScreen(whichPlayer,flag) end + +---玩家在的队伍 +---@param whichPlayer player +---@return integer +function common.GetPlayerTeam(whichPlayer) end + +---GetPlayerStartLocation +---@param whichPlayer player +---@return integer +function common.GetPlayerStartLocation(whichPlayer) end + +---玩家的颜色 +---@param whichPlayer player +---@return playercolor +function common.GetPlayerColor(whichPlayer) end + +---GetPlayerSelectable +---@param whichPlayer player +---@return boolean +function common.GetPlayerSelectable(whichPlayer) end + +---玩家控制者 +---@param whichPlayer player +---@return mapcontrol +function common.GetPlayerController(whichPlayer) end + +---玩家游戏属性 +---@param whichPlayer player +---@return playerslotstate +function common.GetPlayerSlotState(whichPlayer) end + +---玩家税率 [R] +---@param sourcePlayer player +---@param otherPlayer player +---@param whichResource playerstate +---@return integer +function common.GetPlayerTaxRate(sourcePlayer,otherPlayer,whichResource) end + +---玩家的种族选择 +---@param whichPlayer player +---@param pref racepreference +---@return boolean +function common.IsPlayerRacePrefSet(whichPlayer,pref) end + +---玩家名字 +---@param whichPlayer player +---@return string +function common.GetPlayerName(whichPlayer) end + +---Timer API +---新建计时器 [R] +---@return timer +function common.CreateTimer() end + +---删除计时器 [R] +---@param whichTimer timer +function common.DestroyTimer(whichTimer) end + +---运行计时器 [C] +---@param whichTimer timer +---@param timeout real +---@param periodic boolean +---@param handlerFunc code +function common.TimerStart(whichTimer,timeout,periodic,handlerFunc) end + +---计时器经过的时间 +---@param whichTimer timer +---@return real +function common.TimerGetElapsed(whichTimer) end + +---计时器剩余时间 +---@param whichTimer timer +---@return real +function common.TimerGetRemaining(whichTimer) end + +---计时器初始的时间 +---@param whichTimer timer +---@return real +function common.TimerGetTimeout(whichTimer) end + +---暂停计时器 [R] +---@param whichTimer timer +function common.PauseTimer(whichTimer) end + +---恢复计时器 [R] +---@param whichTimer timer +function common.ResumeTimer(whichTimer) end + +---事件响应 - 计时器期满 +---@return timer +function common.GetExpiredTimer() end + +---Group API +---新建的单位组 [R] +---@return group +function common.CreateGroup() end + +---删除单位组 [R] +---@param whichGroup group +function common.DestroyGroup(whichGroup) end + +---添加单位 [R] +---@param whichGroup group +---@param whichUnit unit +---@return boolean +function common.GroupAddUnit(whichGroup,whichUnit) end + +---移除单位 [R] +---@param whichGroup group +---@param whichUnit unit +---@return boolean +function common.GroupRemoveUnit(whichGroup,whichUnit) end + +---清除 +---@param whichGroup group +function common.GroupClear(whichGroup) end + +---GroupEnumUnitsOfType +---@param whichGroup group +---@param unitname string +---@param filter boolexpr +function common.GroupEnumUnitsOfType(whichGroup,unitname,filter) end + +---GroupEnumUnitsOfPlayer +---@param whichGroup group +---@param whichPlayer player +---@param filter boolexpr +function common.GroupEnumUnitsOfPlayer(whichGroup,whichPlayer,filter) end + +---GroupEnumUnitsOfTypeCounted +---@param whichGroup group +---@param unitname string +---@param filter boolexpr +---@param countLimit integer +function common.GroupEnumUnitsOfTypeCounted(whichGroup,unitname,filter,countLimit) end + +---GroupEnumUnitsInRect +---@param whichGroup group +---@param r rect +---@param filter boolexpr +function common.GroupEnumUnitsInRect(whichGroup,r,filter) end + +---GroupEnumUnitsInRectCounted +---@param whichGroup group +---@param r rect +---@param filter boolexpr +---@param countLimit integer +function common.GroupEnumUnitsInRectCounted(whichGroup,r,filter,countLimit) end + +---选取单位添加到单位组(坐标) +---@param whichGroup group +---@param x real +---@param y real +---@param radius real +---@param filter boolexpr +function common.GroupEnumUnitsInRange(whichGroup,x,y,radius,filter) end + +---选取单位添加到单位组(点) +---@param whichGroup group +---@param whichLocation location +---@param radius real +---@param filter boolexpr +function common.GroupEnumUnitsInRangeOfLoc(whichGroup,whichLocation,radius,filter) end + +---选取单位添加到单位组(坐标)(不建议使用) +---@param whichGroup group +---@param x real +---@param y real +---@param radius real +---@param filter boolexpr +---@param countLimit integer +function common.GroupEnumUnitsInRangeCounted(whichGroup,x,y,radius,filter,countLimit) end + +---选取单位添加到单位组(点)(不建议使用) +---@param whichGroup group +---@param whichLocation location +---@param radius real +---@param filter boolexpr +---@param countLimit integer +function common.GroupEnumUnitsInRangeOfLocCounted(whichGroup,whichLocation,radius,filter,countLimit) end + +---GroupEnumUnitsSelected +---@param whichGroup group +---@param whichPlayer player +---@param filter boolexpr +function common.GroupEnumUnitsSelected(whichGroup,whichPlayer,filter) end + +---发送单位组命令到 没有目标 +---@param whichGroup group +---@param order string +---@return boolean +function common.GroupImmediateOrder(whichGroup,order) end + +---发布命令(无目标)(ID) +---@param whichGroup group +---@param order integer +---@return boolean +function common.GroupImmediateOrderById(whichGroup,order) end + +---发布命令(指定坐标) [R] +---@param whichGroup group +---@param order string +---@param x real +---@param y real +---@return boolean +function common.GroupPointOrder(whichGroup,order,x,y) end + +---发送单位组命令到 点 +---@param whichGroup group +---@param order string +---@param whichLocation location +---@return boolean +function common.GroupPointOrderLoc(whichGroup,order,whichLocation) end + +---发布命令(指定坐标)(ID) +---@param whichGroup group +---@param order integer +---@param x real +---@param y real +---@return boolean +function common.GroupPointOrderById(whichGroup,order,x,y) end + +---发布命令(指定点)(ID) +---@param whichGroup group +---@param order integer +---@param whichLocation location +---@return boolean +function common.GroupPointOrderByIdLoc(whichGroup,order,whichLocation) end + +---发送单位组命令到 单位 +---@param whichGroup group +---@param order string +---@param targetWidget widget +---@return boolean +function common.GroupTargetOrder(whichGroup,order,targetWidget) end + +---发布命令(指定单位)(ID) +---@param whichGroup group +---@param order integer +---@param targetWidget widget +---@return boolean +function common.GroupTargetOrderById(whichGroup,order,targetWidget) end + +---This will be difficult to support with potentially disjoint, cell-based regions +---as it would involve enumerating all the cells that are covered by a particularregion +---a better implementation would be a trigger that adds relevant units as they enter +---and removes them if they leave... +---选取所有单位在单位组做 多动作 +---@param whichGroup group +---@param callback code +function common.ForGroup(whichGroup,callback) end + +---单位组中第一个单位 +---@param whichGroup group +---@return unit +function common.FirstOfGroup(whichGroup) end + +---Force API +---新建玩家组 [R] +---@return force +function common.CreateForce() end + +---删除玩家组 [R] +---@param whichForce force +function common.DestroyForce(whichForce) end + +---添加玩家 [R] +---@param whichForce force +---@param whichPlayer player +function common.ForceAddPlayer(whichForce,whichPlayer) end + +---移除玩家 [R] +---@param whichForce force +---@param whichPlayer player +function common.ForceRemovePlayer(whichForce,whichPlayer) end + +---清除玩家 +---@param whichForce force +function common.ForceClear(whichForce) end + +---ForceEnumPlayers +---@param whichForce force +---@param filter boolexpr +function common.ForceEnumPlayers(whichForce,filter) end + +---ForceEnumPlayersCounted +---@param whichForce force +---@param filter boolexpr +---@param countLimit integer +function common.ForceEnumPlayersCounted(whichForce,filter,countLimit) end + +---ForceEnumAllies +---@param whichForce force +---@param whichPlayer player +---@param filter boolexpr +function common.ForceEnumAllies(whichForce,whichPlayer,filter) end + +---ForceEnumEnemies +---@param whichForce force +---@param whichPlayer player +---@param filter boolexpr +function common.ForceEnumEnemies(whichForce,whichPlayer,filter) end + +---选取所有玩家在玩家组做动作(单一的) +---@param whichForce force +---@param callback code +function common.ForForce(whichForce,callback) end + +---Region and Location API +---将坐标转换为区域 +---@param minx real +---@param miny real +---@param maxx real +---@param maxy real +---@return rect +function common.Rect(minx,miny,maxx,maxy) end + +---将点转换为区域 +---@param min location +---@param max location +---@return rect +function common.RectFromLoc(min,max) end + +---删除矩形区域 [R] +---@param whichRect rect +function common.RemoveRect(whichRect) end + +---设置矩形区域(指定坐标) [R] +---@param whichRect rect +---@param minx real +---@param miny real +---@param maxx real +---@param maxy real +function common.SetRect(whichRect,minx,miny,maxx,maxy) end + +---设置矩形区域(指定点) [R] +---@param whichRect rect +---@param min location +---@param max location +function common.SetRectFromLoc(whichRect,min,max) end + +---移动矩形区域(指定坐标) [R] +---@param whichRect rect +---@param newCenterX real +---@param newCenterY real +function common.MoveRectTo(whichRect,newCenterX,newCenterY) end + +---移动区域 +---@param whichRect rect +---@param newCenterLoc location +function common.MoveRectToLoc(whichRect,newCenterLoc) end + +---区域中心的 X 坐标 +---@param whichRect rect +---@return real +function common.GetRectCenterX(whichRect) end + +---区域中心的 Y 坐标 +---@param whichRect rect +---@return real +function common.GetRectCenterY(whichRect) end + +---区域最小 X 坐标 +---@param whichRect rect +---@return real +function common.GetRectMinX(whichRect) end + +---区域最小 Y 坐标 +---@param whichRect rect +---@return real +function common.GetRectMinY(whichRect) end + +---区域最大 X 坐标 +---@param whichRect rect +---@return real +function common.GetRectMaxX(whichRect) end + +---区域最大 Y 坐标 +---@param whichRect rect +---@return real +function common.GetRectMaxY(whichRect) end + +---新建区域 [R] +---@return region +function common.CreateRegion() end + +---删除不规则区域 [R] +---@param whichRegion region +function common.RemoveRegion(whichRegion) end + +---添加区域 [R] +---@param whichRegion region +---@param r rect +function common.RegionAddRect(whichRegion,r) end + +---移除区域 [R] +---@param whichRegion region +---@param r rect +function common.RegionClearRect(whichRegion,r) end + +---添加单元点(指定坐标) [R] +---@param whichRegion region +---@param x real +---@param y real +function common.RegionAddCell(whichRegion,x,y) end + +---添加单元点(指定点) [R] +---@param whichRegion region +---@param whichLocation location +function common.RegionAddCellAtLoc(whichRegion,whichLocation) end + +---移除单元点(指定坐标) [R] +---@param whichRegion region +---@param x real +---@param y real +function common.RegionClearCell(whichRegion,x,y) end + +---移除单元点(指定点) [R] +---@param whichRegion region +---@param whichLocation location +function common.RegionClearCellAtLoc(whichRegion,whichLocation) end + +---转换坐标到点 +---@param x real +---@param y real +---@return location +function common.Location(x,y) end + +---清除点 [R] +---@param whichLocation location +function common.RemoveLocation(whichLocation) end + +---移动点 [R] +---@param whichLocation location +---@param newX real +---@param newY real +function common.MoveLocation(whichLocation,newX,newY) end + +---X 坐标 +---@param whichLocation location +---@return real +function common.GetLocationX(whichLocation) end + +---Y 坐标 +---@param whichLocation location +---@return real +function common.GetLocationY(whichLocation) end + +---This function is asynchronous. The values it returns are not guaranteed synchronous between each player. +---If you attempt to use it in a synchronous manner, it may cause a desync. +---点的Z轴高度 [R] +---@param whichLocation location +---@return real +function common.GetLocationZ(whichLocation) end + +---单位检查 +---@param whichRegion region +---@param whichUnit unit +---@return boolean +function common.IsUnitInRegion(whichRegion,whichUnit) end + +---包含坐标 +---@param whichRegion region +---@param x real +---@param y real +---@return boolean +function common.IsPointInRegion(whichRegion,x,y) end + +---包含点 +---@param whichRegion region +---@param whichLocation location +---@return boolean +function common.IsLocationInRegion(whichRegion,whichLocation) end + +---Returns full map bounds, including unplayable borders, in world coordinates +---Returns full map bounds, including unplayable borders, in world coordinates +---@return rect +function common.GetWorldBounds() end + +---Native trigger interface +---新建触发 [R] +---@return trigger +function common.CreateTrigger() end + +---删除触发器 [R] +---@param whichTrigger trigger +function common.DestroyTrigger(whichTrigger) end + +---ResetTrigger +---@param whichTrigger trigger +function common.ResetTrigger(whichTrigger) end + +---打开触发器 +---@param whichTrigger trigger +function common.EnableTrigger(whichTrigger) end + +---关掉触发器 +---@param whichTrigger trigger +function common.DisableTrigger(whichTrigger) end + +---触发器打开 +---@param whichTrigger trigger +---@return boolean +function common.IsTriggerEnabled(whichTrigger) end + +---TriggerWaitOnSleeps +---@param whichTrigger trigger +---@param flag boolean +function common.TriggerWaitOnSleeps(whichTrigger,flag) end + +---IsTriggerWaitOnSleeps +---@param whichTrigger trigger +---@return boolean +function common.IsTriggerWaitOnSleeps(whichTrigger) end + +---匹配的单位 +---@return unit +function common.GetFilterUnit() end + +---选取的单位 +---@return unit +function common.GetEnumUnit() end + +---匹配的可毁坏物 +---@return destructable +function common.GetFilterDestructable() end + +---选取的可毁坏物 +---@return destructable +function common.GetEnumDestructable() end + +---匹配的物品 +---@return item +function common.GetFilterItem() end + +---选取的物品 +---@return item +function common.GetEnumItem() end + +---ParseTags +---@param taggedString string +---@return string +function common.ParseTags(taggedString) end + +---匹配的玩家 +---@return player +function common.GetFilterPlayer() end + +---选取的玩家 +---@return player +function common.GetEnumPlayer() end + +---当前触发器 +---@return trigger +function common.GetTriggeringTrigger() end + +---GetTriggerEventId +---@return eventid +function common.GetTriggerEventId() end + +---触发器赋值统计 +---@param whichTrigger trigger +---@return integer +function common.GetTriggerEvalCount(whichTrigger) end + +---触发器运行次数统计 +---@param whichTrigger trigger +---@return integer +function common.GetTriggerExecCount(whichTrigger) end + +---运行函数 [R] +---@param funcName string +function common.ExecuteFunc(funcName) end + +---Boolean Expr API ( for compositing trigger conditions and unit filter funcs...) +---@param operandA boolexpr +---@param operandB boolexpr +---@return boolexpr +function common.And(operandA,operandB) end + +---Or +---@param operandA boolexpr +---@param operandB boolexpr +---@return boolexpr +function common.Or(operandA,operandB) end + +---Not +---@param operand boolexpr +---@return boolexpr +function common.Not(operand) end + +---限制条件为 +---@param func code +---@return conditionfunc +function common.Condition(func) end + +---DestroyCondition +---@param c conditionfunc +function common.DestroyCondition(c) end + +---Filter +---@param func code +---@return filterfunc +function common.Filter(func) end + +---DestroyFilter +---@param f filterfunc +function common.DestroyFilter(f) end + +---DestroyBoolExpr +---@param e boolexpr +function common.DestroyBoolExpr(e) end + +---变量的值 +---@param whichTrigger trigger +---@param varName string +---@param opcode limitop +---@param limitval real +---@return event +function common.TriggerRegisterVariableEvent(whichTrigger,varName,opcode,limitval) end + +---Creates it's own timer and triggers when it expires +---Creates it's own timer and triggers when it expires +---@param whichTrigger trigger +---@param timeout real +---@param periodic boolean +---@return event +function common.TriggerRegisterTimerEvent(whichTrigger,timeout,periodic) end + +---Triggers when the timer you tell it about expires +---Triggers when the timer you tell it about expires +---@param whichTrigger trigger +---@param t timer +---@return event +function common.TriggerRegisterTimerExpireEvent(whichTrigger,t) end + +---TriggerRegisterGameStateEvent +---@param whichTrigger trigger +---@param whichState gamestate +---@param opcode limitop +---@param limitval real +---@return event +function common.TriggerRegisterGameStateEvent(whichTrigger,whichState,opcode,limitval) end + +---TriggerRegisterDialogEvent +---@param whichTrigger trigger +---@param whichDialog dialog +---@return event +function common.TriggerRegisterDialogEvent(whichTrigger,whichDialog) end + +---对话框按钮被点击 [R] +---@param whichTrigger trigger +---@param whichButton button +---@return event +function common.TriggerRegisterDialogButtonEvent(whichTrigger,whichButton) end + +---EVENT_GAME_STATE_LIMIT +---EVENT_GAME_STATE_LIMIT +---@return gamestate +function common.GetEventGameState() end + +---比赛游戏事件 +---@param whichTrigger trigger +---@param whichGameEvent gameevent +---@return event +function common.TriggerRegisterGameEvent(whichTrigger,whichGameEvent) end + +---EVENT_GAME_VICTORY +---EVENT_GAME_VICTORY +---@return player +function common.GetWinningPlayer() end + +---单位进入不规则区域(指定条件) [R] +---@param whichTrigger trigger +---@param whichRegion region +---@param filter boolexpr +---@return event +function common.TriggerRegisterEnterRegion(whichTrigger,whichRegion,filter) end + +---EVENT_GAME_ENTER_REGION +---触发区域 [R] +---@return region +function common.GetTriggeringRegion() end + +---正在进入的单位 +---@return unit +function common.GetEnteringUnit() end + +---单位离开不规则区域(指定条件) [R] +---@param whichTrigger trigger +---@param whichRegion region +---@param filter boolexpr +---@return event +function common.TriggerRegisterLeaveRegion(whichTrigger,whichRegion,filter) end + +---正在离开的单位 +---@return unit +function common.GetLeavingUnit() end + +---鼠标点击可追踪物 [R] +---@param whichTrigger trigger +---@param t trackable +---@return event +function common.TriggerRegisterTrackableHitEvent(whichTrigger,t) end + +---鼠标移动到追踪对象 [R] +---@param whichTrigger trigger +---@param t trackable +---@return event +function common.TriggerRegisterTrackableTrackEvent(whichTrigger,t) end + +---EVENT_COMMAND_BUTTON_CLICK +---EVENT_COMMAND_BUTTON_CLICK +---@param whichTrigger trigger +---@param whichAbility integer +---@param order string +---@return event +function common.TriggerRegisterCommandEvent(whichTrigger,whichAbility,order) end + +---TriggerRegisterUpgradeCommandEvent +---@param whichTrigger trigger +---@param whichUpgrade integer +---@return event +function common.TriggerRegisterUpgradeCommandEvent(whichTrigger,whichUpgrade) end + +---EVENT_GAME_TRACKABLE_HIT +---EVENT_GAME_TRACKABLE_TRACK +---事件响应 - 触发可追踪物 [R] +---@return trackable +function common.GetTriggeringTrackable() end + +---EVENT_DIALOG_BUTTON_CLICK +---EVENT_DIALOG_BUTTON_CLICK +---@return button +function common.GetClickedButton() end + +---GetClickedDialog +---@return dialog +function common.GetClickedDialog() end + +---EVENT_GAME_TOURNAMENT_FINISH_SOON +---比赛剩余时间 +---@return real +function common.GetTournamentFinishSoonTimeRemaining() end + +---比赛结束规则 +---@return integer +function common.GetTournamentFinishNowRule() end + +---GetTournamentFinishNowPlayer +---@return player +function common.GetTournamentFinishNowPlayer() end + +---对战比赛得分 +---@param whichPlayer player +---@return integer +function common.GetTournamentScore(whichPlayer) end + +---EVENT_GAME_SAVE +---储存游戏文件名 +---@return string +function common.GetSaveBasicFilename() end + +---TriggerRegisterPlayerEvent +---@param whichTrigger trigger +---@param whichPlayer player +---@param whichPlayerEvent playerevent +---@return event +function common.TriggerRegisterPlayerEvent(whichTrigger,whichPlayer,whichPlayerEvent) end + +---EVENT_PLAYER_DEFEAT +---EVENT_PLAYER_VICTORY +---触发玩家 +---@return player +function common.GetTriggerPlayer() end + +---TriggerRegisterPlayerUnitEvent +---@param