diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua b/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua new file mode 100644 index 00000000..56dd97ce --- /dev/null +++ b/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua @@ -0,0 +1,191 @@ +---@meta + +---@class cc.SpriteBatchNode :cc.Node@all parent class: Node,TextureProtocol +local SpriteBatchNode={ } +cc.SpriteBatchNode=SpriteBatchNode + + + + +---* Append the child. <br> +---* param sprite A Sprite. +---@param sprite cc.Sprite +---@return self +function SpriteBatchNode:appendChild (sprite) end +---* +---@param reorder boolean +---@return self +function SpriteBatchNode:reorderBatch (reorder) end +---* +---@return cc.Texture2D +function SpriteBatchNode:getTexture () end +---* +---@param texture cc.Texture2D +---@return self +function SpriteBatchNode:setTexture (texture) end +---* Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.<br> +---* param index A certain index.<br> +---* param doCleanup Whether or not to cleanup the running actions.<br> +---* warning Removing a child from a SpriteBatchNode is very slow. +---@param index int +---@param doCleanup boolean +---@return self +function SpriteBatchNode:removeChildAtIndex (index,doCleanup) end +---* Remove a sprite from Atlas. <br> +---* param sprite A Sprite. +---@param sprite cc.Sprite +---@return self +function SpriteBatchNode:removeSpriteFromAtlas (sprite) end +---* +---@param child cc.Sprite +---@param z int +---@param aTag int +---@return self +function SpriteBatchNode:addSpriteWithoutQuad (child,z,aTag) end +---* Get the nearest index from the sprite in z.<br> +---* param sprite The parent sprite.<br> +---* param z Z order for drawing priority.<br> +---* return Index. +---@param sprite cc.Sprite +---@param z int +---@return int +function SpriteBatchNode:atlasIndexForChild (sprite,z) end +---* Increase the Atlas Capacity. +---@return self +function SpriteBatchNode:increaseAtlasCapacity () end +---* Get the Min image block index,in all child. <br> +---* param sprite The parent sprite.<br> +---* return Index. +---@param sprite cc.Sprite +---@return int +function SpriteBatchNode:lowestAtlasIndexInChild (sprite) end +---* lua NA +---@return cc.BlendFunc +function SpriteBatchNode:getBlendFunc () end +---* initializes a SpriteBatchNode with a texture2d and capacity of children.<br> +---* The capacity will be increased in 33% in runtime if it runs out of space. +---@param tex cc.Texture2D +---@param capacity int +---@return boolean +function SpriteBatchNode:initWithTexture (tex,capacity) end +---* Sets the TextureAtlas object. <br> +---* param textureAtlas The TextureAtlas object. +---@param textureAtlas cc.TextureAtlas +---@return self +function SpriteBatchNode:setTextureAtlas (textureAtlas) end +---* reserves capacity for the batch node.<br> +---* If the current capacity is bigger, nothing happens.<br> +---* otherwise, a new capacity is allocated +---@param newCapacity int +---@return self +function SpriteBatchNode:reserveCapacity (newCapacity) end +---* js NA +---@param cleanup boolean +---@return self +function SpriteBatchNode:removeAllChildrenWithCleanup (cleanup) end +---* Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.<br> +---* This method should be called only when you are dealing with very big AtlasSprite and when most of the Sprite won't be updated.<br> +---* For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont). +---@param sprite cc.Sprite +---@param index int +---@return self +function SpriteBatchNode:insertQuadFromSprite (sprite,index) end +---* initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br> +---* The capacity will be increased in 33% in runtime if it runs out of space.<br> +---* The file will be loaded using the TextureMgr.<br> +---* js init<br> +---* lua init +---@param fileImage string +---@param capacity int +---@return boolean +function SpriteBatchNode:initWithFile (fileImage,capacity) end +---* code<br> +---* When this function bound into js or lua,the parameter will be changed.<br> +---* In js: var setBlendFunc(var src, var dst).<br> +---* endcode<br> +---* lua NA +---@param blendFunc cc.BlendFunc +---@return self +function SpriteBatchNode:setBlendFunc (blendFunc) end +---* Rebuild index with a sprite all child. <br> +---* param parent The parent sprite.<br> +---* param index The child index.<br> +---* return Index. +---@param parent cc.Sprite +---@param index int +---@return int +function SpriteBatchNode:rebuildIndexInOrder (parent,index) end +---* Returns the TextureAtlas object. <br> +---* return The TextureAtlas object. +---@return cc.TextureAtlas +function SpriteBatchNode:getTextureAtlas () end +---* Get the Max image block index,in all child.<br> +---* param sprite The parent sprite.<br> +---* return Index. +---@param sprite cc.Sprite +---@return int +function SpriteBatchNode:highestAtlasIndexInChild (sprite) end +---* Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br> +---* The capacity will be increased in 33% in runtime if it runs out of space.<br> +---* The file will be loaded using the TextureMgr.<br> +---* param fileImage A file image (.png, .jpeg, .pvr, etc).<br> +---* param capacity The capacity of children.<br> +---* return Return an autorelease object. +---@param fileImage string +---@param capacity int +---@return self +function SpriteBatchNode:create (fileImage,capacity) end +---* Creates a SpriteBatchNode with a texture2d and capacity of children.<br> +---* The capacity will be increased in 33% in runtime if it runs out of space.<br> +---* param tex A texture2d.<br> +---* param capacity The capacity of children.<br> +---* return Return an autorelease object. +---@param tex cc.Texture2D +---@param capacity int +---@return self +function SpriteBatchNode:createWithTexture (tex,capacity) end +---@overload fun(cc.Node:cc.Node,int:int,int2:string):self +---@overload fun(cc.Node:cc.Node,int:int,int:int):self +---@param child cc.Node +---@param zOrder int +---@param tag int +---@return self +function SpriteBatchNode:addChild (child,zOrder,tag) end +---* js NA +---@param renderer cc.Renderer +---@param transform mat4_table +---@param flags unsigned_int +---@return self +function SpriteBatchNode:draw (renderer,transform,flags) end +---* js NA +---@return string +function SpriteBatchNode:getDescription () end +---* js NA +---@param renderer cc.Renderer +---@param parentTransform mat4_table +---@param parentFlags unsigned_int +---@return self +function SpriteBatchNode:visit (renderer,parentTransform,parentFlags) end +---* +---@return self +function SpriteBatchNode:sortAllChildren () end +---* +---@param child cc.Node +---@param cleanup boolean +---@return self +function SpriteBatchNode:removeChild (child,cleanup) end +---* +---@return boolean +function SpriteBatchNode:init () end +---* Set ProgramState +---@param programState cc.backend.ProgramState +---@return self +function SpriteBatchNode:setProgramState (programState) end +---* +---@param child cc.Node +---@param zOrder int +---@return self +function SpriteBatchNode:reorderChild (child,zOrder) end +---* js ctor +---@return self +function SpriteBatchNode:SpriteBatchNode () end
\ No newline at end of file |