diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua | 42 |
2 files changed, 0 insertions, 42 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua b/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua deleted file mode 100644 index a891f045..00000000 --- a/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua +++ /dev/null @@ -1,42 +0,0 @@ ----@meta - ----@class cc.Physics3DPointToPointConstraint :cc.Physics3DConstraint -local Physics3DPointToPointConstraint={ } -cc.Physics3DPointToPointConstraint=Physics3DPointToPointConstraint - - - - ----* get pivot point in A's local space ----@return vec3_table -function Physics3DPointToPointConstraint:getPivotPointInA () end ----* get pivot point in B's local space ----@return vec3_table -function Physics3DPointToPointConstraint:getPivotPointInB () end ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self ----@param rbA cc.Physics3DRigidBody ----@param rbB cc.Physics3DRigidBody ----@param pivotPointInA vec3_table ----@param pivotPointInB vec3_table ----@return boolean -function Physics3DPointToPointConstraint:init (rbA,rbB,pivotPointInA,pivotPointInB) end ----* set pivot point in A's local space ----@param pivotA vec3_table ----@return self -function Physics3DPointToPointConstraint:setPivotPointInA (pivotA) end ----* set pivot point in B's local space ----@param pivotB vec3_table ----@return self -function Physics3DPointToPointConstraint:setPivotPointInB (pivotB) end ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self ----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self ----@param rbA cc.Physics3DRigidBody ----@param rbB cc.Physics3DRigidBody ----@param pivotPointInA vec3_table ----@param pivotPointInB vec3_table ----@return self -function Physics3DPointToPointConstraint:create (rbA,rbB,pivotPointInA,pivotPointInB) end ----* ----@return self -function Physics3DPointToPointConstraint:Physics3DPointToPointConstraint () end
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