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m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/TMXLayer.lua144
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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/TMXLayer.lua b/meta/3rd/Cocos4.0/library/cc/TMXLayer.lua
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--- a/meta/3rd/Cocos4.0/library/cc/TMXLayer.lua
+++ /dev/null
@@ -1,144 +0,0 @@
----@meta
-
----@class cc.TMXLayer :cc.SpriteBatchNode
-local TMXLayer={ }
-cc.TMXLayer=TMXLayer
-
-
-
-
----* Returns the position in points of a given tile coordinate.<br>
----* param tileCoordinate The tile coordinate.<br>
----* return The position in points of a given tile coordinate.
----@param tileCoordinate vec2_table
----@return vec2_table
-function TMXLayer:getPositionAt (tileCoordinate) end
----* Set layer orientation, which is the same as the map orientation.<br>
----* param orientation Layer orientation,which is the same as the map orientation.
----@param orientation int
----@return self
-function TMXLayer:setLayerOrientation (orientation) end
----* Dealloc the map that contains the tile position from memory.<br>
----* Unless you want to know at runtime the tiles positions, you can safely call this method.<br>
----* If you are going to call layer->tileGIDAt() then, don't release the map.
----@return self
-function TMXLayer:releaseMap () end
----* Size of the layer in tiles.<br>
----* return Size of the layer in tiles.
----@return size_table
-function TMXLayer:getLayerSize () end
----* Set the size of the map's tile.<br>
----* param size The size of the map's tile.
----@param size size_table
----@return self
-function TMXLayer:setMapTileSize (size) end
----* Layer orientation, which is the same as the map orientation.<br>
----* return Layer orientation, which is the same as the map orientation.
----@return int
-function TMXLayer:getLayerOrientation () end
----* Set an Properties from to layer.<br>
----* param properties It is used to set the layer Properties.
----@param properties map_table
----@return self
-function TMXLayer:setProperties (properties) end
----* Set the layer name.<br>
----* param layerName The layer name.
----@param layerName string
----@return self
-function TMXLayer:setLayerName (layerName) end
----* Removes a tile at given tile coordinate. <br>
----* param tileCoordinate The tile coordinate.
----@param tileCoordinate vec2_table
----@return self
-function TMXLayer:removeTileAt (tileCoordinate) end
----* Initializes a TMXLayer with a tileset info, a layer info and a map info.<br>
----* param tilesetInfo An tileset info.<br>
----* param layerInfo A layer info.<br>
----* param mapInfo A map info.<br>
----* return If initializes successfully, it will return true.
----@param tilesetInfo cc.TMXTilesetInfo
----@param layerInfo cc.TMXLayerInfo
----@param mapInfo cc.TMXMapInfo
----@return boolean
-function TMXLayer:initWithTilesetInfo (tilesetInfo,layerInfo,mapInfo) end
----* Creates the tiles.
----@return self
-function TMXLayer:setupTiles () end
----@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table,int:int):self
----@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table):self
----@param gid unsigned_int
----@param tileCoordinate vec2_table
----@param flags int
----@return self
-function TMXLayer:setTileGID (gid,tileCoordinate,flags) end
----* Size of the map's tile (could be different from the tile's size).<br>
----* return The size of the map's tile.
----@return size_table
-function TMXLayer:getMapTileSize () end
----* Return the value for the specific property name.<br>
----* param propertyName The specific property name.<br>
----* return Return the value for the specific property name.
----@param propertyName string
----@return cc.Value
-function TMXLayer:getProperty (propertyName) end
----* Set size of the layer in tiles.<br>
----* param size Size of the layer in tiles.
----@param size size_table
----@return self
-function TMXLayer:setLayerSize (size) end
----* Get the layer name. <br>
----* return The layer name.
----@return string
-function TMXLayer:getLayerName () end
----* Set tileset information for the layer.<br>
----* param info The tileset information for the layer.<br>
----* js NA
----@param info cc.TMXTilesetInfo
----@return self
-function TMXLayer:setTileSet (info) end
----* Tileset information for the layer. <br>
----* return Tileset information for the layer.
----@return cc.TMXTilesetInfo
-function TMXLayer:getTileSet () end
----@overload fun():self
----@overload fun():self
----@return map_table
-function TMXLayer:getProperties () end
----* Returns the tile (Sprite) at a given a tile coordinate.<br>
----* The returned Sprite will be already added to the TMXLayer. Don't add it again.<br>
----* The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br>
----* You can remove either by calling:<br>
----* - layer->removeChild(sprite, cleanup);<br>
----* - or layer->removeTileAt(Vec2(x,y));<br>
----* param tileCoordinate A tile coordinate.<br>
----* return Returns the tile (Sprite) at a given a tile coordinate.
----@param tileCoordinate vec2_table
----@return cc.Sprite
-function TMXLayer:getTileAt (tileCoordinate) end
----* Creates a TMXLayer with an tileset info, a layer info and a map info.<br>
----* param tilesetInfo An tileset info.<br>
----* param layerInfo A layer info.<br>
----* param mapInfo A map info.<br>
----* return An autorelease object.
----@param tilesetInfo cc.TMXTilesetInfo
----@param layerInfo cc.TMXLayerInfo
----@param mapInfo cc.TMXMapInfo
----@return self
-function TMXLayer:create (tilesetInfo,layerInfo,mapInfo) end
----*
----@param child cc.Node
----@param zOrder int
----@param tag int
----@return self
-function TMXLayer:addChild (child,zOrder,tag) end
----* js NA
----@return string
-function TMXLayer:getDescription () end
----*
----@param child cc.Node
----@param cleanup boolean
----@return self
-function TMXLayer:removeChild (child,cleanup) end
----* js ctor
----@return self
-function TMXLayer:TMXLayer () end \ No newline at end of file