whichTrigger trigger +---@param whichPlayer player +---@param whichPlayerUnitEvent playerunitevent +---@param filter boolexpr +---@return event +function common.TriggerRegisterPlayerUnitEvent(whichTrigger,whichPlayer,whichPlayerUnitEvent,filter) end + +---EVENT_PLAYER_HERO_LEVEL +---EVENT_UNIT_HERO_LEVEL +---英雄升级 +---@return unit +function common.GetLevelingUnit() end + +---EVENT_PLAYER_HERO_SKILL +---EVENT_UNIT_HERO_SKILL +---学习技能的英雄 +---@return unit +function common.GetLearningUnit() end + +---学习技能 [R] +---@return integer +function common.GetLearnedSkill() end + +---学习的技能的等级 +---@return integer +function common.GetLearnedSkillLevel() end + +---EVENT_PLAYER_HERO_REVIVABLE +---可复活的英雄 +---@return unit +function common.GetRevivableUnit() end + +---EVENT_PLAYER_HERO_REVIVE_START +---EVENT_PLAYER_HERO_REVIVE_CANCEL +---EVENT_PLAYER_HERO_REVIVE_FINISH +---EVENT_UNIT_HERO_REVIVE_START +---EVENT_UNIT_HERO_REVIVE_CANCEL +---EVENT_UNIT_HERO_REVIVE_FINISH +---复活英雄 +---@return unit +function common.GetRevivingUnit() end + +---EVENT_PLAYER_UNIT_ATTACKED +---攻击的单位 +---@return unit +function common.GetAttacker() end + +---EVENT_PLAYER_UNIT_RESCUED +---EVENT_PLAYER_UNIT_RESCUED +---@return unit +function common.GetRescuer() end + +---EVENT_PLAYER_UNIT_DEATH +---垂死的单位 +---@return unit +function common.GetDyingUnit() end + +---GetKillingUnit +---@return unit +function common.GetKillingUnit() end + +---EVENT_PLAYER_UNIT_DECAY +---尸体腐烂单位 +---@return unit +function common.GetDecayingUnit() end + +---EVENT_PLAYER_UNIT_CONSTRUCT_START +---正在建造的建筑 +---@return unit +function common.GetConstructingStructure() end + +---EVENT_PLAYER_UNIT_CONSTRUCT_FINISH +---EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL +---取消建造中的建筑 +---@return unit +function common.GetCancelledStructure() end + +---已建造的建筑 +---@return unit +function common.GetConstructedStructure() end + +---EVENT_PLAYER_UNIT_RESEARCH_START +---EVENT_PLAYER_UNIT_RESEARCH_CANCEL +---EVENT_PLAYER_UNIT_RESEARCH_FINISH +---研究科技单位 +---@return unit +function common.GetResearchingUnit() end + +---研究的 科技-类型 +---@return integer +function common.GetResearched() end + +---EVENT_PLAYER_UNIT_TRAIN_START +---EVENT_PLAYER_UNIT_TRAIN_CANCEL +---EVENT_PLAYER_UNIT_TRAIN_FINISH +---EVENT_PLAYER_UNIT_TRAIN_FINISH +---@return integer +function common.GetTrainedUnitType() end + +---EVENT_PLAYER_UNIT_TRAIN_FINISH +---@return unit +function common.GetTrainedUnit() end + +---EVENT_PLAYER_UNIT_DETECTED +---EVENT_PLAYER_UNIT_DETECTED +---@return unit +function common.GetDetectedUnit() end + +---EVENT_PLAYER_UNIT_SUMMONED +---正在召唤的单位 +---@return unit +function common.GetSummoningUnit() end + +---已召唤单位 +---@return unit +function common.GetSummonedUnit() end + +---EVENT_PLAYER_UNIT_LOADED +---EVENT_PLAYER_UNIT_LOADED +---@return unit +function common.GetTransportUnit() end + +---GetLoadedUnit +---@return unit +function common.GetLoadedUnit() end + +---EVENT_PLAYER_UNIT_SELL +---出售单位 +---@return unit +function common.GetSellingUnit() end + +---被出售单位 +---@return unit +function common.GetSoldUnit() end + +---在购买的单位 +---@return unit +function common.GetBuyingUnit() end + +---EVENT_PLAYER_UNIT_SELL_ITEM +---卖出的物品 +---@return item +function common.GetSoldItem() end + +---EVENT_PLAYER_UNIT_CHANGE_OWNER +---改变了所有者的单位 +---@return unit +function common.GetChangingUnit() end + +---前一个所有者 +---@return player +function common.GetChangingUnitPrevOwner() end + +---EVENT_PLAYER_UNIT_DROP_ITEM +---EVENT_PLAYER_UNIT_PICKUP_ITEM +---EVENT_PLAYER_UNIT_USE_ITEM +---英雄操作物品 +---@return unit +function common.GetManipulatingUnit() end + +---物品存在操作 +---@return item +function common.GetManipulatedItem() end + +---EVENT_PLAYER_UNIT_ISSUED_ORDER +---收到命令的单位 +---@return unit +function common.GetOrderedUnit() end + +---GetIssuedOrderId +---@return integer +function common.GetIssuedOrderId() end + +---EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER +---命令发布点X坐标 [R] +---@return real +function common.GetOrderPointX() end + +---命令发布点Y坐标 [R] +---@return real +function common.GetOrderPointY() end + +---目标的位置 +---@return location +function common.GetOrderPointLoc() end + +---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER +---EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER +---@return widget +function common.GetOrderTarget() end + +---目标的可毁坏物 +---@return destructable +function common.GetOrderTargetDestructable() end + +---目标的物品 +---@return item +function common.GetOrderTargetItem() end + +---目标的单位 +---@return unit +function common.GetOrderTargetUnit() end + +---EVENT_UNIT_SPELL_CHANNEL +---EVENT_UNIT_SPELL_CAST +---EVENT_UNIT_SPELL_EFFECT +---EVENT_UNIT_SPELL_FINISH +---EVENT_UNIT_SPELL_ENDCAST +---EVENT_PLAYER_UNIT_SPELL_CHANNEL +---EVENT_PLAYER_UNIT_SPELL_CAST +---EVENT_PLAYER_UNIT_SPELL_EFFECT +---EVENT_PLAYER_UNIT_SPELL_FINISH +---EVENT_PLAYER_UNIT_SPELL_ENDCAST +---技能单位 +---@return unit +function common.GetSpellAbilityUnit() end + +---使用的技能 +---@return integer +function common.GetSpellAbilityId() end + +---使用的技能 +---@return ability +function common.GetSpellAbility() end + +---对其使用技能的目标点 +---@return location +function common.GetSpellTargetLoc() end + +---GetSpellTargetX +---@return real +function common.GetSpellTargetX() end + +---GetSpellTargetY +---@return real +function common.GetSpellTargetY() end + +---对其使用技能的目标可毁坏物 +---@return destructable +function common.GetSpellTargetDestructable() end + +---对其使用技能的目标物品 +---@return item +function common.GetSpellTargetItem() end + +---对其使用技能的目标单位 +---@return unit +function common.GetSpellTargetUnit() end + +---联盟状态改变(特殊) +---@param whichTrigger trigger +---@param whichPlayer player +---@param whichAlliance alliancetype +---@return event +function common.TriggerRegisterPlayerAllianceChange(whichTrigger,whichPlayer,whichAlliance) end + +---属性 +---@param whichTrigger trigger +---@param whichPlayer player +---@param whichState playerstate +---@param opcode limitop +---@param limitval real +---@return event +function common.TriggerRegisterPlayerStateEvent(whichTrigger,whichPlayer,whichState,opcode,limitval) end + +---EVENT_PLAYER_STATE_LIMIT +---EVENT_PLAYER_STATE_LIMIT +---@return playerstate +function common.GetEventPlayerState() end + +---玩家输入聊天信息 +---@param whichTrigger trigger +---@param whichPlayer player +---@param chatMessageToDetect string +---@param exactMatchOnly boolean +---@return event +function common.TriggerRegisterPlayerChatEvent(whichTrigger,whichPlayer,chatMessageToDetect,exactMatchOnly) end + +---returns the actual string they typed in ( same as what you registered for +---if you required exact match ) +---输入的聊天字符 +---@return string +function common.GetEventPlayerChatString() end + +---returns the string that you registered for +---匹配的聊天字符 +---@return string +function common.GetEventPlayerChatStringMatched() end + +---可毁坏物死亡 +---@param whichTrigger trigger +---@param whichWidget widget +---@return event +function common.TriggerRegisterDeathEvent(whichTrigger,whichWidget) end + +---触发单位 +---@return unit +function common.GetTriggerUnit() end + +---TriggerRegisterUnitStateEvent +---@param whichTrigger trigger +---@param whichUnit unit +---@param whichState unitstate +---@param opcode limitop +---@param limitval real +---@return event +function common.TriggerRegisterUnitStateEvent(whichTrigger,whichUnit,whichState,opcode,limitval) end + +---EVENT_UNIT_STATE_LIMIT +---EVENT_UNIT_STATE_LIMIT +---获取单位状态 +---@return unitstate +function common.GetEventUnitState() end + +---详细单位的事件 +---@param whichTrigger trigger +---@param whichUnit unit +---@param whichEvent unitevent +---@return event +function common.TriggerRegisterUnitEvent(whichTrigger,whichUnit,whichEvent) end + +---EVENT_UNIT_DAMAGED +---被伤害的生命值 +---@return real +function common.GetEventDamage() end + +---伤害来源 +---@return unit +function common.GetEventDamageSource() end + +---EVENT_UNIT_DETECTED +---EVENT_UNIT_DETECTED +---@return player +function common.GetEventDetectingPlayer() end + +---TriggerRegisterFilterUnitEvent +---@param whichTrigger trigger +---@param whichUnit unit +---@param whichEvent unitevent +---@param filter boolexpr +---@return event +function common.TriggerRegisterFilterUnitEvent(whichTrigger,whichUnit,whichEvent,filter) end + +---EVENT_UNIT_ACQUIRED_TARGET +---EVENT_UNIT_TARGET_IN_RANGE +---目标单位 +---@return unit +function common.GetEventTargetUnit() end + +---TriggerRegisterUnitInRange +---@param whichTrigger trigger +---@param whichUnit unit +---@param range real +---@param filter boolexpr +---@return event +function common.TriggerRegisterUnitInRange(whichTrigger,whichUnit,range,filter) end + +---添加触发器限制条件 +---@param whichTrigger trigger +---@param condition boolexpr +---@return triggercondition +function common.TriggerAddCondition(whichTrigger,condition) end + +---TriggerRemoveCondition +---@param whichTrigger trigger +---@param whichCondition triggercondition +function common.TriggerRemoveCondition(whichTrigger,whichCondition) end + +---TriggerClearConditions +---@param whichTrigger trigger +function common.TriggerClearConditions(whichTrigger) end + +---添加触发器动作 +---@param whichTrigger trigger +---@param actionFunc code +---@return triggeraction +function common.TriggerAddAction(whichTrigger,actionFunc) end + +---TriggerRemoveAction +---@param whichTrigger trigger +---@param whichAction triggeraction +function common.TriggerRemoveAction(whichTrigger,whichAction) end + +---TriggerClearActions +---@param whichTrigger trigger +function common.TriggerClearActions(whichTrigger) end + +---等待 +---@param timeout real +function common.TriggerSleepAction(timeout) end + +---TriggerWaitForSound +---@param s sound +---@param offset real +function common.TriggerWaitForSound(s,offset) end + +---触发器条件成立 +---@param whichTrigger trigger +---@return boolean +function common.TriggerEvaluate(whichTrigger) end + +---运行触发器 (忽略条件) +---@param whichTrigger trigger +function common.TriggerExecute(whichTrigger) end + +---TriggerExecuteWait +---@param whichTrigger trigger +function common.TriggerExecuteWait(whichTrigger) end + +---TriggerSyncStart +function common.TriggerSyncStart() end + +---TriggerSyncReady +function common.TriggerSyncReady() end + +---Widget API +---Widget API +---@param whichWidget widget +---@return real +function common.GetWidgetLife(whichWidget) end + +---SetWidgetLife +---@param whichWidget widget +---@param newLife real +function common.SetWidgetLife(whichWidget,newLife) end + +---GetWidgetX +---@param whichWidget widget +---@return real +function common.GetWidgetX(whichWidget) end + +---GetWidgetY +---@param whichWidget widget +---@return real +function common.GetWidgetY(whichWidget) end + +---GetTriggerWidget +---@return widget +function common.GetTriggerWidget() end + +---Destructable Object API +---Facing arguments are specified in degrees +---Facing arguments are specified in degrees +---@param objectid integer +---@param x real +---@param y real +---@param face real +---@param scale real +---@param variation integer +---@return destructable +function common.CreateDestructable(objectid,x,y,face,scale,variation) end + +---新建可破坏物 [R] +---@param objectid integer +---@param x real +---@param y real +---@param z real +---@param face real +---@param scale real +---@param variation integer +---@return destructable +function common.CreateDestructableZ(objectid,x,y,z,face,scale,variation) end + +---CreateDeadDestructable +---@param objectid integer +---@param x real +---@param y real +---@param face real +---@param scale real +---@param variation integer +---@return destructable +function common.CreateDeadDestructable(objectid,x,y,face,scale,variation) end + +---新建可破坏物(死亡的) [R] +---@param objectid integer +---@param x real +---@param y real +---@param z real +---@param face real +---@param scale real +---@param variation integer +---@return destructable +function common.CreateDeadDestructableZ(objectid,x,y,z,face,scale,variation) end + +---删除 可毁坏物 +---@param d destructable +function common.RemoveDestructable(d) end + +---杀死 可毁坏物 +---@param d destructable +function common.KillDestructable(d) end + +---SetDestructableInvulnerable +---@param d destructable +---@param flag boolean +function common.SetDestructableInvulnerable(d,flag) end + +---IsDestructableInvulnerable +---@param d destructable +---@return boolean +function common.IsDestructableInvulnerable(d) end + +---EnumDestructablesInRect +---@param r rect +---@param filter boolexpr +---@param actionFunc code +function common.EnumDestructablesInRect(r,filter,actionFunc) end + +---建筑的类型 +---@param d destructable +---@return integer +function common.GetDestructableTypeId(d) end + +---可破坏物所在X轴坐标 [R] +---@param d destructable +---@return real +function common.GetDestructableX(d) end + +---可破坏物所在Y轴坐标 [R] +---@param d destructable +---@return real +function common.GetDestructableY(d) end + +---设置 可毁坏物 生命 (值) +---@param d destructable +---@param life real +function common.SetDestructableLife(d,life) end + +---生命值 (可毁坏物) +---@param d destructable +---@return real +function common.GetDestructableLife(d) end + +---SetDestructableMaxLife +---@param d destructable +---@param max real +function common.SetDestructableMaxLife(d,max) end + +---最大生命值 (可毁坏物) +---@param d destructable +---@return real +function common.GetDestructableMaxLife(d) end + +---复活 可毁坏物 +---@param d destructable +---@param life real +---@param birth boolean +function common.DestructableRestoreLife(d,life,birth) end + +---QueueDestructableAnimation +---@param d destructable +---@param whichAnimation string +function common.QueueDestructableAnimation(d,whichAnimation) end + +---SetDestructableAnimation +---@param d destructable +---@param whichAnimation string +function common.SetDestructableAnimation(d,whichAnimation) end + +---改变可破坏物动画播放速度 [R] +---@param d destructable +---@param speedFactor real +function common.SetDestructableAnimationSpeed(d,speedFactor) end + +---显示/隐藏 [R] +---@param d destructable +---@param flag boolean +function common.ShowDestructable(d,flag) end + +---闭塞高度 (可毁坏物) +---@param d destructable +---@return real +function common.GetDestructableOccluderHeight(d) end + +---设置闭塞高度 +---@param d destructable +---@param height real +function common.SetDestructableOccluderHeight(d,height) end + +---可毁坏物的名字 +---@param d destructable +---@return string +function common.GetDestructableName(d) end + +---GetTriggerDestructable +---@return destructable +function common.GetTriggerDestructable() end + +---Item API +---创建 +---@param itemid integer +---@param x real +---@param y real +---@return item +function common.CreateItem(itemid,x,y) end + +---删除物品 +---@param whichItem item +function common.RemoveItem(whichItem) end + +---物品的所有者 +---@param whichItem item +---@return player +function common.GetItemPlayer(whichItem) end + +---物品的类别 +---@param i item +---@return integer +function common.GetItemTypeId(i) end + +---物品的X轴坐标 [R] +---@param i item +---@return real +function common.GetItemX(i) end + +---物品的Y轴坐标 [R] +---@param i item +---@return real +function common.GetItemY(i) end + +---移动物品到坐标(立即)(指定坐标) [R] +---@param i item +---@param x real +---@param y real +function common.SetItemPosition(i,x,y) end + +---SetItemDropOnDeath +---@param whichItem item +---@param flag boolean +function common.SetItemDropOnDeath(whichItem,flag) end + +---SetItemDroppable +---@param i item +---@param flag boolean +function common.SetItemDroppable(i,flag) end + +---设置物品能否变卖 +---@param i item +---@param flag boolean +function common.SetItemPawnable(i,flag) end + +---SetItemPlayer +---@param whichItem item +---@param whichPlayer player +---@param changeColor boolean +function common.SetItemPlayer(whichItem,whichPlayer,changeColor) end + +---SetItemInvulnerable +---@param whichItem item +---@param flag boolean +function common.SetItemInvulnerable(whichItem,flag) end + +---物品是无敌的 +---@param whichItem item +---@return boolean +function common.IsItemInvulnerable(whichItem) end + +---显示/隐藏 [R] +---@param whichItem item +---@param show boolean +function common.SetItemVisible(whichItem,show) end + +---物品可见 [R] +---@param whichItem item +---@return boolean +function common.IsItemVisible(whichItem) end + +---物品所有者 +---@param whichItem item +---@return boolean +function common.IsItemOwned(whichItem) end + +---物品是拾取时自动使用的 [R] +---@param whichItem item +---@return boolean +function common.IsItemPowerup(whichItem) end + +---物品可被市场随机出售 [R] +---@param whichItem item +---@return boolean +function common.IsItemSellable(whichItem) end + +---物品可被抵押 [R] +---@param whichItem item +---@return boolean +function common.IsItemPawnable(whichItem) end + +---IsItemIdPowerup +---@param itemId integer +---@return boolean +function common.IsItemIdPowerup(itemId) end + +---IsItemIdSellable +---@param itemId integer +---@return boolean +function common.IsItemIdSellable(itemId) end + +---IsItemIdPawnable +---@param itemId integer +---@return boolean +function common.IsItemIdPawnable(itemId) end + +---EnumItemsInRect +---@param r rect +---@param filter boolexpr +---@param actionFunc code +function common.EnumItemsInRect(r,filter,actionFunc) end + +---物品等级 +---@param whichItem item +---@return integer +function common.GetItemLevel(whichItem) end + +---GetItemType +---@param whichItem item +---@return itemtype +function common.GetItemType(whichItem) end + +---设置重生神符的产生单位类型 +---@param whichItem item +---@param unitId integer +function common.SetItemDropID(whichItem,unitId) end + +---物品名 +---@param whichItem item +---@return string +function common.GetItemName(whichItem) end + +---物品的数量 +---@param whichItem item +---@return integer +function common.GetItemCharges(whichItem) end + +---设置物品数量[使用次数] +---@param whichItem item +---@param charges integer +function common.SetItemCharges(whichItem,charges) end + +---物品自定义值 +---@param whichItem item +---@return integer +function common.GetItemUserData(whichItem) end + +---设置物品自定义数据 +---@param whichItem item +---@param data integer +function common.SetItemUserData(whichItem,data) end + +---Unit API +---Facing arguments are specified in degrees +---新建单位(指定坐标) [R] +---@param id player +---@param unitid integer +---@param x real +---@param y real +---@param face real +---@return unit +function common.CreateUnit(id,unitid,x,y,face) end + +---CreateUnitByName +---@param whichPlayer player +---@param unitname string +---@param x real +---@param y real +---@param face real +---@return unit +function common.CreateUnitByName(whichPlayer,unitname,x,y,face) end + +---新建单位(指定点) [R] +---@param id player +---@param unitid integer +---@param whichLocation location +---@param face real +---@return unit +function common.CreateUnitAtLoc(id,unitid,whichLocation,face) end + +---CreateUnitAtLocByName +---@param id player +---@param unitname string +---@param whichLocation location +---@param face real +---@return unit +function common.CreateUnitAtLocByName(id,unitname,whichLocation,face) end + +---新建尸体 [R] +---@param whichPlayer player +---@param unitid integer +---@param x real +---@param y real +---@param face real +---@return unit +function common.CreateCorpse(whichPlayer,unitid,x,y,face) end + +---杀死单位 +---@param whichUnit unit +function common.KillUnit(whichUnit) end + +---删除单位 +---@param whichUnit unit +function common.RemoveUnit(whichUnit) end + +---显示/隐藏 [R] +---@param whichUnit unit +---@param show boolean +function common.ShowUnit(whichUnit,show) end + +---设置单位属性 [R] +---@param whichUnit unit +---@param whichUnitState unitstate +---@param newVal real +function common.SetUnitState(whichUnit,whichUnitState,newVal) end + +---设置X坐标 [R] +---@param whichUnit unit +---@param newX real +function common.SetUnitX(whichUnit,newX) end + +---设置Y坐标 [R] +---@param whichUnit unit +---@param newY real +function common.SetUnitY(whichUnit,newY) end + +---移动单位(立即)(指定坐标) [R] +---@param whichUnit unit +---@param newX real +---@param newY real +function common.SetUnitPosition(whichUnit,newX,newY) end + +---移动单位 (立刻) +---@param