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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua | 92 |
2 files changed, 0 insertions, 92 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua b/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua deleted file mode 100644 index 64fa7b3a..00000000 --- a/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua +++ /dev/null @@ -1,92 +0,0 @@ ----@meta - ----@class ccs.DisplayManager :cc.Ref -local DisplayManager={ } -ccs.DisplayManager=DisplayManager - - - - ----* ----@return cc.Node -function DisplayManager:getDisplayRenderNode () end ----* ----@return vec2_table -function DisplayManager:getAnchorPointInPoints () end ----* ----@return int -function DisplayManager:getDisplayRenderNodeType () end ----* ----@param index int ----@return self -function DisplayManager:removeDisplay (index) end ----* ----@param force boolean ----@return self -function DisplayManager:setForceChangeDisplay (force) end ----* ----@param bone ccs.Bone ----@return boolean -function DisplayManager:init (bone) end ----* ----@return size_table -function DisplayManager:getContentSize () end ----* ----@return rect_table -function DisplayManager:getBoundingBox () end ----@overload fun(ccs.DisplayData0:cc.Node,int:int):self ----@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self ----@param displayData ccs.DisplayData ----@param index int ----@return self -function DisplayManager:addDisplay (displayData,index) end ----@overload fun(float:float,float:float):self ----@overload fun(float0:vec2_table):self ----@param x float ----@param y float ----@return boolean -function DisplayManager:containPoint (x,y) end ----* Change display by index. You can just use this method to change display in the display list.<br> ----* The display list is just used for this bone, and it is the displays you may use in every frame.<br> ----* Note : if index is the same with prev index, the method will not effect<br> ----* param index The index of the display you want to change<br> ----* param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame. ----@param index int ----@param force boolean ----@return self -function DisplayManager:changeDisplayWithIndex (index,force) end ----* ----@param name string ----@param force boolean ----@return self -function DisplayManager:changeDisplayWithName (name,force) end ----* ----@return boolean -function DisplayManager:isForceChangeDisplay () end ----* ----@return int -function DisplayManager:getCurrentDisplayIndex () end ----* ----@return vec2_table -function DisplayManager:getAnchorPoint () end ----* ----@return array_table -function DisplayManager:getDecorativeDisplayList () end ----* Determines if the display is visible<br> ----* see setVisible(bool)<br> ----* return true if the node is visible, false if the node is hidden. ----@return boolean -function DisplayManager:isVisible () end ----* Sets whether the display is visible<br> ----* The default value is true, a node is default to visible<br> ----* param visible true if the node is visible, false if the node is hidden. ----@param visible boolean ----@return self -function DisplayManager:setVisible (visible) end ----* ----@param bone ccs.Bone ----@return self -function DisplayManager:create (bone) end ----* ----@return self -function DisplayManager:DisplayManager () end
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