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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/ParticleSystem.lua')
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-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/ParticleSystem.lua | 529 |
2 files changed, 0 insertions, 529 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/ParticleSystem.lua b/meta/3rd/Cocos4.0/library/cc/ParticleSystem.lua deleted file mode 100644 index 2ef35e52..00000000 --- a/meta/3rd/Cocos4.0/library/cc/ParticleSystem.lua +++ /dev/null @@ -1,529 +0,0 @@ ----@meta - ----@class cc.ParticleSystem :cc.Node@all parent class: Node,TextureProtocol,PlayableProtocol -local ParticleSystem={ } -cc.ParticleSystem=ParticleSystem - - - - ----* Gets the start size variance in pixels of each particle.<br> ----* return The start size variance in pixels of each particle. ----@return float -function ParticleSystem:getStartSizeVar () end ----* ----@return cc.Texture2D -function ParticleSystem:getTexture () end ----* Whether or not the system is full.<br> ----* return True if the system is full. ----@return boolean -function ParticleSystem:isFull () end ----* Gets the batch node.<br> ----* return The batch node. ----@return cc.ParticleBatchNode -function ParticleSystem:getBatchNode () end ----* Gets the start color of each particle.<br> ----* return The start color of each particle. ----@return color4f_table -function ParticleSystem:getStartColor () end ----* Gets the particles movement type: Free or Grouped.<br> ----* since v0.8<br> ----* return The particles movement type. ----@return int -function ParticleSystem:getPositionType () end ----* Sets the position variance of the emitter.<br> ----* param pos The position variance of the emitter. ----@param pos vec2_table ----@return self -function ParticleSystem:setPosVar (pos) end ----* Gets the end spin of each particle.<br> ----* return The end spin of each particle. ----@return float -function ParticleSystem:getEndSpin () end ----* Sets the rotate per second variance.<br> ----* param degrees The rotate per second variance. ----@param degrees float ----@return self -function ParticleSystem:setRotatePerSecondVar (degrees) end ----* / @} end of PlayableProtocol ----@param sourcePositionCompatible boolean ----@return self -function ParticleSystem:setSourcePositionCompatible (sourcePositionCompatible) end ----* Gets the start spin variance of each particle.<br> ----* return The start spin variance of each particle. ----@return float -function ParticleSystem:getStartSpinVar () end ----* Gets the radial acceleration variance.<br> ----* return The radial acceleration variance. ----@return float -function ParticleSystem:getRadialAccelVar () end ----* Gets the end size variance in pixels of each particle.<br> ----* return The end size variance in pixels of each particle. ----@return float -function ParticleSystem:getEndSizeVar () end ----* Sets the tangential acceleration.<br> ----* param t The tangential acceleration. ----@param t float ----@return self -function ParticleSystem:setTangentialAccel (t) end ----* Gets the radial acceleration.<br> ----* return The radial acceleration. ----@return float -function ParticleSystem:getRadialAccel () end ----* Sets the start radius.<br> ----* param startRadius The start radius. ----@param startRadius float ----@return self -function ParticleSystem:setStartRadius (startRadius) end ----* Sets the number of degrees to rotate a particle around the source pos per second.<br> ----* param degrees The number of degrees to rotate a particle around the source pos per second. ----@param degrees float ----@return self -function ParticleSystem:setRotatePerSecond (degrees) end ----* Sets the end size in pixels of each particle.<br> ----* param endSize The end size in pixels of each particle. ----@param endSize float ----@return self -function ParticleSystem:setEndSize (endSize) end ----* Gets the gravity.<br> ----* return The gravity. ----@return vec2_table -function ParticleSystem:getGravity () end ----* ----@return self -function ParticleSystem:resumeEmissions () end ----* Gets the tangential acceleration.<br> ----* return The tangential acceleration. ----@return float -function ParticleSystem:getTangentialAccel () end ----* Sets the end radius.<br> ----* param endRadius The end radius. ----@param endRadius float ----@return self -function ParticleSystem:setEndRadius (endRadius) end ----* Gets the speed.<br> ----* return The speed. ----@return float -function ParticleSystem:getSpeed () end ----* ----@return self -function ParticleSystem:pauseEmissions () end ----* Gets the angle of each particle. <br> ----* return The angle of each particle. ----@return float -function ParticleSystem:getAngle () end ----* Sets the end color and end color variation of each particle.<br> ----* param color The end color and end color variation of each particle. ----@param color color4f_table ----@return self -function ParticleSystem:setEndColor (color) end ----* Sets the start spin of each particle.<br> ----* param spin The start spin of each particle. ----@param spin float ----@return self -function ParticleSystem:setStartSpin (spin) end ----* Sets how many seconds the emitter will run. -1 means 'forever'.