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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/MotionStreak.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/MotionStreak.lua | 124 |
2 files changed, 0 insertions, 124 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/MotionStreak.lua b/meta/3rd/Cocos4.0/library/cc/MotionStreak.lua deleted file mode 100644 index 7aecbd2f..00000000 --- a/meta/3rd/Cocos4.0/library/cc/MotionStreak.lua +++ /dev/null @@ -1,124 +0,0 @@ ----@meta - ----@class cc.MotionStreak :cc.Node@all parent class: Node,TextureProtocol -local MotionStreak={ } -cc.MotionStreak=MotionStreak - - - - ----* Remove all living segments of the ribbon. ----@return self -function MotionStreak:reset () end ----* js NA<br> ----* lua NA ----@return cc.BlendFunc -function MotionStreak:getBlendFunc () end ----* js NA<br> ----* lua NA ----@param blendFunc cc.BlendFunc ----@return self -function MotionStreak:setBlendFunc (blendFunc) end ----* Color used for the tint.<br> ----* param colors The color used for the tint. ----@param colors color3b_table ----@return self -function MotionStreak:tintWithColor (colors) end ----* ----@return cc.Texture2D -function MotionStreak:getTexture () end ----* Sets the starting position initialized or not.<br> ----* param bStartingPositionInitialized True if initialized the starting position. ----@param bStartingPositionInitialized boolean ----@return self -function MotionStreak:setStartingPositionInitialized (bStartingPositionInitialized) end ----* ----@param texture cc.Texture2D ----@return self -function MotionStreak:setTexture (texture) end ----* Is the starting position initialized or not.<br> ----* return True if the starting position is initialized. ----@return boolean -function MotionStreak:isStartingPositionInitialized () end ----* When fast mode is enabled, new points are added faster but with lower precision. <br> ----* return True if fast mode is enabled. ----@return boolean -function MotionStreak:isFastMode () end ----* Get stroke.<br> ----* return float stroke. ----@return float -function MotionStreak:getStroke () end ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ----@param fade float ----@param minSeg float ----@param stroke float ----@param color color3b_table ----@param path string ----@return boolean -function MotionStreak:initWithFade (fade,minSeg,stroke,color,path) end ----* Sets fast mode or not.<br> ----* param bFastMode True if enabled fast mode. ----@param bFastMode boolean ----@return self -function MotionStreak:setFastMode (bFastMode) end ----* Set stroke.<br> ----* param stroke The width of stroke. ----@param stroke float ----@return self -function MotionStreak:setStroke (stroke) end ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self ----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self ----@param timeToFade float ----@param minSeg float ----@param strokeWidth float ----@param strokeColor color3b_table ----@param imagePath string ----@return self -function MotionStreak:create (timeToFade,minSeg,strokeWidth,strokeColor,imagePath) end ----* ----@return boolean -function MotionStreak:isOpacityModifyRGB () end ----* ----@param opacity unsigned_char ----@return self -function MotionStreak:setOpacity (opacity) end ----* ----@param y float ----@return self -function MotionStreak:setPositionY (y) end ----* ----@param x float ----@return self -function MotionStreak:setPositionX (x) end ----* ----@return float -function MotionStreak:getPositionY () end ----* ----@return float -function MotionStreak:getPositionX () end ----* ----@return vec3_table -function MotionStreak:getPosition3D () end ----* ----@param value boolean ----@return self -function MotionStreak:setOpacityModifyRGB (value) end ----* ----@return unsigned_char -function MotionStreak:getOpacity () end ----@overload fun(float:float,float:float):self ----@overload fun(float0:vec2_table):self ----@param x float ----@param y float ----@return self -function MotionStreak:setPosition (x,y) end ----@overload fun(float:float,float:float):self ----@overload fun():self ----@param x float ----@param y float ----@return self -function MotionStreak:getPosition (x,y) end ----* ----@return self -function MotionStreak:MotionStreak () end
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