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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua92
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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua b/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua
deleted file mode 100644
index 64fa7b3a..00000000
--- a/meta/3rd/Cocos4.0/library/ccs/DisplayManager.lua
+++ /dev/null
@@ -1,92 +0,0 @@
----@meta
-
----@class ccs.DisplayManager :cc.Ref
-local DisplayManager={ }
-ccs.DisplayManager=DisplayManager
-
-
-
-
----*
----@return cc.Node
-function DisplayManager:getDisplayRenderNode () end
----*
----@return vec2_table
-function DisplayManager:getAnchorPointInPoints () end
----*
----@return int
-function DisplayManager:getDisplayRenderNodeType () end
----*
----@param index int
----@return self
-function DisplayManager:removeDisplay (index) end
----*
----@param force boolean
----@return self
-function DisplayManager:setForceChangeDisplay (force) end
----*
----@param bone ccs.Bone
----@return boolean
-function DisplayManager:init (bone) end
----*
----@return size_table
-function DisplayManager:getContentSize () end
----*
----@return rect_table
-function DisplayManager:getBoundingBox () end
----@overload fun(ccs.DisplayData0:cc.Node,int:int):self
----@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self
----@param displayData ccs.DisplayData
----@param index int
----@return self
-function DisplayManager:addDisplay (displayData,index) end
----@overload fun(float:float,float:float):self
----@overload fun(float0:vec2_table):self
----@param x float
----@param y float
----@return boolean
-function DisplayManager:containPoint (x,y) end
----* Change display by index. You can just use this method to change display in the display list.<br>
----* The display list is just used for this bone, and it is the displays you may use in every frame.<br>
----* Note : if index is the same with prev index, the method will not effect<br>
----* param index The index of the display you want to change<br>
----* param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
----@param index int
----@param force boolean
----@return self
-function DisplayManager:changeDisplayWithIndex (index,force) end
----*
----@param name string
----@param force boolean
----@return self
-function DisplayManager:changeDisplayWithName (name,force) end
----*
----@return boolean
-function DisplayManager:isForceChangeDisplay () end
----*
----@return int
-function DisplayManager:getCurrentDisplayIndex () end
----*
----@return vec2_table
-function DisplayManager:getAnchorPoint () end
----*
----@return array_table
-function DisplayManager:getDecorativeDisplayList () end
----* Determines if the display is visible<br>
----* see setVisible(bool)<br>
----* return true if the node is visible, false if the node is hidden.
----@return boolean
-function DisplayManager:isVisible () end
----* Sets whether the display is visible<br>
----* The default value is true, a node is default to visible<br>
----* param visible true if the node is visible, false if the node is hidden.
----@param visible boolean
----@return self
-function DisplayManager:setVisible (visible) end
----*
----@param bone ccs.Bone
----@return self
-function DisplayManager:create (bone) end
----*
----@return self
-function DisplayManager:DisplayManager () end \ No newline at end of file