whichUnit unit +---@param whichLocation location +function common.SetUnitPositionLoc(whichUnit,whichLocation) end + +---设置单位面向角度 [R] +---@param whichUnit unit +---@param facingAngle real +function common.SetUnitFacing(whichUnit,facingAngle) end + +---设置单位面对角度 +---@param whichUnit unit +---@param facingAngle real +---@param duration real +function common.SetUnitFacingTimed(whichUnit,facingAngle,duration) end + +---设置单位移动速度 +---@param whichUnit unit +---@param newSpeed real +function common.SetUnitMoveSpeed(whichUnit,newSpeed) end + +---SetUnitFlyHeight +---@param whichUnit unit +---@param newHeight real +---@param rate real +function common.SetUnitFlyHeight(whichUnit,newHeight,rate) end + +---SetUnitTurnSpeed +---@param whichUnit unit +---@param newTurnSpeed real +function common.SetUnitTurnSpeed(whichUnit,newTurnSpeed) end + +---改变单位转向角度(弧度制) [R] +---@param whichUnit unit +---@param newPropWindowAngle real +function common.SetUnitPropWindow(whichUnit,newPropWindowAngle) end + +---SetUnitAcquireRange +---@param whichUnit unit +---@param newAcquireRange real +function common.SetUnitAcquireRange(whichUnit,newAcquireRange) end + +---锁定指定单位的警戒点 [R] +---@param whichUnit unit +---@param creepGuard boolean +function common.SetUnitCreepGuard(whichUnit,creepGuard) end + +---单位射程 (当前) +---@param whichUnit unit +---@return real +function common.GetUnitAcquireRange(whichUnit) end + +---转向速度 (当前) +---@param whichUnit unit +---@return real +function common.GetUnitTurnSpeed(whichUnit) end + +---当前转向角度(弧度制) [R] +---@param whichUnit unit +---@return real +function common.GetUnitPropWindow(whichUnit) end + +---飞行高度 (当前) +---@param whichUnit unit +---@return real +function common.GetUnitFlyHeight(whichUnit) end + +---单位射程 (默认) +---@param whichUnit unit +---@return real +function common.GetUnitDefaultAcquireRange(whichUnit) end + +---转向速度 (默认) +---@param whichUnit unit +---@return real +function common.GetUnitDefaultTurnSpeed(whichUnit) end + +---GetUnitDefaultPropWindow +---@param whichUnit unit +---@return real +function common.GetUnitDefaultPropWindow(whichUnit) end + +---飞行高度 (默认) +---@param whichUnit unit +---@return real +function common.GetUnitDefaultFlyHeight(whichUnit) end + +---改变单位所有者 +---@param whichUnit unit +---@param whichPlayer player +---@param changeColor boolean +function common.SetUnitOwner(whichUnit,whichPlayer,changeColor) end + +---改变单位颜色 +---@param whichUnit unit +---@param whichColor playercolor +function common.SetUnitColor(whichUnit,whichColor) end + +---改变单位尺寸(按倍数) [R] +---@param whichUnit unit +---@param scaleX real +---@param scaleY real +---@param scaleZ real +function common.SetUnitScale(whichUnit,scaleX,scaleY,scaleZ) end + +---改变单位动画播放速度(按倍数) [R] +---@param whichUnit unit +---@param timeScale real +function common.SetUnitTimeScale(whichUnit,timeScale) end + +---SetUnitBlendTime +---@param whichUnit unit +---@param blendTime real +function common.SetUnitBlendTime(whichUnit,blendTime) end + +---改变单位的颜色(RGB:0-255) [R] +---@param whichUnit unit +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetUnitVertexColor(whichUnit,red,green,blue,alpha) end + +---QueueUnitAnimation +---@param whichUnit unit +---@param whichAnimation string +function common.QueueUnitAnimation(whichUnit,whichAnimation) end + +---播放单位动作 +---@param whichUnit unit +---@param whichAnimation string +function common.SetUnitAnimation(whichUnit,whichAnimation) end + +---播放单位指定序号动动作 [R] +---@param whichUnit unit +---@param whichAnimation integer +function common.SetUnitAnimationByIndex(whichUnit,whichAnimation) end + +---播放单位动作 (指定概率) +---@param whichUnit unit +---@param whichAnimation string +---@param rarity raritycontrol +function common.SetUnitAnimationWithRarity(whichUnit,whichAnimation,rarity) end + +---添加/删除 单位动画附加名 [R] +---@param whichUnit unit +---@param animProperties string +---@param add boolean +function common.AddUnitAnimationProperties(whichUnit,animProperties,add) end + +---锁定单位脸面对方向 +---@param whichUnit unit +---@param whichBone string +---@param lookAtTarget unit +---@param offsetX real +---@param offsetY real +---@param offsetZ real +function common.SetUnitLookAt(whichUnit,whichBone,lookAtTarget,offsetX,offsetY,offsetZ) end + +---重置单位面对方向 +---@param whichUnit unit +function common.ResetUnitLookAt(whichUnit) end + +---设置可否营救(对玩家) [R] +---@param whichUnit unit +---@param byWhichPlayer player +---@param flag boolean +function common.SetUnitRescuable(whichUnit,byWhichPlayer,flag) end + +---设置营救单位的营救距离 +---@param whichUnit unit +---@param range real +function common.SetUnitRescueRange(whichUnit,range) end + +---设置英雄力量 [R] +---@param whichHero unit +---@param newStr integer +---@param permanent boolean +function common.SetHeroStr(whichHero,newStr,permanent) end + +---设置英雄敏捷 [R] +---@param whichHero unit +---@param newAgi integer +---@param permanent boolean +function common.SetHeroAgi(whichHero,newAgi,permanent) end + +---设置英雄智力 [R] +---@param whichHero unit +---@param newInt integer +---@param permanent boolean +function common.SetHeroInt(whichHero,newInt,permanent) end + +---英雄力量 [R] +---@param whichHero unit +---@param includeBonuses boolean +---@return integer +function common.GetHeroStr(whichHero,includeBonuses) end + +---英雄敏捷 [R] +---@param whichHero unit +---@param includeBonuses boolean +---@return integer +function common.GetHeroAgi(whichHero,includeBonuses) end + +---英雄智力 [R] +---@param whichHero unit +---@param includeBonuses boolean +---@return integer +function common.GetHeroInt(whichHero,includeBonuses) end + +---降低等级 [R] +---@param whichHero unit +---@param howManyLevels integer +---@return boolean +function common.UnitStripHeroLevel(whichHero,howManyLevels) end + +---英雄的经验值 +---@param whichHero unit +---@return integer +function common.GetHeroXP(whichHero) end + +---设置英雄经验值 +---@param whichHero unit +---@param newXpVal integer +---@param showEyeCandy boolean +function common.SetHeroXP(whichHero,newXpVal,showEyeCandy) end + +---未用完的技能点数 +---@param whichHero unit +---@return integer +function common.GetHeroSkillPoints(whichHero) end + +---添加剩余技能点 [R] +---@param whichHero unit +---@param skillPointDelta integer +---@return boolean +function common.UnitModifySkillPoints(whichHero,skillPointDelta) end + +---增加经验值 [R] +---@param whichHero unit +---@param xpToAdd integer +---@param showEyeCandy boolean +function common.AddHeroXP(whichHero,xpToAdd,showEyeCandy) end + +---设置英雄等级 +---@param whichHero unit +---@param level integer +---@param showEyeCandy boolean +function common.SetHeroLevel(whichHero,level,showEyeCandy) end + +---英雄等级 +---@param whichHero unit +---@return integer +function common.GetHeroLevel(whichHero) end + +---单位等级 +---@param whichUnit unit +---@return integer +function common.GetUnitLevel(whichUnit) end + +---英雄的姓名 +---@param whichHero unit +---@return string +function common.GetHeroProperName(whichHero) end + +---允许/禁止经验获取 [R] +---@param whichHero unit +---@param flag boolean +function common.SuspendHeroXP(whichHero,flag) end + +---英雄获得经验值 +---@param whichHero unit +---@return boolean +function common.IsSuspendedXP(whichHero) end + +---英雄学习技能 +---@param whichHero unit +---@param abilcode integer +function common.SelectHeroSkill(whichHero,abilcode) end + +---单位技能等级 [R] +---@param whichUnit unit +---@param abilcode integer +---@return integer +function common.GetUnitAbilityLevel(whichUnit,abilcode) end + +---降低技能等级 [R] +---@param whichUnit unit +---@param abilcode integer +---@return integer +function common.DecUnitAbilityLevel(whichUnit,abilcode) end + +---提升技能等级 [R] +---@param whichUnit unit +---@param abilcode integer +---@return integer +function common.IncUnitAbilityLevel(whichUnit,abilcode) end + +---设置技能等级 [R] +---@param whichUnit unit +---@param abilcode integer +---@param level integer +---@return integer +function common.SetUnitAbilityLevel(whichUnit,abilcode,level) end + +---立即复活(指定坐标) [R] +---@param whichHero unit +---@param x real +---@param y real +---@param doEyecandy boolean +---@return boolean +function common.ReviveHero(whichHero,x,y,doEyecandy) end + +---复活英雄(立即) +---@param whichHero unit +---@param loc location +---@param doEyecandy boolean +---@return boolean +function common.ReviveHeroLoc(whichHero,loc,doEyecandy) end + +---SetUnitExploded +---@param whichUnit unit +---@param exploded boolean +function common.SetUnitExploded(whichUnit,exploded) end + +---设置单位 无敌/可攻击 +---@param whichUnit unit +---@param flag boolean +function common.SetUnitInvulnerable(whichUnit,flag) end + +---暂停/恢复 [R] +---@param whichUnit unit +---@param flag boolean +function common.PauseUnit(whichUnit,flag) end + +---IsUnitPaused +---@param whichHero unit +---@return boolean +function common.IsUnitPaused(whichHero) end + +---设置碰撞 打开/关闭 +---@param whichUnit unit +---@param flag boolean +function common.SetUnitPathing(whichUnit,flag) end + +---清除所有选定 +function common.ClearSelection() end + +---SelectUnit +---@param whichUnit unit +---@param flag boolean +function common.SelectUnit(whichUnit,flag) end + +---单位的 附加值 +---@param whichUnit unit +---@return integer +function common.GetUnitPointValue(whichUnit) end + +---单位-类型的 附加值 +---@param unitType integer +---@return integer +function common.GetUnitPointValueByType(unitType) end + +---给予物品 [R] +---@param whichUnit unit +---@param whichItem item +---@return boolean +function common.UnitAddItem(whichUnit,whichItem) end + +---UnitAddItemById +---@param whichUnit unit +---@param itemId integer +---@return item +function common.UnitAddItemById(whichUnit,itemId) end + +---新建物品到指定物品栏 [R] +---@param whichUnit unit +---@param itemId integer +---@param itemSlot integer +---@return boolean +function common.UnitAddItemToSlotById(whichUnit,itemId,itemSlot) end + +---UnitRemoveItem +---@param whichUnit unit +---@param whichItem item +function common.UnitRemoveItem(whichUnit,whichItem) end + +---UnitRemoveItemFromSlot +---@param whichUnit unit +---@param itemSlot integer +---@return item +function common.UnitRemoveItemFromSlot(whichUnit,itemSlot) end + +---英雄已有物品 +---@param whichUnit unit +---@param whichItem item +---@return boolean +function common.UnitHasItem(whichUnit,whichItem) end + +---单位持有物品 +---@param whichUnit unit +---@param itemSlot integer +---@return item +function common.UnitItemInSlot(whichUnit,itemSlot) end + +---UnitInventorySize +---@param whichUnit unit +---@return integer +function common.UnitInventorySize(whichUnit) end + +---发布丢弃物品命令(指定坐标) [R] +---@param whichUnit unit +---@param whichItem item +---@param x real +---@param y real +---@return boolean +function common.UnitDropItemPoint(whichUnit,whichItem,x,y) end + +---移动物品到物品栏 [R] +---@param whichUnit unit +---@param whichItem item +---@param slot integer +---@return boolean +function common.UnitDropItemSlot(whichUnit,whichItem,slot) end + +---UnitDropItemTarget +---@param whichUnit unit +---@param whichItem item +---@param target widget +---@return boolean +function common.UnitDropItemTarget(whichUnit,whichItem,target) end + +---使用物品 +---@param whichUnit unit +---@param whichItem item +---@return boolean +function common.UnitUseItem(whichUnit,whichItem) end + +---使用物品(指定坐标) +---@param whichUnit unit +---@param whichItem item +---@param x real +---@param y real +---@return boolean +function common.UnitUseItemPoint(whichUnit,whichItem,x,y) end + +---对单位使用物品 +---@param whichUnit unit +---@param whichItem item +---@param target widget +---@return boolean +function common.UnitUseItemTarget(whichUnit,whichItem,target) end + +---单位所在X轴坐标 [R] +---@param whichUnit unit +---@return real +function common.GetUnitX(whichUnit) end + +---单位所在Y轴坐标 [R] +---@param whichUnit unit +---@return real +function common.GetUnitY(whichUnit) end + +---单位的位置 +---@param whichUnit unit +---@return location +function common.GetUnitLoc(whichUnit) end + +---单位面向角度 +---@param whichUnit unit +---@return real +function common.GetUnitFacing(whichUnit) end + +---单位移动速度 (当前) +---@param whichUnit unit +---@return real +function common.GetUnitMoveSpeed(whichUnit) end + +---单位移动速度 (默认) +---@param whichUnit unit +---@return real +function common.GetUnitDefaultMoveSpeed(whichUnit) end + +---属性 [R] +---@param whichUnit unit +---@param whichUnitState unitstate +---@return real +function common.GetUnitState(whichUnit,whichUnitState) end + +---单位的所有者 +---@param whichUnit unit +---@return player +function common.GetOwningPlayer(whichUnit) end + +---单位的类型 +---@param whichUnit unit +---@return integer +function common.GetUnitTypeId(whichUnit) end + +---单位的种族 +---@param whichUnit unit +---@return race +function common.GetUnitRace(whichUnit) end + +---单位名字 +---@param whichUnit unit +---@return string +function common.GetUnitName(whichUnit) end + +---GetUnitFoodUsed +---@param whichUnit unit +---@return integer +function common.GetUnitFoodUsed(whichUnit) end + +---GetUnitFoodMade +---@param whichUnit unit +---@return integer +function common.GetUnitFoodMade(whichUnit) end + +---单位-类型 提供的人口 +---@param unitId integer +---@return integer +function common.GetFoodMade(unitId) end + +---单位-类型 使用的人口 +---@param unitId integer +---@return integer +function common.GetFoodUsed(unitId) end + +---允许/禁止 人口占用 [R] +---@param whichUnit unit +---@param useFood boolean +function common.SetUnitUseFood(whichUnit,useFood) end + +---聚集点 +---@param whichUnit unit +---@return location +function common.GetUnitRallyPoint(whichUnit) end + +---拥有源聚集点单位 +---@param whichUnit unit +---@return unit +function common.GetUnitRallyUnit(whichUnit) end + +---单位 聚集点 +---@param whichUnit unit +---@return destructable +function common.GetUnitRallyDestructable(whichUnit) end + +---单位在 单位组 +---@param whichUnit unit +---@param whichGroup group +---@return boolean +function common.IsUnitInGroup(whichUnit,whichGroup) end + +---是玩家组里玩家的单位 +---@param whichUnit unit +---@param whichForce force +---@return boolean +function common.IsUnitInForce(whichUnit,whichForce) end + +---是玩家的单位 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitOwnedByPlayer(whichUnit,whichPlayer) end + +---单位所属玩家的同盟玩家 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitAlly(whichUnit,whichPlayer) end + +---单位所属玩家的敌对玩家 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitEnemy(whichUnit,whichPlayer) end + +---单位对于玩家可见 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitVisible(whichUnit,whichPlayer) end + +---被检测到 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitDetected(whichUnit,whichPlayer) end + +---单位对于玩家不可见 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitInvisible(whichUnit,whichPlayer) end + +---单位被战争迷雾遮挡 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitFogged(whichUnit,whichPlayer) end + +---单位被黑色阴影遮挡 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitMasked(whichUnit,whichPlayer) end + +---玩家已选定单位 +---@param whichUnit unit +---@param whichPlayer player +---@return boolean +function common.IsUnitSelected(whichUnit,whichPlayer) end + +---单位种族检查 +---@param whichUnit unit +---@param whichRace race +---@return boolean +function common.IsUnitRace(whichUnit,whichRace) end + +---检查单位 分类 +---@param whichUnit unit +---@param whichUnitType unittype +---@return boolean +function common.IsUnitType(whichUnit,whichUnitType) end + +---IsUnit +---@param whichUnit unit +---@param whichSpecifiedUnit unit +---@return boolean +function common.IsUnit(whichUnit,whichSpecifiedUnit) end + +---在指定单位范围内 [R] +---@param whichUnit unit +---@param otherUnit unit +---@param distance real +---@return boolean +function common.IsUnitInRange(whichUnit,otherUnit,distance) end + +---在指定坐标范围内 [R] +---@param whichUnit unit +---@param x real +---@param y real +---@param distance real +---@return boolean +function common.IsUnitInRangeXY(whichUnit,x,y,distance) end + +---在指定点范围内 [R] +---@param whichUnit unit +---@param whichLocation location +---@param distance real +---@return boolean +function common.IsUnitInRangeLoc(whichUnit,whichLocation,distance) end + +---IsUnitHidden +---@param whichUnit unit +---@return boolean +function common.IsUnitHidden(whichUnit) end + +---IsUnitIllusion +---@param whichUnit unit +---@return boolean +function common.IsUnitIllusion(whichUnit) end + +---IsUnitInTransport +---@param whichUnit unit +---@param whichTransport unit +---@return boolean +function common.IsUnitInTransport(whichUnit,whichTransport) end + +---IsUnitLoaded +---@param whichUnit unit +---@return boolean +function common.IsUnitLoaded(whichUnit) end + +---单位类型是英雄单位 +---@param unitId integer +---@return boolean +function common.IsHeroUnitId(unitId) end + +---检查单位-类型 分类 +---@param unitId integer +---@param whichUnitType unittype +---@return boolean +function common.IsUnitIdType(unitId,whichUnitType) end + +---共享视野 [R] +---@param whichUnit unit +---@param whichPlayer player +---@param share boolean +function common.UnitShareVision(whichUnit,whichPlayer,share) end + +---暂停尸体腐烂 [R] +---@param whichUnit unit +---@param suspend boolean +function common.UnitSuspendDecay(whichUnit,suspend) end + +---添加类别 [R] +---@param whichUnit unit +---@param whichUnitType unittype +---@return boolean +function common.UnitAddType(whichUnit,whichUnitType) end + +---删除类别 [R] +---@param whichUnit unit +---@param whichUnitType unittype +---@return boolean +function common.UnitRemoveType(whichUnit,whichUnitType) end + +---添加技能 [R] +---@param whichUnit unit +---@param abilityId integer +---@return boolean +function common.UnitAddAbility(whichUnit,abilityId) end + +---删除技能 [R] +---@param whichUnit unit +---@param abilityId integer +---@return boolean +function common.UnitRemoveAbility(whichUnit,abilityId) end + +---设置技能永久性 [R] +---@param whichUnit unit +---@param permanent boolean +---@param abilityId integer +---@return boolean +function common.UnitMakeAbilityPermanent(whichUnit,permanent,abilityId) end + +---删除魔法效果(指定极性) [R] +---@param whichUnit unit +---@param removePositive boolean +---@param removeNegative boolean +function common.UnitRemoveBuffs(whichUnit,removePositive,removeNegative) end + +---删除魔法效果(详细类别) [R] +---@param whichUnit unit +---@param removePositive boolean +---@param removeNegative boolean +---@param magic boolean +---@param physical boolean +---@param timedLife boolean +---@param aura boolean +---@param autoDispel boolean +function common.UnitRemoveBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end + +---UnitHasBuffsEx +---@param whichUnit unit +---@param removePositive boolean +---@param removeNegative boolean +---@param magic boolean +---@param physical boolean +---@param timedLife boolean +---@param aura boolean +---@param autoDispel boolean +---@return boolean +function common.UnitHasBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end + +---拥有Buff数量 [R] +---@param whichUnit unit +---@param removePositive boolean +---@param removeNegative boolean +---@param magic boolean +---@param physical boolean +---@param timedLife boolean +---@param aura boolean +---@param autoDispel boolean +---@return integer +function common.UnitCountBuffsEx(whichUnit,removePositive,removeNegative,magic,physical,timedLife,aura,autoDispel) end + +---UnitAddSleep +---@param whichUnit unit +---@param add boolean +function common.UnitAddSleep(whichUnit,add) end + +---UnitCanSleep +---@param whichUnit unit +---@return boolean +function common.UnitCanSleep(whichUnit) end + +---设置单位睡眠(无论何时) +---@param whichUnit unit +---@param add boolean +function common.UnitAddSleepPerm(whichUnit,add) end + +---单位在睡觉 +---@param whichUnit unit +---@return boolean +function common.UnitCanSleepPerm(whichUnit) end + +---UnitIsSleeping +---@param whichUnit unit +---@return boolean +function common.UnitIsSleeping(whichUnit) end + +---UnitWakeUp +---@param whichUnit unit +function common.UnitWakeUp(whichUnit) end + +---设置生命周期 [R] +---@param whichUnit unit +---@param buffId integer +---@param duration real +function common.UnitApplyTimedLife(whichUnit,buffId,duration) end + +---UnitIgnoreAlarm +---@param whichUnit unit +---@param flag boolean +---@return boolean +function common.UnitIgnoreAlarm(whichUnit,flag) end + +---UnitIgnoreAlarmToggled +---@param whichUnit unit +---@return boolean +function common.UnitIgnoreAlarmToggled(whichUnit) end + +---重设单位技能Cooldown +---@param whichUnit unit +function common.UnitResetCooldown(whichUnit) end + +---设置建筑物 建筑升级比 +---@param whichUnit unit +---@param constructionPercentage integer +function common.UnitSetConstructionProgress(whichUnit,constructionPercentage) end + +---设置建筑物 科技升级比 +---@param whichUnit unit +---@param upgradePercentage integer +function common.UnitSetUpgradeProgress(whichUnit,upgradePercentage) end + +---暂停/恢复生命周期 [R] +---@param whichUnit unit +---@param flag boolean +function common.UnitPauseTimedLife(whichUnit,flag) end + +---UnitSetUsesAltIcon +---@param whichUnit unit +---@param flag boolean +function common.UnitSetUsesAltIcon(whichUnit,flag) end + +---伤害区域 [R] +---@param whichUnit unit +---@param delay real +---@param radius real +---@param x real +---@param y real +---@param amount real +---@param attack boolean +---@param ranged boolean +---@param attackType attacktype +---@param damageType damagetype +---@param weaponType weapontype +---@return boolean +function common.UnitDamagePoint(whichUnit,delay,radius,x,y,amount,attack,ranged,attackType,damageType,weaponType) end + +---伤害目标 [R] +---@param whichUnit unit +---@param target widget +---@param amount real +---@param attack boolean +---@param ranged boolean +---@param attackType attacktype +---@param damageType damagetype +---@param weaponType weapontype +---@return boolean +function common.UnitDamageTarget(whichUnit,target,amount,attack,ranged,attackType,damageType,weaponType) end + +---给单位发送命令到 没有目标 +---@param whichUnit unit +---@param order string +---@return boolean +function common.IssueImmediateOrder(whichUnit,order) end + +---发布命令(无目标)(ID) +---@param whichUnit unit +---@param order integer +---@return boolean +function common.IssueImmediateOrderById(whichUnit,order) end + +---发布命令(指定坐标) +---@param whichUnit unit +---@param order string +---@param x real +---@param y real +---@return boolean +function common.IssuePointOrder(whichUnit,order,x,y) end + +---给单位发送命令到 点 +---@param whichUnit unit +---@param order string +---@param whichLocation location +---@return boolean +function common.IssuePointOrderLoc(whichUnit,order,whichLocation) end + +---发布命令(指定坐标)(ID) +---@param whichUnit unit +---@param order integer +---@param x real +---@param y real +---@return boolean +function common.IssuePointOrderById(whichUnit,order,x,y) end + +---发布命令(指定点)(ID) +---@param whichUnit unit +---@param order integer +---@param whichLocation location +---@return boolean +function common.IssuePointOrderByIdLoc(whichUnit,order,whichLocation) end + +---给单位发送命令到 单位 +---@param whichUnit unit +---@param order string +---@param targetWidget widget +---@return boolean +function common.IssueTargetOrder(whichUnit,order,targetWidget) end + +---发布命令(指定单位)(ID) +---@param whichUnit unit +---@param order integer +---@param targetWidget widget +---@return boolean +function common.IssueTargetOrderById(whichUnit,order,targetWidget) end + +---IssueInstantPointOrder +---@param whichUnit unit +---@param order string +---@param x real +---@param y real +---@param instantTargetWidget widget +---@return boolean +function common.IssueInstantPointOrder(whichUnit,order,x,y,instantTargetWidget) end + +---IssueInstantPointOrderById +---@param whichUnit unit +---@param order integer +---@param x real +---@param y real +---@param instantTargetWidget widget +---@return boolean +function common.IssueInstantPointOrderById(whichUnit,order,x,y,instantTargetWidget) end + +---IssueInstantTargetOrder +---@param whichUnit unit +---@param order string +---@param targetWidget widget +---@param instantTargetWidget widget +---@return boolean +function common.IssueInstantTargetOrder(whichUnit,order,targetWidget,instantTargetWidget) end + +---IssueInstantTargetOrderById +---@param whichUnit unit +---@param order integer +---@param targetWidget widget +---@param instantTargetWidget widget +---@return boolean +function common.IssueInstantTargetOrderById(whichUnit,order,targetWidget,instantTargetWidget) end + +---IssueBuildOrder +---@param whichPeon unit +---@param unitToBuild string +---@param x real +---@param y real +---@return boolean +function common.IssueBuildOrder(whichPeon,unitToBuild,x,y) end + +---发布建造命令(指定坐标) [R] +---@param whichPeon unit +---@param unitId integer +---@param x real +---@param y real +---@return boolean +function common.IssueBuildOrderById(whichPeon,unitId,x,y) end + +---发布中介命令(无目标) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitToBuild string +---@return boolean +function common.IssueNeutralImmediateOrder(forWhichPlayer,neutralStructure,unitToBuild) end + +---发布中介命令(无目标)(ID) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitId integer +---@return boolean +function common.IssueNeutralImmediateOrderById(forWhichPlayer,neutralStructure,unitId) end + +---发布中介命令(指定坐标) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitToBuild string +---@param x real +---@param y real +---@return boolean +function common.IssueNeutralPointOrder(forWhichPlayer,neutralStructure,unitToBuild,x,y) end + +---发布中介命令(指定坐标)(ID) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitId integer +---@param x real +---@param y real +---@return boolean +function common.IssueNeutralPointOrderById(forWhichPlayer,neutralStructure,unitId,x,y) end + +---发布中介命令(指定单位) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitToBuild string +---@param target widget +---@return boolean +function common.IssueNeutralTargetOrder(forWhichPlayer,neutralStructure,unitToBuild,target) end + +---发布中介命令(指定单位)(ID) +---@param forWhichPlayer player +---@param neutralStructure unit +---@param unitId integer +---@param target widget +---@return boolean +function common.IssueNeutralTargetOrderById(forWhichPlayer,neutralStructure,unitId,target) end + +---单位当前的命令 +---@param whichUnit unit +---@return integer +function common.GetUnitCurrentOrder(whichUnit) end + +---设置金矿资源 +---@param whichUnit unit +---@param amount integer +function common.SetResourceAmount(whichUnit,amount) end + +---添加金矿资源 +---@param whichUnit unit +---@param amount integer +function common.AddResourceAmount(whichUnit,amount) end + +---黄金资源数量 +---@param whichUnit unit +---@return integer +function common.GetResourceAmount(whichUnit) end + +---传送门目的地X坐标 +---@param waygate unit +---@return real +function common.WaygateGetDestinationX(waygate) end + +---传送门目的地Y坐标 +---@param waygate unit +---@return real +function common.WaygateGetDestinationY(waygate) end + +---设置传送门目的坐标 [R] +---@param waygate unit +---@param x real +---@param y real +function common.WaygateSetDestination(waygate,x,y) end + +---WaygateActivate +---@param waygate unit +---@param activate boolean +function common.WaygateActivate(waygate,activate) end + +---WaygateIsActive +---@param waygate unit +---@return boolean +function common.WaygateIsActive(waygate) end + +---增加 物品-类型 (到所有商店) +---@param itemId integer +---@param currentStock integer +---@param stockMax integer +function common.AddItemToAllStock(itemId,currentStock,stockMax) end + +---AddItemToStock +---@param whichUnit unit +---@param itemId integer +---@param currentStock integer +---@param stockMax integer +function common.AddItemToStock(whichUnit,itemId,currentStock,stockMax) end + +---增加 单位-类型 (到所有商店) +---@param unitId integer +---@param currentStock integer +---@param stockMax integer +function common.AddUnitToAllStock(unitId,currentStock,stockMax) end + +---AddUnitToStock +---@param whichUnit unit +---@param unitId integer +---@param currentStock integer +---@param stockMax integer +function common.AddUnitToStock(whichUnit,unitId,currentStock,stockMax) end + +---删除 物品-类型 (从所有商店) +---@param itemId integer +function common.RemoveItemFromAllStock(itemId) end + +---RemoveItemFromStock +---@param whichUnit unit +---@param itemId integer +function common.RemoveItemFromStock(whichUnit,itemId) end + +---删除 单位-类型 (从所有商店) +---@param unitId integer +function common.RemoveUnitFromAllStock(unitId) end + +---RemoveUnitFromStock +---@param whichUnit unit +---@param unitId integer +function common.RemoveUnitFromStock(whichUnit,unitId) end + +---限制物品的位置 (从所有商店) +---@param slots integer +function common.SetAllItemTypeSlots(slots) end + +---限制单位的位置 (从所有商店) +---@param slots integer +function common.SetAllUnitTypeSlots(slots) end + +---限制物品的位置 (从商店) +---@param whichUnit unit +---@param slots integer +function common.SetItemTypeSlots(whichUnit,slots) end + +---限制单位的位置 (从商店) +---@param whichUnit unit +---@param slots integer +function common.SetUnitTypeSlots(whichUnit,slots) end + +---单位自定义值 +---@param whichUnit unit +---@return integer +function common.GetUnitUserData(whichUnit) end + +---设置单位自定义数据 +---@param whichUnit unit +---@param data integer +function common.SetUnitUserData(whichUnit,data) end + +---Player API +---Player API +---@param number integer +---@return player +function common.Player(number) end + +---本地玩家 [R] +---@return player +function common.GetLocalPlayer() end + +---玩家是玩家的同盟 +---@param whichPlayer player +---@param otherPlayer player +---@return boolean +function common.IsPlayerAlly(whichPlayer,otherPlayer) end + +---玩家是玩家的敌人 +---@param whichPlayer player +---@param otherPlayer player +---@return boolean +function common.IsPlayerEnemy(whichPlayer,otherPlayer) end + +---玩家在玩家组 +---@param whichPlayer player +---@param whichForce force +---@return boolean +function common.IsPlayerInForce(whichPlayer,whichForce) end + +---玩家是裁判或观察者 [R] +---@param whichPlayer player +---@return boolean +function common.IsPlayerObserver(whichPlayer) end + +---坐标可见 +---@param x real +---@param y real +---@param whichPlayer player +---@return boolean +function common.IsVisibleToPlayer(x,y,whichPlayer) end + +---点对于玩家可见 +---@param whichLocation location +---@param whichPlayer player +---@return boolean +function common.IsLocationVisibleToPlayer(whichLocation,whichPlayer) end + +---坐标在迷雾中 +---@param x real +---@param y real +---@param whichPlayer player +---@return boolean +function common.IsFoggedToPlayer(x,y,whichPlayer) end + +---点被迷雾遮挡 +---@param whichLocation location +---@param whichPlayer player +---@return boolean +function common.IsLocationFoggedToPlayer(whichLocation,whichPlayer) end + +---坐标在黑色阴影中 +---@param x real +---@param y real +---@param whichPlayer player +---@return boolean +function common.IsMaskedToPlayer(x,y,whichPlayer) end + +---点被黑色阴影遮挡 +---@param whichLocation location +---@param whichPlayer player +---@return boolean +function common.IsLocationMaskedToPlayer(whichLocation,whichPlayer) end + +---玩家的种族 +---@param whichPlayer player +---@return race +function common.GetPlayerRace(whichPlayer) end + +---玩家ID - 1 [R] +---@param whichPlayer player +---@return integer +function common.GetPlayerId(whichPlayer) end + +---单位数量 +---@param whichPlayer player +---@param includeIncomplete boolean +---@return integer +function common.GetPlayerUnitCount(whichPlayer,includeIncomplete) end + +---GetPlayerTypedUnitCount +---@param whichPlayer player +---@param unitName string +---@param includeIncomplete boolean +---@param includeUpgrades boolean +---@return integer +function common.GetPlayerTypedUnitCount(whichPlayer,unitName,includeIncomplete,includeUpgrades) end + +---获得建筑数量 +---@param whichPlayer player +---@param includeIncomplete boolean +---@return integer +function common.GetPlayerStructureCount(whichPlayer,includeIncomplete) end + +---获得玩家属性 +---@param whichPlayer player +---@param whichPlayerState playerstate +---@return integer +function common.GetPlayerState(whichPlayer,whichPlayerState) end + +---获得玩家得分 +---@param whichPlayer player +---@param whichPlayerScore playerscore +---@return integer +function common.GetPlayerScore(whichPlayer,whichPlayerScore) end + +---玩家与玩家结盟 +---@param sourcePlayer player +---@param otherPlayer player +---@param whichAllianceSetting alliancetype +---@return boolean +function common.GetPlayerAlliance(sourcePlayer,otherPlayer,whichAllianceSetting) end + +---GetPlayerHandicap +---@param whichPlayer player +---@return real +function common.GetPlayerHandicap(whichPlayer) end + +---GetPlayerHandicapXP +---@param whichPlayer player +---@return real +function common.GetPlayerHandicapXP(whichPlayer) end + +---GetPlayerHandicapReviveTime +---@param whichPlayer player +---@return real +function common.GetPlayerHandicapReviveTime(whichPlayer) end + +---GetPlayerHandicapDamage +---@param whichPlayer player +---@return real +function common.GetPlayerHandicapDamage(whichPlayer) end + +---设置生命上限 [R] +---@param whichPlayer player +---@param handicap real +function common.SetPlayerHandicap(whichPlayer,handicap) end + +---设置经验获得率 [R] +---@param whichPlayer player +---@param handicap real +function common.SetPlayerHandicapXP(whichPlayer,handicap) end + +---SetPlayerHandicapReviveTime +---@param whichPlayer player +---@param handicap real +function common.SetPlayerHandicapReviveTime(whichPlayer,handicap) end + +---SetPlayerHandicapDamage +---@param whichPlayer player +---@param handicap real +function common.SetPlayerHandicapDamage(whichPlayer,handicap) end + +---SetPlayerTechMaxAllowed +---@param whichPlayer player +---@param techid integer +---@param maximum integer +function common.SetPlayerTechMaxAllowed(whichPlayer,techid,maximum) end + +---GetPlayerTechMaxAllowed +---@param whichPlayer player +---@param techid integer +---@return integer +function common.GetPlayerTechMaxAllowed(whichPlayer,techid) end + +---增加科技等级 +---@param whichPlayer player +---@param techid integer +---@param levels integer +function common.AddPlayerTechResearched(whichPlayer,techid,levels) end + +---SetPlayerTechResearched +---@param whichPlayer player +---@param techid integer +---@param setToLevel integer +function common.SetPlayerTechResearched(whichPlayer,techid,setToLevel) end + +---GetPlayerTechResearched +---@param whichPlayer player +---@param techid integer +---@param specificonly boolean +---@return boolean +function common.GetPlayerTechResearched(whichPlayer,techid,specificonly) end + +---获取玩家科技数量 +---@param whichPlayer player +---@param techid integer +---@param specificonly boolean +---@return integer +function common.GetPlayerTechCount(whichPlayer,techid,specificonly) end + +---SetPlayerUnitsOwner +---@param whichPlayer player +---@param newOwner integer +function common.SetPlayerUnitsOwner(whichPlayer,newOwner) end + +---CripplePlayer +---@param whichPlayer player +---@param toWhichPlayers force +---@param flag boolean +function common.CripplePlayer(whichPlayer,toWhichPlayers,flag) end + +---允许/禁用 技能 [R] +---@param whichPlayer player +---@param abilid integer +---@param avail boolean +function common.SetPlayerAbilityAvailable(whichPlayer,abilid,avail) end + +---设置玩家属性 +---@param whichPlayer player +---@param whichPlayerState playerstate +---@param value integer +function common.SetPlayerState(whichPlayer,whichPlayerState,value) end + +---踢除玩家 +---@param whichPlayer player +---@param gameResult playergameresult +function common.RemovePlayer(whichPlayer,gameResult) end + +---Used to store hero level data for the scorescreen +---before units are moved to neutral passive in melee games +---@param whichPlayer player +function common.CachePlayerHeroData(whichPlayer) end + +---Fog of War API +---设置地图迷雾(矩形区域) [R] +---@param forWhichPlayer player +---@param whichState fogstate +---@param where rect +---@param useSharedVision boolean +function common.SetFogStateRect(forWhichPlayer,whichState,where,useSharedVision) end + +---设置地图迷雾(圆范围) [R] +---@param forWhichPlayer player +---@param whichState fogstate +---@param centerx real +---@param centerY real +---@param radius real +---@param useSharedVision boolean +function common.SetFogStateRadius(forWhichPlayer,whichState,centerx,centerY,radius,useSharedVision) end + +---SetFogStateRadiusLoc +---@param forWhichPlayer player +---@param whichState fogstate +---@param center location +---@param radius real +---@param useSharedVision boolean +function common.SetFogStateRadiusLoc(forWhichPlayer,whichState,center,radius,useSharedVision) end + +---启用/禁用黑色阴影 [R] +---@param enable boolean +function common.FogMaskEnable(enable) end + +---允许黑色阴影 +---@return boolean +function common.IsFogMaskEnabled() end + +---启用/禁用 战争迷雾 [R] +---@param enable boolean +function common.FogEnable(enable) end + +---允许战争迷雾 +---@return boolean +function common.IsFogEnabled() end + +---新建可见度修正器(矩形区域) [R] +---@param forWhichPlayer player +---@param whichState fogstate +---@param where rect +---@param useSharedVision boolean +---@param afterUnits boolean +---@return fogmodifier +function common.CreateFogModifierRect(forWhichPlayer,whichState,where,useSharedVision,afterUnits) end + +---新建可见度修正器(圆范围) [R] +---@param forWhichPlayer player +---@param whichState fogstate +---@param centerx real +---@param centerY real +---@param radius real +---@param useSharedVision boolean +---@param afterUnits boolean +---@return fogmodifier +function common.CreateFogModifierRadius(forWhichPlayer,whichState,centerx,centerY,radius,useSharedVision,afterUnits) end + +---CreateFogModifierRadiusLoc +---@param forWhichPlayer player +---@param whichState fogstate +---@param center location +---@param radius real +---@param useSharedVision boolean +---@param afterUnits boolean +---@return fogmodifier +function common.CreateFogModifierRadiusLoc(forWhichPlayer,whichState,center,radius,useSharedVision,afterUnits) end + +---删除可见度修正器 +---@param whichFogModifier fogmodifier +function common.DestroyFogModifier(whichFogModifier) end + +---允许可见度修正器 +---@param whichFogModifier fogmodifier +function common.FogModifierStart(whichFogModifier) end + +---禁止可见度修正器 +---@param whichFogModifier fogmodifier +function common.FogModifierStop(whichFogModifier) end + +---Game API +---Game API +---@return version +function common.VersionGet() end + +---VersionCompatible +---@param whichVersion version +---@return boolean +function common.VersionCompatible(whichVersion) end + +---VersionSupported +---@param whichVersion version +---@return boolean +function common.VersionSupported(whichVersion) end + +---EndGame +---@param doScoreScreen boolean +function common.EndGame(doScoreScreen) end + +---Async only! +---切换关卡 [R] +---@param newLevel string +---@param doScoreScreen boolean +function common.ChangeLevel(newLevel,doScoreScreen) end + +---RestartGame +---@param doScoreScreen boolean +function common.RestartGame(doScoreScreen) end + +---ReloadGame +function common.ReloadGame() end + +---%%% SetCampaignMenuRace is deprecated. It must remain to support +---old maps which use it, but all new maps should use SetCampaignMenuRaceEx +---old maps which use it, but all new maps should use SetCampaignMenuRaceEx +---@param r race +function common.SetCampaignMenuRace(r) end + +---SetCampaignMenuRaceEx +---@param campaignIndex integer +function common.SetCampaignMenuRaceEx(campaignIndex) end + +---ForceCampaignSelectScreen +function common.ForceCampaignSelectScreen() end + +---LoadGame +---@param saveFileName string +---@param doScoreScreen boolean +function common.LoadGame(saveFileName,doScoreScreen) end + +---保存进度 [R] +---@param saveFileName string +function common.SaveGame(saveFileName) end + +---RenameSaveDirectory +---@param sourceDirName string +---@param destDirName string +---@return boolean +function common.RenameSaveDirectory(sourceDirName,destDirName) end + +---RemoveSaveDirectory +---@param sourceDirName string +---@return boolean +function common.RemoveSaveDirectory(sourceDirName) end + +---CopySaveGame +---@param sourceSaveName string +---@param destSaveName string +---@return boolean +function common.CopySaveGame(sourceSaveName,destSaveName) end + +---游戏进度是存在的 +---@param saveName string +---@return boolean +function common.SaveGameExists(saveName) end + +---SetMaxCheckpointSaves +---@param