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diff --git a/meta/3rd/Cocos4.0/ccs.ArmatureAnimation.lua b/meta/3rd/Cocos4.0/ccs.ArmatureAnimation.lua
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+
+---@class ccs.ArmatureAnimation
+local ArmatureAnimation={ }
+ccs.ArmatureAnimation=ArmatureAnimation
+
+
+
+
+---*
+---@return float
+function ArmatureAnimation:getSpeedScale () end
+---* Play animation by animation name.<br>
+---* param animationName The animation name you want to play<br>
+---* param durationTo The frames between two animation changing-over.<br>
+---* It's meaning is changing to this animation need how many frames<br>
+---* -1 : use the value from MovementData get from flash design panel<br>
+---* param loop Whether the animation is loop<br>
+---* loop < 0 : use the value from MovementData get from flash design panel<br>
+---* loop = 0 : this animation is not loop<br>
+---* loop > 0 : this animation is loop
+---@param animationName string
+---@param durationTo int
+---@param loop int
+---@return self
+function ArmatureAnimation:play (animationName,durationTo,loop) end
+---* Go to specified frame and pause current movement.
+---@param frameIndex int
+---@return self
+function ArmatureAnimation:gotoAndPause (frameIndex) end
+---*
+---@param movementIndexes array_table
+---@param durationTo int
+---@param loop boolean
+---@return self
+function ArmatureAnimation:playWithIndexes (movementIndexes,durationTo,loop) end
+---*
+---@param data ccs.AnimationData
+---@return self
+function ArmatureAnimation:setAnimationData (data) end
+---* Scale animation play speed.<br>
+---* param animationScale Scale value
+---@param speedScale float
+---@return self
+function ArmatureAnimation:setSpeedScale (speedScale) end
+---*
+---@return ccs.AnimationData
+function ArmatureAnimation:getAnimationData () end
+---* Go to specified frame and play current movement.<br>
+---* You need first switch to the movement you want to play, then call this function.<br>
+---* example : playByIndex(0);<br>
+---* gotoAndPlay(0);<br>
+---* playByIndex(1);<br>
+---* gotoAndPlay(0);<br>
+---* gotoAndPlay(15);
+---@param frameIndex int
+---@return self
+function ArmatureAnimation:gotoAndPlay (frameIndex) end
+---* Init with a Armature<br>
+---* param armature The Armature ArmatureAnimation will bind to
+---@param armature ccs.Armature
+---@return boolean
+function ArmatureAnimation:init (armature) end
+---*
+---@param movementNames array_table
+---@param durationTo int
+---@param loop boolean
+---@return self
+function ArmatureAnimation:playWithNames (movementNames,durationTo,loop) end
+---* Get movement count
+---@return int
+function ArmatureAnimation:getMovementCount () end
+---*
+---@param animationIndex int
+---@param durationTo int
+---@param loop int
+---@return self
+function ArmatureAnimation:playWithIndex (animationIndex,durationTo,loop) end
+---* Get current movementID<br>
+---* return The name of current movement
+---@return string
+function ArmatureAnimation:getCurrentMovementID () end
+---* Create with a Armature<br>
+---* param armature The Armature ArmatureAnimation will bind to
+---@param armature ccs.Armature
+---@return self
+function ArmatureAnimation:create (armature) end
+---* Pause the Process
+---@return self
+function ArmatureAnimation:pause () end
+---* Stop the Process
+---@return self
+function ArmatureAnimation:stop () end
+---*
+---@param dt float
+---@return self
+function ArmatureAnimation:update (dt) end
+---* Resume the Process
+---@return self
+function ArmatureAnimation:resume () end
+---* js ctor
+---@return self
+function ArmatureAnimation:ArmatureAnimation () end \ No newline at end of file