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-rw-r--r--meta/3rd/Cocos4.0/cc.DrawNode.lua185
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diff --git a/meta/3rd/Cocos4.0/cc.DrawNode.lua b/meta/3rd/Cocos4.0/cc.DrawNode.lua
deleted file mode 100644
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--- a/meta/3rd/Cocos4.0/cc.DrawNode.lua
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----@meta
-
----@class cc.DrawNode :cc.Node
-local DrawNode={ }
-cc.DrawNode=DrawNode
-
-
-
-
----* Draw an line from origin to destination with color. <br>
----* param origin The line origin.<br>
----* param destination The line destination.<br>
----* param color The line color.<br>
----* js NA
----@param origin vec2_table
----@param destination vec2_table
----@param color color4f_table
----@return self
-function DrawNode:drawLine (origin,destination,color) end
----* When isolated is set, the position of the node is no longer affected by parent nodes.<br>
----* Which means it will be drawn just like a root node.
----@param isolated boolean
----@return self
-function DrawNode:setIsolated (isolated) end
----@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,vec2_table:vec2_table,color4f_table:color4f_table):self
----@overload fun(vec2_table:vec2_table,vec2_table:vec2_table,vec2_table2:color4f_table):self
----@param p1 vec2_table
----@param p2 vec2_table
----@param p3 vec2_table
----@param p4 vec2_table
----@param color color4f_table
----@return self
-function DrawNode:drawRect (p1,p2,p3,p4,color) end
----@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float4:color4f_table):self
----@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,float:float,float:float,color4f_table:color4f_table):self
----@param center vec2_table
----@param radius float
----@param angle float
----@param segments unsigned_int
----@param scaleX float
----@param scaleY float
----@param color color4f_table
----@return self
-function DrawNode:drawSolidCircle (center,radius,angle,segments,scaleX,scaleY,color) end
----*
----@param lineWidth float
----@return self
-function DrawNode:setLineWidth (lineWidth) end
----* draw a dot at a position, with a given radius and color. <br>
----* param pos The dot center.<br>
----* param radius The dot radius.<br>
----* param color The dot color.
----@param pos vec2_table
----@param radius float
----@param color color4f_table
----@return self
-function DrawNode:drawDot (pos,radius,color) end
----* draw a segment with a radius and color. <br>
----* param from The segment origin.<br>
----* param to The segment destination.<br>
----* param radius The segment radius.<br>
----* param color The segment color.
----@param from vec2_table
----@param to vec2_table
----@param radius float
----@param color color4f_table
----@return self
-function DrawNode:drawSegment (from,to,radius,color) end
----* Get the color mixed mode.<br>
----* lua NA
----@return cc.BlendFunc
-function DrawNode:getBlendFunc () end
----@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float5:color4f_table):self
----@overload fun(vec2_table:vec2_table,float:float,float:float,unsigned_int:unsigned_int,boolean:boolean,float:float,float:float,color4f_table:color4f_table):self
----@param center vec2_table
----@param radius float
----@param angle float
----@param segments unsigned_int
----@param drawLineToCenter boolean
----@param scaleX float
----@param scaleY float
----@param color color4f_table
----@return self
-function DrawNode:drawCircle (center,radius,angle,segments,drawLineToCenter,scaleX,scaleY,color) end
----* Draws a quad bezier path.<br>
----* param origin The origin of the bezier path.<br>
----* param control The control of the bezier path.<br>
----* param destination The destination of the bezier path.<br>
----* param segments The number of segments.<br>
----* param color Set the quad bezier color.
----@param origin vec2_table
----@param control vec2_table
----@param destination vec2_table
----@param segments unsigned_int
----@param color color4f_table
----@return self
-function DrawNode:drawQuadBezier (origin,control,destination,segments,color) end
----* draw a triangle with color. <br>
----* param p1 The triangle vertex point.<br>
----* param p2 The triangle vertex point.<br>
----* param p3 The triangle vertex point.<br>
----* param color The triangle color.<br>
----* js NA
----@param p1 vec2_table
----@param p2 vec2_table
----@param p3 vec2_table
----@param color color4f_table
----@return self
-function DrawNode:drawTriangle (p1,p2,p3,color) end
----* Set the color mixed mode.<br>
----* code<br>
----* When this function bound into js or lua,the parameter will be changed<br>
----* In js: var setBlendFunc(var src, var dst)<br>
----* endcode<br>
----* lua NA
----@param blendFunc cc.BlendFunc
----@return self
-function DrawNode:setBlendFunc (blendFunc) end
----* Clear the geometry in the node's buffer.
----@return self
-function DrawNode:clear () end
----* Draws a solid rectangle given the origin and destination point measured in points.<br>
----* The origin and the destination can not have the same x and y coordinate.<br>
----* param origin The rectangle origin.<br>
----* param destination The rectangle destination.<br>
----* param color The rectangle color.<br>
----* js NA
----@param origin vec2_table
----@param destination vec2_table
----@param color color4f_table
----@return self
-function DrawNode:drawSolidRect (origin,destination,color) end
----*
----@return float
-function DrawNode:getLineWidth () end
----* Draw a point.<br>
----* param point A Vec2 used to point.<br>
----* param pointSize The point size.<br>
----* param color The point color.<br>
----* js NA
----@param point vec2_table
----@param pointSize float
----@param color color4f_table
----@return self
-function DrawNode:drawPoint (point,pointSize,color) end
----*
----@return boolean
-function DrawNode:isIsolated () end
----* Draw a cubic bezier curve with color and number of segments<br>
----* param origin The origin of the bezier path.<br>
----* param control1 The first control of the bezier path.<br>
----* param control2 The second control of the bezier path.<br>
----* param destination The destination of the bezier path.<br>
----* param segments The number of segments.<br>
----* param color Set the cubic bezier color.
----@param origin vec2_table
----@param control1 vec2_table
----@param control2 vec2_table
----@param destination vec2_table
----@param segments unsigned_int
----@param color color4f_table
----@return self
-function DrawNode:drawCubicBezier (origin,control1,control2,destination,segments,color) end
----* creates and initialize a DrawNode node.<br>
----* return Return an autorelease object.
----@return self
-function DrawNode:create () end
----*
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function DrawNode:draw (renderer,transform,flags) end
----*
----@param renderer cc.Renderer
----@param parentTransform mat4_table
----@param parentFlags unsigned_int
----@return self
-function DrawNode:visit (renderer,parentTransform,parentFlags) end
----*
----@return boolean
-function DrawNode:init () end
----*
----@return self
-function DrawNode:DrawNode () end \ No newline at end of file