<br> ----* param duration The seconds that the emitter will run. -1 means 'forever'. ----@param duration float ----@return self -function ParticleSystem:setDuration (duration) end ----* Initializes a system with a fixed number of particles ----@param numberOfParticles int ----@return boolean -function ParticleSystem:initWithTotalParticles (numberOfParticles) end ----* ----@param count int ----@return self -function ParticleSystem:addParticles (count) end ----* ----@param texture cc.Texture2D ----@return self -function ParticleSystem:setTexture (texture) end ----* Gets the position variance of the emitter.<br> ----* return The position variance of the emitter. ----@return vec2_table -function ParticleSystem:getPosVar () end ----* Call the update method with no time.. ----@return self -function ParticleSystem:updateWithNoTime () end ----* Whether or not the particle system is blend additive.<br> ----* return True if the particle system is blend additive. ----@return boolean -function ParticleSystem:isBlendAdditive () end ----* Gets the speed variance.<br> ----* return The speed variance. ----@return float -function ParticleSystem:getSpeedVar () end ----* Sets the particles movement type: Free or Grouped.<br> ----* since v0.8<br> ----* param type The particles movement type. ----@param type int ----@return self -function ParticleSystem:setPositionType (type) end ----* ----@return self -function ParticleSystem:stopSystem () end ----* Gets the source position of the emitter.<br> ----* return The source position of the emitter. ----@return vec2_table -function ParticleSystem:getSourcePosition () end ----* Sets the life variance of each particle.<br> ----* param lifeVar The life variance of each particle. ----@param lifeVar float ----@return self -function ParticleSystem:setLifeVar (lifeVar) end ----* Sets the maximum particles of the system.<br> ----* param totalParticles The maximum particles of the system. ----@param totalParticles int ----@return self -function ParticleSystem:setTotalParticles (totalParticles) end ----* Sets the end color variance of each particle.<br> ----* param color The end color variance of each particle. ----@param color color4f_table ----@return self -function ParticleSystem:setEndColorVar (color) end ----* Gets the index of system in batch node array.<br> ----* return The index of system in batch node array. ----@return int -function ParticleSystem:getAtlasIndex () end ----* Gets the start size in pixels of each particle.<br> ----* return The start size in pixels of each particle. ----@return float -function ParticleSystem:getStartSize () end ----* Sets the start spin variance of each particle.<br> ----* param pinVar The start spin variance of each particle. ----@param pinVar float ----@return self -function ParticleSystem:setStartSpinVar (pinVar) end ----* Kill all living particles. ----@return self -function ParticleSystem:resetSystem () end ----* Sets the index of system in batch node array.<br> ----* param index The index of system in batch node array. ----@param index int ----@return self -function ParticleSystem:setAtlasIndex (index) end ----* Sets the tangential acceleration variance.<br> ----* param t The tangential acceleration variance. ----@param t float ----@return self -function ParticleSystem:setTangentialAccelVar (t) end ----* Sets the end radius variance.<br> ----* param endRadiusVar The end radius variance. ----@param endRadiusVar float ----@return self -function ParticleSystem:setEndRadiusVar (endRadiusVar) end ----* Gets the end radius.<br> ----* return The end radius. ----@return float -function ParticleSystem:getEndRadius () end ----* Whether or not the particle system is active.<br> ----* return True if the particle system is active. ----@return boolean -function ParticleSystem:isActive () end ----* Sets the radial acceleration variance.<br> ----* param t The radial acceleration variance. ----@param t float ----@return self -function ParticleSystem:setRadialAccelVar (t) end ----* Sets the start size in pixels of each particle.<br> ----* param startSize The start size in pixels of each particle. ----@param startSize float ----@return self -function ParticleSystem:setStartSize (startSize) end ----* Sets the speed.<br> ----* param speed The speed. ----@param speed float ----@return self -function ParticleSystem:setSpeed (speed) end ----* Gets the start spin of each particle.<br> ----* return The start spin of each particle. ----@return float -function ParticleSystem:getStartSpin () end ----* ----@return string -function ParticleSystem:getResourceFile () end ----* Gets the number of degrees to rotate a particle around the source pos per second.<br> ----* return The number of degrees to rotate a particle around the source pos per second. ----@return float -function ParticleSystem:getRotatePerSecond () end ----* Sets the mode of the emitter.<br> ----* param mode The mode of the emitter. ----@param mode int ----@return self -function ParticleSystem:setEmitterMode (mode) end ----* Gets how many seconds the emitter will run. -1 means 'forever'.<br> ----* return The seconds that the emitter will run. -1 means 'forever'. ----@return float -function ParticleSystem:getDuration () end ----* Sets the source position of the emitter.