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m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Animation.lua110
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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Animation.lua b/meta/3rd/Cocos4.0/library/cc/Animation.lua
deleted file mode 100644
index 1f3624a6..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Animation.lua
+++ /dev/null
@@ -1,110 +0,0 @@
----@meta
-
----@class cc.Animation :cc.Ref
-local Animation={ }
-cc.Animation=Animation
-
-
-
-
----* Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
----* return The times the animation is going to loop.
----@return unsigned_int
-function Animation:getLoops () end
----* Adds a SpriteFrame to a Animation.<br>
----* param frame The frame will be added with one "delay unit".
----@param frame cc.SpriteFrame
----@return self
-function Animation:addSpriteFrame (frame) end
----* Sets whether to restore the original frame when animation finishes. <br>
----* param restoreOriginalFrame Whether to restore the original frame when animation finishes.
----@param restoreOriginalFrame boolean
----@return self
-function Animation:setRestoreOriginalFrame (restoreOriginalFrame) end
----*
----@return self
-function Animation:clone () end
----* Gets the duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit.<br>
----* return Result of totalDelayUnits * delayPerUnit.
----@return float
-function Animation:getDuration () end
----* Initializes a Animation with AnimationFrame.<br>
----* since v2.0
----@param arrayOfAnimationFrameNames array_table
----@param delayPerUnit float
----@param loops unsigned_int
----@return boolean
-function Animation:initWithAnimationFrames (arrayOfAnimationFrameNames,delayPerUnit,loops) end
----* Initializes a Animation.
----@return boolean
-function Animation:init () end
----* Sets the array of AnimationFrames. <br>
----* param frames The array of AnimationFrames.
----@param frames array_table
----@return self
-function Animation:setFrames (frames) end
----* Gets the array of AnimationFrames.<br>
----* return The array of AnimationFrames.
----@return array_table
-function Animation:getFrames () end
----* Sets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br>
----* param loops The times the animation is going to loop.
----@param loops unsigned_int
----@return self
-function Animation:setLoops (loops) end
----* Sets the delay in seconds of the "delay unit".<br>
----* param delayPerUnit The delay in seconds of the "delay unit".
----@param delayPerUnit float
----@return self
-function Animation:setDelayPerUnit (delayPerUnit) end
----* Adds a frame with an image filename. Internally it will create a SpriteFrame and it will add it.<br>
----* The frame will be added with one "delay unit".<br>
----* Added to facilitate the migration from v0.8 to v0.9.<br>
----* param filename The path of SpriteFrame.
----@param filename string
----@return self
-function Animation:addSpriteFrameWithFile (filename) end
----* Gets the total Delay units of the Animation. <br>
----* return The total Delay units of the Animation.
----@return float
-function Animation:getTotalDelayUnits () end
----* Gets the delay in seconds of the "delay unit".<br>
----* return The delay in seconds of the "delay unit".
----@return float
-function Animation:getDelayPerUnit () end
----* Initializes a Animation with frames and a delay between frames.<br>
----* since v0.99.5
----@param arrayOfSpriteFrameNames array_table
----@param delay float
----@param loops unsigned_int
----@return boolean
-function Animation:initWithSpriteFrames (arrayOfSpriteFrameNames,delay,loops) end
----* Checks whether to restore the original frame when animation finishes. <br>
----* return Restore the original frame when animation finishes.
----@return boolean
-function Animation:getRestoreOriginalFrame () end
----* Adds a frame with a texture and a rect. Internally it will create a SpriteFrame and it will add it.<br>
----* The frame will be added with one "delay unit".<br>
----* Added to facilitate the migration from v0.8 to v0.9.<br>
----* param pobTexture A frame with a texture.<br>
----* param rect The Texture of rect.
----@param pobTexture cc.Texture2D
----@param rect rect_table
----@return self
-function Animation:addSpriteFrameWithTexture (pobTexture,rect) end
----@overload fun(array_table:array_table,float:float,unsigned_int:unsigned_int):self
----@overload fun():self
----@param arrayOfAnimationFrameNames array_table
----@param delayPerUnit float
----@param loops unsigned_int
----@return self
-function Animation:create (arrayOfAnimationFrameNames,delayPerUnit,loops) end
----*
----@param arrayOfSpriteFrameNames array_table
----@param delay float
----@param loops unsigned_int
----@return self
-function Animation:createWithSpriteFrames (arrayOfSpriteFrameNames,delay,loops) end
----*
----@return self
-function Animation:Animation () end \ No newline at end of file