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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
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+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua b/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua
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--- a/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua
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----@meta
-
----@class ccui.Scale9Sprite :cc.Sprite
-local Scale9Sprite={ }
-ccui.Scale9Sprite=Scale9Sprite
-
-
-
-
----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
----@param sprite cc.Sprite
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@param capInsets rect_table
----@return boolean
-function Scale9Sprite:updateWithSprite (sprite,rect,rotated,offset,originalSize,capInsets) end
----* Creates and returns a new sprite object with the specified cap insets.<br>
----* You use this method to add cap insets to a sprite or to change the existing<br>
----* cap insets of a sprite. In both cases, you get back a new image and the<br>
----* original sprite remains untouched.<br>
----* param capInsets The values to use for the cap insets.<br>
----* return A Scale9Sprite instance.
----@param capInsets rect_table
----@return self
-function Scale9Sprite:resizableSpriteWithCapInsets (capInsets) end
----* Returns the Cap Insets
----@return rect_table
-function Scale9Sprite:getCapInsets () end
----* Change the state of 9-slice sprite.<br>
----* see `State`<br>
----* param state A enum value in State.<br>
----* since v3.4
----@param state int
----@return self
-function Scale9Sprite:setState (state) end
----* brief Change the bottom sprite's cap inset.<br>
----* param bottomInset The values to use for the cap inset.
----@param bottomInset float
----@return self
-function Scale9Sprite:setInsetBottom (bottomInset) end
----* Initializes a 9-slice sprite with an sprite frame name and with the specified<br>
----* cap insets.<br>
----* Once the sprite is created, you can then call its "setContentSize:" method<br>
----* to resize the sprite will all it's 9-slice goodness interact.<br>
----* It respects the anchorPoint too.<br>
----* param spriteFrameName The sprite frame name.<br>
----* param capInsets The values to use for the cap insets.<br>
----* return True if initializes success, false otherwise.
----@param spriteFrameName string
----@param capInsets rect_table
----@return boolean
-function Scale9Sprite:initWithSpriteFrameName (spriteFrameName,capInsets) end
----* brief Get the original no 9-sliced sprite<br>
----* return A sprite instance.
----@return cc.Sprite
-function Scale9Sprite:getSprite () end
----* brief Change the top sprite's cap inset.<br>
----* param topInset The values to use for the cap inset.
----@param topInset float
----@return self
-function Scale9Sprite:setInsetTop (topInset) end
----* Set the slice sprite rendering type.<br>
----* When setting to SIMPLE, only 4 vertexes is used to rendering.<br>
----* otherwise 16 vertexes will be used to rendering.<br>
----* see RenderingType
----@param type int
----@return self
-function Scale9Sprite:setRenderingType (type) end
----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean2:rect_table):self
----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
----@param sprite cc.Sprite
----@param rect rect_table
----@param rotated boolean
----@param offset vec2_table
----@param originalSize size_table
----@param capInsets rect_table
----@return boolean
-function Scale9Sprite:init (sprite,rect,rotated,offset,originalSize,capInsets) end
----* brief Change the preferred size of Scale9Sprite.<br>
----* param size A delimitation zone.
----@param size size_table
----@return self
-function Scale9Sprite:setPreferredSize (size) end
----* brief copies self to copy
----@param copy ccui.Scale9Sprite
----@return self
-function Scale9Sprite:copyTo (copy) end
----* brief Change inner sprite's sprite frame.<br>
----* param spriteFrame A sprite frame pointer.<br>
----* param capInsets The values to use for the cap insets.
----@param spriteFrame cc.SpriteFrame
----@param capInsets rect_table
----@return self
-function Scale9Sprite:setSpriteFrame (spriteFrame,capInsets) end
----* Query the current bright state.<br>
----* return @see `State`<br>
----* since v3.7
----@return int
-function Scale9Sprite:getState () end
----* brief Query the bottom sprite's cap inset.<br>
----* return The bottom sprite's cap inset.
----@return float
-function Scale9Sprite:getInsetBottom () end
----* brief Toggle 9-slice feature.<br>
----* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.<br>
----* warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.<br>
----* The setScale9Enabled(false) is kept only for back back compatibility.<br>
----* param enabled True to enable 9-slice, false otherwise.<br>
----* js NA
----@param enabled boolean
----@return self
-function Scale9Sprite:setScale9Enabled (enabled) end
----* brief Query whether the Scale9Sprite is enable 9-slice or not.<br>
----* return True if 9-slice is enabled, false otherwise.<br>
----* js NA
----@return boolean
-function Scale9Sprite:isScale9Enabled () end
----*
----@return self
-function Scale9Sprite:resetRender () end
----* Return the slice sprite rendering type.
