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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/EventMouse.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/EventMouse.lua91
2 files changed, 0 insertions, 91 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/EventMouse.lua b/meta/3rd/Cocos4.0/library/cc/EventMouse.lua
deleted file mode 100644
index f611c342..00000000
--- a/meta/3rd/Cocos4.0/library/cc/EventMouse.lua
+++ /dev/null
@@ -1,91 +0,0 @@
----@meta
-
----@class cc.EventMouse :cc.Event
-local EventMouse={ }
-cc.EventMouse=EventMouse
-
-
-
-
----* Returns the previous touch location in screen coordinates.<br>
----* return The previous touch location in screen coordinates.<br>
----* js NA
----@return vec2_table
-function EventMouse:getPreviousLocationInView () end
----* Returns the current touch location in OpenGL coordinates.<br>
----* return The current touch location in OpenGL coordinates.
----@return vec2_table
-function EventMouse:getLocation () end
----* Get mouse button.<br>
----* return The mouse button.<br>
----* js getButton
----@return int
-function EventMouse:getMouseButton () end
----* Returns the previous touch location in OpenGL coordinates.<br>
----* return The previous touch location in OpenGL coordinates.<br>
----* js NA
----@return vec2_table
-function EventMouse:getPreviousLocation () end
----* Returns the delta of 2 current touches locations in screen coordinates.<br>
----* return The delta of 2 current touches locations in screen coordinates.
----@return vec2_table
-function EventMouse:getDelta () end
----* Set mouse scroll data.<br>
----* param scrollX The scroll data of x axis.<br>
----* param scrollY The scroll data of y axis.
----@param scrollX float
----@param scrollY float
----@return self
-function EventMouse:setScrollData (scrollX,scrollY) end
----* Returns the start touch location in screen coordinates.<br>
----* return The start touch location in screen coordinates.<br>
----* js NA
----@return vec2_table
-function EventMouse:getStartLocationInView () end
----* Returns the start touch location in OpenGL coordinates.<br>
----* return The start touch location in OpenGL coordinates.<br>
----* js NA
----@return vec2_table
-function EventMouse:getStartLocation () end
----* Set mouse button.<br>
----* param button a given mouse button.<br>
----* js setButton
----@param button int
----@return self
-function EventMouse:setMouseButton (button) end
----* Returns the current touch location in screen coordinates.<br>
----* return The current touch location in screen coordinates.
----@return vec2_table
-function EventMouse:getLocationInView () end
----* Get mouse scroll data of y axis.<br>
----* return The scroll data of y axis.
----@return float
-function EventMouse:getScrollY () end
----* Get mouse scroll data of x axis.<br>
----* return The scroll data of x axis.
----@return float
-function EventMouse:getScrollX () end
----* Get the cursor position of x axis.<br>
----* return The x coordinate of cursor position.<br>
----* js getLocationX
----@return float
-function EventMouse:getCursorX () end
----* Get the cursor position of y axis.<br>
----* return The y coordinate of cursor position.<br>
----* js getLocationY
----@return float
-function EventMouse:getCursorY () end
----* Set the cursor position.<br>
----* param x The x coordinate of cursor position.<br>
----* param y The y coordinate of cursor position.<br>
----* js setLocation
----@param x float
----@param y float
----@return self
-function EventMouse:setCursorPosition (x,y) end
----* Constructor.<br>
----* param mouseEventCode A given mouse event type.<br>
----* js ctor
----@param mouseEventCode int
----@return self
-function EventMouse:EventMouse (mouseEventCode) end \ No newline at end of file