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m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/GridBase.lua89
2 files changed, 0 insertions, 89 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/GridBase.lua b/meta/3rd/Cocos4.0/library/cc/GridBase.lua
deleted file mode 100644
index 285484c2..00000000
--- a/meta/3rd/Cocos4.0/library/cc/GridBase.lua
+++ /dev/null
@@ -1,89 +0,0 @@
----@meta
-
----@class cc.GridBase :cc.Ref
-local GridBase={ }
-cc.GridBase=GridBase
-
-
-
-
----* Set the size of the grid.
----@param gridSize size_table
----@return self
-function GridBase:setGridSize (gridSize) end
----* brief Set the effect grid rect.<br>
----* param rect The effect grid rect.
----@param rect rect_table
----@return self
-function GridBase:setGridRect (rect) end
----* Interface, Calculate the vertices used for the blit.
----@return self
-function GridBase:calculateVertexPoints () end
----* Interface, Reuse the grid vertices.
----@return self
-function GridBase:reuse () end
----* Init and reset the status when render effects by using the grid.
----@return self
-function GridBase:beforeDraw () end
----* brief Get the effect grid rect.<br>
----* return Return the effect grid rect.
----@return rect_table
-function GridBase:getGridRect () end
----* is texture flipped.
----@return boolean
-function GridBase:isTextureFlipped () end
----* Size of the grid.
----@return size_table
-function GridBase:getGridSize () end
----*
----@return self
-function GridBase:afterBlit () end
----* Change projection to 2D for grabbing.
----@return self
-function GridBase:set2DProjection () end
----* Pixels between the grids.
----@return vec2_table
-function GridBase:getStep () end
----* Get the pixels between the grids.
----@param step vec2_table
----@return self
-function GridBase:setStep (step) end
----* Set the texture flipped or not.
----@param flipped boolean
----@return self
-function GridBase:setTextureFlipped (flipped) end
----* Interface used to blit the texture with grid to screen.
----@return self
-function GridBase:blit () end
----*
----@param active boolean
----@return self
-function GridBase:setActive (active) end
----* Get number of times that the grid will be reused.
----@return int
-function GridBase:getReuseGrid () end
----@overload fun(size_table:size_table,cc.Texture2D1:rect_table):self
----@overload fun(size_table:size_table):self
----@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean):self
----@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean,rect_table:rect_table):self
----@param gridSize size_table
----@param texture cc.Texture2D
----@param flipped boolean
----@param rect rect_table
----@return boolean
-function GridBase:initWithSize (gridSize,texture,flipped,rect) end
----* Interface for custom action when before or after draw.<br>
----* js NA
----@return self
-function GridBase:beforeBlit () end
----* Set number of times that the grid will be reused.
----@param reuseGrid int
----@return self
-function GridBase:setReuseGrid (reuseGrid) end
----* Getter and setter of the active state of the grid.
----@return boolean
-function GridBase:isActive () end
----*
----@param target cc.Node
----@return self
-function GridBase:afterDraw (target) end \ No newline at end of file