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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/GLView.lua')
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-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/GLView.lua | 187 |
2 files changed, 0 insertions, 187 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/GLView.lua b/meta/3rd/Cocos4.0/library/cc/GLView.lua deleted file mode 100644 index 0a00dc41..00000000 --- a/meta/3rd/Cocos4.0/library/cc/GLView.lua +++ /dev/null @@ -1,187 +0,0 @@ ----@meta - ----@class cc.GLView :cc.Ref -local GLView={ } -cc.GLView=GLView - - - - ----* Set the frame size of EGL view.<br> ----* param width The width of the fram size.<br> ----* param height The height of the fram size. ----@param width float ----@param height float ----@return self -function GLView:setFrameSize (width,height) end ----* Get the opengl view port rectangle.<br> ----* return Return the opengl view port rectangle. ----@return rect_table -function GLView:getViewPortRect () end ----* Get scale factor of the vertical direction.<br> ----* return Scale factor of the vertical direction. ----@return float -function GLView:getScaleY () end ----* Only works on ios platform. Set Content Scale of the Factor. ----@param t floa ----@return boolean -function GLView:setContentScaleFactor (t) end ----* Only works on ios platform. Get Content Scale of the Factor. ----@return float -function GLView:getContentScaleFactor () end ----* Open or close IME keyboard , subclass must implement this method. <br> ----* param open Open or close IME keyboard. ----@param open boolean ----@return self -function GLView:setIMEKeyboardState (open) end ----* Gets safe area rectangle ----@return rect_table -function GLView:getSafeAreaRect () end ----* Set Scissor rectangle with points.<br> ----* param x Set the points of x.<br> ----* param y Set the points of y.<br> ----* param w Set the width of the view port<br> ----* param h Set the Height of the view port. ----@param x float ----@param y float ----@param w float ----@param h float ----@return self -function GLView:setScissorInPoints (x,y,w,h) end ----* Get the view name.<br> ----* return The view name. ----@return string -function GLView:getViewName () end ----* Get whether opengl render system is ready, subclass must implement this method. ----@return boolean -function GLView:isOpenGLReady () end ----* Hide or Show the mouse cursor if there is one.<br> ----* param isVisible Hide or Show the mouse cursor if there is one. ----@param l boo ----@return self -function GLView:setCursorVisible (l) end ----* Get the frame size of EGL view.<br> ----* In general, it returns the screen size since the EGL view is a fullscreen view.<br> ----* return The frame size of EGL view. ----@return size_table -function GLView:getFrameSize () end ----* Set default window icon (implemented for windows and linux).<br> ----* On windows it will use icon from .exe file (if included).<br> ----* On linux it will use default window icon. ----@return self -function GLView:setDefaultIcon () end ----* Get scale factor of the horizontal direction.<br> ----* return Scale factor of the horizontal direction. ----@return float -function GLView:getScaleX () end ----* Get the visible origin point of opengl viewport.<br> ----* return The visible origin point of opengl viewport. ----@return vec2_table -function GLView:getVisibleOrigin () end ----* Set zoom factor for frame. This methods are for<br> ----* debugging big resolution (e.g.new ipad) app on desktop.<br> ----* param zoomFactor The zoom factor for frame. ----@param t floa ----@return self -function GLView:setFrameZoomFactor (t) end ----* Get zoom factor for frame. This methods are for<br> ----* debugging big resolution (e.g.new ipad) app on desktop.<br> ----* return The zoom factor for frame. ----@return float -function GLView:getFrameZoomFactor () end ----* Get design resolution size.<br> ----* Default resolution size is the same as 'getFrameSize'.<br> ----* return The design resolution size. ----@return size_table -function GLView:getDesignResolutionSize () end ----@overload fun(string0:array_table):self ----@overload fun(string:string):self ----@param filename string ----@return self -function GLView:setIcon (filename) end ----* When the window is closed, it will return false if the platforms is Ios or Android.<br> ----* If the platforms is windows or Mac,it will return true.<br> ----* return In ios and android it will return false,if in windows or Mac it will return true. ----@return boolean -function GLView:windowShouldClose () end ----* Exchanges the front and back buffers, subclass must implement this method. ----@return self -function GLView:swapBuffers () end ----* Set the design resolution size.<br> ----* param width Design resolution width.<br> ----* param height Design resolution height.<br> ----* param resolutionPolicy The resolution policy desired, you may choose:<br> ----* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.<br> ----* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.<br> ----* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown. ----@param width float ----@param height float ----@param resolutionPolicy int ----@return self -function GLView:setDesignResolutionSize (width,height,resolutionPolicy) end ----* Returns the current Resolution policy.<br> ----* return The current Resolution policy. ----@return int -function GLView:getResolutionPolicy () end ----* Force destroying EGL view, subclass must implement this method. <br> ----* lua endToLua ----@return self -function GLView:endToLua () end ----* Returns whether or not the view is in Retina Display mode.<br> ----* return Returns whether or not the view is in Retina Display mode. ----@return boolean -function GLView:isRetinaDisplay () end ----* Renders a Scene with a Renderer<br> ----* This method is called directly by the Director ----@param scene cc.Scene ----@param renderer cc.Renderer ----@return self -function GLView:renderScene (scene,renderer) end ----* Set opengl view port rectangle with points.<br> ----* param x Set the points of x.<br> ----* param y Set the points of y.<br> ----* param w Set the width of the view port<br> ----* param h Set the Height of the view port. ----@param x float ----@param y float ----@param w float ----@param h float ----@return self -function GLView:setViewPortInPoints (x,y,w,h) end ----* Get the current scissor rectangle.<br> ----* return The current scissor rectangle. ----@return rect_table -function GLView:getScissorRect () end ----* Get retina factor.<br> ----* return The retina factor. ----@return int -function GLView:getRetinaFactor () end ----* Set the view name. <br> ----* param viewname A string will be set to the view as name. ----@param viewname string ----@return self -function GLView:setViewName (viewname) end ----* Get the visible rectangle of opengl viewport.<br> ----* return The visible rectangle of opengl viewport. ----@return rect_table -function GLView:getVisibleRect () end ----* Get the visible area size of opengl viewport.<br> ----* return The visible area size of opengl viewport. ----@return size_table -function GLView:getVisibleSize () end ----* Get whether GL_SCISSOR_TEST is enable.<br> ----* return Whether GL_SCISSOR_TEST is enable. ----@return boolean -function GLView:isScissorEnabled () end ----* Polls the events. ----@return self -function GLView:pollEvents () end ----* Static method and member so that we can modify it on all platforms before create OpenGL context. <br> ----* param glContextAttrs The OpenGL context attrs. ----@param glContextAttrs GLContextAttrs ----@return self -function GLView:setGLContextAttrs (glContextAttrs) end ----* Return the OpenGL context attrs. <br> ----* return Return the OpenGL context attrs. ----@return GLContextAttrs -function GLView:getGLContextAttrs () end
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