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diff --git a/meta/3rd/Cocos4.0/library/cc.SpriteFrameCache.lua b/meta/3rd/Cocos4.0/library/cc.SpriteFrameCache.lua
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+---@meta
+
+---@class cc.SpriteFrameCache :cc.Ref
+local SpriteFrameCache={ }
+cc.SpriteFrameCache=SpriteFrameCache
+
+
+
+
+---*
+---@param plist string
+---@return boolean
+function SpriteFrameCache:reloadTexture (plist) end
+---* Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br>
+---* js NA<br>
+---* lua addSpriteFrames<br>
+---* param plist_content Plist file content string.<br>
+---* param texture Texture pointer.
+---@param plist_content string
+---@param texture cc.Texture2D
+---@return self
+function SpriteFrameCache:addSpriteFramesWithFileContent (plist_content,texture) end
+---* Adds an sprite frame with a given name.<br>
+---* If the name already exists, then the contents of the old name will be replaced with the new one.<br>
+---* param frame A certain sprite frame.<br>
+---* param frameName The name of the sprite frame.
+---@param frame cc.SpriteFrame
+---@param frameName string
+---@return self
+function SpriteFrameCache:addSpriteFrame (frame,frameName) end
+---@overload fun(string:string,cc.Texture2D1:string):self
+---@overload fun(string:string):self
+---@overload fun(string:string,cc.Texture2D:cc.Texture2D):self
+---@param plist string
+---@param texture cc.Texture2D
+---@return self
+function SpriteFrameCache:addSpriteFramesWithFile (plist,texture) end
+---* Returns an Sprite Frame that was previously added.<br>
+---* If the name is not found it will return nil.<br>
+---* You should retain the returned copy if you are going to use it.<br>
+---* js getSpriteFrame<br>
+---* lua getSpriteFrame<br>
+---* param name A certain sprite frame name.<br>
+---* return The sprite frame.
+---@param name string
+---@return cc.SpriteFrame
+function SpriteFrameCache:getSpriteFrameByName (name) end
+---* Removes multiple Sprite Frames from a plist file.<br>
+---* Sprite Frames stored in this file will be removed.<br>
+---* It is convenient to call this method when a specific texture needs to be removed.<br>
+---* since v0.99.5<br>
+---* param plist The name of the plist that needs to removed.
+---@param plist string
+---@return self
+function SpriteFrameCache:removeSpriteFramesFromFile (plist) end
+---* Initialize method.<br>
+---* return if success return true.
+---@return boolean
+function SpriteFrameCache:init () end
+---* Purges the dictionary of loaded sprite frames.<br>
+---* Call this method if you receive the "Memory Warning".<br>
+---* In the short term: it will free some resources preventing your app from being killed.<br>
+---* In the medium term: it will allocate more resources.<br>
+---* In the long term: it will be the same.
+---@return self
+function SpriteFrameCache:removeSpriteFrames () end
+---* Removes unused sprite frames.<br>
+---* Sprite Frames that have a retain count of 1 will be deleted.<br>
+---* It is convenient to call this method after when starting a new Scene.<br>
+---* js NA
+---@return self
+function SpriteFrameCache:removeUnusedSpriteFrames () end
+---* Removes multiple Sprite Frames from a plist file content.<br>
+---* Sprite Frames stored in this file will be removed.<br>
+---* It is convenient to call this method when a specific texture needs to be removed.<br>
+---* param plist_content The string of the plist content that needs to removed.<br>
+---* js NA
+---@param plist_content string
+---@return self
+function SpriteFrameCache:removeSpriteFramesFromFileContent (plist_content) end
+---* Deletes an sprite frame from the sprite frame cache. <br>
+---* param name The name of the sprite frame that needs to removed.
+---@param name string
+---@return self
+function SpriteFrameCache:removeSpriteFrameByName (name) end
+---* Check if multiple Sprite Frames from a plist file have been loaded.<br>
+---* js NA<br>
+---* lua NA<br>
+---* param plist Plist file name.<br>
+---* return True if the file is loaded.
+---@param plist string
+---@return boolean
+function SpriteFrameCache:isSpriteFramesWithFileLoaded (plist) end
+---* Removes all Sprite Frames associated with the specified textures.<br>
+---* It is convenient to call this method when a specific texture needs to be removed.<br>
+---* since v0.995.<br>
+---* param texture The texture that needs to removed.
+---@param texture cc.Texture2D
+---@return self
+function SpriteFrameCache:removeSpriteFramesFromTexture (texture) end
+---* Destroys the cache. It releases all the Sprite Frames and the retained instance.<br>
+---* js NA
+---@return self
+function SpriteFrameCache:destroyInstance () end
+---* Returns the shared instance of the Sprite Frame cache.<br>
+---* return The instance of the Sprite Frame Cache.<br>
+---* js NA
+---@return self
+function SpriteFrameCache:getInstance () end \ No newline at end of file