diff options
m--------- | 3rd/lovr-api | 0 | ||||
m--------- | 3rd/luamake | 0 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.math.lua | 42 |
3 files changed, 42 insertions, 0 deletions
diff --git a/3rd/lovr-api b/3rd/lovr-api -Subproject e1e358a9a5f60fb2d1ec7bd8361b36629577e45 +Subproject 8098fac257418887c5acc892377e5979ce0699e diff --git a/3rd/luamake b/3rd/luamake -Subproject 909a3bf9770c61efc8a3050402ecbfa4daf24dd +Subproject 81158f58bcbd54c398d2b0aba4d5be67921af0b diff --git a/meta/3rd/lovr/library/lovr.math.lua b/meta/3rd/lovr/library/lovr.math.lua index 7cf348c6..3ce62dd9 100644 --- a/meta/3rd/lovr/library/lovr.math.lua +++ b/meta/3rd/lovr/library/lovr.math.lua @@ -644,6 +644,20 @@ local Vec2 = {} function Vec2:add(u) end --- +---Returns the angle between vectors. +--- +--- +---### NOTE: +---If any of the two vectors have a length of zero, the angle between them is not well defined. +--- +---In this case the function returns `math.pi / 2`. +--- +---@overload fun(self: lovr.Vec2, x: number, y: number):number +---@param u lovr.Vec2 # The other vector. +---@return number angle # The angle to the other vector, in radians. +function Vec2:angle(u) end + +--- ---Returns the distance to another vector. --- ---@overload fun(self: lovr.Vec2, x: number, y: number):number @@ -749,6 +763,20 @@ local Vec3 = {} function Vec3:add(u) end --- +---Returns the angle between vectors. +--- +--- +---### NOTE: +---If any of the two vectors have a length of zero, the angle between them is not well defined. +--- +---In this case the function returns `math.pi / 2`. +--- +---@overload fun(self: lovr.Vec3, x: number, y: number, z: number):number +---@param u lovr.Vec3 # The other vector. +---@return number angle # The angle to the other vector, in radians. +function Vec3:angle(u) end + +--- ---Sets this vector to be equal to the cross product between this vector and another one. --- ---The new `v` will be perpendicular to both the old `v` and `u`. @@ -873,6 +901,20 @@ local Vec4 = {} function Vec4:add(u) end --- +---Returns the angle between vectors. +--- +--- +---### NOTE: +---If any of the two vectors have a length of zero, the angle between them is not well defined. +--- +---In this case the function returns `math.pi / 2`. +--- +---@overload fun(self: lovr.Vec4, x: number, y: number, z: number, w: number):number +---@param u lovr.Vec4 # The other vector. +---@return number angle # The angle to other vector, in radians. +function Vec4:angle(u) end + +--- ---Returns the distance to another vector. --- ---@overload fun(self: lovr.Vec4, x: number, y: number, z: number, w: number):number |