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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/ParticleSystemQuad.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/ParticleSystemQuad.lua55
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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
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+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/ParticleSystemQuad.lua b/meta/3rd/Cocos4.0/library/cc/ParticleSystemQuad.lua
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--- a/meta/3rd/Cocos4.0/library/cc/ParticleSystemQuad.lua
+++ /dev/null
@@ -1,55 +0,0 @@
----@meta
-
----@class cc.ParticleSystemQuad :cc.ParticleSystem
-local ParticleSystemQuad={ }
-cc.ParticleSystemQuad=ParticleSystemQuad
-
-
-
-
----* Sets a new SpriteFrame as particle.<br>
----* WARNING: this method is experimental. Use setTextureWithRect instead.<br>
----* param spriteFrame A given sprite frame as particle texture.<br>
----* since v0.99.4
----@param spriteFrame cc.SpriteFrame
----@return self
-function ParticleSystemQuad:setDisplayFrame (spriteFrame) end
----* Sets a new texture with a rect. The rect is in Points.<br>
----* since v0.99.4<br>
----* js NA<br>
----* lua NA<br>
----* param texture A given texture.<br>
----* 8 @param rect A given rect, in points.
----@param texture cc.Texture2D
----@param rect rect_table
----@return self
-function ParticleSystemQuad:setTextureWithRect (texture,rect) end
----* Listen the event that renderer was recreated on Android/WP8.<br>
----* js NA<br>
----* lua NA<br>
----* param event the event that renderer was recreated on Android/WP8.
----@param event cc.EventCustom
----@return self
-function ParticleSystemQuad:listenRendererRecreated (event) end
----@overload fun(map_table0:string):self
----@overload fun():self
----@overload fun(map_table:map_table):self
----@param dictionary map_table
----@return self
-function ParticleSystemQuad:create (dictionary) end
----* Creates a Particle Emitter with a number of particles.<br>
----* param numberOfParticles A given number of particles.<br>
----* return An autoreleased ParticleSystemQuad object.
----@param numberOfParticles int
----@return self
-function ParticleSystemQuad:createWithTotalParticles (numberOfParticles) end
----*
----@return string
-function ParticleSystemQuad:getDescription () end
----* js NA<br>
----* lua NA
----@return self
-function ParticleSystemQuad:updateParticleQuads () end
----* js ctor
----@return self
-function ParticleSystemQuad:ParticleSystemQuad () end \ No newline at end of file