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author | 最萌小汐 <sumneko@hotmail.com> | 2022-05-11 17:45:18 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2022-05-11 17:45:18 +0800 |
commit | e069d28762467969596a66ace8b5cde34427c8a0 (patch) | |
tree | a882fdbe4a918e1ae075f148dadcf08addaa76f4 /meta/3rd/lovr | |
parent | 669073e384f22c9bae84fa38ffb75fe046a11491 (diff) | |
download | lua-language-server-e069d28762467969596a66ace8b5cde34427c8a0.zip |
update submodules
Diffstat (limited to 'meta/3rd/lovr')
-rw-r--r-- | meta/3rd/lovr/library/lovr.audio.lua | 10 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.data.lua | 10 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.graphics.lua | 7 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.headset.lua | 8 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.math.lua | 50 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr.physics.lua | 24 |
6 files changed, 106 insertions, 3 deletions
diff --git a/meta/3rd/lovr/library/lovr.audio.lua b/meta/3rd/lovr/library/lovr.audio.lua index 71717874..baac445b 100644 --- a/meta/3rd/lovr/library/lovr.audio.lua +++ b/meta/3rd/lovr/library/lovr.audio.lua @@ -73,6 +73,14 @@ function lovr.audio.getPose() end function lovr.audio.getPosition() end --- +---Returns the sample rate used by the playback device. +--- +---This can be changed using `lovr.conf`. +--- +---@return number rate # The sample rate of the playback device, in Hz. +function lovr.audio.getSampleRate() end + +--- ---Returns the name of the active spatializer (`simple`, `oculus`, or `phonon`). --- ---The `t.audio.spatializer` setting in `lovr.conf` can be used to express a preference for a particular spatializer. @@ -103,7 +111,7 @@ function lovr.audio.getPosition() end --- <td>Effect: Attenuation</td> --- <td>x</td> --- <td>x</td> ---- <td></td> +--- <td>x</td> --- </tr> --- <tr> --- <td>Effect: Absorption</td> diff --git a/meta/3rd/lovr/library/lovr.data.lua b/meta/3rd/lovr/library/lovr.data.lua index a699a2f3..04276439 100644 --- a/meta/3rd/lovr/library/lovr.data.lua +++ b/meta/3rd/lovr/library/lovr.data.lua @@ -415,6 +415,16 @@ local Sound = {} function Sound:getBlob() end --- +---Returns the number of frames that can be written to the Sound. +--- +---For stream sounds, this is the number of frames that can be written without overwriting existing data. +--- +---For normal sounds, this returns the same value as `Sound:getFrameCount`. +--- +---@return number capacity # The number of frames that can be written to the Sound. +function Sound:getCapacity() end + +--- ---Returns the number of channels in the Sound. --- ---Mono sounds have 1 channel, stereo sounds have 2 channels, and ambisonic sounds have 4 channels. diff --git a/meta/3rd/lovr/library/lovr.graphics.lua b/meta/3rd/lovr/library/lovr.graphics.lua index fe0b6c33..42a859a5 100644 --- a/meta/3rd/lovr/library/lovr.graphics.lua +++ b/meta/3rd/lovr/library/lovr.graphics.lua @@ -1578,6 +1578,7 @@ function Font:getRasterizer() end ---@param wrap? number # The width at which to wrap lines, or 0 for no wrap. ---@return number width # The maximum width of any line in the text. ---@return number lines # The number of lines in the wrapped text. +---@return number lastwidth # The width of the last line of text (to assist in text layout). function Font:getWidth(text, wrap) end --- @@ -1702,6 +1703,10 @@ function Material:setScalar(scalarType, x) end --- ---Any texture that is `nil` will use a single white pixel as a fallback. --- +--- +---### NOTE: +---Textures must have a `TextureType` of `2d` to be used with Materials. +--- ---@overload fun(self: lovr.Material, texture: lovr.Texture) ---@param textureType? lovr.MaterialTexture # The type of texture to set. ---@param texture lovr.Texture # The texture to apply, or `nil` to use the default. @@ -2528,7 +2533,7 @@ function ShaderBlock:read(name) end --- ---`Blob`s can also be used to pass arbitrary binary data to individual variables. --- ----@overload fun(self: lovr.ShaderBlock, blob: lovr.Blob, offset: number, extent: number):number +---@overload fun(self: lovr.ShaderBlock, blob: lovr.Blob, srcOffset: number, dstOffset: number, extent: number):number ---@param variable string # The name of the variable to update. ---@param value any # The new value of the uniform. function ShaderBlock:send(variable, value) end diff --git a/meta/3rd/lovr/library/lovr.headset.lua b/meta/3rd/lovr/library/lovr.headset.lua index 218b70b9..0b70a3ba 100644 --- a/meta/3rd/lovr/library/lovr.headset.lua +++ b/meta/3rd/lovr/library/lovr.headset.lua @@ -56,6 +56,8 @@ function lovr.headset.getAngularVelocity(device) end ---### NOTE: ---The axis values will be between 0 and 1 for 1D axes, and between -1 and 1 for each component of a multidimensional axis. --- +---When hand tracking is active, pinch strength will be mapped to the `trigger` axis. +--- ---@param device lovr.Device # The device. ---@param axis lovr.DeviceAxis # The axis. function