diff options
author | 最萌小汐 <sumneko@hotmail.com> | 2022-10-31 11:53:11 +0800 |
---|---|---|
committer | 最萌小汐 <sumneko@hotmail.com> | 2022-10-31 11:53:11 +0800 |
commit | a498527cd98f683bf61e86430766ddc20e063c49 (patch) | |
tree | 10c8fa33392a8eda4b270b71b742a271a0047b23 /meta/3rd/lovr/library | |
parent | 89b3a0c87621468ce3111751d78cb5cb5e56eda5 (diff) | |
download | lua-language-server-a498527cd98f683bf61e86430766ddc20e063c49.zip |
update lovr-api
Diffstat (limited to 'meta/3rd/lovr/library')
-rw-r--r-- | meta/3rd/lovr/library/lovr/filesystem.lua | 4 | ||||
-rw-r--r-- | meta/3rd/lovr/library/lovr/graphics.lua | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/meta/3rd/lovr/library/lovr/filesystem.lua b/meta/3rd/lovr/library/lovr/filesystem.lua index 6364ec63..cbdb25aa 100644 --- a/meta/3rd/lovr/library/lovr/filesystem.lua +++ b/meta/3rd/lovr/library/lovr/filesystem.lua @@ -24,7 +24,7 @@ --- </tr> --- <tr> --- <td>Android</td> ---- <td><code>/sdcard/Android/data/<identity>/files</code></td> +--- <td><code>/sdcard/Android/data/<identity>/files</code></td> --- </tr> </table> --- ---`<identity>` should be a unique identifier for your app. @@ -144,7 +144,7 @@ function lovr.filesystem.getRequirePath() end ---### NOTE: ---The save directory takes the following form: --- ----``` <appdata>/LOVR/<identity> ``` +--- <appdata>/LOVR/<identity> --- ---Where `<appdata>` is `lovr.filesystem.getAppdataDirectory` and `<identity>` is `lovr.filesystem.getIdentity` and can be customized using `lovr.conf`. --- diff --git a/meta/3rd/lovr/library/lovr/graphics.lua b/meta/3rd/lovr/library/lovr/graphics.lua index 1c8db722..d96df6e9 100644 --- a/meta/3rd/lovr/library/lovr/graphics.lua +++ b/meta/3rd/lovr/library/lovr/graphics.lua @@ -2813,7 +2813,7 @@ function Texture:newView(parent, type, layer, layerCount, mipmap, mipmapCount) e --- ---Example: --- ----``` layout(std140) uniform ObjectScales { float scales[64]; }; ``` +--- layout(std140) uniform ObjectScales { float scales[64]; }; --- ---The `std430` layout corresponds to the std430 layout used for storage buffers in GLSL. --- @@ -2821,7 +2821,7 @@ function Texture:newView(parent, type, layer, layerCount, mipmap, mipmapCount) e --- ---Example: --- ----``` layout(std430) buffer TileSizes { vec2 sizes[]; } ``` +--- layout(std430) buffer TileSizes { vec2 sizes[]; } --- ---@alias lovr.BufferLayout --- |