<br> ----* param pos The source position of the emitter. ----@param pos vec2_table ----@return self -function ParticleSystem:setSourcePosition (pos) end ----* ----@return self -function ParticleSystem:stop () end ----* Update the verts position data of particle,<br> ----* should be overridden by subclasses. ----@return self -function ParticleSystem:updateParticleQuads () end ----* Gets the end spin variance of each particle.<br> ----* return The end spin variance of each particle. ----@return float -function ParticleSystem:getEndSpinVar () end ----* Sets the particle system blend additive.<br> ----* param value True if the particle system is blend additive. ----@param value boolean ----@return self -function ParticleSystem:setBlendAdditive (value) end ----* Sets the life of each particle.<br> ----* param life The life of each particle. ----@param life float ----@return self -function ParticleSystem:setLife (life) end ----* Sets the angle variance of each particle.<br> ----* param angleVar The angle variance of each particle. ----@param angleVar float ----@return self -function ParticleSystem:setAngleVar (angleVar) end ----* Sets the rotation of each particle to its direction.<br> ----* param t True if the rotation is the direction. ----@param t boolean ----@return self -function ParticleSystem:setRotationIsDir (t) end ----* / @{/ @name implement Playable Protocol ----@return self -function ParticleSystem:start () end ----* Sets the end size variance in pixels of each particle.<br> ----* param sizeVar The end size variance in pixels of each particle. ----@param sizeVar float ----@return self -function ParticleSystem:setEndSizeVar (sizeVar) end ----* Sets the angle of each particle.<br> ----* param angle The angle of each particle. ----@param angle float ----@return self -function ParticleSystem:setAngle (angle) end ----* Sets the batch node.<br> ----* param batchNode The batch node. ----@param batchNode cc.ParticleBatchNode ----@return self -function ParticleSystem:setBatchNode (batchNode) end ----* Gets the tangential acceleration variance.<br> ----* return The tangential acceleration variance. ----@return float -function ParticleSystem:getTangentialAccelVar () end ----* Switch between different kind of emitter modes:<br> ----* - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.<br> ----* - kParticleModeRadius: uses radius movement + rotation.<br> ----* return The mode of the emitter. ----@return int -function ParticleSystem:getEmitterMode () end ----* Sets the end spin variance of each particle.<br> ----* param endSpinVar The end spin variance of each particle. ----@param endSpinVar float ----@return self -function ParticleSystem:setEndSpinVar (endSpinVar) end ----* initializes a ParticleSystem from a plist file.<br> ----* This plist files can be created manually or with Particle Designer:<br> ----* http:particledesigner.71squared.com/<br> ----* since v0.99.3 ----@param plistFile string ----@return boolean -function ParticleSystem:initWithFile (plistFile) end ----* Gets the angle variance of each particle.<br> ----* return The angle variance of each particle. ----@return float -function ParticleSystem:getAngleVar () end ----* Sets the start color of each particle.<br> ----* param color The start color of each particle. ----@param color color4f_table ----@return self -function ParticleSystem:setStartColor (color) end ----* Gets the rotate per second variance.<br> ----* return The rotate per second variance. ----@return float -function ParticleSystem:getRotatePerSecondVar () end ----* Gets the end size in pixels of each particle.<br> ----* return The end size in pixels of each particle. ----@return float -function ParticleSystem:getEndSize () end ----* Gets the life of each particle.<br> ----* return The life of each particle. ----@return float -function ParticleSystem:getLife () end ----* Are the emissions paused<br> ----* return True if the emissions are paused, else false ----@return boolean -function ParticleSystem:isPaused () end ----* Sets the speed variance.<br> ----* param speed The speed variance. ----@param speed float ----@return self -function ParticleSystem:setSpeedVar (speed) end ----* Set the particle system auto removed it self on finish.<br> ----* param var True if the particle system removed self on finish. ----@param var boolean ----@return self -function ParticleSystem:setAutoRemoveOnFinish (var) end ----* Sets the gravity.<br> ----* param g The gravity. ----@param g vec2_table ----@return self -function ParticleSystem:setGravity (g) end ----* Update the VBO verts buffer which does not use batch node,<br> ----* should be overridden by subclasses. ----@return self -function ParticleSystem:postStep () end ----* Sets the emission rate of the particles.<br> ----* param rate The emission rate of the particles. ----@param rate float ----@return self -function ParticleSystem:setEmissionRate (rate) end ----* Gets the end color variance of each particle.<br> ----* return The end color variance of each particle. ----@return color4f_table -function ParticleSystem:getEndColorVar () end ----* Whether or not the rotation of each particle to its direction.<br> ----* return True if the rotation is the direction. ----@return boolean -function ParticleSystem:getRotationIsDir () end ----* Gets the emission rate of the particles.