diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/ParticleBatchNode.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/ParticleBatchNode.lua | 119 |
2 files changed, 0 insertions, 119 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/ParticleBatchNode.lua b/meta/3rd/Cocos4.0/library/cc/ParticleBatchNode.lua deleted file mode 100644 index a4235205..00000000 --- a/meta/3rd/Cocos4.0/library/cc/ParticleBatchNode.lua +++ /dev/null @@ -1,119 +0,0 @@ ----@meta - ----@class cc.ParticleBatchNode :cc.Node@all parent class: Node,TextureProtocol -local ParticleBatchNode={ } -cc.ParticleBatchNode=ParticleBatchNode - - - - ----* ----@param texture cc.Texture2D ----@return self -function ParticleBatchNode:setTexture (texture) end ----* initializes the particle system with Texture2D, a capacity of particles ----@param tex cc.Texture2D ----@param capacity int ----@return boolean -function ParticleBatchNode:initWithTexture (tex,capacity) end ----* Disables a particle by inserting a 0'd quad into the texture atlas.<br> ----* param particleIndex The index of the particle. ----@param particleIndex int ----@return self -function ParticleBatchNode:disableParticle (particleIndex) end ----* ----@return cc.Texture2D -function ParticleBatchNode:getTexture () end ----* Sets the texture atlas used for drawing the quads.<br> ----* param atlas The texture atlas used for drawing the quads. ----@param atlas cc.TextureAtlas ----@return self -function ParticleBatchNode:setTextureAtlas (atlas) end ----* initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles ----@param fileImage string ----@param capacity int ----@return boolean -function ParticleBatchNode:initWithFile (fileImage,capacity) end ----* code<br> ----* When this function bound into js or lua,the parameter will be changed<br> ----* In js: var setBlendFunc(var src, var dst)<br> ----* endcode<br> ----* lua NA ----@param blendFunc cc.BlendFunc ----@return self -function ParticleBatchNode:setBlendFunc (blendFunc) end ----* ----@param doCleanup boolean ----@return self -function ParticleBatchNode:removeAllChildrenWithCleanup (doCleanup) end ----* Gets the texture atlas used for drawing the quads.<br> ----* return The texture atlas used for drawing the quads. ----@return cc.TextureAtlas -function ParticleBatchNode:getTextureAtlas () end ----* js NA<br> ----* lua NA ----@return cc.BlendFunc -function ParticleBatchNode:getBlendFunc () end ----* Inserts a child into the ParticleBatchNode.<br> ----* param system A given particle system.<br> ----* param index The insert index. ----@param system cc.ParticleSystem ----@param index int ----@return self -function ParticleBatchNode:insertChild (system,index) end ----* Remove a child of the ParticleBatchNode.<br> ----* param index The index of the child.<br> ----* param doCleanup True if all actions and callbacks on this node should be removed, false otherwise. ----@param index int ----@param doCleanup boolean ----@return self -function ParticleBatchNode:removeChildAtIndex (index,doCleanup) end ----* Create the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles.<br> ----* param fileImage A given file name.<br> ----* param capacity A capacity of particles.<br> ----* return An autoreleased ParticleBatchNode object. ----@param fileImage string ----@param capacity int ----@return self -function ParticleBatchNode:create (fileImage,capacity) end ----* Create the particle system with Texture2D, a capacity of particles, which particle system to use.<br> ----* param tex A given texture.<br> ----* param capacity A capacity of particles.<br> ----* return An autoreleased ParticleBatchNode object.<br> ----* js NA ----@param tex cc.Texture2D ----@param capacity int ----@return self -function ParticleBatchNode:createWithTexture (tex,capacity) end ----@overload fun(cc.Node:cc.Node,int:int,int2:string):self ----@overload fun(cc.Node:cc.Node,int:int,int:int):self ----@param child cc.Node ----@param zOrder int ----@param tag int ----@return self -function ParticleBatchNode:addChild (child,zOrder,tag) end ----* ----@param renderer cc.Renderer ----@param transform mat4_table ----@param flags unsigned_int ----@return self -function ParticleBatchNode:draw (renderer,transform,flags) end ----* ----@param renderer cc.Renderer ----@param parentTransform mat4_table ----@param parentFlags unsigned_int ----@return self -function ParticleBatchNode:visit (renderer,parentTransform,parentFlags) end ----* ----@param child cc.Node ----@param zOrder int ----@return self -function ParticleBatchNode:reorderChild (child,zOrder) end ----* ----@param child cc.Node ----@param cleanup boolean ----@return self -function ParticleBatchNode:removeChild (child,cleanup) end ----* js ctor ----@return self -function ParticleBatchNode:ParticleBatchNode () end
\ No newline at end of file |