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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/EventMouse.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/EventMouse.lua | 91 |
2 files changed, 0 insertions, 91 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/EventMouse.lua b/meta/3rd/Cocos4.0/library/cc/EventMouse.lua deleted file mode 100644 index f611c342..00000000 --- a/meta/3rd/Cocos4.0/library/cc/EventMouse.lua +++ /dev/null @@ -1,91 +0,0 @@ ----@meta - ----@class cc.EventMouse :cc.Event -local EventMouse={ } -cc.EventMouse=EventMouse - - - - ----* Returns the previous touch location in screen coordinates.<br> ----* return The previous touch location in screen coordinates.<br> ----* js NA ----@return vec2_table -function EventMouse:getPreviousLocationInView () end ----* Returns the current touch location in OpenGL coordinates.<br> ----* return The current touch location in OpenGL coordinates. ----@return vec2_table -function EventMouse:getLocation () end ----* Get mouse button.<br> ----* return The mouse button.<br> ----* js getButton ----@return int -function EventMouse:getMouseButton () end ----* Returns the previous touch location in OpenGL coordinates.<br> ----* return The previous touch location in OpenGL coordinates.<br> ----* js NA ----@return vec2_table -function EventMouse:getPreviousLocation () end ----* Returns the delta of 2 current touches locations in screen coordinates.<br> ----* return The delta of 2 current touches locations in screen coordinates. ----@return vec2_table -function EventMouse:getDelta () end ----* Set mouse scroll data.<br> ----* param scrollX The scroll data of x axis.<br> ----* param scrollY The scroll data of y axis. ----@param scrollX float ----@param scrollY float ----@return self -function EventMouse:setScrollData (scrollX,scrollY) end ----* Returns the start touch location in screen coordinates.<br> ----* return The start touch location in screen coordinates.<br> ----* js NA ----@return vec2_table -function EventMouse:getStartLocationInView () end ----* Returns the start touch location in OpenGL coordinates.<br> ----* return The start touch location in OpenGL coordinates.<br> ----* js NA ----@return vec2_table -function EventMouse:getStartLocation () end ----* Set mouse button.<br> ----* param button a given mouse button.<br> ----* js setButton ----@param button int ----@return self -function EventMouse:setMouseButton (button) end ----* Returns the current touch location in screen coordinates.<br> ----* return The current touch location in screen coordinates. ----@return vec2_table -function EventMouse:getLocationInView () end ----* Get mouse scroll data of y axis.<br> ----* return The scroll data of y axis. ----@return float -function EventMouse:getScrollY () end ----* Get mouse scroll data of x axis.<br> ----* return The scroll data of x axis. ----@return float -function EventMouse:getScrollX () end ----* Get the cursor position of x axis.<br> ----* return The x coordinate of cursor position.<br> ----* js getLocationX ----@return float -function EventMouse:getCursorX () end ----* Get the cursor position of y axis.<br> ----* return The y coordinate of cursor position.<br> ----* js getLocationY ----@return float -function EventMouse:getCursorY () end ----* Set the cursor position.<br> ----* param x The x coordinate of cursor position.<br> ----* param y The y coordinate of cursor position.<br> ----* js setLocation ----@param x float ----@param y float ----@return self -function EventMouse:setCursorPosition (x,y) end ----* Constructor.<br> ----* param mouseEventCode A given mouse event type.<br> ----* js ctor ----@param mouseEventCode int ----@return self -function EventMouse:EventMouse (mouseEventCode) end
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