maxCheckpointSaves integer +function common.SetMaxCheckpointSaves(maxCheckpointSaves) end + +---SaveGameCheckpoint +---@param saveFileName string +---@param showWindow boolean +function common.SaveGameCheckpoint(saveFileName,showWindow) end + +---SyncSelections +function common.SyncSelections() end + +---SetFloatGameState +---@param whichFloatGameState fgamestate +---@param value real +function common.SetFloatGameState(whichFloatGameState,value) end + +---GetFloatGameState +---@param whichFloatGameState fgamestate +---@return real +function common.GetFloatGameState(whichFloatGameState) end + +---SetIntegerGameState +---@param whichIntegerGameState igamestate +---@param value integer +function common.SetIntegerGameState(whichIntegerGameState,value) end + +---GetIntegerGameState +---@param whichIntegerGameState igamestate +---@return integer +function common.GetIntegerGameState(whichIntegerGameState) end + +---Campaign API +---Campaign API +---@param cleared boolean +function common.SetTutorialCleared(cleared) end + +---SetMissionAvailable +---@param campaignNumber integer +---@param missionNumber integer +---@param available boolean +function common.SetMissionAvailable(campaignNumber,missionNumber,available) end + +---SetCampaignAvailable +---@param campaignNumber integer +---@param available boolean +function common.SetCampaignAvailable(campaignNumber,available) end + +---SetOpCinematicAvailable +---@param campaignNumber integer +---@param available boolean +function common.SetOpCinematicAvailable(campaignNumber,available) end + +---SetEdCinematicAvailable +---@param campaignNumber integer +---@param available boolean +function common.SetEdCinematicAvailable(campaignNumber,available) end + +---GetDefaultDifficulty +---@return gamedifficulty +function common.GetDefaultDifficulty() end + +---SetDefaultDifficulty +---@param g gamedifficulty +function common.SetDefaultDifficulty(g) end + +---SetCustomCampaignButtonVisible +---@param whichButton integer +---@param visible boolean +function common.SetCustomCampaignButtonVisible(whichButton,visible) end + +---GetCustomCampaignButtonVisible +---@param whichButton integer +---@return boolean +function common.GetCustomCampaignButtonVisible(whichButton) end + +---关闭游戏录像功能 [R] +function common.DoNotSaveReplay() end + +---Dialog API +---新建对话框 [R] +---@return dialog +function common.DialogCreate() end + +---删除 [R] +---@param whichDialog dialog +function common.DialogDestroy(whichDialog) end + +---DialogClear +---@param whichDialog dialog +function common.DialogClear(whichDialog) end + +---DialogSetMessage +---@param whichDialog dialog +---@param messageText string +function common.DialogSetMessage(whichDialog,messageText) end + +---添加对话框按钮 [R] +---@param whichDialog dialog +---@param buttonText string +---@param hotkey integer +---@return button +function common.DialogAddButton(whichDialog,buttonText,hotkey) end + +---添加退出游戏按钮 [R] +---@param whichDialog dialog +---@param doScoreScreen boolean +---@param buttonText string +---@param hotkey integer +---@return button +function common.DialogAddQuitButton(whichDialog,doScoreScreen,buttonText,hotkey) end + +---显示/隐藏 [R] +---@param whichPlayer player +---@param whichDialog dialog +---@param flag boolean +function common.DialogDisplay(whichPlayer,whichDialog,flag) end + +---Creates a new or reads in an existing game cache file stored +---in the current campaign profile dir +---读取所有缓存 +---@return boolean +function common.ReloadGameCachesFromDisk() end + +---新建游戏缓存 [R] +---@param campaignFile string +---@return gamecache +function common.InitGameCache(campaignFile) end + +---SaveGameCache +---@param whichCache gamecache +---@return boolean +function common.SaveGameCache(whichCache) end + +---记录整数 +---@param cache gamecache +---@param missionKey string +---@param key string +---@param value integer +function common.StoreInteger(cache,missionKey,key,value) end + +---记录实数 +---@param cache gamecache +---@param missionKey string +---@param key string +---@param value real +function common.StoreReal(cache,missionKey,key,value) end + +---记录布尔值 +---@param cache gamecache +---@param missionKey string +---@param key string +---@param value boolean +function common.StoreBoolean(cache,missionKey,key,value) end + +---StoreUnit +---@param cache gamecache +---@param missionKey string +---@param key string +---@param whichUnit unit +---@return boolean +function common.StoreUnit(cache,missionKey,key,whichUnit) end + +---记录字符串 +---@param cache gamecache +---@param missionKey string +---@param key string +---@param value string +---@return boolean +function common.StoreString(cache,missionKey,key,value) end + +---SyncStoredInteger +---@param cache gamecache +---@param missionKey string +---@param key string +function common.SyncStoredInteger(cache,missionKey,key) end + +---SyncStoredReal +---@param cache gamecache +---@param missionKey string +---@param key string +function common.SyncStoredReal(cache,missionKey,key) end + +---SyncStoredBoolean +---@param cache gamecache +---@param missionKey string +---@param key string +function common.SyncStoredBoolean(cache,missionKey,key) end + +---SyncStoredUnit +---@param cache gamecache +---@param missionKey string +---@param key string +function common.SyncStoredUnit(cache,missionKey,key) end + +---SyncStoredString +---@param cache gamecache +---@param missionKey string +---@param key string +function common.SyncStoredString(cache,missionKey,key) end + +---HaveStoredInteger +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.HaveStoredInteger(cache,missionKey,key) end + +---HaveStoredReal +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.HaveStoredReal(cache,missionKey,key) end + +---HaveStoredBoolean +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.HaveStoredBoolean(cache,missionKey,key) end + +---HaveStoredUnit +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.HaveStoredUnit(cache,missionKey,key) end + +---HaveStoredString +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.HaveStoredString(cache,missionKey,key) end + +---删除缓存 [C] +---@param cache gamecache +function common.FlushGameCache(cache) end + +---删除类别 +---@param cache gamecache +---@param missionKey string +function common.FlushStoredMission(cache,missionKey) end + +---FlushStoredInteger +---@param cache gamecache +---@param missionKey string +---@param key string +function common.FlushStoredInteger(cache,missionKey,key) end + +---FlushStoredReal +---@param cache gamecache +---@param missionKey string +---@param key string +function common.FlushStoredReal(cache,missionKey,key) end + +---FlushStoredBoolean +---@param cache gamecache +---@param missionKey string +---@param key string +function common.FlushStoredBoolean(cache,missionKey,key) end + +---FlushStoredUnit +---@param cache gamecache +---@param missionKey string +---@param key string +function common.FlushStoredUnit(cache,missionKey,key) end + +---FlushStoredString +---@param cache gamecache +---@param missionKey string +---@param key string +function common.FlushStoredString(cache,missionKey,key) end + +---Will return 0 if the specified value's data is not found in the cache +---缓存读取整数 [C] +---@param cache gamecache +---@param missionKey string +---@param key string +---@return integer +function common.GetStoredInteger(cache,missionKey,key) end + +---缓存读取实数 [C] +---@param cache gamecache +---@param missionKey string +---@param key string +---@return real +function common.GetStoredReal(cache,missionKey,key) end + +---读取布尔值[R] +---@param cache gamecache +---@param missionKey string +---@param key string +---@return boolean +function common.GetStoredBoolean(cache,missionKey,key) end + +---读取字符串 [C] +---@param cache gamecache +---@param missionKey string +---@param key string +---@return string +function common.GetStoredString(cache,missionKey,key) end + +---RestoreUnit +---@param cache gamecache +---@param missionKey string +---@param key string +---@param forWhichPlayer player +---@param x real +---@param y real +---@param facing real +---@return unit +function common.RestoreUnit(cache,missionKey,key,forWhichPlayer,x,y,facing) end + +---<1.24> 新建哈希表 [C] +---@return hashtable +function common.InitHashtable() end + +---<1.24> 保存整数 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param value integer +function common.SaveInteger(table,parentKey,childKey,value) end + +---<1.24> 保存实数 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param value real +function common.SaveReal(table,parentKey,childKey,value) end + +---<1.24> 保存布尔 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param value boolean +function common.SaveBoolean(table,parentKey,childKey,value) end + +---<1.24> 保存字符串 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param value string +---@return boolean +function common.SaveStr(table,parentKey,childKey,value) end + +---<1.24> 保存玩家 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichPlayer player +---@return boolean +function common.SavePlayerHandle(table,parentKey,childKey,whichPlayer) end + +---SaveWidgetHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichWidget widget +---@return boolean +function common.SaveWidgetHandle(table,parentKey,childKey,whichWidget) end + +---<1.24> 保存可破坏物 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichDestructable destructable +---@return boolean +function common.SaveDestructableHandle(table,parentKey,childKey,whichDestructable) end + +---<1.24> 保存物品 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichItem item +---@return boolean +function common.SaveItemHandle(table,parentKey,childKey,whichItem) end + +---<1.24> 保存单位 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichUnit unit +---@return boolean +function common.SaveUnitHandle(table,parentKey,childKey,whichUnit) end + +---SaveAbilityHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichAbility ability +---@return boolean +function common.SaveAbilityHandle(table,parentKey,childKey,whichAbility) end + +---<1.24> 保存计时器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTimer timer +---@return boolean +function common.SaveTimerHandle(table,parentKey,childKey,whichTimer) end + +---<1.24> 保存触发器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTrigger trigger +---@return boolean +function common.SaveTriggerHandle(table,parentKey,childKey,whichTrigger) end + +---<1.24> 保存触发条件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTriggercondition triggercondition +---@return boolean +function common.SaveTriggerConditionHandle(table,parentKey,childKey,whichTriggercondition) end + +---<1.24> 保存触发动作 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTriggeraction triggeraction +---@return boolean +function common.SaveTriggerActionHandle(table,parentKey,childKey,whichTriggeraction) end + +---<1.24> 保存触发事件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichEvent event +---@return boolean +function common.SaveTriggerEventHandle(table,parentKey,childKey,whichEvent) end + +---<1.24> 保存玩家组 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichForce force +---@return boolean +function common.SaveForceHandle(table,parentKey,childKey,whichForce) end + +---<1.24> 保存单位组 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichGroup group +---@return boolean +function common.SaveGroupHandle(table,parentKey,childKey,whichGroup) end + +---<1.24> 保存点 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichLocation location +---@return boolean +function common.SaveLocationHandle(table,parentKey,childKey,whichLocation) end + +---<1.24> 保存区域(矩型) [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichRect rect +---@return boolean +function common.SaveRectHandle(table,parentKey,childKey,whichRect) end + +---<1.24> 保存布尔表达式 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichBoolexpr boolexpr +---@return boolean +function common.SaveBooleanExprHandle(table,parentKey,childKey,whichBoolexpr) end + +---<1.24> 保存音效 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichSound sound +---@return boolean +function common.SaveSoundHandle(table,parentKey,childKey,whichSound) end + +---<1.24> 保存特效 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichEffect effect +---@return boolean +function common.SaveEffectHandle(table,parentKey,childKey,whichEffect) end + +---<1.24> 保存单位池 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichUnitpool unitpool +---@return boolean +function common.SaveUnitPoolHandle(table,parentKey,childKey,whichUnitpool) end + +---<1.24> 保存物品池 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichItempool itempool +---@return boolean +function common.SaveItemPoolHandle(table,parentKey,childKey,whichItempool) end + +---<1.24> 保存任务 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichQuest quest +---@return boolean +function common.SaveQuestHandle(table,parentKey,childKey,whichQuest) end + +---<1.24> 保存任务要求 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichQuestitem questitem +---@return boolean +function common.SaveQuestItemHandle(table,parentKey,childKey,whichQuestitem) end + +---<1.24> 保存失败条件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichDefeatcondition defeatcondition +---@return boolean +function common.SaveDefeatConditionHandle(table,parentKey,childKey,whichDefeatcondition) end + +---<1.24> 保存计时器窗口 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTimerdialog timerdialog +---@return boolean +function common.SaveTimerDialogHandle(table,parentKey,childKey,whichTimerdialog) end + +---<1.24> 保存排行榜 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichLeaderboard leaderboard +---@return boolean +function common.SaveLeaderboardHandle(table,parentKey,childKey,whichLeaderboard) end + +---<1.24> 保存多面板 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichMultiboard multiboard +---@return boolean +function common.SaveMultiboardHandle(table,parentKey,childKey,whichMultiboard) end + +---<1.24> 保存多面板项目 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichMultiboarditem multiboarditem +---@return boolean +function common.SaveMultiboardItemHandle(table,parentKey,childKey,whichMultiboarditem) end + +---<1.24> 保存可追踪物 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTrackable trackable +---@return boolean +function common.SaveTrackableHandle(table,parentKey,childKey,whichTrackable) end + +---<1.24> 保存对话框 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichDialog dialog +---@return boolean +function common.SaveDialogHandle(table,parentKey,childKey,whichDialog) end + +---<1.24> 保存对话框按钮 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichButton button +---@return boolean +function common.SaveButtonHandle(table,parentKey,childKey,whichButton) end + +---<1.24> 保存漂浮文字 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichTexttag texttag +---@return boolean +function common.SaveTextTagHandle(table,parentKey,childKey,whichTexttag) end + +---<1.24> 保存闪电效果 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichLightning lightning +---@return boolean +function common.SaveLightningHandle(table,parentKey,childKey,whichLightning) end + +---<1.24> 保存图像 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichImage image +---@return boolean +function common.SaveImageHandle(table,parentKey,childKey,whichImage) end + +---<1.24> 保存地面纹理变化 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichUbersplat ubersplat +---@return boolean +function common.SaveUbersplatHandle(table,parentKey,childKey,whichUbersplat) end + +---<1.24> 保存区域(不规则) [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichRegion region +---@return boolean +function common.SaveRegionHandle(table,parentKey,childKey,whichRegion) end + +---<1.24> 保存迷雾状态 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichFogState fogstate +---@return boolean +function common.SaveFogStateHandle(table,parentKey,childKey,whichFogState) end + +---<1.24> 保存可见度修正器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichFogModifier fogmodifier +---@return boolean +function common.SaveFogModifierHandle(table,parentKey,childKey,whichFogModifier) end + +---<1.24> 保存实体对象 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichAgent agent +---@return boolean +function common.SaveAgentHandle(table,parentKey,childKey,whichAgent) end + +---<1.24> 保存哈希表 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichHashtable hashtable +---@return boolean +function common.SaveHashtableHandle(table,parentKey,childKey,whichHashtable) end + +---SaveFrameHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@param whichFrameHandle framehandle +---@return boolean +function common.SaveFrameHandle(table,parentKey,childKey,whichFrameHandle) end + +---<1.24> 从哈希表提取整数 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return integer +function common.LoadInteger(table,parentKey,childKey) end + +---<1.24> 从哈希表提取实数 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return real +function common.LoadReal(table,parentKey,childKey) end + +---<1.24> 从哈希表提取布尔 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.LoadBoolean(table,parentKey,childKey) end + +---<1.24> 从哈希表提取字符串 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return string +function common.LoadStr(table,parentKey,childKey) end + +---<1.24> 从哈希表提取玩家 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return player +function common.LoadPlayerHandle(table,parentKey,childKey) end + +---LoadWidgetHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return widget +function common.LoadWidgetHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取可破坏物 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return destructable +function common.LoadDestructableHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取物品 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return item +function common.LoadItemHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取单位 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return unit +function common.LoadUnitHandle(table,parentKey,childKey) end + +---LoadAbilityHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return ability +function common.LoadAbilityHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取计时器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return timer +function common.LoadTimerHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取触发器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return trigger +function common.LoadTriggerHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取触发条件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return triggercondition +function common.LoadTriggerConditionHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取触发动作 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return triggeraction +function common.LoadTriggerActionHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取触发事件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return event +function common.LoadTriggerEventHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取玩家组 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return force +function common.LoadForceHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取单位组 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return group +function common.LoadGroupHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取点 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return location +function common.LoadLocationHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取区域(矩型) [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return rect +function common.LoadRectHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取布尔表达式 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolexpr +function common.LoadBooleanExprHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取音效 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return sound +function common.LoadSoundHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取特效 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return effect +function common.LoadEffectHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取单位池 