diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua | 225 |
2 files changed, 0 insertions, 225 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua b/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua deleted file mode 100644 index 56442b04..00000000 --- a/meta/3rd/Cocos4.0/library/ccui/Scale9Sprite.lua +++ /dev/null @@ -1,225 +0,0 @@ ----@meta - ----@class ccui.Scale9Sprite :cc.Sprite -local Scale9Sprite={ } -ccui.Scale9Sprite=Scale9Sprite - - - - ----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self ----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self ----@param sprite cc.Sprite ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@param capInsets rect_table ----@return boolean -function Scale9Sprite:updateWithSprite (sprite,rect,rotated,offset,originalSize,capInsets) end ----* Creates and returns a new sprite object with the specified cap insets.<br> ----* You use this method to add cap insets to a sprite or to change the existing<br> ----* cap insets of a sprite. In both cases, you get back a new image and the<br> ----* original sprite remains untouched.<br> ----* param capInsets The values to use for the cap insets.<br> ----* return A Scale9Sprite instance. ----@param capInsets rect_table ----@return self -function Scale9Sprite:resizableSpriteWithCapInsets (capInsets) end ----* Returns the Cap Insets ----@return rect_table -function Scale9Sprite:getCapInsets () end ----* Change the state of 9-slice sprite.<br> ----* see `State`<br> ----* param state A enum value in State.<br> ----* since v3.4 ----@param state int ----@return self -function Scale9Sprite:setState (state) end ----* brief Change the bottom sprite's cap inset.<br> ----* param bottomInset The values to use for the cap inset. ----@param bottomInset float ----@return self -function Scale9Sprite:setInsetBottom (bottomInset) end ----* Initializes a 9-slice sprite with an sprite frame name and with the specified<br> ----* cap insets.<br> ----* Once the sprite is created, you can then call its "setContentSize:" method<br> ----* to resize the sprite will all it's 9-slice goodness interact.<br> ----* It respects the anchorPoint too.<br> ----* param spriteFrameName The sprite frame name.<br> ----* param capInsets The values to use for the cap insets.<br> ----* return True if initializes success, false otherwise. ----@param spriteFrameName string ----@param capInsets rect_table ----@return boolean -function Scale9Sprite:initWithSpriteFrameName (spriteFrameName,capInsets) end ----* brief Get the original no 9-sliced sprite<br> ----* return A sprite instance. ----@return cc.Sprite -function Scale9Sprite:getSprite () end ----* brief Change the top sprite's cap inset.<br> ----* param topInset The values to use for the cap inset. ----@param topInset float ----@return self -function Scale9Sprite:setInsetTop (topInset) end ----* Set the slice sprite rendering type.<br> ----* When setting to SIMPLE, only 4 vertexes is used to rendering.<br> ----* otherwise 16 vertexes will be used to rendering.<br> ----* see RenderingType ----@param type int ----@return self -function Scale9Sprite:setRenderingType (type) end ----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean2:rect_table):self ----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self ----@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self ----@param sprite cc.Sprite ----@param rect rect_table ----@param rotated boolean ----@param offset vec2_table ----@param originalSize size_table ----@param capInsets rect_table ----@return boolean -function Scale9Sprite:init (sprite,rect,rotated,offset,originalSize,capInsets) end ----* brief Change the preferred size of Scale9Sprite.<br> ----* param size A delimitation zone. ----@param size size_table ----@return self -function Scale9Sprite:setPreferredSize (size) end ----* brief copies self to copy ----@param copy ccui.Scale9Sprite ----@return self -function Scale9Sprite:copyTo (copy) end ----* brief Change inner sprite's sprite frame.<br> ----* param spriteFrame A sprite frame pointer.<br> ----* param capInsets The values to use for the cap insets. ----@param spriteFrame cc.SpriteFrame ----@param capInsets rect_table ----@return self -function Scale9Sprite:setSpriteFrame (spriteFrame,capInsets) end ----* Query the current bright state.<br> ----* return @see `State`<br> ----* since v3.7 ----@return int -function Scale9Sprite:getState () end ----* brief Query the bottom sprite's cap inset.<br> ----* return The bottom sprite's cap inset. ----@return float -function Scale9Sprite:getInsetBottom () end ----* brief Toggle 9-slice feature.<br> ----* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.<br> ----* warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.<br> ----* The setScale9Enabled(false) is kept only for back back compatibility.