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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua42
2 files changed, 0 insertions, 42 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua b/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua
deleted file mode 100644
index a891f045..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Physics3DPointToPointConstraint.lua
+++ /dev/null
@@ -1,42 +0,0 @@
----@meta
-
----@class cc.Physics3DPointToPointConstraint :cc.Physics3DConstraint
-local Physics3DPointToPointConstraint={ }
-cc.Physics3DPointToPointConstraint=Physics3DPointToPointConstraint
-
-
-
-
----* get pivot point in A's local space
----@return vec3_table
-function Physics3DPointToPointConstraint:getPivotPointInA () end
----* get pivot point in B's local space
----@return vec3_table
-function Physics3DPointToPointConstraint:getPivotPointInB () end
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self
----@param rbA cc.Physics3DRigidBody
----@param rbB cc.Physics3DRigidBody
----@param pivotPointInA vec3_table
----@param pivotPointInB vec3_table
----@return boolean
-function Physics3DPointToPointConstraint:init (rbA,rbB,pivotPointInA,pivotPointInB) end
----* set pivot point in A's local space
----@param pivotA vec3_table
----@return self
-function Physics3DPointToPointConstraint:setPivotPointInA (pivotA) end
----* set pivot point in B's local space
----@param pivotB vec3_table
----@return self
-function Physics3DPointToPointConstraint:setPivotPointInB (pivotB) end
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody:cc.Physics3DRigidBody,vec3_table:vec3_table,vec3_table:vec3_table):self
----@overload fun(cc.Physics3DRigidBody:cc.Physics3DRigidBody,cc.Physics3DRigidBody1:vec3_table):self
----@param rbA cc.Physics3DRigidBody
----@param rbB cc.Physics3DRigidBody
----@param pivotPointInA vec3_table
----@param pivotPointInB vec3_table
----@return self
-function Physics3DPointToPointConstraint:create (rbA,rbB,pivotPointInA,pivotPointInB) end
----*
----@return self
-function Physics3DPointToPointConstraint:Physics3DPointToPointConstraint () end \ No newline at end of file