----@return int
-function Scale9Sprite:getRenderingType () end
----* brief Query the right sprite's cap inset.<br>
----* return The right sprite's cap inset.
----@return float
-function Scale9Sprite:getInsetRight () end
----* brief Query the sprite's original size.<br>
----* return Sprite size.
----@return size_table
-function Scale9Sprite:getOriginalSize () end
----@overload fun(string0:rect_table,rect_table1:string):self
----@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
----@param file string
----@param rect rect_table
----@param capInsets rect_table
----@return boolean
-function Scale9Sprite:initWithFile (file,rect,capInsets) end
----* brief Query the top sprite's cap inset.<br>
----* return The top sprite's cap inset.
----@return float
-function Scale9Sprite:getInsetTop () end
----* brief Change the left sprite's cap inset.<br>
----* param leftInset The values to use for the cap inset.
----@param leftInset float
----@return self
-function Scale9Sprite:setInsetLeft (leftInset) end
----* Initializes a 9-slice sprite with an sprite frame and with the specified<br>
----* cap insets.<br>
----* Once the sprite is created, you can then call its "setContentSize:" method<br>
----* to resize the sprite will all it's 9-slice goodness interact.<br>
----* It respects the anchorPoint too.<br>
----* param spriteFrame The sprite frame object.<br>
----* param capInsets The values to use for the cap insets.<br>
----* return True if initializes success, false otherwise.
----@param spriteFrame cc.SpriteFrame
----@param capInsets rect_table
----@return boolean
-function Scale9Sprite:initWithSpriteFrame (spriteFrame,capInsets) end
----* brief Query the Scale9Sprite's preferred size.<br>
----* return Scale9Sprite's preferred size.
----@return size_table
-function Scale9Sprite:getPreferredSize () end
----* Set the Cap Insets in Points using the untrimmed size as reference
----@param insets rect_table
----@return self
-function Scale9Sprite:setCapInsets (insets) end
----* brief Query the left sprite's cap inset.<br>
----* return The left sprite's cap inset.
----@return float
-function Scale9Sprite:getInsetLeft () end
----* brief Change the right sprite's cap inset.<br>
----* param rightInset The values to use for the cap inset.
----@param rightInset float
----@return self
-function Scale9Sprite:setInsetRight (rightInset) end
----@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
----@overload fun():self
----@overload fun(string0:rect_table,rect_table1:string):self
----@overload fun(string:string,rect_table:rect_table):self
----@overload fun(string:string):self
----@param file string
----@param rect rect_table
----@param capInsets rect_table
----@return self
-function Scale9Sprite:create (file,rect,capInsets) end
----@overload fun(string:string,rect_table:rect_table):self
----@overload fun(string:string):self
----@param spriteFrameName string
----@param capInsets rect_table
----@return self
-function Scale9Sprite:createWithSpriteFrameName (spriteFrameName,capInsets) end
----@overload fun(cc.SpriteFrame:cc.SpriteFrame,rect_table:rect_table):self
----@overload fun(cc.SpriteFrame:cc.SpriteFrame):self
----@param spriteFrame cc.SpriteFrame
----@param capInsets rect_table
----@return self
-function Scale9Sprite:createWithSpriteFrame (spriteFrame,capInsets) end
----* Initializes a 9-slice sprite with an sprite frame name.<br>
----* Once the sprite is created, you can then call its "setContentSize:" method<br>
----* to resize the sprite will all it's 9-slice goodness interact.<br>
----* It respects the anchorPoint too.<br>
----* param spriteFrameName The sprite frame name.<br>
----* return True if initializes success, false otherwise.
----@param spriteFrameName string
----@return boolean
-function Scale9Sprite:initWithSpriteFrameName (spriteFrameName) end
----@overload fun(string:string):self
----@overload fun(string:string,rect_table:rect_table):self
----@param file string
----@param rect rect_table
----@return boolean
-function Scale9Sprite:initWithFile (file,rect) end
----*
----@return boolean
-function Scale9Sprite:init () end
----* Default constructor.<br>
----* js ctor<br>
----* lua new
----@return self
-function Scale9Sprite:Scale9Sprite () end \ No newline at end of file