<br> ----* param enabled True to enable 9-slice, false otherwise.<br> ----* js NA ----@param enabled boolean ----@return self -function Scale9Sprite:setScale9Enabled (enabled) end ----* brief Query whether the Scale9Sprite is enable 9-slice or not.<br> ----* return True if 9-slice is enabled, false otherwise.<br> ----* js NA ----@return boolean -function Scale9Sprite:isScale9Enabled () end ----* ----@return self -function Scale9Sprite:resetRender () end ----* Return the slice sprite rendering type. ----@return int -function Scale9Sprite:getRenderingType () end ----* brief Query the right sprite's cap inset.<br> ----* return The right sprite's cap inset. ----@return float -function Scale9Sprite:getInsetRight () end ----* brief Query the sprite's original size.<br> ----* return Sprite size. ----@return size_table -function Scale9Sprite:getOriginalSize () end ----@overload fun(string0:rect_table,rect_table1:string):self ----@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self ----@param file string ----@param rect rect_table ----@param capInsets rect_table ----@return boolean -function Scale9Sprite:initWithFile (file,rect,capInsets) end ----* brief Query the top sprite's cap inset.<br> ----* return The top sprite's cap inset. ----@return float -function Scale9Sprite:getInsetTop () end ----* brief Change the left sprite's cap inset.<br> ----* param leftInset The values to use for the cap inset. ----@param leftInset float ----@return self -function Scale9Sprite:setInsetLeft (leftInset) end ----* Initializes a 9-slice sprite with an sprite frame and with the specified<br> ----* cap insets.<br> ----* Once the sprite is created, you can then call its "setContentSize:" method<br> ----* to resize the sprite will all it's 9-slice goodness interact.<br> ----* It respects the anchorPoint too.<br> ----* param spriteFrame The sprite frame object.<br> ----* param capInsets The values to use for the cap insets.<br> ----* return True if initializes success, false otherwise. ----@param spriteFrame cc.SpriteFrame ----@param capInsets rect_table ----@return boolean -function Scale9Sprite:initWithSpriteFrame (spriteFrame,capInsets) end ----* brief Query the Scale9Sprite's preferred size.<br> ----* return Scale9Sprite's preferred size. ----@return size_table -function Scale9Sprite:getPreferredSize () end ----* Set the Cap Insets in Points using the untrimmed size as reference ----@param insets rect_table ----@return self -function Scale9Sprite:setCapInsets (insets) end ----* brief Query the left sprite's cap inset.<br> ----* return The left sprite's cap inset. ----@return float -function Scale9Sprite:getInsetLeft () end ----* brief Change the right sprite's cap inset.<br> ----* param rightInset The values to use for the cap inset. ----@param rightInset float ----@return self -function Scale9Sprite:setInsetRight (rightInset) end ----@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self ----@overload fun():self ----@overload fun(string0:rect_table,rect_table1:string):self ----@overload fun(string:string,rect_table:rect_table):self ----@overload fun(string:string):self ----@param file string ----@param rect rect_table ----@param capInsets rect_table ----@return self -function Scale9Sprite:create (file,rect,capInsets) end ----@overload fun(string:string,rect_table:rect_table):self ----@overload fun(string:string):self ----@param spriteFrameName string ----@param capInsets rect_table ----@return self -function Scale9Sprite:createWithSpriteFrameName (spriteFrameName,capInsets) end ----@overload fun(cc.SpriteFrame:cc.SpriteFrame,rect_table:rect_table):self ----@overload fun(cc.SpriteFrame:cc.SpriteFrame):self ----@param spriteFrame cc.SpriteFrame ----@param capInsets rect_table ----@return self -function Scale9Sprite:createWithSpriteFrame (spriteFrame,capInsets) end ----* Initializes a 9-slice sprite with an sprite frame name.<br> ----* Once the sprite is created, you can then call its "setContentSize:" method<br> ----* to resize the sprite will all it's 9-slice goodness interact.<br> ----* It respects the anchorPoint too.<br> ----* param spriteFrameName The sprite frame name.<br> ----* return True if initializes success, false otherwise. ----@param spriteFrameName string ----@return boolean -function Scale9Sprite:initWithSpriteFrameName (spriteFrameName) end ----@overload fun(string:string):self ----@overload fun(string:string,rect_table:rect_table):self ----@param file string ----@param rect rect_table ----@return boolean -function Scale9Sprite:initWithFile (file,rect) end ----* ----@return boolean -function Scale9Sprite:init () end ----* Default constructor.<br> ----* js ctor<br> ----* lua new ----@return self -function Scale9Sprite:Scale9Sprite () end
\ No newline at end of file |