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return unitpool +function common.LoadUnitPoolHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取物品池 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return itempool +function common.LoadItemPoolHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取任务 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return quest +function common.LoadQuestHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取任务要求 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return questitem +function common.LoadQuestItemHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取失败条件 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return defeatcondition +function common.LoadDefeatConditionHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取计时器窗口 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return timerdialog +function common.LoadTimerDialogHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取排行榜 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return leaderboard +function common.LoadLeaderboardHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取多面板 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return multiboard +function common.LoadMultiboardHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取多面板项目 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return multiboarditem +function common.LoadMultiboardItemHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取可追踪物 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return trackable +function common.LoadTrackableHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取对话框 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return dialog +function common.LoadDialogHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取对话框按钮 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return button +function common.LoadButtonHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取漂浮文字 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return texttag +function common.LoadTextTagHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取闪电效果 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return lightning +function common.LoadLightningHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取图象 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return image +function common.LoadImageHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取地面纹理变化 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return ubersplat +function common.LoadUbersplatHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取区域(不规则) [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return region +function common.LoadRegionHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取迷雾状态 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return fogstate +function common.LoadFogStateHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取可见度修正器 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return fogmodifier +function common.LoadFogModifierHandle(table,parentKey,childKey) end + +---<1.24> 从哈希表提取哈希表 [C] +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return hashtable +function common.LoadHashtableHandle(table,parentKey,childKey) end + +---LoadFrameHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return framehandle +function common.LoadFrameHandle(table,parentKey,childKey) end + +---HaveSavedInteger +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.HaveSavedInteger(table,parentKey,childKey) end + +---HaveSavedReal +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.HaveSavedReal(table,parentKey,childKey) end + +---HaveSavedBoolean +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.HaveSavedBoolean(table,parentKey,childKey) end + +---HaveSavedString +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.HaveSavedString(table,parentKey,childKey) end + +---HaveSavedHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +---@return boolean +function common.HaveSavedHandle(table,parentKey,childKey) end + +---RemoveSavedInteger +---@param table hashtable +---@param parentKey integer +---@param childKey integer +function common.RemoveSavedInteger(table,parentKey,childKey) end + +---RemoveSavedReal +---@param table hashtable +---@param parentKey integer +---@param childKey integer +function common.RemoveSavedReal(table,parentKey,childKey) end + +---RemoveSavedBoolean +---@param table hashtable +---@param parentKey integer +---@param childKey integer +function common.RemoveSavedBoolean(table,parentKey,childKey) end + +---RemoveSavedString +---@param table hashtable +---@param parentKey integer +---@param childKey integer +function common.RemoveSavedString(table,parentKey,childKey) end + +---RemoveSavedHandle +---@param table hashtable +---@param parentKey integer +---@param childKey integer +function common.RemoveSavedHandle(table,parentKey,childKey) end + +---<1.24> 清空哈希表 [C] +---@param table hashtable +function common.FlushParentHashtable(table) end + +---<1.24> 清空哈希表主索引 [C] +---@param table hashtable +---@param parentKey integer +function common.FlushChildHashtable(table,parentKey) end + +---Randomization API +---随机数字 +---@param lowBound integer +---@param highBound integer +---@return integer +function common.GetRandomInt(lowBound,highBound) end + +---随机数 +---@param lowBound real +---@param highBound real +---@return real +function common.GetRandomReal(lowBound,highBound) end + +---新建单位池 [R] +---@return unitpool +function common.CreateUnitPool() end + +---删除单位池 [R] +---@param whichPool unitpool +function common.DestroyUnitPool(whichPool) end + +---添加单位类型 [R] +---@param whichPool unitpool +---@param unitId integer +---@param weight real +function common.UnitPoolAddUnitType(whichPool,unitId,weight) end + +---删除单位类型 [R] +---@param whichPool unitpool +---@param unitId integer +function common.UnitPoolRemoveUnitType(whichPool,unitId) end + +---选择放置单位 [R] +---@param whichPool unitpool +---@param forWhichPlayer player +---@param x real +---@param y real +---@param facing real +---@return unit +function common.PlaceRandomUnit(whichPool,forWhichPlayer,x,y,facing) end + +---新建物品池 [R] +---@return itempool +function common.CreateItemPool() end + +---删除物品池 [R] +---@param whichItemPool itempool +function common.DestroyItemPool(whichItemPool) end + +---添加物品类型 [R] +---@param whichItemPool itempool +---@param itemId integer +---@param weight real +function common.ItemPoolAddItemType(whichItemPool,itemId,weight) end + +---删除物品类型 [R] +---@param whichItemPool itempool +---@param itemId integer +function common.ItemPoolRemoveItemType(whichItemPool,itemId) end + +---选择放置物品 [R] +---@param whichItemPool itempool +---@param x real +---@param y real +---@return item +function common.PlaceRandomItem(whichItemPool,x,y) end + +---Choose any random unit/item. (NP means Neutral Passive) +---Choose any random unit/item. (NP means Neutral Passive) +---@param level integer +---@return integer +function common.ChooseRandomCreep(level) end + +---ChooseRandomNPBuilding +---@return integer +function common.ChooseRandomNPBuilding() end + +---ChooseRandomItem +---@param level integer +---@return integer +function common.ChooseRandomItem(level) end + +---ChooseRandomItemEx +---@param whichType itemtype +---@param level integer +---@return integer +function common.ChooseRandomItemEx(whichType,level) end + +---设置随机种子 +---@param seed integer +function common.SetRandomSeed(seed) end + +---Visual API +---Visual API +---@param a real +---@param b real +---@param c real +---@param d real +---@param e real +function common.SetTerrainFog(a,b,c,d,e) end + +---ResetTerrainFog +function common.ResetTerrainFog() end + +---SetUnitFog +---@param a real +---@param b real +---@param c real +---@param d real +---@param e real +function common.SetUnitFog(a,b,c,d,e) end + +---设置迷雾 [R] +---@param style integer +---@param zstart real +---@param zend real +---@param density real +---@param red real +---@param green real +---@param blue real +function common.SetTerrainFogEx(style,zstart,zend,density,red,green,blue) end + +---对玩家显示文本消息(自动限时) [R] +---@param toPlayer player +---@param x real +---@param y real +---@param message string +function common.DisplayTextToPlayer(toPlayer,x,y,message) end + +---对玩家显示文本消息(指定时间) [R] +---@param toPlayer player +---@param x real +---@param y real +---@param duration real +---@param message string +function common.DisplayTimedTextToPlayer(toPlayer,x,y,duration,message) end + +---DisplayTimedTextFromPlayer +---@param toPlayer player +---@param x real +---@param y real +---@param duration real +---@param message string +function common.DisplayTimedTextFromPlayer(toPlayer,x,y,duration,message) end + +---清空文本信息(所有玩家) [R] +function common.ClearTextMessages() end + +---SetDayNightModels +---@param terrainDNCFile string +---@param unitDNCFile string +function common.SetDayNightModels(terrainDNCFile,unitDNCFile) end + +---SetPortraitLight +---@param portraitDNCFile string +function common.SetPortraitLight(portraitDNCFile) end + +---设置天空 +---@param skyModelFile string +function common.SetSkyModel(skyModelFile) end + +---启用/禁用玩家控制权(所有玩家) [R] +---@param b boolean +function common.EnableUserControl(b) end + +---EnableUserUI +---@param b boolean +function common.EnableUserUI(b) end + +---SuspendTimeOfDay +---@param b boolean +function common.SuspendTimeOfDay(b) end + +---设置昼夜时间流逝速度 [R] +---@param r real +function common.SetTimeOfDayScale(r) end + +---GetTimeOfDayScale +---@return real +function common.GetTimeOfDayScale() end + +---开启/关闭 信箱模式(所有玩家) [R] +---@param flag boolean +---@param fadeDuration real +function common.ShowInterface(flag,fadeDuration) end + +---暂停/恢复游戏 [R] +---@param flag boolean +function common.PauseGame(flag) end + +---闪动指示器(对单位) [R] +---@param whichUnit unit +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.UnitAddIndicator(whichUnit,red,green,blue,alpha) end + +---AddIndicator +---@param whichWidget widget +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.AddIndicator(whichWidget,red,green,blue,alpha) end + +---小地图信号(所有玩家) [R] +---@param x real +---@param y real +---@param duration real +function common.PingMinimap(x,y,duration) end + +---小地图信号(指定颜色)(所有玩家) [R] +---@param x real +---@param y real +---@param duration real +---@param red integer +---@param green integer +---@param blue integer +---@param extraEffects boolean +function common.PingMinimapEx(x,y,duration,red,green,blue,extraEffects) end + +---CreateMinimapIconOnUnit +---@param whichUnit unit +---@param red integer +---@param green integer +---@param blue integer +---@param pingPath string +---@param fogVisibility fogstate +---@return minimapicon +function common.CreateMinimapIconOnUnit(whichUnit,red,green,blue,pingPath,fogVisibility) end + +---CreateMinimapIconAtLoc +---@param where location +---@param red integer +---@param green integer +---@param blue integer +---@param pingPath string +---@param fogVisibility fogstate +---@return minimapicon +function common.CreateMinimapIconAtLoc(where,red,green,blue,pingPath,fogVisibility) end + +---CreateMinimapIcon +---@param x real +---@param y real +---@param red integer +---@param green integer +---@param blue integer +---@param pingPath string +---@param fogVisibility fogstate +---@return minimapicon +function common.CreateMinimapIcon(x,y,red,green,blue,pingPath,fogVisibility) end + +---SkinManagerGetLocalPath +---@param key string +---@return string +function common.SkinManagerGetLocalPath(key) end + +---DestroyMinimapIcon +---@param pingId minimapicon +function common.DestroyMinimapIcon(pingId) end + +---SetMinimapIconVisible +---@param whichMinimapIcon minimapicon +---@param visible boolean +function common.SetMinimapIconVisible(whichMinimapIcon,visible) end + +---SetMinimapIconOrphanDestroy +---@param whichMinimapIcon minimapicon +---@param doDestroy boolean +function common.SetMinimapIconOrphanDestroy(whichMinimapIcon,doDestroy) end + +---允许/禁止闭塞(所有玩家) [R] +---@param flag boolean +function common.EnableOcclusion(flag) end + +---SetIntroShotText +---@param introText string +function common.SetIntroShotText(introText) end + +---SetIntroShotModel +---@param introModelPath string +function common.SetIntroShotModel(introModelPath) end + +---允许/禁止 边界染色(所有玩家) [R] +---@param b boolean +function common.EnableWorldFogBoundary(b) end + +---PlayModelCinematic +---@param modelName string +function common.PlayModelCinematic(modelName) end + +---PlayCinematic +---@param movieName string +function common.PlayCinematic(movieName) end + +---ForceUIKey +---@param key string +function common.ForceUIKey(key) end + +---ForceUICancel +function common.ForceUICancel() end + +---DisplayLoadDialog +function common.DisplayLoadDialog() end + +---改变小地图的特殊图标 +---@param iconPath string +function common.SetAltMinimapIcon(iconPath) end + +---禁用 重新开始任务按钮 +---@param flag boolean +function common.DisableRestartMission(flag) end + +---新建漂浮文字 [R] +---@return texttag +function common.CreateTextTag() end + +---DestroyTextTag +---@param t texttag +function common.DestroyTextTag(t) end + +---改变文字内容 [R] +---@param t texttag +---@param s string +---@param height real +function common.SetTextTagText(t,s,height) end + +---改变位置(坐标) [R] +---@param t texttag +---@param x real +---@param y real +---@param heightOffset real +function common.SetTextTagPos(t,x,y,heightOffset) end + +---SetTextTagPosUnit +---@param t texttag +---@param whichUnit unit +---@param heightOffset real +function common.SetTextTagPosUnit(t,whichUnit,heightOffset) end + +---改变颜色 [R] +---@param t texttag +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetTextTagColor(t,red,green,blue,alpha) end + +---设置速率 [R] +---@param t texttag +---@param xvel real +---@param yvel real +function common.SetTextTagVelocity(t,xvel,yvel) end + +---显示/隐藏 (所有玩家) [R] +---@param t texttag +---@param flag boolean +function common.SetTextTagVisibility(t,flag) end + +---SetTextTagSuspended +---@param t texttag +---@param flag boolean +function common.SetTextTagSuspended(t,flag) end + +---SetTextTagPermanent +---@param t texttag +---@param flag boolean +function common.SetTextTagPermanent(t,flag) end + +---SetTextTagAge +---@param t texttag +---@param age real +function common.SetTextTagAge(t,age) end + +---SetTextTagLifespan +---@param t texttag +---@param lifespan real +function common.SetTextTagLifespan(t,lifespan) end + +---SetTextTagFadepoint +---@param t texttag +---@param fadepoint real +function common.SetTextTagFadepoint(t,fadepoint) end + +---保留英雄按钮 +---@param reserved integer +function common.SetReservedLocalHeroButtons(reserved) end + +---结盟滤色镜的设置值 +---@return integer +function common.GetAllyColorFilterState() end + +---设置结盟滤色镜 +---@param state integer +function common.SetAllyColorFilterState(state) end + +---野生单位显示是开启的 +---@return boolean +function common.GetCreepCampFilterState() end + +---显示/隐藏野生生物图标在小地图 +---@param state boolean +function common.SetCreepCampFilterState(state) end + +---允许/禁止小地图按钮 +---@param enableAlly boolean +---@param enableCreep boolean +function common.EnableMinimapFilterButtons(enableAlly,enableCreep) end + +---允许/禁止框选 +---@param state boolean +---@param ui boolean +function common.EnableDragSelect(state,ui) end + +---允许/禁止预选 +---@param state boolean +---@param ui boolean +function common.EnablePreSelect(state,ui) end + +---允许/禁止选择 +---@param state boolean +---@param ui boolean +function common.EnableSelect(state,ui) end + +---Trackable API +---新建可追踪物 [R] +---@param trackableModelPath string +---@param x real +---@param y real +---@param facing real +---@return trackable +function common.CreateTrackable(trackableModelPath,x,y,facing) end + +---Quest API +---新建任务 [R] +---@return quest +function common.CreateQuest() end + +---DestroyQuest +---@param whichQuest quest +function common.DestroyQuest(whichQuest) end + +---QuestSetTitle +---@param whichQuest quest +---@param title string +function common.QuestSetTitle(whichQuest,title) end + +---QuestSetDescription +---@param whichQuest quest +---@param description string +function common.QuestSetDescription(whichQuest,description) end + +---QuestSetIconPath +---@param whichQuest quest +---@param iconPath string +function common.QuestSetIconPath(whichQuest,iconPath) end + +---QuestSetRequired +---@param whichQuest quest +---@param required boolean +function common.QuestSetRequired(whichQuest,required) end + +---QuestSetCompleted +---@param whichQuest quest +---@param completed boolean +function common.QuestSetCompleted(whichQuest,completed) end + +---QuestSetDiscovered +---@param whichQuest quest +---@param discovered boolean +function common.QuestSetDiscovered(whichQuest,discovered) end + +---QuestSetFailed +---@param whichQuest quest +---@param failed boolean +function common.QuestSetFailed(whichQuest,failed) end + +---启用/禁用 任务 [R] +---@param whichQuest quest +---@param enabled boolean +function common.QuestSetEnabled(whichQuest,enabled) end + +---任务是必须完成的 +---@param whichQuest quest +---@return boolean +function common.IsQuestRequired(whichQuest) end + +---任务完成 +---@param whichQuest quest +---@return boolean +function common.IsQuestCompleted(whichQuest) end + +---任务已发现 +---@param whichQuest quest +---@return boolean +function common.IsQuestDiscovered(whichQuest) end + +---任务失败 +---@param whichQuest quest +---@return boolean +function common.IsQuestFailed(whichQuest) end + +---允许任务 +---@param whichQuest quest +---@return boolean +function common.IsQuestEnabled(whichQuest) end + +---QuestCreateItem +---@param whichQuest quest +---@return questitem +function common.QuestCreateItem(whichQuest) end + +---QuestItemSetDescription +---@param whichQuestItem questitem +---@param description string +function common.QuestItemSetDescription(whichQuestItem,description) end + +---QuestItemSetCompleted +---@param whichQuestItem questitem +---@param completed boolean +function common.QuestItemSetCompleted(whichQuestItem,completed) end + +---任务条件完成 +---@param whichQuestItem questitem +---@return boolean +function common.IsQuestItemCompleted(whichQuestItem) end + +---CreateDefeatCondition +---@return defeatcondition +function common.CreateDefeatCondition() end + +---DestroyDefeatCondition +---@param whichCondition defeatcondition +function common.DestroyDefeatCondition(whichCondition) end + +---DefeatConditionSetDescription +---@param whichCondition defeatcondition +---@param description string +function common.DefeatConditionSetDescription(whichCondition,description) end + +---FlashQuestDialogButton +function common.FlashQuestDialogButton() end + +---ForceQuestDialogUpdate +function common.ForceQuestDialogUpdate() end + +---Timer Dialog API +---新建计时器窗口 [R] +---@param t timer +---@return timerdialog +function common.CreateTimerDialog(t) end + +---销毁计时器窗口 +---@param whichDialog timerdialog +function common.DestroyTimerDialog(whichDialog) end + +---设置计时器窗口标题 +---@param whichDialog timerdialog +---@param title string +function common.TimerDialogSetTitle(whichDialog,title) end + +---改变计时器窗口文字颜色 [R] +---@param whichDialog timerdialog +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.TimerDialogSetTitleColor(whichDialog,red,green,blue,alpha) end + +---改变计时器窗口计时颜色 [R] +---@param whichDialog timerdialog +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.TimerDialogSetTimeColor(whichDialog,red,green,blue,alpha) end + +---设置计时器窗口速率 [R] +---@param whichDialog timerdialog +---@param speedMultFactor real +function common.TimerDialogSetSpeed(whichDialog,speedMultFactor) end + +---显示/隐藏 计时器窗口(所有玩家) [R] +---@param whichDialog timerdialog +---@param display boolean +function common.TimerDialogDisplay(whichDialog,display) end + +---判断计时器窗口是否显示 +---@param whichDialog timerdialog +---@return boolean +function common.IsTimerDialogDisplayed(whichDialog) end + +---TimerDialogSetRealTimeRemaining +---@param whichDialog timerdialog +---@param timeRemaining real +function common.TimerDialogSetRealTimeRemaining(whichDialog,timeRemaining) end + +---Create a leaderboard object +---新建排行榜 [R] +---@return leaderboard +function common.CreateLeaderboard() end + +---DestroyLeaderboard +---@param lb leaderboard +function common.DestroyLeaderboard(lb) end + +---显示/隐藏 [R] +---@param lb leaderboard +---@param show boolean +function common.LeaderboardDisplay(lb,show) end + +---IsLeaderboardDisplayed +---@param lb leaderboard +---@return boolean +function common.IsLeaderboardDisplayed(lb) end + +---行数 +---@param lb leaderboard +---@return integer +function common.LeaderboardGetItemCount(lb) end + +---LeaderboardSetSizeByItemCount +---@param lb leaderboard +---@param count integer +function common.LeaderboardSetSizeByItemCount(lb,count) end + +---LeaderboardAddItem +---@param lb leaderboard +---@param label string +---@param value integer +---@param p player +function common.LeaderboardAddItem(lb,label,value,p) end + +---LeaderboardRemoveItem +---@param lb leaderboard +---@param index integer +function common.LeaderboardRemoveItem(lb,index) end + +---LeaderboardRemovePlayerItem +---@param lb leaderboard +---@param p player +function common.LeaderboardRemovePlayerItem(lb,p) end + +---清空 [R] +---@param lb leaderboard +function common.LeaderboardClear(lb) end + +---LeaderboardSortItemsByValue +---@param lb leaderboard +---@param ascending boolean +function common.LeaderboardSortItemsByValue(lb,ascending) end + +---LeaderboardSortItemsByPlayer +---@param lb leaderboard +---@param ascending boolean +function common.LeaderboardSortItemsByPlayer(lb,ascending) end + +---LeaderboardSortItemsByLabel +---@param lb leaderboard +---@param ascending boolean +function common.LeaderboardSortItemsByLabel(lb,ascending) end + +---LeaderboardHasPlayerItem +---@param lb leaderboard +---@param p player +---@return boolean +function common.LeaderboardHasPlayerItem(lb,p) end + +---LeaderboardGetPlayerIndex +---@param lb leaderboard +---@param p player +---@return integer +function common.LeaderboardGetPlayerIndex(lb,p) end + +---LeaderboardSetLabel +---@param lb leaderboard +---@param label string +function common.LeaderboardSetLabel(lb,label) end + +---LeaderboardGetLabelText +---@param lb leaderboard +---@return string +function common.LeaderboardGetLabelText(lb) end + +---设置玩家使用的排行榜 [R] +---@param toPlayer player +---@param lb leaderboard +function common.PlayerSetLeaderboard(toPlayer,lb) end + +---PlayerGetLeaderboard +---@param toPlayer player +---@return leaderboard +function common.PlayerGetLeaderboard(toPlayer) end + +---设置文字颜色 [R] +---@param lb leaderboard +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.LeaderboardSetLabelColor(lb,red,green,blue,alpha) end + +---设置数值颜色 [R] +---@param lb leaderboard +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.LeaderboardSetValueColor(lb,red,green,blue,alpha) end + +---LeaderboardSetStyle +---@param lb leaderboard +---@param showLabel boolean +---@param showNames boolean +---@param showValues boolean +---@param showIcons boolean +function common.LeaderboardSetStyle(lb,showLabel,showNames,showValues,showIcons) end + +---LeaderboardSetItemValue +---@param lb leaderboard +---@param whichItem integer +---@param val integer +function common.LeaderboardSetItemValue(lb,whichItem,val) end + +---LeaderboardSetItemLabel +---@param lb leaderboard +---@param whichItem integer +---@param val string +function common.LeaderboardSetItemLabel(lb,whichItem,val) end + +---LeaderboardSetItemStyle +---@param lb leaderboard +---@param whichItem integer +---@param showLabel boolean +---@param showValue boolean +---@param showIcon boolean +function common.LeaderboardSetItemStyle(lb,whichItem,showLabel,showValue,showIcon) end + +---LeaderboardSetItemLabelColor +---@param lb leaderboard +---@param whichItem integer +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.LeaderboardSetItemLabelColor(lb,whichItem,red,green,blue,alpha) end + +---LeaderboardSetItemValueColor +---@param lb leaderboard +---@param whichItem integer +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.LeaderboardSetItemValueColor(lb,whichItem,red,green,blue,alpha) end + +---Create a multiboard object +---新建多面板 [R] +---@return multiboard +function common.CreateMultiboard() end + +---DestroyMultiboard +---@param lb multiboard +function common.DestroyMultiboard(lb) end + +---显示/隐藏 [R] +---@param lb multiboard +---@param show boolean +function common.MultiboardDisplay(lb,show) end + +---多列面板 是已显示的 +---@param lb multiboard +---@return boolean +function common.IsMultiboardDisplayed(lb) end + +---最大/最小化 [R] +---@param lb multiboard +---@param minimize boolean +function common.MultiboardMinimize(lb,minimize) end + +---多列面板 是最小化的 +---@param lb multiboard +---@return boolean +function common.IsMultiboardMinimized(lb) end + +---清除 多列面板 +---@param lb multiboard +function common.MultiboardClear(lb) end + +---改变 多列面板 标题 +---@param lb multiboard +---@param label string +function common.MultiboardSetTitleText(lb,label) end + +---多列面板 的标题 +---@param lb multiboard +---@return string +function common.MultiboardGetTitleText(lb) end + +---设置标题颜色 [R] +---@param lb multiboard +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.MultiboardSetTitleTextColor(lb,red,green,blue,alpha) end + +---获得多列面板 的行数 +---@param lb multiboard +---@return integer +function common.MultiboardGetRowCount(lb) end + +---获得多列面板 的列数 +---@param lb multiboard +---@return integer +function common.MultiboardGetColumnCount(lb) end + +---改变多列面板'列数' +---@param lb multiboard +---@param count integer +function common.MultiboardSetColumnCount(lb,count) end + +---改变多列面板'行数' +---@param lb multiboard +---@param count integer +function common.MultiboardSetRowCount(lb,count) end + +---broadcast settings to all items +---设置所有项目显示风格 [R] +---@param lb multiboard +---@param showValues boolean +---@param showIcons boolean +function common.MultiboardSetItemsStyle(lb,showValues,showIcons) end + +---设置所有项目文本 [R] +---@param lb multiboard +---@param value string +function common.MultiboardSetItemsValue(lb,value) end + +---设置所有项目颜色 [R] +---@param lb multiboard +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.MultiboardSetItemsValueColor(lb,red,green,blue,alpha) end + +---设置所有项目宽度 [R] +---@param lb multiboard +---@param width real +function common.MultiboardSetItemsWidth(lb,width) end + +---设置所有项目图标 [R] +---@param lb multiboard +---@param iconPath string +function common.MultiboardSetItemsIcon(lb,iconPath) end + +---funcs for modifying individual items +---多面板项目 [R] +---@param lb multiboard +---@param row integer +---@param column integer +---@return multiboarditem +function common.MultiboardGetItem(lb,row,column) end + +---删除多面板项目 [R] +---@param mbi multiboarditem +function common.MultiboardReleaseItem(mbi) end + +---设置指定项目显示风格 [R] +---@param mbi multiboarditem +---@param showValue boolean +---@param showIcon boolean +function common.MultiboardSetItemStyle(mbi,showValue,showIcon) end + +---设置指定项目文本 [R] +---@param mbi multiboarditem +---@param val string +function common.MultiboardSetItemValue(mbi,val) end + +---设置指定项目颜色 [R] +---@param mbi multiboarditem +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.MultiboardSetItemValueColor(mbi,red,green,blue,alpha) end + +---设置指定项目宽度 [R] +---@param mbi multiboarditem +---@param width real +function common.MultiboardSetItemWidth(mbi,width) end + +---设置指定项目图标 [R] +---@param mbi multiboarditem +---@param iconFileName string +function common.MultiboardSetItemIcon(mbi,iconFileName) end + +---meant to unequivocally suspend display of existing and +---subsequently displayed multiboards +---显示/隐藏多面板模式 [R] +---@param flag boolean +function common.MultiboardSuppressDisplay(flag) end + +---Camera API +---Camera API +---@param x real +---@param y real +function common.SetCameraPosition(x,y) end + +---设置空格键转向点(所有玩家) [R] +---@param x real +---@param y real +function common.SetCameraQuickPosition(x,y) end + +---设置可用镜头区域(所有玩家) [R] +---@param x1 real +---@param y1 real +---@param x2 real +---@param y2 real +---@param x3 real +---@param y3 real +---@param x4 real +---@param y4 real +function common.SetCameraBounds(x1,y1,x2,y2,x3,y3,x4,y4) end + +---停止播放镜头(所有玩家) [R] +function common.StopCamera() end + +---重置游戏镜头(所有玩家) [R] +---@param duration real +function common.ResetToGameCamera(duration) end + +---PanCameraTo +---@param x real +---@param y real +function common.PanCameraTo(x,y) end + +---平移镜头(所有玩家)(限时) [R] +---@param x real +---@param y real +---@param duration real +function common.PanCameraToTimed(x,y,duration) end + +---PanCameraToWithZ +---@param x real +---@param y real +---@param zOffsetDest real +function common.PanCameraToWithZ(x,y,zOffsetDest) end + +---指定高度平移镜头(所有玩家)(限时) [R] +---@param x real +---@param y real +---@param zOffsetDest real +---@param duration real +function common.PanCameraToTimedWithZ(x,y,zOffsetDest,duration) end + +---播放电影镜头(所有玩家) [R] +---@param cameraModelFile string +function common.SetCinematicCamera(cameraModelFile) end + +---指定点旋转镜头(所有玩家)(弧度)(限时) [R] +---@param x real +---@param y real +---@param radiansToSweep real +---@param duration real +function common.SetCameraRotateMode(x,y,radiansToSweep,duration) end + +---设置镜头属性(所有玩家)(限时) [R] +---@param whichField camerafield +---@param value real +---@param duration real +function common.SetCameraField(whichField,value,duration) end + +---AdjustCameraField +---@param whichField camerafield +---@param offset real +---@param duration real +function common.AdjustCameraField(whichField,offset,duration) end + +---锁定镜头到单位(所有玩家) [R] +---@param whichUnit unit +---@param xoffset real +---@param yoffset real +---@param inheritOrientation boolean +function common.SetCameraTargetController(whichUnit,xoffset,yoffset,inheritOrientation) end + +---锁定镜头到单位(固定镜头源)(所有玩家) [R] +---@param whichUnit unit +---@param xoffset real +---@param yoffset real +function common.SetCameraOrientController(whichUnit,xoffset,yoffset) end + +---CreateCameraSetup +---@return camerasetup +function common.CreateCameraSetup() end + +---CameraSetupSetField +---@param whichSetup camerasetup +---@param whichField camerafield +---@param value real +---@param duration real +function common.CameraSetupSetField(whichSetup,whichField,value,duration) end + +---镜头属性(指定镜头) [R] +---@param whichSetup camerasetup +---@param whichField camerafield +---@return real +function common.CameraSetupGetField(whichSetup,whichField) end + +---CameraSetupSetDestPosition +---@param whichSetup camerasetup +---@param x real +---@param y real +---@param duration real +function common.CameraSetupSetDestPosition(whichSetup,x,y,duration) end + +---摄象机的目标 +---@param whichSetup camerasetup +---@return location +function common.CameraSetupGetDestPositionLoc(whichSetup) end + +---CameraSetupGetDestPositionX +---@param whichSetup camerasetup +---@return real +function common.CameraSetupGetDestPositionX(whichSetup) end + +---CameraSetupGetDestPositionY +---@param whichSetup camerasetup +---@return real +function common.CameraSetupGetDestPositionY(whichSetup) end + +---CameraSetupApply +---@param whichSetup camerasetup +---@param doPan boolean +---@param panTimed boolean +function common.CameraSetupApply(whichSetup,doPan,panTimed) end + +---CameraSetupApplyWithZ +---@param whichSetup camerasetup +---@param zDestOffset real +function common.CameraSetupApplyWithZ(whichSetup,zDestOffset) end + +---应用镜头(所有玩家)(限时) [R] +---@param whichSetup camerasetup +---@param doPan boolean +---@param forceDuration real +function common.CameraSetupApplyForceDuration(whichSetup,doPan,forceDuration) end + +---CameraSetupApplyForceDurationWithZ +---@param whichSetup camerasetup +---@param zDestOffset real +---@param forceDuration real +function common.CameraSetupApplyForceDurationWithZ(whichSetup,zDestOffset,forceDuration) end + +---CameraSetTargetNoise +---@param mag real +---@param velocity real +function common.CameraSetTargetNoise(mag,velocity) end + +---CameraSetSourceNoise +---@param mag real +---@param velocity real +function common.CameraSetSourceNoise(mag,velocity) end + +---摇晃镜头目标(所有玩家) [R] +---@param mag real +---@param velocity real +---@param vertOnly boolean +function common.CameraSetTargetNoiseEx(mag,velocity,vertOnly) end + +---摇晃镜头源(所有玩家) [R] +---@param mag real +---@param velocity real +---@param vertOnly boolean +function common.CameraSetSourceNoiseEx(mag,velocity,vertOnly) end + +---CameraSetSmoothingFactor +---@param factor real +function common.CameraSetSmoothingFactor(factor) end + +---CameraSetFocalDistance +---@param distance real +function common.CameraSetFocalDistance(distance) end + +---CameraSetDepthOfFieldScale +---@param scale real +function common.CameraSetDepthOfFieldScale(scale) end + +---SetCineFilterTexture +---@param filename string +function common.SetCineFilterTexture(filename) end + +---SetCineFilterBlendMode +---@param whichMode blendmode +function common.SetCineFilterBlendMode(whichMode) end + +---SetCineFilterTexMapFlags +---@param whichFlags texmapflags +function common.SetCineFilterTexMapFlags(whichFlags) end + +---SetCineFilterStartUV +---@param minu real +---@param minv real +---@param maxu real +---@param maxv real +function common.SetCineFilterStartUV(minu,minv,maxu,maxv) end + +---SetCineFilterEndUV +---@param minu real +---@param minv real +---@param maxu real +---@param maxv real +function common.SetCineFilterEndUV(minu,minv,maxu,maxv) end + +---SetCineFilterStartColor +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetCineFilterStartColor(red,green,blue,alpha) end + +---SetCineFilterEndColor +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetCineFilterEndColor(red,green,blue,alpha) end + +---SetCineFilterDuration +---@param duration real +function common.SetCineFilterDuration(duration) end + +---DisplayCineFilter +---@param flag boolean +function common.DisplayCineFilter(flag) end + +---IsCineFilterDisplayed +---@return boolean +function common.IsCineFilterDisplayed() end + +---SetCinematicScene +---@param portraitUnitId integer +---@param color playercolor +---@param speakerTitle string +---@param text string +---@param sceneDuration real +---@param voiceoverDuration real +function common.SetCinematicScene(portraitUnitId,color,speakerTitle,text,sceneDuration,voiceoverDuration) end + +---EndCinematicScene +function common.EndCinematicScene() end + +---ForceCinematicSubtitles +---@param flag boolean +function common.ForceCinematicSubtitles(flag) end + +---SetCinematicAudio +---@param cinematicAudio boolean +function common.SetCinematicAudio(cinematicAudio) end + +---GetCameraMargin +---@param whichMargin integer +---@return real +function common.GetCameraMargin(whichMargin) end + +---These return values for the local players camera only... +---These return values for the local players camera only... +---@return real +function common.GetCameraBoundMinX() end + +---GetCameraBoundMinY +---@return real +function common.GetCameraBoundMinY() end + +---GetCameraBoundMaxX +---@return real +function common.GetCameraBoundMaxX() end + +---GetCameraBoundMaxY +---@return real +function common.GetCameraBoundMaxY() end + +---当前摄象机的数值 +---@param whichField camerafield +---@return real +function common.GetCameraField(whichField) end + +---当前摄象机的目标的 X 坐标 +---@return real +function common.GetCameraTargetPositionX() end + +---当前摄象机的目标的 Y 坐标 +---@return real +function common.GetCameraTargetPositionY() end + +---当前摄象机的目标的 Z 坐标 +---@return real +function common.GetCameraTargetPositionZ() end + +---当前摄象机的目标 +---@return location +function common.GetCameraTargetPositionLoc() end + +---当前摄象机的位置的 X 坐标 +---@return real +function common.GetCameraEyePositionX() end + +---当前摄象机的位置的 Y 坐标 +---@return real +function common.GetCameraEyePositionY() end + +---当前摄象机的位置的 Z 坐标 +---@return real +function common.GetCameraEyePositionZ() end + +---当前照相机的位置 +---@return location +function common.GetCameraEyePositionLoc() end + +---Sound API +---@param environmentName string +function common.NewSoundEnvironment(environmentName) end + +---CreateSound +---@param fileName string +---@param looping boolean +---@param is3D boolean +---@param stopwhenoutofrange boolean +---@param fadeInRate integer +---@param fadeOutRate integer +---@param eaxSetting string +---@return sound +function common.CreateSound(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting) end + +---CreateSoundFilenameWithLabel +---@param fileName string +---@param looping boolean +---@param is3D boolean +---@param stopwhenoutofrange boolean +---@param fadeInRate integer +---@param fadeOutRate integer +---@param SLKEntryName string +---@return sound +function common.CreateSoundFilenameWithLabel(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,SLKEntryName) end + +---CreateSoundFromLabel +---@param soundLabel string +---@param looping boolean +---@param is3D boolean +---@param stopwhenoutofrange boolean +---@param fadeInRate integer +---@param fadeOutRate integer +---@return sound +function common.CreateSoundFromLabel(soundLabel,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate) end + +---CreateMIDISound +---@param soundLabel string +---@param fadeInRate integer +---@param fadeOutRate integer +---@return sound +function common.CreateMIDISound(soundLabel,fadeInRate,fadeOutRate) end + +---SetSoundParamsFromLabel +---@param soundHandle sound +---@param soundLabel string +function common.SetSoundParamsFromLabel(soundHandle,soundLabel) end + +---SetSoundDistanceCutoff +---@param soundHandle sound +---@param cutoff real +function common.SetSoundDistanceCutoff(soundHandle,cutoff) end + +---SetSoundChannel +---@param soundHandle sound +---@param channel integer +function common.SetSoundChannel(soundHandle,channel) end + +---设置音效音量 [R] +---@param soundHandle sound +---@param volume integer +function common.SetSoundVolume(soundHandle,volume) end + +---SetSoundPitch +---@param soundHandle sound +---@param pitch real +function common.SetSoundPitch(soundHandle,pitch) end + +---the following method must be called immediately after calling "StartSound" +---设置音效播放时间点 [R] +---@param soundHandle sound +---@param millisecs integer +function common.SetSoundPlayPosition(soundHandle,millisecs) end + +---these calls are only valid if the sound was created with 3d enabled +---设置3D声音距离 +---@param soundHandle sound +---@param minDist real +---@param maxDist real +function common.SetSoundDistances(soundHandle,minDist,maxDist) end + +---SetSoundConeAngles +---@param soundHandle sound +---@param inside real +---@param outside real +---@param outsideVolume integer +function common.SetSoundConeAngles(soundHandle,inside,outside,outsideVolume) end + +---SetSoundConeOrientation +---@param soundHandle sound +---@param x real +---@param y real +---@param z real +function common.SetSoundConeOrientation(soundHandle,x,y,z) end + +---设置3D音效位置(指定坐标) [R] +---@param soundHandle sound +---@param x real +---@param y real +---@param z real +function common.SetSoundPosition(soundHandle,x,y,z) end + +---SetSoundVelocity +---@param soundHandle sound +---@param x real +---@param y real +---@param z real +function common.SetSoundVelocity(soundHandle,x,y,z) end + +---AttachSoundToUnit +---@param soundHandle sound +---@param whichUnit unit +function common.AttachSoundToUnit(soundHandle,whichUnit) end + +---StartSound +---@param soundHandle sound +function common.StartSound(soundHandle) end + +---StopSound +---@param soundHandle sound +---@param killWhenDone boolean +---@param fadeOut boolean +function common.StopSound(soundHandle,killWhenDone,fadeOut) end + +---KillSoundWhenDone +---@param soundHandle sound +function common.KillSoundWhenDone(soundHandle) end + +---Music Interface. Note that if music is disabled, these calls do nothing +---设置背景音乐列表 [R] +---@param musicName string +---@param random boolean +---@param index integer +function common.SetMapMusic(musicName,random,index) end + +---ClearMapMusic +function common.ClearMapMusic() end + +---PlayMusic +---@param musicName string +function common.PlayMusic(musicName) end + +---PlayMusicEx +---@param musicName string +---@param frommsecs integer +---@param fadeinmsecs integer +function common.PlayMusicEx(musicName,frommsecs,fadeinmsecs) end + +---StopMusic +---@param fadeOut boolean +function common.StopMusic(fadeOut) end + +---ResumeMusic +function common.ResumeMusic() end + +---播放主题音乐 [C] +---@param musicFileName string +function common.PlayThematicMusic(musicFileName) end + +---跳播主题音乐 [R] +---@param musicFileName string +---@param frommsecs integer +function common.PlayThematicMusicEx(musicFileName,frommsecs) end + +---停止主题音乐[C] +function common.EndThematicMusic() end + +---设置背景音乐音量 [R] +---@param volume integer +function common.SetMusicVolume(volume) end + +---设置背景音乐播放时间点 [R] +---@param millisecs integer +function common.SetMusicPlayPosition(millisecs) end + +---SetThematicMusicVolume +---@param volume integer +function common.SetThematicMusicVolume(volume) end + +---设置主题音乐播放时间点 [R] +---@param millisecs integer +function common.SetThematicMusicPlayPosition(millisecs) end + +---other music and sound calls +---other music and sound calls +---@param soundHandle sound +---@param duration integer +function common.SetSoundDuration(soundHandle,duration) end + +---GetSoundDuration +---@param soundHandle sound +---@return integer +function common.GetSoundDuration(soundHandle) end + +---GetSoundFileDuration +---@param musicFileName string +---@return integer +function common.GetSoundFileDuration(musicFileName) end + +---设置多通道音量 [R] +---@param vgroup volumegroup +---@param scale real +function common.VolumeGroupSetVolume(vgroup,scale) end + +---VolumeGroupReset +function common.VolumeGroupReset() end + +---GetSoundIsPlaying +---@param soundHandle sound +---@return boolean +function common.GetSoundIsPlaying(soundHandle) end + +---GetSoundIsLoading +---@param soundHandle sound +---@return boolean +function common.GetSoundIsLoading(soundHandle) end + +---RegisterStackedSound +---@param soundHandle sound +---@param byPosition boolean +---@param rectwidth real +---@param rectheight real +function common.RegisterStackedSound(soundHandle,byPosition,rectwidth,rectheight) end + +---UnregisterStackedSound +---@param soundHandle sound +---@param byPosition boolean +---@param rectwidth real +---@param rectheight real +function common.UnregisterStackedSound(soundHandle,byPosition,rectwidth,rectheight) end + +---SetSoundFacialAnimationLabel +---@param soundHandle sound +---@param animationLabel string +---@return boolean +function common.SetSoundFacialAnimationLabel(soundHandle,animationLabel) end + +---SetSoundFacialAnimationGroupLabel +---@param soundHandle sound +---@param groupLabel string +---@return boolean +function common.SetSoundFacialAnimationGroupLabel(soundHandle,groupLabel) end + +---SetSoundFacialAnimationSetFilepath +---@param soundHandle sound +---@param animationSetFilepath string +---@return boolean +function common.SetSoundFacialAnimationSetFilepath(soundHandle,animationSetFilepath) end + +---Subtitle support that is attached to the soundHandle rather than as disperate data with the legacy UI +---Subtitle support that is attached to the soundHandle rather than as disperate data with the legacy UI +---@param soundHandle sound +---@param speakerName string +---@return boolean +function common.SetDialogueSpeakerNameKey(soundHandle,speakerName) end + +---GetDialogueSpeakerNameKey +---@param soundHandle sound +---@return string +function common.GetDialogueSpeakerNameKey(soundHandle) end + +---SetDialogueTextKey +---@param soundHandle sound +---@param dialogueText string +---@return boolean +function common.SetDialogueTextKey(soundHandle,dialogueText) end + +---GetDialogueTextKey +---@param soundHandle sound +---@return string +function common.GetDialogueTextKey(soundHandle) end + +---Effects API +---新建天气效果 [R] +---@param where rect +---@param effectID integer +---@return weathereffect +function common.AddWeatherEffect(where,effectID) end + +---RemoveWeatherEffect +---@param whichEffect weathereffect +function common.RemoveWeatherEffect(whichEffect) end + +---打开/关闭天气效果 +---@param whichEffect weathereffect +---@param enable boolean +function common.EnableWeatherEffect(whichEffect,enable) end + +---新建地形变化:弹坑 [R] +---@param x real +---@param y real +---@param radius real +---@param depth real +---@param duration integer +---@param permanent boolean +---@return terraindeformation +function common.TerrainDeformCrater(x,y,radius,depth,duration,permanent) end + +---新建地形变化:波纹 [R] +---@param x real +---@param y real +---@param radius real +---@param depth real +---@param duration integer +---@param count integer +---@param spaceWaves real +---@param timeWaves real +---@param radiusStartPct real +---@param limitNeg boolean +---@return terraindeformation +function common.TerrainDeformRipple(x,y,radius,depth,duration,count,spaceWaves,timeWaves,radiusStartPct,limitNeg) end + +---新建地形变化:冲击波 [R] +---@param x real +---@param y real +---@param dirX real +---@param dirY real +---@param distance real +---@param speed real +---@param radius real +---@param depth real +---@param trailTime integer +---@param count integer +---@return terraindeformation +function common.TerrainDeformWave(x,y,dirX,dirY,distance,speed,radius,depth,trailTime,count) end + +---新建地形变化:随机 [R] +---@param x real +---@param y real +---@param radius real +---@param minDelta real +---@param maxDelta real +---@param duration integer +---@param updateInterval integer +---@return terraindeformation +function common.TerrainDeformRandom(x,y,radius,minDelta,maxDelta,duration,updateInterval) end + +---停止地形变化 [R] +---@param deformation terraindeformation +---@param duration integer +function common.TerrainDeformStop(deformation,duration) end + +---停止所有地域变形 +function common.TerrainDeformStopAll() end + +---新建特效(创建到坐标) [R] +---@param modelName string +---@param x real +---@param y real +---@return effect +function common.AddSpecialEffect(modelName,x,y) end + +---新建特效(创建到点) [R] +---@param modelName string +---@param where location +---@return effect +function common.AddSpecialEffectLoc(modelName,where) end + +---新建特效(创建到单位) [R] +---@param modelName string +---@param targetWidget widget +---@param attachPointName string +---@return effect +function common.AddSpecialEffectTarget(modelName,targetWidget,attachPointName) end + +---DestroyEffect +---@param whichEffect effect +function common.DestroyEffect(whichEffect) end + +---AddSpellEffect +---@param abilityString string +---@param t effecttype +---@param x real +---@param y real +---@return effect +function common.AddSpellEffect(abilityString,t,x,y) end + +---AddSpellEffectLoc +---@param abilityString string +---@param t effecttype +---@param where location +---@return effect +function common.AddSpellEffectLoc(abilityString,t,where) end + +---新建特效(指定技能,创建到坐标) [R] +---@param abilityId integer +---@param t effecttype +---@param x real +---@param y real +---@return effect +function common.AddSpellEffectById(abilityId,t,x,y) end + +---新建特效(指定技能,创建到点) [R] +---@param abilityId integer +---@param t effecttype +---@param where location +---@return effect +function common.AddSpellEffectByIdLoc(abilityId,t,where) end + +---AddSpellEffectTarget +---@param modelName string +---@param t effecttype +---@param targetWidget widget +---@param attachPoint string +---@return effect +function common.AddSpellEffectTarget(modelName,t,targetWidget,attachPoint) end + +---新建特效(指定技能,创建到单位) [R] +---@param abilityId integer +---@param t effecttype +---@param targetWidget widget +---@param attachPoint string +---@return effect +function common.AddSpellEffectTargetById(abilityId,t,targetWidget,attachPoint) end + +---新建闪电效果 [R] +---@param codeName string +---@param checkVisibility boolean +---@param x1 real +---@param y1 real +---@param x2 real +---@param y2 real +---@return lightning +function common.AddLightning(codeName,checkVisibility,x1,y1,x2,y2) end + +---新建闪电效果(指定Z轴) [R] +---@param codeName string +---@param checkVisibility boolean +---@param x1 real +---@param y1 real +---@param z1 real +---@param x2 real +---@param y2 real +---@param z2 real +---@return lightning +function common.AddLightningEx(codeName,checkVisibility,x1,y1,z1,x2,y2,z2) end + +---DestroyLightning +---@param whichBolt lightning +---@return boolean +function common.DestroyLightning(whichBolt) end + +---MoveLightning +---@param whichBolt lightning +---@param checkVisibility boolean +---@param x1 real +---@param y1 real +---@param x2 real +---@param y2 real +---@return boolean +function common.MoveLightning(whichBolt,checkVisibility,x1,y1,x2,y2) end + +---移动闪电效果(指定坐标) [R] +---@param whichBolt lightning +---@param checkVisibility boolean +---@param x1 real +---@param y1 real +---@param z1 real +---@param x2 real +---@param y2 real +---@param z2 real +---@return boolean +function common.MoveLightningEx(whichBolt,checkVisibility,x1,y1,z1,x2,y2,z2) end + +---GetLightningColorA +---@param whichBolt lightning +---@return real +function common.GetLightningColorA(whichBolt) end + +---GetLightningColorR +---@param whichBolt lightning +---@return real +function common.GetLightningColorR(whichBolt) end + +---GetLightningColorG +---@param whichBolt lightning +---@return real +function common.GetLightningColorG(whichBolt) end + +---GetLightningColorB +---@param whichBolt lightning +---@return real +function common.GetLightningColorB(whichBolt) end + +---SetLightningColor +---@param whichBolt lightning +---@param r real +---@param g real +---@param b real +---@param a real +---@return boolean +function common.SetLightningColor(whichBolt,r,g,b,a) end + +---GetAbilityEffect +---@param abilityString string +---@param t effecttype +---@param index integer +---@return string +function common.GetAbilityEffect(abilityString,t,index) end + +---GetAbilityEffectById +---@param abilityId integer +---@param t effecttype +---@param index integer +---@return string +function common.GetAbilityEffectById(abilityId,t,index) end + +---GetAbilitySound +---@param abilityString string +---@param t soundtype +---@return string +function common.GetAbilitySound(abilityString,t) end + +---GetAbilitySoundById +---@param abilityId integer +---@param t soundtype +---@return string +function common.GetAbilitySoundById(abilityId,t) end + +---Terrain API +---地形悬崖高度(指定坐标) [R] +---@param x real +---@param y real +---@return integer +function common.GetTerrainCliffLevel(x,y) end + +---设置水颜色 [R] +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetWaterBaseColor(red,green,blue,alpha) end + +---设置 水变形 开/关 +---@param val boolean +function common.SetWaterDeforms(val) end + +---指定坐标地形 [R] +---@param x real +---@param y real +---@return integer +function common.GetTerrainType(x,y) end + +---地形样式(指定坐标) [R] +---@param x real +---@param y real +---@return integer +function common.GetTerrainVariance(x,y) end + +---改变地形类型(指定坐标) [R] +---@param x real +---@param y real +---@param terrainType integer +---@param variation integer +---@param area integer +---@param shape integer +function common.SetTerrainType(x,y,terrainType,variation,area,shape) end + +---地形通行状态关闭(指定坐标) [R] +---@param x real +---@param y real +---@param t pathingtype +---@return boolean +function common.IsTerrainPathable(x,y,t) end + +---设置地形通行状态(指定坐标) [R] +---@param x real +---@param y real +---@param t pathingtype +---@param flag boolean +function common.SetTerrainPathable(x,y,t,flag) end + +---Image API +---新建图像 [R] +---@param file string +---@param sizeX real +---@param sizeY real +---@param sizeZ real +---@param posX real +---@param posY real +---@param posZ real +---@param originX real +---@param originY real +---@param originZ real +---@param imageType integer +---@return image +function common.CreateImage(file,sizeX,sizeY,sizeZ,posX,posY,posZ,originX,originY,originZ,imageType) end + +---删除图像 +---@param whichImage image +function common.DestroyImage(whichImage) end + +---显示/隐藏 [R] +---@param whichImage image +---@param flag boolean +function common.ShowImage(whichImage,flag) end + +---改变图像高度 +---@param whichImage image +---@param flag boolean +---@param height real +function common.SetImageConstantHeight(whichImage,flag,height) end + +---改变图像位置(指定坐标) [R] +---@param whichImage image +---@param x real +---@param y real +---@param z real +function common.SetImagePosition(whichImage,x,y,z) end + +---改变图像颜色 [R] +---@param whichImage image +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +function common.SetImageColor(whichImage,red,green,blue,alpha) end + +---改变图像着色状态 +---@param whichImage image +---@param flag boolean +function common.SetImageRender(whichImage,flag) end + +---改变图像永久着色状态 +---@param whichImage image +---@param flag boolean +function common.SetImageRenderAlways(whichImage,flag) end + +---改变图像水上状态 +---@param whichImage image +---@param flag boolean +---@param useWaterAlpha boolean +function common.SetImageAboveWater(whichImage,flag,useWaterAlpha) end + +---改变图像类型 +---@param whichImage image +---@param imageType integer +function common.SetImageType(whichImage,imageType) end + +---Ubersplat API +---新建地面纹理变化 [R] +---@param x real +---@param y real +---@param name string +---@param red integer +---@param green integer +---@param blue integer +---@param alpha integer +---@param forcePaused boolean +---@param noBirthTime boolean +---@return ubersplat +function common.CreateUbersplat(x,y,name,red,green,blue,alpha,forcePaused,noBirthTime) end + +---删除地面纹理 +---@param whichSplat ubersplat +function common.DestroyUbersplat(whichSplat) end + +---重置地面纹理 +---@param whichSplat ubersplat +function common.ResetUbersplat(whichSplat) end + +---完成地面纹理 +---@param whichSplat ubersplat +function common.FinishUbersplat(whichSplat) end + +---显示/隐藏 地面纹理变化[R] +---@param whichSplat ubersplat +---@param flag boolean +function common.ShowUbersplat(whichSplat,flag) end + +---改变地面纹理着色状态 +---@param whichSplat ubersplat +---@param flag boolean +function common.SetUbersplatRender(whichSplat,flag) end + +---改变地面纹理永久着色状态 +---@param whichSplat ubersplat +---@param flag boolean +function common.SetUbersplatRenderAlways(whichSplat,flag) end + +---Blight API +---创建/删除荒芜地表(圆范围)(指定坐标) [R] +---@param whichPlayer player +---@param x real +---@param y real +---@param radius real +---@param addBlight boolean +function common.SetBlight(whichPlayer,x,y,radius,addBlight) end + +---创建/删除荒芜地表(矩形区域) [R] +---@param whichPlayer player +---@param r rect +---@param addBlight boolean +function common.SetBlightRect(whichPlayer,r,addBlight) end + +---SetBlightPoint +---@param whichPlayer player +---@param x real +---@param y real +---@param addBlight boolean +function common.SetBlightPoint(whichPlayer,x,y,addBlight) end + +---SetBlightLoc +---@param whichPlayer player +---@param whichLocation location +---@param radius real +---@param addBlight boolean +function common.SetBlightLoc(whichPlayer,whichLocation,radius,addBlight) end + +---新建不死族金矿 [R] +---@param id player +---@param x real +---@param y real +---@param face real +---@return unit +function common.CreateBlightedGoldmine(id,x,y,face) end + +---坐标点被荒芜地表覆盖 [R] +---@param x real +---@param y real +---@return boolean +function common.IsPointBlighted(x,y) end + +---Doodad API +---播放圆范围内地形装饰物动画 [R] +---@param x real +---@param y real +---@param radius real +---@param doodadID integer +---@param nearestOnly boolean +---@param animName string +---@param animRandom boolean +function common.SetDoodadAnimation(x,y,radius,doodadID,nearestOnly,animName,animRandom) end + +---播放矩形区域内地形装饰物动画 [R] +---@param r rect +---@param doodadID integer +---@param animName string +---@param animRandom boolean +function common.SetDoodadAnimationRect(r,doodadID,animName,animRandom) end + +---Computer AI interface +---启动对战 AI +---@param num player +---@param script string +function common.StartMeleeAI(num,script) end + +---启动战役 AI +---@param num player +---@param script string +function common.StartCampaignAI(num,script) end + +---发送 AI 命令 +---@param num player +---@param command integer +---@param data integer +function common.CommandAI(num,command,data) end + +---暂停/恢复 AI脚本运行 [R] +---@param p player +---@param pause boolean +function common.PauseCompAI(p,pause) end + +---对战 AI +---@param num player +---@return aidifficulty +function common.GetAIDifficulty(num) end + +---忽略单位的防守职责 +---@param hUnit unit +function common.RemoveGuardPosition(hUnit) end + +---恢复单位的防守职责 +---@param hUnit unit +function common.RecycleGuardPosition(hUnit) end + +---忽略所有单位的防守职责 +---@param num player +function common.RemoveAllGuardPositions(num) end + +---** Cheat标签 ** +---@param cheatStr string +function common.Cheat(cheatStr) end + +---无法胜利 [R] +---@return boolean +function common.IsNoVictoryCheat() end + +---无法失败 [R] +---@return boolean +function common.IsNoDefeatCheat() end + +---预读文件 +---@param filename string +function common.Preload(filename) end + +---开始预读 +---@param timeout real +function common.PreloadEnd(timeout) end + +---PreloadStart +function common.PreloadStart() end + +---PreloadRefresh +function common.PreloadRefresh() end + +---PreloadEndEx +function common.PreloadEndEx() end + +---PreloadGenClear +function common.PreloadGenClear() end + +---PreloadGenStart +function common.PreloadGenStart() end + +---PreloadGenEnd +---@param filename string +function common.PreloadGenEnd(filename) end + +---预读一批文件 +---@param filename string +function common.Preloader(filename) end + +---Automation Test +---Automation Test +---@param testType string +function common.AutomationSetTestType(testType) end + +---AutomationTestStart +---@param testName string +function common.AutomationTestStart(testName) end + +---AutomationTestEnd +function common.AutomationTestEnd() end + +---AutomationTestingFinished +function common.AutomationTestingFinished() end + +---RequestExtraIntegerData +---@param dataType integer +---@param whichPlayer player +---@param param1 string +---@param param2 string +---@param param3 boolean +---@param param4 integer +---@param param5 integer +---@param param6 integer +---@return integer +function common.RequestExtraIntegerData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end + +---RequestExtraBooleanData +---@param dataType integer +---@param whichPlayer player +---@param param1 string +---@param param2 string +---@param param3 boolean +---@param param4 integer +---@param param5 integer +---@param param6 integer +---@return boolean +function common.RequestExtraBooleanData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end + +---RequestExtraStringData +---@param dataType integer +---@param whichPlayer player +---@param param1 string +---@param param2 string +---@param param3 boolean +---@param param4 integer +---@param param5 integer +---@param param6 integer +---@return string +function common.RequestExtraStringData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end + +---RequestExtraRealData +---@param dataType integer +---@param whichPlayer player +---@param param1 string +---@param param2 string +---@param param3 boolean +---@param param4 integer +---@param param5 integer +---@param param6 integer +---@return real +function common.RequestExtraRealData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end + +---CreateCommandButtonEffect +---@param abilityId integer +---@param order string +---@return commandbuttoneffect +function common.CreateCommandButtonEffect(abilityId,order) end + +---CreateUpgradeCommandButtonEffect +---@param whichUprgade integer +---@return commandbuttoneffect +function common.CreateUpgradeCommandButtonEffect(whichUprgade) end + +---CreateLearnCommandButtonEffect +---@param abilityId integer +---@return commandbuttoneffect +function common.CreateLearnCommandButtonEffect(abilityId) end + +---DestroyCommandButtonEffect +---@param whichEffect commandbuttoneffect +function common.DestroyCommandButtonEffect(whichEffect) end + +return common |