lovr.headset.getAxis(device, axis) end @@ -491,6 +493,10 @@ function lovr.headset.getViewPose(view) end --- ---Returns whether a button on a device is pressed. --- +--- +---### NOTE: +---When hand tracking is active, pinching will be mapped to the `trigger` button. +--- ---@param device lovr.Device # The device. ---@param button lovr.DeviceButton # The button. ---@return boolean down # Whether the button on the device is currently pressed, or `nil` if the device does not have the specified button. @@ -679,7 +685,7 @@ function lovr.headset.wasReleased(device, button) end --- ---| '"foot/right"' --- ----A device used as a camera in the scene. +---A camera device, often used for recording "mixed reality" footage. --- ---| '"camera"' --- diff --git a/meta/3rd/lovr/library/lovr.math.lua b/meta/3rd/lovr/library/lovr.math.lua index 3ce62dd9..2b3d3059 100644 --- a/meta/3rd/lovr/library/lovr.math.lua +++ b/meta/3rd/lovr/library/lovr.math.lua @@ -315,6 +315,13 @@ function Curve:slice(t1, t2) end local Mat4 = {} --- +---Returns whether a matrix is approximately equal to another matrix. +--- +---@param n lovr.Mat4 # The other matrix. +---@return boolean equal # Whether the 2 matrices approximately equal each other. +function Mat4:equals(n) end + +--- ---Sets a projection matrix using raw projection angles and clipping planes. --- ---This can be used for asymmetric or oblique projections. @@ -479,6 +486,13 @@ function Quat:conjugate() end function Quat:direction() end --- +---Returns whether a quaternion is approximately equal to another quaternion. +--- +---@param r lovr.Quat # The other quaternion. +---@return boolean equal # Whether the 2 quaternions approximately equal each other. +function Quat:equals(r) end + +--- ---Returns the length of the quaternion. --- ---@return number length # The length of the quaternion. @@ -690,6 +704,18 @@ function Vec2:div(u) end function Vec2:dot(u) end --- +---Returns whether a vector is approximately equal to another vector. +--- +--- +---### NOTE: +---To handle floating point precision issues, this function returns true as long as the squared distance between the vectors is below `1e-10`. +--- +---@overload fun(self: lovr.Vec2, x: number, y: number):boolean +---@param u lovr.Vec2 # The other vector. +---@return boolean equal # Whether the 2 vectors approximately equal each other. +function Vec2:equals(u) end + +--- ---Returns the length of the vector. --- --- @@ -823,6 +849,18 @@ function Vec3:div(u) end function Vec3:dot(u) end --- +---Returns whether a vector is approximately equal to another vector. +--- +--- +---### NOTE: +---To handle floating point precision issues, this function returns true as long as the squared distance between the vectors is below `1e-10`. +--- +---@overload fun(self: lovr.Vec3, x: number, y: number, z: number):boolean +---@param u lovr.Vec3 # The other vector. +---@return boolean equal # Whether the 2 vectors approximately equal each other. +function Vec3:equals(u) end + +--- ---Returns the length of the vector. --- --- @@ -947,6 +985,18 @@ function Vec4:div(u) end function Vec4:dot(u) end --- +---Returns whether a vector is approximately equal to another vector. +--- +--- +---### NOTE: +---To handle floating point precision issues, this function returns true as long as the squared distance between the vectors is below `1e-10`. +--- +---@overload fun(self: lovr.Vec4, x: number, y: number, z: number, w: number):boolean +---@param u lovr.Vec4 # The other vector. +---@return boolean equal # Whether the 2 vectors approximately equal each other. +function Vec4:equals(u) end + +--- ---Returns the length of the vector. --- --- diff --git a/meta/3rd/lovr/library/lovr.physics.lua b/meta/3rd/lovr/library/lovr.physics.lua index fa65009b..b2fb22f4 100644 --- a/meta/3rd/lovr/library/lovr.physics.lua +++ b/meta/3rd/lovr/library/lovr.physics.lua @@ -1397,6 +1397,18 @@ function World:getLinearDamping() end function World:getResponseTime() end --- +---Returns the step count of the World. +--- +---The step count influences how many steps are taken during a call to `World:update`. +--- +---A higher number of steps will be slower, but more accurate. +--- +---The default step count is 20. +--- +---@param steps number # The step count. +function World:getStepCount(steps) end + +--- ---Returns the tightness of the joint. --- ---See `World:setTightness` for how this affects the joint. @@ -1604,6 +1616,18 @@ function World:setResponseTime(responseTime) end function World:setSleepingAllowed(allowed) end --- +---Sets the step count of the World. +--- +---The step count influences how many steps are taken during a call to `World:update`. +--- +---A higher number of steps will be slower, but more accurate. +--- +---The default step count is 20. +--- +---@param steps number # The new step count. +function World:setStepCount(steps) end + +--- ---Sets the tightness of joints in the World. --- ---The tightness controls how much force is applied to colliders connected by joints. |