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diff --git a/meta/3rd/Cocos4.0/library/cc/FastTMXLayer.lua b/meta/3rd/Cocos4.0/library/cc/FastTMXLayer.lua
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+---@meta
+
+---@class cc.FastTMXLayer :cc.Node
+local FastTMXLayer={ }
+cc.FastTMXLayer=FastTMXLayer
+
+
+
+
+---* Returns the position in points of a given tile coordinate.<br>
+---* param tileCoordinate The tile Coordinate.<br>
+---* return The position in points of a given tile coordinate.
+---@param tileCoordinate vec2_table
+---@return vec2_table
+function FastTMXLayer:getPositionAt (tileCoordinate) end
+---* Set Layer orientation, which is the same as the map orientation. <br>
+---* param orientation Layer orientation, which is the same as the map orientation.
+---@param orientation int
+---@return self
+function FastTMXLayer:setLayerOrientation (orientation) end
+---* Size of the layer in tiles.<br>
+---* return Size of the layer in tiles.
+---@return size_table
+function FastTMXLayer:getLayerSize () end
+---* Set the size of the map's tile. <br>
+---* param size The new size of the map's tile.
+---@param size size_table
+---@return self
+function FastTMXLayer:setMapTileSize (size) end
+---* Layer orientation, which is the same as the map orientation.<br>
+---* return Layer orientation, which is the same as the map orientation.
+---@return int
+function FastTMXLayer:getLayerOrientation () end
+---* Set the properties to the layer.<br>
+---* param properties The properties to the layer.
+---@param properties map_table
+---@return self
+function FastTMXLayer:setProperties (properties) end
+---* Set the tile layer name.<br>
+---* param layerName The new layer name.
+---@param layerName string
+---@return self
+function FastTMXLayer:setLayerName (layerName) end
+---* Removes a tile at given tile coordinate.<br>
+---* param tileCoordinate The tile Coordinate.
+---@param tileCoordinate vec2_table
+---@return self
+function FastTMXLayer:removeTileAt (tileCoordinate) end
+---@overload fun():self
+---@overload fun():self
+---@return map_table
+function FastTMXLayer:getProperties () end
+---* Creates the tiles.
+---@return self
+function FastTMXLayer:setupTiles () end
+---* Set an sprite to the tile,with the tile coordinate and gid.<br>
+---* param sprite A Sprite.<br>
+---* param pos The tile coordinate.<br>
+---* param gid The tile gid.
+---@param sprite cc.Sprite
+---@param pos vec2_table
+---@param gid unsigned_int
+---@return self
+function FastTMXLayer:setupTileSprite (sprite,pos,gid) end
+---@overload fun(int:int,vec2_table:vec2_table,int:int):self
+---@overload fun(int:int,vec2_table:vec2_table):self
+---@param gid int
+---@param tileCoordinate vec2_table
+---@param flags int
+---@return self
+function FastTMXLayer:setTileGID (gid,tileCoordinate,flags) end
+---* Size of the map's tile (could be different from the tile's size).<br>
+---* return Size of the map's tile (could be different from the tile's size).
+---@return size_table
+function FastTMXLayer:getMapTileSize () end
+---* Return the value for the specific property name.<br>
+---* param propertyName The value for the specific property name.<br>
+---* return The value for the specific property name.
+---@param propertyName string
+---@return cc.Value
+function FastTMXLayer:getProperty (propertyName) end
+---* Set the size of the layer in tiles. <br>
+---* param size The new size of the layer in tiles.
+---@param size size_table
+---@return self
+function FastTMXLayer:setLayerSize (size) end
+---* Get the tile layer name.<br>
+---* return The tile layer name.
+---@return string
+function FastTMXLayer:getLayerName () end
+---* Set the tileset information for the layer. <br>
+---* param info The new tileset information for the layer.
+---@param info cc.TMXTilesetInfo
+---@return self
+function FastTMXLayer:setTileSet (info) end
+---* Tileset information for the layer.<br>
+---* return Tileset information for the layer.
+---@return cc.TMXTilesetInfo
+function FastTMXLayer:getTileSet () end
+---* Returns the tile (Sprite) at a given a tile coordinate.<br>
+---* The returned Sprite will be already added to the TMXLayer. Don't add it again.<br>
+---* The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br>
+---* You can remove either by calling:<br>
+---* - layer->removeChild(sprite, cleanup);<br>
+---* return Returns the tile (Sprite) at a given a tile coordinate.
+---@param tileCoordinate vec2_table
+---@return cc.Sprite
+function FastTMXLayer:getTileAt (tileCoordinate) end
+---* Creates a FastTMXLayer with an tileset info, a layer info and a map info.<br>
+---* param tilesetInfo An tileset info.<br>
+---* param layerInfo A layer info.<br>
+---* param mapInfo A map info.<br>
+---* return Return an autorelease object.
+---@param tilesetInfo cc.TMXTilesetInfo
+---@param layerInfo cc.TMXLayerInfo
+---@param mapInfo cc.TMXMapInfo
+---@return self
+function FastTMXLayer:create (tilesetInfo,layerInfo,mapInfo) end
+---*
+---@param child cc.Node
+---@param cleanup boolean
+---@return self
+function FastTMXLayer:removeChild (child,cleanup) end
+---*
+---@param renderer cc.Renderer
+---@param transform mat4_table
+---@param flags unsigned_int
+---@return self
+function FastTMXLayer:draw (renderer,transform,flags) end
+---*
+---@return string
+function FastTMXLayer:getDescription () end
+---* js ctor
+---@return self
+function FastTMXLayer:FastTMXLayer () end \ No newline at end of file