<br> ----* return The emission rate of the particles. ----@return float -function ParticleSystem:getEmissionRate () end ----* Gets the end color and end color variation of each particle.<br> ----* return The end color and end color variation of each particle. ----@return color4f_table -function ParticleSystem:getEndColor () end ----* Gets the life variance of each particle.<br> ----* return The life variance of each particle. ----@return float -function ParticleSystem:getLifeVar () end ----* Sets the start size variance in pixels of each particle.<br> ----* param sizeVar The start size variance in pixels of each particle. ----@param sizeVar float ----@return self -function ParticleSystem:setStartSizeVar (sizeVar) end ----* Gets the start radius.<br> ----* return The start radius. ----@return float -function ParticleSystem:getStartRadius () end ----* Gets the Quantity of particles that are being simulated at the moment.<br> ----* return The Quantity of particles that are being simulated at the moment. ----@return unsigned_int -function ParticleSystem:getParticleCount () end ----* Gets the start radius variance.<br> ----* return The start radius variance. ----@return float -function ParticleSystem:getStartRadiusVar () end ----* js NA<br> ----* lua NA ----@return cc.BlendFunc -function ParticleSystem:getBlendFunc () end ----* Sets the start color variance of each particle.<br> ----* param color The start color variance of each particle. ----@param color color4f_table ----@return self -function ParticleSystem:setStartColorVar (color) end ----* Sets the end spin of each particle.<br> ----* param endSpin The end spin of each particle. ----@param endSpin float ----@return self -function ParticleSystem:setEndSpin (endSpin) end ----* Sets the radial acceleration.<br> ----* param t The radial acceleration. ----@param t float ----@return self -function ParticleSystem:setRadialAccel (t) end ----@overload fun(map_table:map_table,string:string):self ----@overload fun(map_table:map_table):self ----@param dictionary map_table ----@param dirname string ----@return boolean -function ParticleSystem:initWithDictionary (dictionary,dirname) end ----* Whether or not the particle system removed self on finish.<br> ----* return True if the particle system removed self on finish. ----@return boolean -function ParticleSystem:isAutoRemoveOnFinish () end ----* ----@return boolean -function ParticleSystem:isSourcePositionCompatible () end ----* Gets the maximum particles of the system.<br> ----* return The maximum particles of the system. ----@return int -function ParticleSystem:getTotalParticles () end ----* Sets the start radius variance.<br> ----* param startRadiusVar The start radius variance. ----@param startRadiusVar float ----@return self -function ParticleSystem:setStartRadiusVar (startRadiusVar) end ----* code<br> ----* When this function bound into js or lua,the parameter will be changed<br> ----* In js: var setBlendFunc(var src, var dst)<br> ----* In lua: local setBlendFunc(local src, local dst)<br> ----* endcode ----@param blendFunc cc.BlendFunc ----@return self -function ParticleSystem:setBlendFunc (blendFunc) end ----* Gets the end radius variance.<br> ----* return The end radius variance. ----@return float -function ParticleSystem:getEndRadiusVar () end ----* Gets the start color variance of each particle.<br> ----* return The start color variance of each particle. ----@return color4f_table -function ParticleSystem:getStartColorVar () end ----* Creates an initializes a ParticleSystem from a plist file.<br> ----* This plist files can be created manually or with Particle Designer:<br> ----* http:particledesigner.71squared.com/<br> ----* since v2.0<br> ----* param plistFile Particle plist file name.<br> ----* return An autoreleased ParticleSystem object. ----@param plistFile string ----@return self -function ParticleSystem:create (plistFile) end ----* Create a system with a fixed number of particles.<br> ----* param numberOfParticles A given number of particles.<br> ----* return An autoreleased ParticleSystemQuad object.<br> ----* js NA ----@param numberOfParticles int ----@return self -function ParticleSystem:createWithTotalParticles (numberOfParticles) end ----* Gets all ParticleSystem references ----@return array_table -function ParticleSystem:getAllParticleSystems () end ----* ----@param newScaleY float ----@return self -function ParticleSystem:setScaleY (newScaleY) end ----* ----@param newScaleX float ----@return self -function ParticleSystem:setScaleX (newScaleX) end ----* ----@return boolean -function ParticleSystem:isOpacityModifyRGB () end ----* does the alpha value modify color ----@param opacityModifyRGB boolean ----@return self -function ParticleSystem:setOpacityModifyRGB (opacityModifyRGB) end ----* ----@param s float ----@return self -function ParticleSystem:setScale (s) end ----* ----@param dt float ----@return self -function ParticleSystem:update (dt) end ----* initializes a ParticleSystem ----@return boolean -function ParticleSystem:init () end ----* ----@param newRotation float ----@return self -function ParticleSystem:setRotation (newRotation) end ----* js ctor ----@return self -function ParticleSystem:ParticleSystem () end
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